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On September 15 2012 04:05 Code wrote:Show nested quote +On September 15 2012 03:58 KayoDot wrote: Now you can just put a widow mine at a Zerg's third early in the game and they can't take it until lair... Why not just send 1 zergling to trigger the mine? Terran just traded gas for 25 minerals
can't you tell the mine to not auto-detonate making it act like a burrow gling (just here to denied it until detection) ?
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just a question what would be STARCRAFT without any Carrier?
thanks they made it back to starcraft .
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oh great, take away the only viable amove unit terran has in the game but leave in all the other amove compositions for z and p... also now t gets 1 new unit, really great.
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This oracle ability allows micro against fungal, I love that. Really nice to see that blizzard listens to the pros
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On September 15 2012 04:02 Al Bundy wrote:Show nested quote +On September 15 2012 03:50 Proseat wrote:posted by Blizzard a minute ago: We'd just like to point out once more that we're a lot more loose with patching in the beta in order to get faster turn around in balance testing. We can reduce weeks of time in bringing out patches for the beta this way.
Immortal change in our patch notes was a mistake. Mothership Core build time is indeed a change we're going out with today. But we feel getting the changes in faster and testing the balance of HotS as best as possible is much more important.
We have not changed our thinking when doing patches for our live game, but this is just something we're doing especially in the earlier stages of the beta in order to be the most efficient with balance testing.
http://us.battle.net/sc2/en/forum/topic/6571627434?page=2#35 Besides the information about the immortal change, the rest of that post is definitely useful too. A lot of people getting overly excited about this patch Yeah, but people only read the OP apparently and no posts in-between I guess. Oh well.
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United Kingdom12022 Posts
On September 15 2012 04:07 MCDayC wrote:Show nested quote +On September 15 2012 04:06 blade55555 wrote:On September 15 2012 04:03 MCDayC wrote: LOADS of little changes in the background, BC nerf, Raven nerf, Swarmhost upgrade nerf, what else did I miss? Wait what, what nerfs did they get? Damage reverted back to 8 for BC, SeeKeR Missile reverted back to 125 energy, Swarhmost damage upgrade only increases by 1 now.
I really hope they do something with the BC, even a small speedboost would help and you could use it against carriers. Then again, with Yamato at 100 energy I think that solves my issues.
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On September 15 2012 04:07 zeross wrote:Show nested quote +On September 15 2012 04:05 Code wrote:On September 15 2012 03:58 KayoDot wrote: Now you can just put a widow mine at a Zerg's third early in the game and they can't take it until lair... Why not just send 1 zergling to trigger the mine? Terran just traded gas for 25 minerals can't you tell the mine to not auto-detonate making it act like a burrow gling (just here to denied it until detection) ? No, you have no control over a mine's detonation.
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Next patch:
Terran This race has been removed from the game.
Its not even worth playing HotS right now, because its just completly broken. Terran has not a single new unit that is worth producing...
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I like the reaper buff and i hope the warehound will be back and balance .
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poor warhound, never stood a chance
but carrier has ARRIVED!
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On September 15 2012 03:10 ROOTFayth wrote: hahaha AWESOME
immortal buffed vs warhound
warhound removed
hurrrrrrrr That was odd to me, too.
But fuck it! CARRIER HAS ARRIVED!
Now, could it arrive with a build time reduction?
On September 15 2012 04:09 Terran5 wrote:Next patch: Its not even worth playing HotS right now, because its just completly broken. Terran has not a single new unit that is worth producing... Welcome to HotS protoss before today?
I'm pretty confident terran will get another unit/retooled warhound.
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United Kingdom14464 Posts
On September 15 2012 04:09 Zane wrote:Show nested quote +On September 15 2012 04:07 zeross wrote:On September 15 2012 04:05 Code wrote:On September 15 2012 03:58 KayoDot wrote: Now you can just put a widow mine at a Zerg's third early in the game and they can't take it until lair... Why not just send 1 zergling to trigger the mine? Terran just traded gas for 25 minerals can't you tell the mine to not auto-detonate making it act like a burrow gling (just here to denied it until detection) ? No, you have no control over a mine's detonation. I wish you could, it feels kinda silly that you have to let it die when a zergling goes by, if you are paying a attention you should be rewarded by saving the unit (until they get detection)
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On September 15 2012 04:09 Zane wrote:Show nested quote +On September 15 2012 04:07 zeross wrote:On September 15 2012 04:05 Code wrote:On September 15 2012 03:58 KayoDot wrote: Now you can just put a widow mine at a Zerg's third early in the game and they can't take it until lair... Why not just send 1 zergling to trigger the mine? Terran just traded gas for 25 minerals can't you tell the mine to not auto-detonate making it act like a burrow gling (just here to denied it until detection) ? No, you have no control over a mine's detonation. The mine also becomes visible when you get close enough (range 4? just before you get into detonation range).
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On September 15 2012 04:09 Terran5 wrote:Next patch: Its not even worth playing HotS right now, because its just completly broken. Terran has not a single new unit that is worth producing...
rofl, really?
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blizzard is definitely listening.... so time to send your unit requests to blizzard for terran :D
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On September 15 2012 04:09 Terran5 wrote:Next patch: Its not even worth playing HotS right now, because its just completly broken. Terran has not a single new unit that is worth producing... I like how terran had an A move destroy all unit and then when blizzard takes it out to redesign it people cry.
I know im biting but there are many people who are actually serious about their complaints
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United Kingdom14464 Posts
On September 15 2012 04:10 ACrow wrote:Show nested quote +On September 15 2012 04:09 Zane wrote:On September 15 2012 04:07 zeross wrote:On September 15 2012 04:05 Code wrote:On September 15 2012 03:58 KayoDot wrote: Now you can just put a widow mine at a Zerg's third early in the game and they can't take it until lair... Why not just send 1 zergling to trigger the mine? Terran just traded gas for 25 minerals can't you tell the mine to not auto-detonate making it act like a burrow gling (just here to denied it until detection) ? No, you have no control over a mine's detonation. The mine also becomes visible when you get close enough (range 4? just before you get into detonation range). I've never heard/seen anything about this, I don't have the beta, but are you sure?
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We definitely need a mod note in here reminding people that THIS IS A BETA and that these changes ARE NOT THE FINAL PRODUCT.
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On September 15 2012 04:08 najreteip wrote: This oracle ability allows micro against fungal, I love that. Really nice to see that blizzard listens to the pros This is kind of what I'm excited for, more clutch micro units. Can't wait to see some pro players deny fungals/abducts with sick reaction timings :D
Checklist for a good patch
Add more Micro - Check Remove stupid Warhound - Check Bring back most beloved Protoss unit - Check Changes to bunker -
Good enough for me :D
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On September 15 2012 04:09 Terran5 wrote:Next patch: Its not even worth playing HotS right now, because its just completly broken. Terran has not a single new unit that is worth producing...
Stop QQing. Battlehellions are still great. Mines will get buffed for sure along the way.
Also Warhound will come back with a complete redesign to support mechcompositions.
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