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[D] Single player challenge missions - Page 2

Forum Index > StarCraft 2 HotS
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tipakee
Profile Joined April 2010
United States127 Posts
July 28 2010 15:40 GMT
#21
If anyone is doing the basic counter challenges, an easy way to get gold is to kill off your supply depot/spire/pylon if you think you have lost to many units in that wave. This way you can get 0/0/0 clears on all waves easy.
Aeropunk
Profile Joined May 2010
Australia255 Posts
July 28 2010 15:50 GMT
#22
I'm struggling to get gold on the Zerg basic missions. Damn bugs are just too weak and squishy, but my main problem is losing too many mutas.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-07-28 15:51:23
July 28 2010 15:50 GMT
#23
I don't follow. If you do all the waves once through you can retry the waves at the end and it's the combined lowest total that counts. So I can get 8/2/3 then click on the first wave to keep trying it until I get my total down.

With the Zerg make use of burrow and burrow move. What are you sending the mutas after? If I remember correctly I sent mutas after the void rays (lost 2-3 only with using minimal micro).
Logo
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
July 28 2010 15:53 GMT
#24
BTW there is even help in choosing what to send to what. Zerg was the easiest for me. Total of 5 deaths and i was even sloppy on the roach vs zealot
tipakee
Profile Joined April 2010
United States127 Posts
July 28 2010 19:21 GMT
#25
What i mean is if you are on a wave where to many units died, simply kill off your own building and it gives to the option to retry the wave from the start of that wave set. (with no penalty)
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
July 28 2010 20:45 GMT
#26
I managed to grab gold in everything after 1-3 tries (some of them were really close calls), Psionic Assault thing was probably hardest, though after I started to save the energy and pick off more units with just sentries in some waves it became do-able.

It seems you can save replays from challenges, but I noticed this just today and the only one in my recent folder is Psionic Assault (unless it too has rotated away by now...) Might try, unless someone else does, to replay them at some point and try to get reps of nigh perfect to decent runs.

Terran macro one was probably most boring one, while the Harbinger thing with protoss, fighting multiple fronts for kills was really fun.
Lejving
Profile Joined March 2010
Sweden82 Posts
Last Edited: 2010-07-28 22:38:36
July 28 2010 22:37 GMT
#27
If you have trouble with Psionic Assault, try kill the rock in the beginning. You will have a much smaller choke and reapers will only come from one way and so on.

I did it on first try when I tried this! Good luck
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
July 29 2010 00:02 GMT
#28
http://img651.imageshack.us/img651/6851/victoleeee.png

Sup? Managed to do Tactical Command with 0 units lost.
Trizz
Profile Joined June 2010
Netherlands1322 Posts
July 29 2010 01:17 GMT
#29
I've got everything on gold completed, only need Covert Ops, any tips? ;x
nope
GaijinPunch
Profile Joined July 2010
Canada1 Post
Last Edited: 2010-07-29 03:24:53
July 29 2010 03:00 GMT
#30
I'm having the same problem for covert ops and also, I cannot finish Harbringer of death. Any tips/replays available?

EDIT: just covert ops now.
Half
Profile Joined March 2010
United States2554 Posts
July 29 2010 03:42 GMT
#31
Just got my spectre ^_^

http://us.battle.net/sc2/en/profile/472937/1/Half/achievements/

I cannot finish Harbringer of death. Any tips/replays available?


o.o. This was the easiest one imo. Carriers-Attack A, make zealots on every cooldown, attack a, stalkers, blink twice, attack a, micro templars, pheonixes-attack a and gravity lifting hydras.
Too Busy to Troll!
rkiga
Profile Joined June 2010
United States44 Posts
Last Edited: 2010-07-29 09:37:13
July 29 2010 05:59 GMT
#32
Covert Ops replay with 200 kills: http://www.filefront.com/17155255/Covert Ops (4).SC2Replay

1 early PDD to kill the mutas at the right of start, 1 early turret to help kill the group on the left.

I sent about 2 ghosts hugging the left side and 2 up the middle to make sure one gets to the 12 o'clock. You have to nuke the muta+overseer, then you can land a nuke for 20+ kills at the main base (mine actually died and wasted a nuke).

I sent my raven group out to some random place, but you should probably send it around the side to the 12 o'clock to clean up all the drones at the top.
GSL bot activated
gavss
Profile Joined February 2010
Turkey94 Posts
July 29 2010 07:30 GMT
#33
psionic assault was too easy compared to covert ops and infestation.

use only your sentries to kill zerglings, marauders, marines, hydras, zealots, sentries. save your storms for latter units. if you block the ramp correctly they can't see high ground attackers. build 2 immortal hallucinations to deal with tanks. if you don't have enough energy when the ultralisk comes, turn your templars to archons. You can kill 250 units easily with this strategy.
ChezGod
Profile Blog Joined October 2003
United States590 Posts
July 30 2010 01:46 GMT
#34
I really enjoyed these challenge missions. A great addition to the single player which allows people to transition to learn micro in a cool way. Would have liked to see a mission involving arc unit positioning to defeat a greater force.

I thought they challenge to FE --> build 30 marines / 8 tanks / 8 ghosts while being attacked by Zerg on Lost Temple was a great mission. Would have liked to see it changed to maybe medicavs instead of ghosts, been able to change the game speed as well. I hope newbies aren't thinking they should make ghosts vs. early-game zerg. Still, this was a good way to get newer players to understand macro builds. A protoss and zerg version would have helped too.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
July 30 2010 01:49 GMT
#35
Challenge missions made me sad, all of them were painfully easy. The only ones i didnt beat on the first try were the terran one in tier 2 and the zerg one in tier 3.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
Last Edited: 2010-07-30 02:22:43
July 30 2010 02:17 GMT
#36
On July 29 2010 16:30 gavss wrote:
psionic assault was too easy compared to covert ops and infestation.

use only your sentries to kill zerglings, marauders, marines, hydras, zealots, sentries. save your storms for latter units. if you block the ramp correctly they can't see high ground attackers. build 2 immortal hallucinations to deal with tanks. if you don't have enough energy when the ultralisk comes, turn your templars to archons. You can kill 250 units easily with this strategy.


Like he said, use only sentries early on. You only need 2 forcefields to block the ramp. I always keep them by the edge of the cliff unless I see reapers or air units, and with forcefields they are turkey shoot.

I got gold the first play through, I even accidently created an archon while trying to create the fake one with sentry (it uses same hotkey).

Edit: Although all of the challenges seems easy, I really enjoyed the tier 3 ones. I reckon they are good multiplayer introduction for beginners. That zergling rush one is pretty neat, it even simulate zerg reinforcing the rush with 2 or 4 zerglings at a time, but the interval seems kinda wide. They got the idea tho.
Leenock the Punisher
ig0tfish
Profile Joined July 2009
United States345 Posts
July 30 2010 02:24 GMT
#37
Finished them all in about 2-3 hours. 1 shotted most of them, but took about 7ish tries for the protoss templar/sentry one.
Monoxide
Profile Blog Joined January 2007
Canada1190 Posts
July 30 2010 05:11 GMT
#38
On July 28 2010 21:45 Marradron wrote:
As a protos user i didnt have mutch trouble with psyonic storm. The only really hard one was the protoss defend pylon mission where you had to go up vs 6 marauders and 10 tanks or something. I lost about 8 units in that battle alone. Had to repeat till the rest was perfect.


Don't use the zealots. Just have them sit in the back and do nothing... I think thats how I did it. I think i used the templars here too. Unless I'm thinking of another level.
annul
Profile Blog Joined June 2010
United States2841 Posts
July 30 2010 09:27 GMT
#39
Has anyone figured out a way to make the missions (like rush defense) NOT normal speed? It's nearly unplayable to me having to wait so long for SCVs to pop because I can't put it on fastest. =\
Crazyspoon
Profile Joined July 2010
United States50 Posts
July 30 2010 10:50 GMT
#40
On July 30 2010 18:27 annul wrote:
Has anyone figured out a way to make the missions (like rush defense) NOT normal speed? It's nearly unplayable to me having to wait so long for SCVs to pop because I can't put it on fastest. =\


I haven't tested myself, but I heard on some challenge/custom things where speed is unchangable, using the key command (ctrl + [-/+] or something like that) works.

More importantly, huge thanks to everyone posting replays on how to accomplish some of the trickier tasks. I really liked the challenges pack, they're all pretty interesting I think (save for the rush defense). I doubt we can expect to see any more from blizzard, but hope never hurts.
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