• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:01
CEST 13:01
KST 20:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers17Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Data needed ASL21 Strategy, Pimpest Plays Discussions Pros React To: ASL S21, Ro.16 Group C BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group D [ASL21] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Nintendo Switch Thread Total Annihilation Server - TAForever Dawn of War IV Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1798 users

The Remnants of Protoss, a Broken Race

Forum Index > StarCraft 2 HotS
Post a Reply
1 2 3 4 5 11 12 13 Next All
Archon96
Profile Joined November 2010
United States38 Posts
September 09 2012 23:06 GMT
#1
Below is what I feel about my race, Protoss. It is about its mechanics and how HotS will not fix core issues holding my race back from competing at a high level vs. the other races.

It is also posted on sc2 forums and reddit: http://us.battle.net/sc2/en/forum/topic/6522912667?page=1

http://www.reddit.com/r/starcraft/comments/zlls8/interesting_post_the_remnants_of_protoss_a_broken/

It is with a long sigh that I write this in an effort to vent out some of the feelings of what I believe to be the majority of Protoss as I have personally witnessed. Where do I begin...

I am Archon, a high level Protoss gamer on SC2 and BW player. I have played Protoss back when Protoss were the high-cost, strong race, and powerful late game army. Since WoL, Protoss has lost their strength but retained their costs. As expected, the game was new and has years to match the expectations of BW balancing. With that being said, it should be noted that the fundamental concepts were 'already in place' since BW.

Let's move on to what this is really about: HotS. Before I touch base on Protoss changes I would like to bring attention to what I believe is even more important than new units... old ones. To clarify, I am referring to the buffs of several WoL units such as the reaper, ultralisk, hydralisk, hellion, battlecruiser, raven, etc. I feel like these buffs were well thought out for the above mentioned but I see something missing. Changes to Protoss WoL units. It is as if the development team considered the WoL Protoss units....perfect? I will not go into theorycrafting ideas but lay out the details such as the above.

Moving on to the problems I believe resonate with the majority if not all Protoss players. The New Hots units. As a high level gamer, I have tried it all, that's what we do; we look for the best, train, revise, repeat, and win. The new HotS units have almost no value to the way that I believe the metagame of WoL is played. Granted, the metagame will surely change in HotS for Zerg and Terran, but without the addition of "early/midgame units," as I shall term it, Protoss is not going to change much at all. That last sentence is actually a reference to another problem I will address later.

Back to the synergy of the new HotS units to our current units. Simple. There is none. Mothership core seemed like a brilliant idea, and indeed, it was. Past tense due to the hammer nerf to the ground making this core something I will highly consider skipping until I absolutely need it. It's garbage, damage, speed, ability costs, anything and everything to the point I have to ask...what does Blizzard want us to do with this. What do they believe we will be doing with this new unit. Some people believe mass recall is going to be amazing but I remain skeptical. We were talking about synergy. With the cost at an astonishing 150 energy, we have 1 use for a long while. The worst part is Protoss is not the race who can split units in the early and midgame as efficiently as other races. There will be no need to mass recall anything because I won't ever take anything I don't want to lose. I.e. I'm not worried about recalling my 4 zealots in my early game pressure as my stalkers can run home safely. I will spare the further details but remember this core point: Protoss won't be able to do multi pronged pressure with units they are not already prepared to lose.

Tempest saddens me. Not only did the iconic protoss unit, the carrier, get thrown into the can, but what saddens me is that I believe they did this because they just had no idea what other unit to give Protoss so they gave us a worse carrier. What do I mean? Remove thor and give terran warhound or remove roach and give zerg swarm host; Happy birthday, you didn't gain anything but broke out even in units. In the case of the Protoss, the tempest is a major nerf for reasons such as not being able to counter mech(I think it took 1 tempest around 10 shots to kill a warhound) The DPS is an issue, the cost is an issue, the time to make is an issue, etc. Synergy of this unit to Protoss? There is none with the exception that it is just as slow as the Protoss deathball. With no abilities on the tempest, it is just an a-move unit.

Moving on...

Alas, the oracle. The oracle was MY personal favorite unit going into the pre nerfed HotS. My god what use and strategy I could reap from such a versatile unit. Taking my third base earlier and cloaking it from roaches and lings and sniping a potential overseer with a stalker, engaging in micro with cloak...finally a cloak that I get before tier 3. An arbiter, not a "you can only have 1" slow "get this unit only to abuse it with vortex because that's all this unit is for" mothership. Cloaking my pylon to prevent it being sniped to allow my pressure to actually continue. Cloaking my warp prism at the corner of my enemy base while having the oracle slightly outside of firing range... I can go on for hours. It's gone. Cloak is gone. Strategy is gone. Protoss get a cheesy press e to block mineral patches ability. Oh I can see the strategy there. But that is not what bothers me, what bothers me is the nerfed split between its first ability having detection and now giving a 3rd ability.....detection. JUST GIVE THE ORACLE 2 ABILITIES. We know you have no idea for a 3rd ability, we get it. Don't worry, we won't be making the unit anyways. It won't have the "disruption web" the corsair had to prevent static defense from engaging so once an enemy gets 1 turret up, it's over for the oracle... "Hey oracle, meet phoenix." The cost is astronomically high and forces Protoss to commit to a stargate play which is already underpowered. Remember that list of zerg and terran units I mentioned that got buffs....now is a good time to make a connection to Protoss not receiving any. The Protoss does need a harassing unit as mentioned by David Kim. The oracle is not it.

Finalizing my position is the revisiting of a core issue: the metagame. Currently, I believe a lot of Protoss do what is widely known as "timing attacks or all ins" to win a game vs a zerg or terran player. There is little strategy to these attacks by Protoss and require a relatively low skill cap to execute(good ff, good blinks..that's it) compared to the potential of other races. This is boring to execute and boring to watch but it should be remembered that Protoss is not a very strong late game(At least in regard to what it used to be.) Yes I am referencing Brood War but before I receive a "this is not Brood War" comment. Need I remind you we already have our goliath(warhound) and lurker(swarm host) back from Brood War.

As I try to remain relatively distant from posting in these forums, I would like to voice my opinion for MY race. I believe Protoss is broken; from the reliance on sentry to survive early game, to reliance of exploits of mothership and terrain and ramps(ff) and even to how the warpgate mechanic is setup, Protoss is a shell of its former glory. But still I choose to play for this race because I keep waiting for change.

The Protoss of the starcraft 2 community are outraged. As most would say, we don't want to be strong, we want to play on an even playing field. The beta is still in beta but it is obviously headed in the wrong direction for Protoss. I personally would be thrilled with the removal of oracle, mothership core, and tempest, and just get a buff on the void ray. We, as a race of the Protoss do not want to wait for LotV to fix core problems still lurking in WoL with our race(including needing to abuse "archon toilet" to stand a chance. As the Spectre would say, "I'm tired of waiting."

Archon
Master Toss looking for a pro team
Harbinger631
Profile Joined September 2010
United States376 Posts
Last Edited: 2012-09-09 23:55:10
September 09 2012 23:54 GMT
#2
The biggest thing I don't understand from Protoss QQ threads is that Protoss is winning everything in WoL right now...

Also, calling the Tempest an "a-move unit" makes you looks silly. Positioning/vision are essential to make it work.
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
September 09 2012 23:56 GMT
#3
They would have to make such huge changes to actually fix Protoss that I think it won't happen until LotV, if even that.
MattBarry
Profile Joined March 2011
United States4006 Posts
September 09 2012 23:57 GMT
#4
On September 10 2012 08:54 Harbinger631 wrote:
The biggest thing I don't understand from Protoss QQ threads is that Protoss is winning everything in WoL right now...

Also, calling the Tempest an "a-move unit" makes you looks silly. Positioning/vision are essential to make it work.

You're missing the point. Protoss wins, but it isn't a fun or interesting race to play compared to BW. I know people say that about every race but it is especially bad for Protoss
Platinum Support GOD
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
September 09 2012 23:59 GMT
#5
On September 10 2012 08:54 Harbinger631 wrote:
The biggest thing I don't understand from Protoss QQ threads is that Protoss is winning everything in WoL right now...

Also, calling the Tempest an "a-move unit" makes you looks silly. Positioning/vision are essential to make it work.


Read his post before making such remarks. He is not talking about the win rate, he is talking about HOW Protosses win. Practically all Protoss wins come from timing attacks, cheeses, and all-ins. Just because Protoss has decent win rate doesn't mean the race's mechanics aren't broken.
Archon96
Profile Joined November 2010
United States38 Posts
September 10 2012 00:00 GMT
#6
On September 10 2012 08:54 Harbinger631 wrote:
The biggest thing I don't understand from Protoss QQ threads is that Protoss is winning everything in WoL right now...

Also, calling the Tempest an "a-move unit" makes you looks silly. Positioning/vision are essential to make it work.


"[–]SCA_Suende 26 points 6 hours ago

Who the fuck wants to spend 300/300 on a unit that only causes problems that the other guy has FOUR MINUTES to figure out? Personally if I saw someone had the Tempest and had to choose what to do, id choose to go kill him, you know if he built any of those his army's gonna be pretty pathetic.
"

"[–]DrMuffinPHD 13 points 3 hours ago
The other day I was watching white-ra play. He had three tempests out and Demuslim dropped a warhound and a few SCV's into white-ra's base.
The Tempests started shooting at the Warhound, but but couldn't kill it (no damage was being done due to repair). They couldn't even kill the SCV's on autorepair due to the medivac. It was pathetic. Really showed how useless the tempest is."

"DB: The one reason we’re pushing the range of the Tempest to 22 is to say “OK, this is a really long ranged weapon, guys, this is not a brood lord. This is something that can be in a different part of the map and still hit.” We’ll see how that works out.

Interviewer: I tried the tempest earlier and I was kind of disappointed. It’s expensive but the damage is very low.

DB: It is, it’s very light for its cost.

Interviewer: Yes, and so you will have to produce a lot of them, which gets quite costly.

DB: That, or be comfortable with a light amount of damage and say “Look, I am not going to kill you with this but you can’t stay there forever. I am chipping away at you, I am not killing everything but I am beating you pretty good. You have to move away, or engage this tempest or figure something out because you have limited time to do it.” And that’s the other reason why I think it feels different than a standard artillery unit. Because the standard artillery units, like the siege tank, are all like “No, you are dead. You need to move immediately.” The tempest is like “Yeah, he’s working away at my nexus and this is a problem. But it’s not a problem I need to solve in four seconds, it’s a problem I need to solve in 30 seconds, or maybe a minute.” And that creates a different kind of feeling. "

Master Toss looking for a pro team
Toasts
Profile Joined May 2011
United Kingdom15 Posts
September 10 2012 00:05 GMT
#7
This needs to blow up so blizzard cant ignore it
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
September 10 2012 00:24 GMT
#8
I get what you're saying - Toss can win but it's no fun playing it. To be honest though, I think it's the current metagame that's to blame. From a zerg player's perspective, it's not too different. The ZvP matchup is much like you said it - half the time I'm defending a huge gateway or immortal sentry allin and when that doesn't happen, it's a three base timing allin to try to kill me right before hive. Rarely, when that doesn't happen, it becomes a huge, ugly turtlefest where we're both maxed on deathballs where the whole game is decided by a single engagement. Either I get the chain fungals off or he archon toilets. Yeah, there's some harassment mixed in on both sides but for the most part it's what it is - a huge turtlefest into deathball fights, not really an action-packed, multitask challenging, dynamic "struggle" that I wish it was.

What I'm trying to get at here is that in the current metagame, zerg isn't very "zergy". They are really forced to turtle up until they get the broodlord infestor deathball, mostly in the modern ZvP. The other matchups are seeing more of it too. A lot of my ZvZs are have been really turtly lately.

The HotS units? Honestly, I've got to agree that the Protoss ones are lamer than the zerg or terran additions as of right now. However, I think it's a tad too early to start the QQ, the beta's only been our for what, like two days now. Give people time to come up with some builds/strats.
You mean I just write stuff here and other people can see it?
Brahoono
Profile Joined September 2012
119 Posts
September 10 2012 00:28 GMT
#9
Imho it has nothing to do with the metagame. Protoss has this situation since WoL beta.


But I seriously doubt Blizzard will redesign a whole race for an addon....also I doubt it would be possible in the timeframe they want to get hots out.
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
September 10 2012 00:29 GMT
#10
I fully agree with OP, very well written.
EmissaryOfDarkness
Profile Joined September 2012
1 Post
September 10 2012 00:32 GMT
#11
This needs to get to blizzard keep posting guys.
Smigi
Profile Joined April 2010
United States328 Posts
Last Edited: 2012-09-10 00:40:06
September 10 2012 00:37 GMT
#12
I respect your opinion Archon.
This is how I felt about zerg in the last days of beta / first months of WoL.

But ultimately, Blizzard won't fix it untill its absolutely blatant.

I remember when the HotS beta come out, and all the T/Z players raving about the new units they got.
The few protoss players in the Skype Call, were all pretty quite and didn't have much to say. Because there isn't much to say, because they didn't get anything to talk about.
Drone then Own
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
September 10 2012 01:08 GMT
#13
As a Protoss player myself, I am not outraged and disagree with you on a few points, Archon.

Mothership Core Mass Recall being unnecessary because "There will be no need to mass recall anything because I won't ever take anything I don't want to lose"... how about instead of doing a weak harassment with a couple of zealots, you add in some stalkers and sentries? And when the Zerg finally gets out enough speedlings to surround and kill your army, you just teleport away? You deal more damage with your units, and force more military units from Zerg. That's exactly what Mass Recall is all about. Energize will probably be a good safety net when opening Stargate vs. cloaked units, to make sure your Oracle can have enough energy to detect invisible units.

It's far too early to dismiss the Tempest; there's a lot of experimentation left to do with this unit, and if it turns out that it's weak then Blizzard will buff its stats. Calling it worse than the carrier at this point is laughable.

The Oracle's one-ability-in-two is pretty underwhelming, I'll give you that. Hopefully we'll see an actual third ability on it again.

I do agree with some of your sentiments, though. Protoss going from a "high cost but powerful race" to "high cost but can be abusive via force fields and warp-in" feels pretty bad, and seeing no buffs on any Protoss WoL units, not even on ones that evidently need it like the Void Ray, is rather discouraging so far in the HotS beta.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
September 10 2012 01:09 GMT
#14
So... you think Protoss has been underpowered for the entirety of Wings of Liberty, because it has a different role in WoL than it had in BW. You think it should be like BW, even though you acknowledge they are different games, and your justification for this is that two units have been added that are similar in model to two BW units, even if those two new units function completely differently from their BW look-alikes. You dislike effective Protoss strategies like force fields, archon toilet and warpgate, calling them "exploits" because that makes them sound illegitimate. You're convinced that all the new Protoss units are completely worthless, despite the fact that beta has been out for less than a week. And you've been dissatisfied with your race for years now, but you keep playing it anyway because you're hoping Blizzard will give you a buff (for which you are now begging them).

Yeah, I think I disagree with every single thing you said. About the only thing we might agree on is that PvZ lategame is kind of dumb, and I think the Tempest creates a new and interesting way to deal with that. But you're entitled to your opinions I guess, and I hope you find something that makes you a little less down on the state of SC2.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
MattBarry
Profile Joined March 2011
United States4006 Posts
September 10 2012 01:12 GMT
#15
On September 10 2012 10:09 ChristianS wrote:
So... you think Protoss has been underpowered for the entirety of Wings of Liberty, because it has a different role in WoL than it had in BW. You think it should be like BW, even though you acknowledge they are different games, and your justification for this is that two units have been added that are similar in model to two BW units, even if those two new units function completely differently from their BW look-alikes. You dislike effective Protoss strategies like force fields, archon toilet and warpgate, calling them "exploits" because that makes them sound illegitimate. You're convinced that all the new Protoss units are completely worthless, despite the fact that beta has been out for less than a week. And you've been dissatisfied with your race for years now, but you keep playing it anyway because you're hoping Blizzard will give you a buff (for which you are now begging them).

Yeah, I think I disagree with every single thing you said. About the only thing we might agree on is that PvZ lategame is kind of dumb, and I think the Tempest creates a new and interesting way to deal with that. But you're entitled to your opinions I guess, and I hope you find something that makes you a little less down on the state of SC2.

Calling the way tempest interacts with broodlord death balls interesting is pushing it, but it should be effective I agree
Platinum Support GOD
murphs
Profile Joined April 2011
Ireland418 Posts
Last Edited: 2012-09-10 01:16:42
September 10 2012 01:16 GMT
#16
Protoss was my main race in WoL but I stopped playing a few months ago. Basically protoss is extremely boring to play and I tried to transition to Terran but found it to be immensely frustrating so I quit SC2 instead.

I don't know what needs to be done but Protoss feels like an incomplete race. I can't bring myself to play it anymore. I will try again to transition to either terran or zerg in hots but if I fail I will quit SC2 for good.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2012-09-10 01:29:14
September 10 2012 01:18 GMT
#17
Here's a post from http://www.teamliquid.net/forum/viewmessage.php?topic_id=366802

On September 10 2012 07:28 Cabinet Sanchez wrote:
Anyone seen this game from WhiteRA PvT?

He completely and utterly outplayed his opponent and just scraped by, it was ridiculous.


I actually read Archons post on Bnet earlier. I can certainly agree that the protoss of WOL and HOTS is inferior to the BW protoss in almost every way. The only real improvements being warp and the warp prism. I remember reading how much trouble Blizzard had in developing zerg in WOL, they weren't sure what to do with the race and it's abilities. If you look back at the many changes to corruptors and infestors, it's pretty obvious. It seems like protoss has taken that place, and Blizzard just isn't sure what to do with protoss and what it's identity as a race is or is supposed to be.

In BW protoss identified as a race with a strong army, that was able to project it's power out onto the map, and have very powerful late game armies and abilities. Things like arbiters, carriers and dark archons, were very powerful units to support powerful gateway armies. That's what Terran is now, with MMM, ghost/viking support, and the new "walking mech". Terran is now the powerful mobile army that can project is power out onto the map.

It seems like protoss's identity in Sc2 is basically all in, or turtle until maxed and use mass warp ins to tip the battle in your favor. The spell casting has become more of a gimmick to make up for the weaker army, like FF's and Vortex. I honestly think at this point they should just accept protoss as the turtling, timing attack race that it now is.

Basically, terran and protoss have swapped identities from BW to WOL. I am fine with that, I say run with it. Give protoss even more turtle power, like terran has bunkers, pf's, lowering supply depots, ect. Then just add in some very strong positional units, similar to how siege tanks and mines function. I think with the state of protoss, the oracle and tempest are bad units for what protoss's role has actually become. The mothership core is pretty much perfect for this, what protoss needs now is things like shield batteries, the ability to reposition pylons, and some non deathball space control units. Immobile units that have to setup, much like a siege tank or swarm host.

Maybe give immortals a way to sink their feet into the ground and extend their hard shield, much like a guardian shield works now. Or give sentries a way to "phase out" and be cloaked but unable to move. So you can position them to drop FF's and slow incoming aggression, or allow them to draw power from the void and self destruct while cloaked dealing massive dmg. These aren't serious suggestions, just a quick example of the kinds of things protoss needs to manipulate the battle field and buy time, control space and delay aggression. That's what makes a turtling high tech race strong, like terran mech was in BW. It would be impossible to play mech in BW without the space control and dmg you get from setting up mines and siege tanks. But catching them without these things in place was death.

Protoss in WOL is totally different than protoss in BW. Okay, great, now just give protoss what it needs to be a turtling, positional race and it will be fun to play. Just like mech was in BW.

Edit: now that I think about, as much complaining as there is about the warhound. It is exactly what terran needed. Terran cannot mech like it did in BW but MMM was not very strong late game. Now terran has a massable, high hp, strong dps, mobile unit that is still good in the late game. It's what every terran who QQ'd about their late game wanted, just not in the form they expected. They wanted mech from BW, what they got was protoss from BW. Kind of ironic imo.
:)
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-09-10 03:10:35
September 10 2012 01:23 GMT
#18
It's hard to know how much of this surge of Protoss QQ is because we got the crap toys for X'mas and are throwing a mass tantrum. Yeah, we do not seem to have gotten much love in this expansion. Still, I hope Protoss players in the beta make the best of it, and just try out stuff as the metagame has changed. For example, gate expands are now more viable vs Z (and may become the preferred build rather than FFE) as we can stay light on Sentries and pressure with Zealot/Stalker (while using the extra gas to tech) and be able to to Recall after doing damage and forcing units. If we scout an early attack (say Speedlings/Baneling bust/Roach all-in) the MC means better defense. Just speculating here - but the point is, it is too early to tell about viable Protoss strategies in the expanded SC Universe. Let's wait and see before screaming for "a fix".

I think we should be careful about how much we whine as the storm of whining from all players in WoL meant a lot of possibly fun stuff being nerfed. As much as I envy some of the cool new toys for T and Z, I would hate if P whine meant a nerf to these toys (especially those toys which do not deserve it). The game would be poorer for it. Protoss in WoL has always been about making the best use of a limited, but effective, tool kit. (This is one reason, in my opinion, why Protoss - at least on TL - talk to each other all the time, write guides and help each other.) The same may hold true for HotS. If so, if we find viable strategies in the new metagame, then maybe these will be buffed (e.g. SG tech) and Z and T not overly nerfed.

In the words of MC after being down vs Stephano in a BoX, "Play. Just play."
KT best KT ~ 2014
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
September 10 2012 01:39 GMT
#19
On September 10 2012 10:12 MattBarry wrote:
Show nested quote +
On September 10 2012 10:09 ChristianS wrote:
So... you think Protoss has been underpowered for the entirety of Wings of Liberty, because it has a different role in WoL than it had in BW. You think it should be like BW, even though you acknowledge they are different games, and your justification for this is that two units have been added that are similar in model to two BW units, even if those two new units function completely differently from their BW look-alikes. You dislike effective Protoss strategies like force fields, archon toilet and warpgate, calling them "exploits" because that makes them sound illegitimate. You're convinced that all the new Protoss units are completely worthless, despite the fact that beta has been out for less than a week. And you've been dissatisfied with your race for years now, but you keep playing it anyway because you're hoping Blizzard will give you a buff (for which you are now begging them).

Yeah, I think I disagree with every single thing you said. About the only thing we might agree on is that PvZ lategame is kind of dumb, and I think the Tempest creates a new and interesting way to deal with that. But you're entitled to your opinions I guess, and I hope you find something that makes you a little less down on the state of SC2.

Calling the way tempest interacts with broodlord death balls interesting is pushing it, but it should be effective I agree

Well, maybe not THAT interesting. But at least how to handle it is non-obvious. Obviously pure BL-infestor does well partly because it forces opponents to come to it; now that's no longer the case. BL-infestor is still fairly strong in an offensive position, but BL's are slow enough that the Protoss might just be tempted to keep retreating and firing potshots at the brood lords. Then zerg's response is unclear. Add vipers to pull enemy units toward your brood lords and prevent retreat? Try and dash forward with infestors to fungal something and hold it in place? Try to flank with corruptors to kill the Tempests? Deny vision of his brood lords so they can't be sniped? Bring queens and just transfuse the damage?

I'm actually really interested in seeing some of the new late-game battles arise. It happens pretty rarely just yet in beta because early betas are always about all-ins, and even when late-game scenarios do come up they're so rare that no one knows how to play them out properly. But once they do start happening a little more frequently, I'm really curious how it will play out.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Embir
Profile Joined January 2011
Poland567 Posts
September 10 2012 02:34 GMT
#20
Toss got really one fucked up thing that is source of all the problems: Warp Gate mechanic
It actually fuckes up not only PvX but also, indirectly, other match ups.
1 2 3 4 5 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
INu's Battles
11:00
INu's Battles#14
ByuN vs Zoun
ByuN vs Rogue
IntoTheiNu 29
LiquipediaDiscussion
Escore
10:00
Week 4
escodisco2169
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 313
Lowko250
StarCraft: Brood War
Britney 64490
Mini 411
BeSt 334
actioN 253
EffOrt 251
Stork 240
Soma 208
Snow 190
Light 186
Soulkey 136
[ Show more ]
Larva 129
Dewaltoss 104
Hyun 103
ggaemo 103
hero 86
Pusan 64
JYJ 60
Shinee 57
Free 49
sSak 38
Sexy 37
soO 32
sorry 27
scan(afreeca) 24
Shine 21
Barracks 20
[sc1f]eonzerg 18
Sacsri 16
Movie 16
Noble 11
GoRush 7
Dota 2
Gorgc818
XaKoH 472
XcaliburYe196
ODPixel146
Counter-Strike
shoxiejesuss1456
allub257
Super Smash Bros
Mew2King66
Heroes of the Storm
Trikslyr22
Other Games
gofns12986
singsing1342
crisheroes316
B2W.Neo88
Livibee54
Organizations
Dota 2
PGL Dota 2 - Main Stream13062
Other Games
gamesdonequick554
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1304
• Stunt531
Upcoming Events
RSL Revival
5h 59m
Big Brain Bouts
5h 59m
PiG vs DeMusliM
Reynor vs Bunny
Replay Cast
12h 59m
WardiTV Map Contest Tou…
23h 59m
Classic vs SHIN
MaxPax vs Percival
herO vs Clem
ByuN vs Rogue
Ladder Legends
1d 3h
uThermal 2v2 Circuit
1d 3h
BSL
1d 7h
Sparkling Tuna Cup
1d 22h
WardiTV Map Contest Tou…
1d 23h
Ladder Legends
2 days
[ Show More ]
BSL
2 days
CranKy Ducklings
2 days
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs hero
Monday Night Weeklies
3 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Leta vs YSC
Replay Cast
5 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
6 days
Replay Cast
6 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W4
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.