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HOTS Patch notes [9/14/2012] - Page 19

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 17 18 19 20 21 71 Next
ACrow
Profile Joined October 2011
Germany6583 Posts
September 14 2012 19:00 GMT
#361
On September 15 2012 03:58 KayoDot wrote:
Now you can just put a widow mine at a Zerg's third early in the game and they can't take it until lair...

You can see it when you're close enough, or did they stealth-change that with this patch?
Get off my lawn, young punks
Atropin
Profile Joined January 2011
Germany96 Posts
September 14 2012 19:00 GMT
#362
did anybody count the amount of posts about the immortal warhound contradiction?
Wer andern in die Möse beißt ist böse meist
Sikly
Profile Joined June 2011
United States413 Posts
September 14 2012 19:01 GMT
#363
On September 15 2012 03:55 Dodgin wrote:
Show nested quote +
On September 15 2012 03:54 Kanuck wrote:
surprisingly Blizz actually gave us everything we wanted... the only down side is TvT will go back to WoL styles


Is there anything wrong with TvT WoL styles though? Every good TvT game I've been seeing lately in GSL has nearly a 100% recommendation, it seems like people really like it.


TvT is one of the better match ups, and by far the best mirror match up. Bio vs Bio can be lame, but any other style is usually really exciting to watch. Especially when you get tip top level players like Polt, MMA, Gumiho etc playing the match. I think a lot of the hate for the boring mech lines comes from mid tier Terrans that don't know how to engage against a mech line, and probably even from memories of late beta/early release when viking+tank dominated. Watching the highest level TvT is almost as fun as watching high level TvZ, in my opinion. Hopefully whatever they decide to do with terrans doesn't ruin the match-up like the warhound would have.
ref4
Profile Joined March 2012
2933 Posts
September 14 2012 19:01 GMT
#364
Blizzard actually listens for once? WHAT IS THIS MADNESS?
Secret05
Profile Joined August 2010
United States342 Posts
September 14 2012 19:01 GMT
#365
as a terran player that doesn't have the beta, the removal of the warhound makes me not even want a beta key. Now the only new units for terran are the battle hellion and widow mine. You can't even really call the battle hellion and widow mine "new units", because the battle hellion is just a different form of the hellion and the widow mine is more like an ability of a unit rather than a unit. Is anyone else feeling completely let down and frustrated with the removal of the warhound? Terran will now be the exact same thing in hots as it was in wol, blizzard better have a new unit planned for terran or it will be incredibly boring playing terran........
Michigan Zerg Player
ZanXala
Profile Joined October 2011
Sweden26 Posts
September 14 2012 19:01 GMT
#366
Summary: Blizzard like people being able to do really annoying shit that takes exactly 0 skill to execute but that you have to control and multitask perfectly to deal with. (I'm talking about the a-move-ier being back, reaper getting op buff so you can bunker bellow main or nat on every single map, new oracle ability which just negates all abilities, buff on the entomb thing)

I'm happy about the swarm host nerf and the widow mine buff as well as the removal of the a-move hound though. But I seem to be the only one to be asd about the carrier being back...
| IdrA | ThorZaIN | Jaedong | Life | Bomber | Cure |
ArtyK
Profile Joined June 2011
France3144 Posts
September 14 2012 19:02 GMT
#367
On September 15 2012 03:07 Torte de Lini wrote:
Balance Update #2[9/14/2012]

Show nested quote +
We will be taking the beta server down this morning to make the following updates. Thanks for participating in this beta and providing us with all of your great feedback!

Carrier
  • This unit has returned to the game.


Terran

Warhound
  • This unit has been removed from the game.


Widow Mine
  • We have removed the Armory requirement.



"Carrier has arrived!" Tears of joy :')

BEST PATCH EVER :D

I never thought Blizzard would remove the warhound, but now i really believe that they're listnening to the community, wich is great!

The others changes are really smart and im looking forward to see how it goes, but maybe allowing widow mines to be built without an armory is a bit too early as a cloak unit...
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
nGBeast
Profile Joined July 2010
United States914 Posts
September 14 2012 19:02 GMT
#368
Why was the balance post deleted on the blizz forums?
Morphs
Profile Joined July 2010
Netherlands645 Posts
Last Edited: 2012-09-14 19:02:48
September 14 2012 19:02 GMT
#369
First I read this:

Immortal
Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.


Then I read this:

Warhound
This unit has been removed from the game.


Is that an unintentional joke?

Overall an enormous protoss love patch. Zerg only received a nerf, while I still think the corruptor needs adressing. I don't see Blizzard fixing the corruptor, frankly..
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2012-09-14 19:02:48
September 14 2012 19:02 GMT
#370
On September 15 2012 03:50 Proseat wrote:
posted by Blizzard a minute ago:
Show nested quote +
We'd just like to point out once more that we're a lot more loose with patching in the beta in order to get faster turn around in balance testing. We can reduce weeks of time in bringing out patches for the beta this way.

Immortal change in our patch notes was a mistake. Mothership Core build time is indeed a change we're going out with today. But we feel getting the changes in faster and testing the balance of HotS as best as possible is much more important.

We have not changed our thinking when doing patches for our live game, but this is just something we're doing especially in the earlier stages of the beta in order to be the most efficient with balance testing.


http://us.battle.net/sc2/en/forum/topic/6571627434?page=2#35

Besides the information about the immortal change, the rest of that post is definitely useful too. A lot of people getting overly excited about this patch
o choro é livre
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 14 2012 19:02 GMT
#371
Holy shit 50 damage to massive units. Not sure how I feel about that.
starleague forever
LloydPGM
Profile Joined January 2012
85 Posts
September 14 2012 19:02 GMT
#372
Instead of removing Warhound, why not removing terran from the game ?
I see no point in playing HOTS if only 1/2 new unit in terran.


Just give me back BW units with sc2 interface and i'll be fine.
http://video.gamecreds.com/1mggimrsyxc0n/channel/Lloyd
Tasaio
Profile Joined March 2011
Japan61 Posts
September 14 2012 19:02 GMT
#373
Very happy with these patch notes. Protoss got some needed changes!

The new Phase Shield ability seems interesting and should help against endgame Zerg.

Also... I'm very happy that the carrier is back, even if it's not actually used in pro games that much. Maybe we'll see more Carriers with more viable Stargate tech.
Rokevo
Profile Joined September 2009
Finland1033 Posts
Last Edited: 2012-09-14 19:24:56
September 14 2012 19:02 GMT
#374
wow wasn't expecting them to make such big changes :o

Happy that the Carrier is back, but I still hate the tempest, hope they either remove it or make it into something interesting. Glad they buffed the Oracle so that it has some other use apart from a few entombs. Not sure about the new spell though, need to see it in action, seems interesting, might be op. I guess it all depends on how big the radius is.

Removing the Warhound is an awesome move, hopefully they can redesign it into a cool unit. The other Terran changes seem kinda weird though. Also they really need to reduce the supply of mines, 2 supply for a spider mine seems a bit silly

Overall really love the patch
hugman
Profile Joined June 2009
Sweden4644 Posts
September 14 2012 19:02 GMT
#375
On September 15 2012 04:02 nGBeast wrote:
Why was the balance post deleted on the blizz forums?


Because they edited it and reposted it
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 14 2012 19:03 GMT
#376
LOADS of little changes in the background, BC nerf, Raven nerf, Swarmhost upgrade nerf, what else did I miss?
VERY FRAGILE, LIKE A BABY PANDA EGG
mRandy
Profile Joined March 2011
Sweden146 Posts
Last Edited: 2012-09-14 19:04:24
September 14 2012 19:03 GMT
#377
I have to say i am impressed by these changes. I dont have the beta but have been watching many, many hours of steams from pros and this looks very good indeed.

also
+ Show Spoiler +
FISTPUMP FOR THE CARRIER HOOOOOO
http://sv.twitch.tv/ulfkennethz
SpaceYeti
Profile Joined June 2010
United States723 Posts
Last Edited: 2012-09-14 19:06:06
September 14 2012 19:04 GMT
#378
Um....so now terrans can make 1 reaper and push a protoss ramp with a handful of bio units and inta-win?

Am I reading that correctly?

EDIT: Also, it seems quite clear that the Warhound removal is 100% temporary until they can assess the game in it's absence and determine a better design for it to fill holes in Terran strategy.
Behavior is a function of its consequences.
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2012-09-14 19:06:08
September 14 2012 19:04 GMT
#379
Double post cause of TL.net crash.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Visage814
Profile Joined April 2012
United States109 Posts
September 14 2012 19:04 GMT
#380
A couple days ago I lamented that blizzard seemed unwilling to simply revert decisions.. They sure proved me wrong!
I love this patch! :,)
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