Seriously. I loved the slightly hammy results. It's more Firefly than Brood War. But Firefly was a goddamn astounding show.
Blizz doesnt know how sc2 story ends - Page 7
| Forum Index > StarCraft 2 HotS |
|
Honeybadger
United States821 Posts
Seriously. I loved the slightly hammy results. It's more Firefly than Brood War. But Firefly was a goddamn astounding show. | ||
|
Paradice
New Zealand431 Posts
On October 25 2010 04:06 MalVortex wrote: Sort of. The official wiki has contradictory points on that. Given the level of ash prevalent in the atmosphere, any breathing would at best be constrained to constant hacking and coughing, not to mention the permanent damage that hot ash can do to lounges. I'd hate for my lounge to get covered in hot ash - so expensive! ![]() But seriously - I actually enjoyed the SC2 single player story. Sure it was somewhat predictable, but come on - seriously here, how did you THINK it was going to end? With Raynor and Kerrigan dead? At the conclusion of part 1 of 3? Get real. This was always going to be about establishing characters, having them talk to each other a bit, and positioning themselves for the follow-up arcs. I've seen lots of examples in this thread complaining of retcon and planning and of how the "original 3" Star Wars movies did it right. -points to internet GIFs of Luke and Leia making out before Lucas decided they were siblings-. | ||
|
shinarit
Hungary900 Posts
Did they suddenly fall in love somewhere between BW and SC2? Raynor and Kerrigan didn't even know each other during the SC storyline. Am i missing out on something? They had been flirting all the time... | ||
|
xarthaz
1704 Posts
On October 25 2010 02:04 Billy_ wrote: Youre comparing sc2 to the game with the best storyline of all time. Yes, disappointment is to be expected. Really, an rts should be judged on its gameplay merits, for my money. And the variety SC2 offered makes it top of the crop from that povThis person here is right, give him/her a medal. Seriously... I just saw Bladerunner, started Planescape Torment, and am getting near the end of Farscape. I can honestly say that even Blizzards greatest fiction is solid waste excretion compared to these three. And yet I'm still a avid SC fan boy. It was a fun interactive movie and game. I got my monies worth. | ||
|
SmoKim
Denmark10305 Posts
On October 25 2010 18:19 Honeybadger wrote: I loved the ending to WoL. Sure, it's not in tune with the normal "everything fucking sucks and everyone dies" mentality of depression that it normally follows. But goddamnit, it's about time Raynor finally had his luck change. Terran are always torn apart by corruption, subterfuge, and natural human tendencies. But following the idealistic rebel gave it an opportunity to not completely suck ass. Seriously. I loved the slightly hammy results. It's more Firefly than Brood War. But Firefly was a goddamn astounding show. you and me are the minority here, but i completly agree, i was soooo sure it would end on some stupid "what a TWIST" ending/cliffhanger, but instead they concluded the the story (for now), and yes i was pleasantly suprised to see a happy ending for a change ofc i will be disapointed if they will go with the whole "3vs1" plot, but until that happens im more than sadisfied | ||
|
-Xios
England79 Posts
On October 24 2010 23:32 HardcoreBilly wrote: J.R.R. Tolkien made up Lord of the Rings as he wrote. + Show Spoiler + It's too bad Blizzard's story writer decided to kill Tychus off. Totally unnecessary. I know this is a bit off topic, but, no, he didn't. The Silmarillion Tolkien had developed a massive narrative structure over the course of his entire life, A narrative structure right from the very beggining of existence to the end of time, after the end of middle earth. The Lord of the Rings is one tiny tiny tiny tiny part of that entire story, the end of the third age with the destruction of the rings of power, of which Sauron (a mere weak creation, a servant, created by a turned/corrupted 'Ainur' named Melkor) plays a majour role in. The actual story is plotted out quite thoroughly, chronologically before and after the setting of the lord of the rings, in great detail. I've read pretty much all he has written (even the obscure stuff thats not to easy to find) and i actually find it slightly offensive to hear such a comment about Tolkien lol. The guy was a genious, spent his life work dedicated to his craft, he didn't just 'make it up as he went along'. ![]() | ||
|
Bentie
Australia18 Posts
On October 25 2010 06:58 arb wrote: You mean..Naga? I dont think that would work on SC, i dont even know if they have any lore to pull shit out from Naga is the one. For HotS I wouldn't mind if the hybrid were a mini-race. Anyway, I don't remember that Duran died in BW. Will he make an appearance? | ||
|
Sixes
Canada1123 Posts
On October 24 2010 23:37 Ketara wrote: They said Tychus probably wasn't dead in the Q&A on Friday. And said the graphics people have already played with an Infested Tychus model. This must happen. Tychus is too badass and popular not to have him return in some way. Getting him saved by the swarm and recycled is a good idea. He also has a rather strong "primitive brutal instinct of man" side (a lot like the Comedian from Watchmen) that fits the Zerg bestiality nicely. Anyways, I like the sound of a new mechanic for campaign though it reminds me of something I heard ages ago. As I recall their basic premise was WoL being based on first person from Raynor's perspective whereas HotS was going to be more of a broad/overall view, possibly tactical sector control or something (could be the protoss one, not sure). As they said the armory and stuff makes sense for Raynor, not for HotS so much. Having a different campaign mechanic makes sense but I don't think they are going to let it overflow into multi player too much as they are trying to make a solid e-sports scene (and in my opinion succeeding). | ||
|
Sixes
Canada1123 Posts
On October 25 2010 19:20 -Xios wrote: I know this is a bit off topic, but, no, he didn't. The Silmarillion Tolkien had developed a massive narrative structure over the course of his entire life, A narrative structure right from the very beggining of existence to the end of time, after the end of middle earth. The Lord of the Rings is one tiny tiny tiny tiny part of that entire story, the end of the third age with the destruction of the rings of power, of which Sauron (a mere weak creation, a servant, created by a turned/corrupted 'Ainur' named Melkor) plays a majour role in. The actual story is plotted out quite thoroughly, chronologically before and after the setting of the lord of the rings, in great detail. I've read pretty much all he has written (even the obscure stuff thats not to easy to find) and i actually find it slightly offensive to hear such a comment about Tolkien lol. The guy was a genious, spent his life work dedicated to his craft, he didn't just 'make it up as he went along'. ![]() I may be a little less of a Tolkien nerd but ... the Silmarillion was compiled by his son after his death using all of his work. So the last bit (essentially a 2 page version of the Lord of the Rings) could actually just be written after the Lord of the Rings. Also Blizzard may know the very end, just like Tolkien knew "Ring destroyed, Sauron beaten by Men, Elves leave, Realm of Men comes" that doesn't mean he knew how it would happen in any kind of detail. Not qrguing that Tolkien is a genius, just that most writers only have a barebones framework initially. | ||
|
skipgamer
Australia701 Posts
| ||
|
Sanguinarius
United States3427 Posts
| ||
|
BUBBABADJOOOO
Sweden5 Posts
![]() | ||
|
notwelldone
92 Posts
On October 25 2010 21:25 BUBBABADJOOOO wrote: I think Tychus will return... I mean he got shot but hey he could survived.... ![]() Lazy robot-eye is lazy. | ||
|
Baarn
United States2702 Posts
| ||
|
nihoh
Australia978 Posts
| ||
|
Stromming
Sweden64 Posts
On October 24 2010 23:22 Nyxs wrote: During the StarCraft II Story Q&A they made it pretty clear they already know how the story is going to be they just haven't defined everything. Also mentioning that after playing HoTS you'll understand a lot more about things from WoL. I thought the problem with WoL was that it was so obvious all the time. Really, what more could we possibly find out? It felt like a children's story in the way they tried to make everything sound mystic, even though nothing ever surprised me in the SP. | ||
|
chimthegrim5
United States5 Posts
On October 24 2010 23:34 tacrats wrote: any self-respecting individual would agree sc2 SP sucked. User was warned for this post Only 1 side of the story is allowed. Of course SC2 single player sucked, but this is TL. Don't get out of the specific linear line they have set for you or you're a troll whose opinion doesn't matter. Let me give you the reasons SC2 single player sucked, so you can't have a good reason to warn me. 1) -BW set precidence that Starcraft is a dark-themed game with suicides and gritty worlds with mean looking characters. -SC2 characters look very cool and mean, but they are cheesy and corny to the maximum. At one point a drunken Jim Raynor shoots a television set. Wow. -No Blizzard game before SC2 has had this level of cheese-factor in the story. 2) -Blizzard didn't really flesh out the characters well in SC2. For example, Vladimir putin Mengsk Jr. was the gayest half-villain character I have ever seen. How did he get to where he is now? No back story on that? Thanks for the half-assed approach to the story. -The only cool character was Tychus Findley because they gave you a little back story on how he actually knew Jim Raynor. How do any of these other characters even know him? 3) -They had 5 years to flesh this story out. I understand this campaign is awesome in terms of the missions, but the story isn't up to par for the most part. BW's missions were just as good and the story was equally awesome. 4) -The campaign is supposed to justify the 3 product releases in SC2 instead of 1 product release, in which case it almost fails to do this. The only reason it didn't fail is because the character art along with the rest of the mechanics of the campaign are extremely well done. Have to go to class. | ||
|
Treemonkeys
United States2082 Posts
| ||
|
Krigwin
1130 Posts
On October 25 2010 14:18 DoubleReed wrote: And yea, retconning the Overmind to a good guy is a retcon. It's a well handled retcon, but I would hope Blizzard would have learned something about retconning by now lol. Personally I always thought the Overmind was a good guy. He's just trying to consume all life into the all-empowering harmony of the swarm. What's wrong with that? ...."well handled"? No. It was awfully handled. Well handled would be something like turning the magic ring Bilbo won in the Hobbit into some kind of MacGuffin god-ring that can resurrect an evil dark lord and must be destroyed. Well handled would be returning to life great characters that were killed for no reason like Sherlock Holmes or Boba Fett. This is kind of like coming out with a new Star Wars movie that reveals that Darth Vader, one of the most badass villains of all time, was actually a whiny emo with metrosexual hair that turned to the dark side after having an 8-second dream sequence- wait... On October 25 2010 18:19 Honeybadger wrote: I loved the ending to WoL. Sure, it's not in tune with the normal "everything fucking sucks and everyone dies" mentality of depression that it normally follows. But goddamnit, it's about time Raynor finally had his luck change. Terran are always torn apart by corruption, subterfuge, and natural human tendencies. But following the idealistic rebel gave it an opportunity to not completely suck ass. Seriously. I loved the slightly hammy results. It's more Firefly than Brood War. But Firefly was a goddamn astounding show. Please stop comparing WoL to Firefly, you are starting to personally offend me. On October 25 2010 18:31 Paradice wrote: I'd hate for my lounge to get covered in hot ash - so expensive! ![]() But seriously - I actually enjoyed the SC2 single player story. Sure it was somewhat predictable, but come on - seriously here, how did you THINK it was going to end? With Raynor and Kerrigan dead? At the conclusion of part 1 of 3? Get real. This was always going to be about establishing characters, having them talk to each other a bit, and positioning themselves for the follow-up arcs. I've seen lots of examples in this thread complaining of retcon and planning and of how the "original 3" Star Wars movies did it right. -points to internet GIFs of Luke and Leia making out before Lucas decided they were siblings-. How did I think it was going to end? Good question. I kind of thought it was going to end with the gang taking down Mengsk and his evil empire - you know, just the goal you've been working towards for the entire first half of the game? But instead Mengsk kind of disappears when the gang gets a Deus Ex Xel'Naga device so Raynor can go ride off into the Char sunset with his girlfriend, who, by the way, as it turns out, is not a magnificent evil bitch after all, but is instead just some pawn of an ancient evil - a startlingly original plot device only used in about all teenage fanfiction ever. There's a difference between a good retcon and just completely crapping all over an existing character. Revealing that Luke and Leia were siblings - okay, that's kind of creepy and it's a good thing they immediately ditched all the sexual tension, but it doesn't fundamentally change the characters, just adds a new dynamic to their character, and it helps to set up the plot. This retconning of such characters as the Overmind, on the other hand, even directly contradicting the lore that came with the original game, turning previously brilliant characters into middle school-level tropes all to set up their entirely unoriginal and unimpressive mytharc is unforgivable. And I haven't even gotten to the resurrecting Tassadar part. | ||
|
MarioMD
United States22 Posts
Plus even IRL it's common for people to survive gunshot wounds to the head Is it? + Show Spoiler + Personally, I'm tired of characters living when they should have died. The scene was a crappy way to end the terran's story. Up to that point, you had a very rough character who, end the end, very much trusted Jim, and instead of using their endless wealth of technology to jam the friggin' signal on the bomb in his suit and remove the sucker normally, or ANYTHING. They knew someone had a trigger to his head and he was keeping it secret and they seriously did NOTHING for contingency? The writiers just decide to kill him off as soon as their motives conflict in a very brief scene with zero build up. It's bad writing. It's poor story flow. Besides that, it just seems like most of the story doesn't really matter. In the end all of the side missions have absolutely no baring on... anything. The bit with the doctor, has no affect on anything. The bit with tosh has no affect on anything. The story with Horner MAY affect things... eventually. But had no affect on the final plot line. And most of this is just a fault of the way the plot is set up. Since it's possible to skip a lot of the missions they have to make it so that those stories don't actually become part of the main story and you end up with a bunch mini-series instead of a properly interwoven tale. | ||
| ||

![[image loading]](http://us.media.blizzard.com/sc2/media/artwork/portrait_marine1-large.jpg)