[D] Single player challenge missions - Page 3
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Yttrasil
Sweden651 Posts
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red_
United States8474 Posts
The one with the infestors seems so out of place, most of the other challenges at least require some proficiency at the game to 1 shot, but that just requires you knowing that siege mode tanks are badass and rape shit. | ||
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Lejving
Sweden82 Posts
On July 30 2010 20:08 red_ wrote: Covert Ops is the only one keeping me from my Spectre icon, it's so much more planning based and not micro like most of the other challenges, and that's clearly not my strongpoint. The 2 key points I found was all the Spine Crawlers and the mineral lines. That alone should give you almost it Hope that helps | ||
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michaelthe
United States359 Posts
On July 30 2010 20:08 red_ wrote: Covert Ops is the only one keeping me from my Spectre icon, it's so much more planning based and not micro like most of the other challenges, and that's clearly not my strongpoint. This one was difficult when I started by planning out where to place my nukes- but easy when I went for a faster tactic. - Send 1 Ghost to the right- his goal is to nuke in about 3 places without getting to the point where there are overseers. - Send the rest of your army to the left- the key is to spam turrets and keep pushing fast. Dont spam nukes on this side- wait for where you really need them. With this retarded simple tactic I was able to easily beat it without even getting to the mass spine crawler line. | ||
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michaelthe
United States359 Posts
On July 30 2010 19:54 Yttrasil wrote: Is there any way to change the normal gamespeed to faster like it should be? Having trouble with patience playin it on normal. Looked everywhere I could think of! I think the idea is that it is slow so you focus on the build order. Its annoying as hell, and its counter-productive imo- but makes it easy as hell to get gold. | ||
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SC2Phoenix
Canada2814 Posts
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michaelthe
United States359 Posts
On July 31 2010 08:27 SC2Phoenix wrote: If their are new ones in HotS and LotV I hope they are harder. All of them were painfully easy. Covert ops was the only slightly challenging one The average SC player is not at the average TL member skill level If anything there should be more- it seems like each map took only a few hours to put together and maybe a few more hours to test and balance-- Custom mappers should be able to pump these out quick, so why do we only get 9? | ||
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SincerelySaint
United States88 Posts
PS: Help. Replay? | ||
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The_Pacifist
United States540 Posts
First of all, because the game was fixed on "normal" speed, everything built soooo sloowwwly that it was just painful to watch. Second, because on my first try I was 2 ghosts away from gold. I raged. On my second try, I was 1 ghost away. More rage. On my third try, 2 of my rines died to mutas and carelessness, and since every marine counted in that mission, I felt a surge of depression. Then, as my last ghost was just barely finishing its production, I passed the 4 minute mark. Oh, the rage!!!! I did get it on the fourth try, though. Third, because the build order demanded 30 marines, 8 tanks, and 8 ghosts. I think Blizzard was seriously trying to troll here. What build order includes 8 ghosts? Why couldn't it have been some reasonable standard build of MMM or mech? Why 8 ghosts? (And ironically not even a single nuke). I have a feeling that there are players in the Bronze league right now that are using that ridiculous build order from Blizzard, the great creator of the game and therefore the expert on it, and are wondering why their 8 ghost timing push isn't putting them in a higher league. | ||
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Jswizzy
United States791 Posts
On July 30 2010 19:54 Yttrasil wrote: Is there any way to change the normal gamespeed to faster like it should be? Having trouble with patience playin it on normal. Looked everywhere I could think of! No. I opened up the Opening Gambit map in the editor and the game speed is locked to normal in one of triggers, I guess Blizzard only intended challenges to be played at normal speed. | ||
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Apollys
United States278 Posts
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DrivE
United States2554 Posts
On July 28 2010 19:55 Laconic wrote: It actually keeps going a ways after you get to Gold (225). I got up to 255 on my third try, but at that point the waves are just brutal. Hellion + Banshee, yuck. Replay of that run: http://www.filefront.com/17152852/Psionic Assault (3).SC2Replay I followed this and got to Gold. Thanks! Totally recommend this replay to anyone who is struggling to beat this level. | ||
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floor exercise
Canada5847 Posts
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Noocta
France12578 Posts
On July 31 2010 13:20 The_Pacifist wrote: Did anyone else hate the Terran expert challenge as much as I did going for the gold medal? First of all, because the game was fixed on "normal" speed, everything built soooo sloowwwly that it was just painful to watch. Second, because on my first try I was 2 ghosts away from gold. I raged. On my second try, I was 1 ghost away. More rage. On my third try, 2 of my rines died to mutas and carelessness, and since every marine counted in that mission, I felt a surge of depression. Then, as my last ghost was just barely finishing its production, I passed the 4 minute mark. Oh, the rage!!!! I did get it on the fourth try, though. Third, because the build order demanded 30 marines, 8 tanks, and 8 ghosts. I think Blizzard was seriously trying to troll here. What build order includes 8 ghosts? Why couldn't it have been some reasonable standard build of MMM or mech? Why 8 ghosts? (And ironically not even a single nuke). I have a feeling that there are players in the Bronze league right now that are using that ridiculous build order from Blizzard, the great creator of the game and therefore the expert on it, and are wondering why their 8 ghost timing push isn't putting them in a higher league. Ghost because of the Gas cost. You can't make them in time if you don't take your natural quickly enough. | ||
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WiljushkA
Serbia1416 Posts
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ReiKo
Croatia1023 Posts
Thanks. | ||
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Toadily
United States837 Posts
On July 28 2010 21:50 ryseungoo wrote: You got 0 units killed in all the other levels? Do tell. I lost 2 zealots on the marauder/tank section by having phoenixes lift 4 tanks, two immortal hallucinations run in first, then start target firing tanks with actual immortals, while having zealots run in, pick off marauders and run back. It'll be awesome if someone managed to get 0 units killed total, though I doubt it's possible. I just auto attacked with my immortals and then charged in with zealots after the shields went down. Moved my zealot/immortals back that were getting attacked, I was surprised that I didn't lose any units either since I was in a rush and just 1a'd and barely micro'd | ||
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Sfydjklm
United States9218 Posts
Once i realized that forcefilding part it was soooo easy. | ||
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Sfydjklm
United States9218 Posts
On August 01 2010 04:32 ReiKo wrote: I'm really having a trouble with Macro Terran Challenge mission. I always lack 2 Ghosts for gold. Any tips? Thanks. watch a morrow replay where he fast expands and copy the build. Once you take ur expo its pretty much an auto win. | ||
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michaelthe
United States359 Posts
On August 01 2010 04:32 ReiKo wrote: I'm really having a trouble with Macro Terran Challenge mission. I always lack 2 Ghosts for gold. Any tips? Thanks. Ya- see the BO I posted above- the basics are a FE using the first orbital spell as a supply drop- gets your FE out real quick. As for Psionic Assault- The key to getting gold is not over using storm. use ZERO storm on ling rushes, just forcefield wall. For rines and ranged used a FF to funnel troops so 1 storm will take them to 5 life. Manage storms = easy win. | ||
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Hope that helps![[image loading]](http://imgur.com/LPwfX.jpg)