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HOTS Patch notes [9/14/2012] - Page 20

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 18 19 20 21 22 71 Next
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
September 14 2012 19:04 GMT
#381
On September 15 2012 03:58 KayoDot wrote:
Now you can just put a widow mine at a Zerg's third early in the game and they can't take it until lair...

Sacrifice a Zergling, which would be a very cost efficient trade of 25 minerals for 75 minerals, 25 gas of the Widow Mine.

Also, they finally changed the SCV build icon positioning in the command card. As a grid player, that really bothered me.
ㅇㅅㅌㅅ
Qikz
Profile Blog Joined November 2009
United Kingdom12070 Posts
September 14 2012 19:04 GMT
#382
On September 15 2012 04:02 LloydPGM wrote:
Instead of removing Warhound, why not removing terran from the game ?
I see no point in playing HOTS if only 1/2 new unit in terran.


Just give me back BW units with sc2 interface and i'll be fine.


Terran doesn't need as many new units as the other races as we have the most versatile units.

I'm happy the warhound is gone. TvT is saved! :D:D:D
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Kznn
Profile Joined March 2011
Brazil9072 Posts
September 14 2012 19:04 GMT
#383
CARRIER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Headnoob
Profile Joined September 2010
Australia2108 Posts
September 14 2012 19:05 GMT
#384
On September 15 2012 04:01 Secret05 wrote:
as a terran player that doesn't have the beta, the removal of the warhound makes me not even want a beta key. Now the only new units for terran are the battle hellion and widow mine. You can't even really call the battle hellion and widow mine "new units", because the battle hellion is just a different form of the hellion and the widow mine is more like an ability of a unit rather than a unit. Is anyone else feeling completely let down and frustrated with the removal of the warhound? Terran will now be the exact same thing in hots as it was in wol, blizzard better have a new unit planned for terran or it will be incredibly boring playing terran........


Except that's completely wrong, you're saying no new units means things won't change, changing many things around terrans and giving them the small little extra options will vastly change things after the metagame develops.

mikedebo
Profile Joined December 2010
Canada4341 Posts
September 14 2012 19:05 GMT
#385
I LOL'ed so hard when I saw Warhounds removed. What a plot twist, after seeing that comment about hardened shields
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
Brahoono
Profile Joined September 2012
119 Posts
September 14 2012 19:05 GMT
#386
Great patch

*applaud*
trashman
Profile Blog Joined June 2011
United States113 Posts
September 14 2012 19:05 GMT
#387
These changes ought to go a long way toward making late-game ZvP less gooey and gross; thank God for that, and props to Blizzard what look to be solid changes across the board.
Kick at the rock, Sam Johnson, break your bones: / But cloudy, cloudy is the stuff of stones.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
September 14 2012 19:05 GMT
#388
On September 15 2012 04:04 SpaceYeti wrote:
Um....so now terrans can make 1 reaper and push a protoss ramp with a handful of bio units and inta-win?

Am I reading that correctly?


How in the world is that an insta win?
Code
Profile Blog Joined June 2009
Canada634 Posts
September 14 2012 19:05 GMT
#389
On September 15 2012 03:58 KayoDot wrote:
Now you can just put a widow mine at a Zerg's third early in the game and they can't take it until lair...

Why not just send 1 zergling to trigger the mine? Terran just traded gas for 25 minerals
Young Terran
Profile Joined April 2012
United Kingdom265 Posts
September 14 2012 19:05 GMT
#390
On September 15 2012 03:54 Swords wrote:
I don't get why they changed Raven energy again.

And to all the people saying "Terran is dead now" recognize that they plan on readding a Terran unit, they just want feedback on what that unit should be so they can come up with a less boring, potentially more helpful design.

we have told them 10 million times jsut give us the vulture but they neven listen
Telenil
Profile Joined September 2010
France484 Posts
September 14 2012 19:06 GMT
#391
Carrier is back!

We continue to receive a lot of feedback from both our community and professional players suggesting that the tempest is difficult to use. We agree that it’s not an easy-to-use capital ship like the carrier, and feel it could be cool to have two big air units in the protoss fleet. The carrier will be the easy-to-use, multifunctional capital ship, whereas the tempest will be a more strategic and positional unit that can’t just be blindly massed. We know how much the carrier means to everyone and think that this is a great opportunity to give the carrier another chance before making a final decision on the unit’s future.
OH GOD YES! :D
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51705 Posts
September 14 2012 19:06 GMT
#392
I was so confused at immortals buffed against warhounds.... Warhouds removed lol
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 14 2012 19:06 GMT
#393
On September 15 2012 04:03 MCDayC wrote:
LOADS of little changes in the background, BC nerf, Raven nerf, Swarmhost upgrade nerf, what else did I miss?


Wait what, what nerfs did they get?
When I think of something else, something will go here
Rantech
Profile Joined April 2010
Chile527 Posts
September 14 2012 19:06 GMT
#394
Wow really massive patch! , let's see how it turns out :O !
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 14 2012 19:06 GMT
#395
Kinda wish the Terran mini buffs scattered around stayed.
VERY FRAGILE, LIKE A BABY PANDA EGG
ELA
Profile Joined April 2010
Denmark4608 Posts
September 14 2012 19:07 GMT
#396
Battlecruiser dmg vs. ground back to WoL, Hunter Seeker Missile energy now again 125.... Ô_Ô

I hope they will implement something different in place of the Warhound, otherwise I really feel like Terran gets shafted bigtime
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
Korlin
Profile Joined March 2011
Canada142 Posts
September 14 2012 19:07 GMT
#397
Awesome to see the carrier return! Hopefully Terrans get something to replace the Warhound soon.
DMXD
Profile Joined February 2008
United States4064 Posts
September 14 2012 19:07 GMT
#398
wowow...can't believe they removed the warhound.. good shit XD
and the carrier are back WOOT!!!
ACrow
Profile Joined October 2011
Germany6583 Posts
September 14 2012 19:07 GMT
#399
On September 15 2012 04:05 Headnoob wrote:
Show nested quote +
On September 15 2012 04:01 Secret05 wrote:
as a terran player that doesn't have the beta, the removal of the warhound makes me not even want a beta key. Now the only new units for terran are the battle hellion and widow mine. You can't even really call the battle hellion and widow mine "new units", because the battle hellion is just a different form of the hellion and the widow mine is more like an ability of a unit rather than a unit. Is anyone else feeling completely let down and frustrated with the removal of the warhound? Terran will now be the exact same thing in hots as it was in wol, blizzard better have a new unit planned for terran or it will be incredibly boring playing terran........


Except that's completely wrong, you're saying no new units means things won't change, changing many things around terrans and giving them the small little extra options will vastly change things after the metagame develops.


Also, if you read the comments, the warhound is NOT gone forever, it is due for a redesign. Maybe it won't be named warhound anymore, but as I read it, there will be a replacement or rework of it. Don't despair Terrans! I also honestly believe that the widow mine won't stay as is, it will need to come down to 1 supply at least if nothing else changes.
Get off my lawn, young punks
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 14 2012 19:07 GMT
#400
On September 15 2012 04:06 blade55555 wrote:
Show nested quote +
On September 15 2012 04:03 MCDayC wrote:
LOADS of little changes in the background, BC nerf, Raven nerf, Swarmhost upgrade nerf, what else did I miss?


Wait what, what nerfs did they get?

Damage reverted back to 8 for BC, SeeKeR Missile reverted back to 125 energy, Swarhmost damage upgrade only increases by 1 now.
VERY FRAGILE, LIKE A BABY PANDA EGG
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