[D] Single player challenge missions - Page 2
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tipakee
United States127 Posts
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Aeropunk
Australia255 Posts
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Logo
United States7542 Posts
With the Zerg make use of burrow and burrow move. What are you sending the mutas after? If I remember correctly I sent mutas after the void rays (lost 2-3 only with using minimal micro). | ||
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Marradron
Netherlands1586 Posts
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tipakee
United States127 Posts
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NeonFlare
Finland1307 Posts
It seems you can save replays from challenges, but I noticed this just today and the only one in my recent folder is Psionic Assault (unless it too has rotated away by now...) Might try, unless someone else does, to replay them at some point and try to get reps of nigh perfect to decent runs. Terran macro one was probably most boring one, while the Harbinger thing with protoss, fighting multiple fronts for kills was really fun. | ||
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Lejving
Sweden82 Posts
I did it on first try when I tried this! Good luck | ||
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Adeny
Norway1233 Posts
Sup? Managed to do Tactical Command with 0 units lost. ![]() | ||
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Trizz
Netherlands1322 Posts
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GaijinPunch
Canada1 Post
EDIT: just covert ops now. | ||
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Half
United States2554 Posts
http://us.battle.net/sc2/en/profile/472937/1/Half/achievements/ I cannot finish Harbringer of death. Any tips/replays available? o.o. This was the easiest one imo. Carriers-Attack A, make zealots on every cooldown, attack a, stalkers, blink twice, attack a, micro templars, pheonixes-attack a and gravity lifting hydras. | ||
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rkiga
United States44 Posts
1 early PDD to kill the mutas at the right of start, 1 early turret to help kill the group on the left. I sent about 2 ghosts hugging the left side and 2 up the middle to make sure one gets to the 12 o'clock. You have to nuke the muta+overseer, then you can land a nuke for 20+ kills at the main base (mine actually died and wasted a nuke). I sent my raven group out to some random place, but you should probably send it around the side to the 12 o'clock to clean up all the drones at the top. | ||
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gavss
Turkey94 Posts
use only your sentries to kill zerglings, marauders, marines, hydras, zealots, sentries. save your storms for latter units. if you block the ramp correctly they can't see high ground attackers. build 2 immortal hallucinations to deal with tanks. if you don't have enough energy when the ultralisk comes, turn your templars to archons. You can kill 250 units easily with this strategy. | ||
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ChezGod
United States590 Posts
I thought they challenge to FE --> build 30 marines / 8 tanks / 8 ghosts while being attacked by Zerg on Lost Temple was a great mission. Would have liked to see it changed to maybe medicavs instead of ghosts, been able to change the game speed as well. I hope newbies aren't thinking they should make ghosts vs. early-game zerg. Still, this was a good way to get newer players to understand macro builds. A protoss and zerg version would have helped too. | ||
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SC2Phoenix
Canada2814 Posts
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furymonkey
New Zealand1587 Posts
On July 29 2010 16:30 gavss wrote: psionic assault was too easy compared to covert ops and infestation. use only your sentries to kill zerglings, marauders, marines, hydras, zealots, sentries. save your storms for latter units. if you block the ramp correctly they can't see high ground attackers. build 2 immortal hallucinations to deal with tanks. if you don't have enough energy when the ultralisk comes, turn your templars to archons. You can kill 250 units easily with this strategy. Like he said, use only sentries early on. You only need 2 forcefields to block the ramp. I always keep them by the edge of the cliff unless I see reapers or air units, and with forcefields they are turkey shoot. I got gold the first play through, I even accidently created an archon while trying to create the fake one with sentry (it uses same hotkey). Edit: Although all of the challenges seems easy, I really enjoyed the tier 3 ones. I reckon they are good multiplayer introduction for beginners. That zergling rush one is pretty neat, it even simulate zerg reinforcing the rush with 2 or 4 zerglings at a time, but the interval seems kinda wide. They got the idea tho. | ||
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ig0tfish
United States345 Posts
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Monoxide
Canada1190 Posts
On July 28 2010 21:45 Marradron wrote: As a protos user i didnt have mutch trouble with psyonic storm. The only really hard one was the protoss defend pylon mission where you had to go up vs 6 marauders and 10 tanks or something. I lost about 8 units in that battle alone. Had to repeat till the rest was perfect. Don't use the zealots. Just have them sit in the back and do nothing... I think thats how I did it. I think i used the templars here too. Unless I'm thinking of another level. | ||
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annul
United States2841 Posts
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Crazyspoon
United States50 Posts
On July 30 2010 18:27 annul wrote: Has anyone figured out a way to make the missions (like rush defense) NOT normal speed? It's nearly unplayable to me having to wait so long for SCVs to pop because I can't put it on fastest. =\ I haven't tested myself, but I heard on some challenge/custom things where speed is unchangable, using the key command (ctrl + [-/+] or something like that) works. More importantly, huge thanks to everyone posting replays on how to accomplish some of the trickier tasks. I really liked the challenges pack, they're all pretty interesting I think (save for the rush defense). I doubt we can expect to see any more from blizzard, but hope never hurts. | ||
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Good luck