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On October 27 2015 01:53 jcarlsoniv wrote:Show nested quote +On October 27 2015 01:47 killerdog wrote:On October 27 2015 00:14 jcarlsoniv wrote:On October 27 2015 00:03 killerdog wrote:On October 26 2015 23:31 jcarlsoniv wrote:On October 26 2015 22:22 Zdrastochye wrote: Since I am not an RPer but I do have curious questions, I wonder is it up to the players to decide how much gold they have? As in, the players are making the characters could you have your character backstory have a player that has ample amounts of gold? Obviously you don't want him outfitting the rest of the party in ludicrously expensive gear, but does the DM have the power to limit how broke the characters are? A bunch of penniless adventurers every single time might get old? The DM has the power to do whatever he wants. Full stop. The base rules are a great starting point and guide, but it is ultimately up to the DM to decide any and everything. So sure, they could be a band of aristocrats throwing money this way and that. But that tends to attract attention, and greedy bandits will likely try to take advantage of that. I saw it as more it's the DM and the players working together to create a fun experience. The DM will try and work around/encourage things the players want to do to make their characters unique, and at the same time the players don't try and design a character that completely breaks any chance of a good game. Of course you can have campaigns where the players are conciously trying to ruin the DM's day, or where the DM is intentionally making life as hard as possible for the players, but unless it's pre-arranged it's kind of a dick move. Especially if one player is trying to ruin everything and the others just want to play. As long as everyone is on the same page though, you can do literally whatever Oh, totally. I'd probably allow them to ride the elephant for a little bit, but eventually there would be inevitable logistical issues (where the fuck do you stable an elephant when visiting the city???) I'm really enjoying my the current campaign I'm DMing because it is just what you say - players and DM playing off of each other and building a narrative. One of my players frequently uses Speak with Animals frequently, so I have to play the voice of deer, squirrels, etc... They kill random/important NPCs, and so I have to work to build around that, and it's plenty of fun for me without going so far as to intentionally obstruct them. If anyone has any good ideas for a good puzzle/challenge/funhouse room, I struggled coming up with an extra room for their current dungeon. Something fairly simple that doesn't necessarily have to have any fighting. Currently, the remaining rooms are: + Show Spoiler +-Room with a button, press the button and a visual timer starts. They can only continue on once the timer hits 0.
-Room with a (living) door that has "The password is monkey" over it. The trick is that they have to get the door to say "monkey" to pass.
-Boss fight - pretty much directly ripped from Phantom Ganon in OoT. Crazy wizard riding a Nightmare. Two phases - attacking out of paintings and then fighting the wizard. - Should they survive this, they'll get a +1 AC cloack and a Die of Fates (d100 - roll on Wild Magic table). They'll also find what they think is Dust of Disappearance, but will turn out to be Dust of Coughing and Sneezing A room with 4 stools in in. The door only opens when someone is sitting on each of the stools. Solution is to smash all the stools. Alternatively, just have two stools and the solution is to put one upsidedown on top of the other. Have 5 levers, each a different colour, and each can be in one of two positions. Every third time a lever is moved, a loud clanging noise happens, like old machinery. The noise doubles in volume each time it happens. A clue says "choose wisely." The door automatically opens the third time someone tries. An old dusty room full of winged flying keys with some old (completely normal, non magical) broomsticks in the corner. There's a thin layer of old feathers on the ground, which turn to dust as they're disturbed. If the characters sweep the floor a bit they'll find a pattern with (number of players -1) marked spots on the floor. If someone stands on each spot the door opens. The door closes as soon as someone steps off, but the last free player can prop it open with the broomsticks. That first one would be especially hilarious because there are only 3 players. I like all of these though. I'll file these away for "totally not stolen DM notes: You should totally do that one. Have there be 4 huge obvious locks on the door, and every time someone sits on a stool one of the locks slides off, so it's super obvious you're meant to sit on all 4 :p
I wonder how long it would take them to just smash the fourth stool.
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On October 27 2015 01:56 killerdog wrote:Show nested quote +On October 27 2015 01:53 jcarlsoniv wrote:On October 27 2015 01:47 killerdog wrote:On October 27 2015 00:14 jcarlsoniv wrote:On October 27 2015 00:03 killerdog wrote:On October 26 2015 23:31 jcarlsoniv wrote:On October 26 2015 22:22 Zdrastochye wrote: Since I am not an RPer but I do have curious questions, I wonder is it up to the players to decide how much gold they have? As in, the players are making the characters could you have your character backstory have a player that has ample amounts of gold? Obviously you don't want him outfitting the rest of the party in ludicrously expensive gear, but does the DM have the power to limit how broke the characters are? A bunch of penniless adventurers every single time might get old? The DM has the power to do whatever he wants. Full stop. The base rules are a great starting point and guide, but it is ultimately up to the DM to decide any and everything. So sure, they could be a band of aristocrats throwing money this way and that. But that tends to attract attention, and greedy bandits will likely try to take advantage of that. I saw it as more it's the DM and the players working together to create a fun experience. The DM will try and work around/encourage things the players want to do to make their characters unique, and at the same time the players don't try and design a character that completely breaks any chance of a good game. Of course you can have campaigns where the players are conciously trying to ruin the DM's day, or where the DM is intentionally making life as hard as possible for the players, but unless it's pre-arranged it's kind of a dick move. Especially if one player is trying to ruin everything and the others just want to play. As long as everyone is on the same page though, you can do literally whatever Oh, totally. I'd probably allow them to ride the elephant for a little bit, but eventually there would be inevitable logistical issues (where the fuck do you stable an elephant when visiting the city???) I'm really enjoying my the current campaign I'm DMing because it is just what you say - players and DM playing off of each other and building a narrative. One of my players frequently uses Speak with Animals frequently, so I have to play the voice of deer, squirrels, etc... They kill random/important NPCs, and so I have to work to build around that, and it's plenty of fun for me without going so far as to intentionally obstruct them. If anyone has any good ideas for a good puzzle/challenge/funhouse room, I struggled coming up with an extra room for their current dungeon. Something fairly simple that doesn't necessarily have to have any fighting. Currently, the remaining rooms are: + Show Spoiler +-Room with a button, press the button and a visual timer starts. They can only continue on once the timer hits 0.
-Room with a (living) door that has "The password is monkey" over it. The trick is that they have to get the door to say "monkey" to pass.
-Boss fight - pretty much directly ripped from Phantom Ganon in OoT. Crazy wizard riding a Nightmare. Two phases - attacking out of paintings and then fighting the wizard. - Should they survive this, they'll get a +1 AC cloack and a Die of Fates (d100 - roll on Wild Magic table). They'll also find what they think is Dust of Disappearance, but will turn out to be Dust of Coughing and Sneezing A room with 4 stools in in. The door only opens when someone is sitting on each of the stools. Solution is to smash all the stools. Alternatively, just have two stools and the solution is to put one upsidedown on top of the other. Have 5 levers, each a different colour, and each can be in one of two positions. Every third time a lever is moved, a loud clanging noise happens, like old machinery. The noise doubles in volume each time it happens. A clue says "choose wisely." The door automatically opens the third time someone tries. An old dusty room full of winged flying keys with some old (completely normal, non magical) broomsticks in the corner. There's a thin layer of old feathers on the ground, which turn to dust as they're disturbed. If the characters sweep the floor a bit they'll find a pattern with (number of players -1) marked spots on the floor. If someone stands on each spot the door opens. The door closes as soon as someone steps off, but the last free player can prop it open with the broomsticks. That first one would be especially hilarious because there are only 3 players. I like all of these though. I'll file these away for "totally not stolen DM notes: You should totally do that one. Have there be 4 huge obvious locks on the door, and every time someone sits on a stool one of the locks slides off, so it's super obvious you're meant to sit on all 4 :p I wonder how long it would take them to just smash the fourth stool.
Well now I'm conflicted. I was going to have the monkey door be at the end of the teleporting puzzle, but now I kinda want to do the stool puzzle there.
It's a bit of a crapshoot - I want it to be challenging and fun, but I also don't want them to just get stuck. If they do get completely stuck for too long, I have to figure out a way to get them to figure it out. I guess that's the risk you take with puzzle challenges.
Ah well, if they end up hating the dungeon, at least it will be redeemed by the epic boss fight.
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I'm really sad about missing iris tomorrow now I think the only thing that will make me feel better is more salt as it may be the last chance I get to collect any for a while.
You around later?
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You have a cake you have to cut into 8 pieces with 3 cuts (or substitute cake for cylindrical magical seal with magical blade that must be cut into 8 pieces).
+ Show Spoiler +The solution: cut cake in a X, then cut it perpendicular to the floor. Dunno how to phrase that better.
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On October 27 2015 02:02 WaveofShadow wrote: I'm really sad about missing iris tomorrow now I think the only thing that will make me feel better is more salt as it may be the last chance I get to collect any for a while.
You around later?
Maybe if you catch me between when I get home and D&D.
On October 27 2015 02:44 ticklishmusic wrote:You have a cake you have to cut into 8 pieces with 3 cuts (or substitute cake for cylindrical magical seal with magical blade that must be cut into 8 pieces). + Show Spoiler +The solution: cut cake in a X, then cut it perpendicular to the floor. Dunno how to phrase that better.
+ Show Spoiler +I think you mean parallel to the floor, bisecting the cake vertically
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Doesn't work if you want equal pieces though.
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On October 27 2015 03:15 Alaric wrote: Doesn't work if you want equal pieces though.
How do you figure? Pieces will be smaller than the 4ths but even so long as the cut parallel is centered correctly.
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On October 27 2015 03:25 Cixah wrote:Show nested quote +On October 27 2015 03:15 Alaric wrote: Doesn't work if you want equal pieces though. How do you figure? Pieces will be smaller than the 4ths but even so long as the cut parallel is centered correctly.
Shhhhhh geometry is different in France
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Czech Republic11293 Posts
On October 27 2015 03:25 Cixah wrote:Show nested quote +On October 27 2015 03:15 Alaric wrote: Doesn't work if you want equal pieces though. How do you figure? Pieces will be smaller than the 4ths but even so long as the cut parallel is centered correctly. Well cakes tend to be different top from bottom illustration pictures + Show Spoiler +
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On October 27 2015 02:57 jcarlsoniv wrote:Show nested quote +On October 27 2015 02:02 WaveofShadow wrote: I'm really sad about missing iris tomorrow now I think the only thing that will make me feel better is more salt as it may be the last chance I get to collect any for a while.
You around later? Maybe if you catch me between when I get home and D&D. Show nested quote +On October 27 2015 02:44 ticklishmusic wrote:You have a cake you have to cut into 8 pieces with 3 cuts (or substitute cake for cylindrical magical seal with magical blade that must be cut into 8 pieces). + Show Spoiler +The solution: cut cake in a X, then cut it perpendicular to the floor. Dunno how to phrase that better. + Show Spoiler +I think you mean parallel to the floor, bisecting the cake vertically
Brain fart. My spatial reasoning is awful.
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On October 27 2015 03:28 Scip wrote:Show nested quote +On October 27 2015 03:25 Cixah wrote:On October 27 2015 03:15 Alaric wrote: Doesn't work if you want equal pieces though. How do you figure? Pieces will be smaller than the 4ths but even so long as the cut parallel is centered correctly. Well cakes tend to be different top from bottom illustration pictures + Show Spoiler +
I miss you bbgurl. Come back to me.
Also how dare you insult me with awful cake pictures.
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On October 27 2015 03:29 ticklishmusic wrote:Show nested quote +On October 27 2015 02:57 jcarlsoniv wrote:On October 27 2015 02:02 WaveofShadow wrote: I'm really sad about missing iris tomorrow now I think the only thing that will make me feel better is more salt as it may be the last chance I get to collect any for a while.
You around later? Maybe if you catch me between when I get home and D&D. On October 27 2015 02:44 ticklishmusic wrote:You have a cake you have to cut into 8 pieces with 3 cuts (or substitute cake for cylindrical magical seal with magical blade that must be cut into 8 pieces). + Show Spoiler +The solution: cut cake in a X, then cut it perpendicular to the floor. Dunno how to phrase that better. + Show Spoiler +I think you mean parallel to the floor, bisecting the cake vertically Brain fart. My spatial reasoning is awful.
Sounds more like terminology issue? Anyway that only works with cakes that are uniform throughout and not ones that have multiple layers.
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On October 27 2015 03:46 Numy wrote:Show nested quote +On October 27 2015 03:29 ticklishmusic wrote:On October 27 2015 02:57 jcarlsoniv wrote:On October 27 2015 02:02 WaveofShadow wrote: I'm really sad about missing iris tomorrow now I think the only thing that will make me feel better is more salt as it may be the last chance I get to collect any for a while.
You around later? Maybe if you catch me between when I get home and D&D. On October 27 2015 02:44 ticklishmusic wrote:You have a cake you have to cut into 8 pieces with 3 cuts (or substitute cake for cylindrical magical seal with magical blade that must be cut into 8 pieces). + Show Spoiler +The solution: cut cake in a X, then cut it perpendicular to the floor. Dunno how to phrase that better. + Show Spoiler +I think you mean parallel to the floor, bisecting the cake vertically Brain fart. My spatial reasoning is awful. Sounds more like terminology issue? Anyway that only works with cakes that are uniform throughout and not ones that have multiple layers.
Probably a combination of both and lazy thinking. Same thing as me still needing to double check left and right when I give directions.
I never said the cake has to be identical though?
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On October 27 2015 02:57 jcarlsoniv wrote:Show nested quote +On October 27 2015 02:02 WaveofShadow wrote: I'm really sad about missing iris tomorrow now I think the only thing that will make me feel better is more salt as it may be the last chance I get to collect any for a while.
You around later? Maybe if you catch me between when I get home and D&D. Show nested quote +On October 27 2015 02:44 ticklishmusic wrote:You have a cake you have to cut into 8 pieces with 3 cuts (or substitute cake for cylindrical magical seal with magical blade that must be cut into 8 pieces). + Show Spoiler +The solution: cut cake in a X, then cut it perpendicular to the floor. Dunno how to phrase that better. + Show Spoiler +I think you mean parallel to the floor, bisecting the cake vertically Bleh probs not then. I don't even know what time that is
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Maybe I'm just having trouble between vertically and horizontally in that context. What ticklish said I agree with but I understand Soniv's as the third cut is made "from top to bottom", not across.
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On October 27 2015 04:47 Alaric wrote: Maybe I'm just having trouble between vertically and horizontally in that context. What ticklish said I agree with but I understand Soniv's as the third cut is made "from top to bottom", not across.
+ Show Spoiler +
I'm not sure what about "parallel to the ground" was confusing.
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the calling a horizontal cut vertical part probably was the confusing one for wee lil alawic
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I play video games because the top down perspective is 2D (2.5D) and easy for my mind to comprehend.
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On October 26 2015 20:31 Celial wrote: Me and 4 other guys are complete DnD newbs. Started a game yesterday night, 4 players + 1 DM. 5e.
My DM sucks, we wanted to pool our money from character creation and buy two elephants. He didn't let us. Even though its right there in the book in the transportation table!
The problem with most DMs is that they aren't about fun and only fun, and the problem with the fun ones is that they're often not great at anything that isn't maximizing fun.
On October 26 2015 22:43 Ketara wrote:Show nested quote +On October 26 2015 22:22 Zdrastochye wrote: Since I am not an RPer but I do have curious questions, I wonder is it up to the players to decide how much gold they have? As in, the players are making the characters could you have your character backstory have a player that has ample amounts of gold? Obviously you don't want him outfitting the rest of the party in ludicrously expensive gear, but does the DM have the power to limit how broke the characters are? A bunch of penniless adventurers every single time might get old? I always thought starting gear shouldn't be based on some arbitrary rule. Characters starting gold/items should be based on character back story. Thats open to abuse, but as a DM if you think it's being abused you just go "lol no"
In Exalted (2E), you were given a certain number of "background points" that you could distribute among various backgrounds, which provided you with things ranging from money to powerful artifacts to allies with info in various cities, etc. Terrestrial exalted, who're more established and affluent in the world than many other types, started off with more background points than other types, for example. Was a good system. In 3E it's been merged with the "Merits and Flaws" system, which is used to get various qualities like being ambidextrous, or a faster than average runner, etc. Still seems good - I like this approach much more than the d&d approach, although 4th edition had backgrounds that gave various benefits.
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On October 27 2015 04:55 Dandel Ion wrote: the calling a horizontal cut vertical part probably was the confusing one for wee lil alawic
Right, but the vertical cut wouldn't make 8 slices, hence the correction.
Idk why I'm clarifying with you, I know you understand lol
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