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HOTS Patch notes [9/14/2012] - Page 21

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 19 20 21 22 23 71 Next
zeross
Profile Joined September 2010
France310 Posts
September 14 2012 19:07 GMT
#401
On September 15 2012 04:05 Code wrote:
Show nested quote +
On September 15 2012 03:58 KayoDot wrote:
Now you can just put a widow mine at a Zerg's third early in the game and they can't take it until lair...

Why not just send 1 zergling to trigger the mine? Terran just traded gas for 25 minerals


can't you tell the mine to not auto-detonate making it act like a burrow gling (just here to denied it until detection) ?
GaliX
Profile Joined November 2010
Germany380 Posts
September 14 2012 19:07 GMT
#402
just a question what would be STARCRAFT without any Carrier?

thanks they made it back to starcraft .
Greenei
Profile Joined November 2011
Germany1754 Posts
September 14 2012 19:08 GMT
#403
oh great, take away the only viable amove unit terran has in the game but leave in all the other amove compositions for z and p... also now t gets 1 new unit, really great.
IMBA IMBA IMBA IMBA IMBA IMBA
najreteip
Profile Joined December 2010
Belgium4158 Posts
September 14 2012 19:08 GMT
#404
This oracle ability allows micro against fungal, I love that.
Really nice to see that blizzard listens to the pros
I have no quote!
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
September 14 2012 19:08 GMT
#405
On September 15 2012 04:02 Al Bundy wrote:
Show nested quote +
On September 15 2012 03:50 Proseat wrote:
posted by Blizzard a minute ago:
We'd just like to point out once more that we're a lot more loose with patching in the beta in order to get faster turn around in balance testing. We can reduce weeks of time in bringing out patches for the beta this way.

Immortal change in our patch notes was a mistake. Mothership Core build time is indeed a change we're going out with today. But we feel getting the changes in faster and testing the balance of HotS as best as possible is much more important.

We have not changed our thinking when doing patches for our live game, but this is just something we're doing especially in the earlier stages of the beta in order to be the most efficient with balance testing.


http://us.battle.net/sc2/en/forum/topic/6571627434?page=2#35

Besides the information about the immortal change, the rest of that post is definitely useful too. A lot of people getting overly excited about this patch

Yeah, but people only read the OP apparently and no posts in-between I guess. Oh well.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
Qikz
Profile Blog Joined November 2009
United Kingdom12070 Posts
September 14 2012 19:08 GMT
#406
On September 15 2012 04:07 MCDayC wrote:
Show nested quote +
On September 15 2012 04:06 blade55555 wrote:
On September 15 2012 04:03 MCDayC wrote:
LOADS of little changes in the background, BC nerf, Raven nerf, Swarmhost upgrade nerf, what else did I miss?


Wait what, what nerfs did they get?

Damage reverted back to 8 for BC, SeeKeR Missile reverted back to 125 energy, Swarhmost damage upgrade only increases by 1 now.


I really hope they do something with the BC, even a small speedboost would help and you could use it against carriers. Then again, with Yamato at 100 energy I think that solves my issues.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Zane
Profile Joined January 2011
Romania3916 Posts
September 14 2012 19:09 GMT
#407
On September 15 2012 04:07 zeross wrote:
Show nested quote +
On September 15 2012 04:05 Code wrote:
On September 15 2012 03:58 KayoDot wrote:
Now you can just put a widow mine at a Zerg's third early in the game and they can't take it until lair...

Why not just send 1 zergling to trigger the mine? Terran just traded gas for 25 minerals


can't you tell the mine to not auto-detonate making it act like a burrow gling (just here to denied it until detection) ?

No, you have no control over a mine's detonation.
Terran5
Profile Joined September 2012
Germany41 Posts
September 14 2012 19:09 GMT
#408
Next patch:
Terran
This race has been removed from the game.


Its not even worth playing HotS right now, because its just completly broken. Terran has not a single new unit that is worth producing...

MrJoKer
Profile Joined November 2011
France232 Posts
September 14 2012 19:10 GMT
#409
I like the reaper buff and i hope the warehound will be back and balance .
@AbeggJip
Azurues
Profile Joined March 2011
Malaysia5612 Posts
September 14 2012 19:10 GMT
#410
poor warhound, never stood a chance

but carrier has ARRIVED!
Tamburlaine
Profile Joined April 2010
Canada288 Posts
Last Edited: 2012-09-14 19:12:23
September 14 2012 19:10 GMT
#411
On September 15 2012 03:10 ROOTFayth wrote:
hahaha AWESOME

immortal buffed vs warhound

warhound removed

hurrrrrrrr

That was odd to me, too.

But fuck it! CARRIER HAS ARRIVED!

Now, could it arrive with a build time reduction?
On September 15 2012 04:09 Terran5 wrote:
Next patch:
Show nested quote +
Terran
This race has been removed from the game.


Its not even worth playing HotS right now, because its just completly broken. Terran has not a single new unit that is worth producing...


Welcome to HotS protoss before today?

I'm pretty confident terran will get another unit/retooled warhound.
I like things.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 14 2012 19:10 GMT
#412
On September 15 2012 04:09 Zane wrote:
Show nested quote +
On September 15 2012 04:07 zeross wrote:
On September 15 2012 04:05 Code wrote:
On September 15 2012 03:58 KayoDot wrote:
Now you can just put a widow mine at a Zerg's third early in the game and they can't take it until lair...

Why not just send 1 zergling to trigger the mine? Terran just traded gas for 25 minerals


can't you tell the mine to not auto-detonate making it act like a burrow gling (just here to denied it until detection) ?

No, you have no control over a mine's detonation.

I wish you could, it feels kinda silly that you have to let it die when a zergling goes by, if you are paying a attention you should be rewarded by saving the unit (until they get detection)
VERY FRAGILE, LIKE A BABY PANDA EGG
ACrow
Profile Joined October 2011
Germany6583 Posts
September 14 2012 19:10 GMT
#413
On September 15 2012 04:09 Zane wrote:
Show nested quote +
On September 15 2012 04:07 zeross wrote:
On September 15 2012 04:05 Code wrote:
On September 15 2012 03:58 KayoDot wrote:
Now you can just put a widow mine at a Zerg's third early in the game and they can't take it until lair...

Why not just send 1 zergling to trigger the mine? Terran just traded gas for 25 minerals


can't you tell the mine to not auto-detonate making it act like a burrow gling (just here to denied it until detection) ?

No, you have no control over a mine's detonation.

The mine also becomes visible when you get close enough (range 4? just before you get into detonation range).
Get off my lawn, young punks
Kznn
Profile Joined March 2011
Brazil9072 Posts
September 14 2012 19:11 GMT
#414
On September 15 2012 04:09 Terran5 wrote:
Next patch:
Show nested quote +
Terran
This race has been removed from the game.


Its not even worth playing HotS right now, because its just completly broken. Terran has not a single new unit that is worth producing...



rofl, really?
Azurues
Profile Joined March 2011
Malaysia5612 Posts
September 14 2012 19:11 GMT
#415
blizzard is definitely listening.... so time to send your unit requests to blizzard for terran :D
Corrosive
Profile Joined August 2010
Canada3741 Posts
September 14 2012 19:11 GMT
#416
On September 15 2012 04:09 Terran5 wrote:
Next patch:
Show nested quote +
Terran
This race has been removed from the game.


Its not even worth playing HotS right now, because its just completly broken. Terran has not a single new unit that is worth producing...


I like how terran had an A move destroy all unit and then when blizzard takes it out to redesign it people cry.

I know im biting but there are many people who are actually serious about their complaints
Maruprime.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 14 2012 19:11 GMT
#417
On September 15 2012 04:10 ACrow wrote:
Show nested quote +
On September 15 2012 04:09 Zane wrote:
On September 15 2012 04:07 zeross wrote:
On September 15 2012 04:05 Code wrote:
On September 15 2012 03:58 KayoDot wrote:
Now you can just put a widow mine at a Zerg's third early in the game and they can't take it until lair...

Why not just send 1 zergling to trigger the mine? Terran just traded gas for 25 minerals


can't you tell the mine to not auto-detonate making it act like a burrow gling (just here to denied it until detection) ?

No, you have no control over a mine's detonation.

The mine also becomes visible when you get close enough (range 4? just before you get into detonation range).

I've never heard/seen anything about this, I don't have the beta, but are you sure?
VERY FRAGILE, LIKE A BABY PANDA EGG
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 14 2012 19:11 GMT
#418
We definitely need a mod note in here reminding people that THIS IS A BETA and that these changes ARE NOT THE FINAL PRODUCT.
Behavior is a function of its consequences.
Necro)Phagist(
Profile Blog Joined October 2010
Canada6668 Posts
September 14 2012 19:11 GMT
#419
On September 15 2012 04:08 najreteip wrote:
This oracle ability allows micro against fungal, I love that.
Really nice to see that blizzard listens to the pros

This is kind of what I'm excited for, more clutch micro units. Can't wait to see some pro players deny fungals/abducts with sick reaction timings :D

Checklist for a good patch

Add more Micro - Check
Remove stupid Warhound - Check
Bring back most beloved Protoss unit - Check
Changes to bunker -

Good enough for me :D
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
Brahoono
Profile Joined September 2012
119 Posts
September 14 2012 19:11 GMT
#420
On September 15 2012 04:09 Terran5 wrote:
Next patch:
Show nested quote +
Terran
This race has been removed from the game.


Its not even worth playing HotS right now, because its just completly broken. Terran has not a single new unit that is worth producing...




Stop QQing. Battlehellions are still great. Mines will get buffed for sure along the way.

Also Warhound will come back with a complete redesign to support mechcompositions.
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