• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:13
CEST 22:13
KST 05:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature3Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Maestros of The Game—$20k event w/ live finals in Paris10Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away RSL Revival patreon money discussion thread Weekly Cups (Aug 11-17): MaxPax triples again! What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : I made a 5.0.12/5.0.13 replay fix
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo) Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL Maps with Neutral Command Centers Victoria gamers [ASL20] Ro24 Preview Pt1: Runway How do the new Battle.net ranks translate?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues The Casual Games of the Week Thread [ASL20] Ro24 Group C
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1164 users

The LiquidLegends Lounge - Page 702

Forum Index > The Shopkeeper′s Inn
Post a Reply
Prev 1 700 701 702 703 704 1885 Next
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
October 26 2015 14:42 GMT
#14021
I'll think about it, but between work and what I already do it's hard to find time and energy for new hobbies.

Also random: anyone here do Nanowrimo? Starts in a week, almost didn't notice.
(╯°□°)╯︵ ┻━┻
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-10-26 15:03:49
October 26 2015 15:03 GMT
#14022
On October 26 2015 23:31 jcarlsoniv wrote:
Show nested quote +
On October 26 2015 22:22 Zdrastochye wrote:
Since I am not an RPer but I do have curious questions, I wonder is it up to the players to decide how much gold they have? As in, the players are making the characters could you have your character backstory have a player that has ample amounts of gold? Obviously you don't want him outfitting the rest of the party in ludicrously expensive gear, but does the DM have the power to limit how broke the characters are? A bunch of penniless adventurers every single time might get old?


The DM has the power to do whatever he wants. Full stop. The base rules are a great starting point and guide, but it is ultimately up to the DM to decide any and everything.

So sure, they could be a band of aristocrats throwing money this way and that. But that tends to attract attention, and greedy bandits will likely try to take advantage of that.

I saw it as more it's the DM and the players working together to create a fun experience. The DM will try and work around/encourage things the players want to do to make their characters unique, and at the same time the players don't try and design a character that completely breaks any chance of a good game.

Of course you can have campaigns where the players are conciously trying to ruin the DM's day, or where the DM is intentionally making life as hard as possible for the players, but unless it's pre-arranged it's kind of a dick move. Especially if one player is trying to ruin everything and the others just want to play.

As long as everyone is on the same page though, you can do literally whatever
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
Last Edited: 2015-10-26 15:17:13
October 26 2015 15:14 GMT
#14023
On October 27 2015 00:03 killerdog wrote:
Show nested quote +
On October 26 2015 23:31 jcarlsoniv wrote:
On October 26 2015 22:22 Zdrastochye wrote:
Since I am not an RPer but I do have curious questions, I wonder is it up to the players to decide how much gold they have? As in, the players are making the characters could you have your character backstory have a player that has ample amounts of gold? Obviously you don't want him outfitting the rest of the party in ludicrously expensive gear, but does the DM have the power to limit how broke the characters are? A bunch of penniless adventurers every single time might get old?


The DM has the power to do whatever he wants. Full stop. The base rules are a great starting point and guide, but it is ultimately up to the DM to decide any and everything.

So sure, they could be a band of aristocrats throwing money this way and that. But that tends to attract attention, and greedy bandits will likely try to take advantage of that.

I saw it as more it's the DM and the players working together to create a fun experience. The DM will try and work around/encourage things the players want to do to make their characters unique, and at the same time the players don't try and design a character that completely breaks any chance of a good game.

Of course you can have campaigns where the players are conciously trying to ruin the DM's day, or where the DM is intentionally making life as hard as possible for the players, but unless it's pre-arranged it's kind of a dick move. Especially if one player is trying to ruin everything and the others just want to play.

As long as everyone is on the same page though, you can do literally whatever


Oh, totally. I'd probably allow them to ride the elephant for a little bit, but eventually there would be inevitable logistical issues (where the fuck do you stable an elephant when visiting the city???)

I'm really enjoying my the current campaign I'm DMing because it is just what you say - players and DM playing off of each other and building a narrative. One of my players frequently uses Speak with Animals frequently, so I have to play the voice of deer, squirrels, etc... They kill random/important NPCs, and so I have to work to build around that, and it's plenty of fun for me without going so far as to intentionally obstruct them.

If anyone has any good ideas for a good puzzle/challenge/funhouse room, I struggled coming up with an extra room for their current dungeon. Something fairly simple that doesn't necessarily have to have any fighting. Currently, the remaining rooms are:

+ Show Spoiler +
-Room with a button, press the button and a visual timer starts. They can only continue on once the timer hits 0.

-Room with a (living) door that has "The password is monkey" over it. The trick is that they have to get the door to say "monkey" to pass.

-Boss fight - pretty much directly ripped from Phantom Ganon in OoT. Crazy wizard riding a Nightmare. Two phases - attacking out of paintings and then fighting the wizard.
- Should they survive this, they'll get a +1 AC cloack and a Die of Fates (d100 - roll on Wild Magic table). They'll also find what they think is Dust of Disappearance, but will turn out to be Dust of Coughing and Sneezing
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Alaric
Profile Joined November 2009
France45622 Posts
October 26 2015 15:19 GMT
#14024
On October 27 2015 00:14 jcarlsoniv wrote:
+ Show Spoiler +
-Room with a (living) door that has "The password is monkey" over it. The trick is that they have to get the door to say "monkey" to pass.

Yeah, I think I know where inspiration came from for that one.
Cant take LMS hipsters serious.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
October 26 2015 15:28 GMT
#14025
On October 26 2015 13:55 Parnage wrote:
Show nested quote +
On October 26 2015 12:33 ticklishmusic wrote:
On October 26 2015 10:31 Ketara wrote:
Record of Lodoss War is a really amazing setting deserving of like, multiple series and sidestories, but it didn't get that.

It's like firefly for me. When you watch it you just find yourself going "why isn't there MORE of this?"


Just finished the 13 episode OVA-- not too shabby. There;s two more animates series, so can't really complain.


Lodoss is DnD party DM's wish they had. Slayers is the party most players wish they could get away with.

Also I fucking love Record of Lodoss War. In case you couldn't figure that out somehow.


Add-on thought: my one complaint is Beld looks exactly like Ganondorf. Red hair, dark skin, muttonchops, black armor, giant sword... meh. That seemed a bit lazy.
(╯°□°)╯︵ ┻━┻
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
October 26 2015 15:28 GMT
#14026
On October 27 2015 00:19 Alaric wrote:
Show nested quote +
On October 27 2015 00:14 jcarlsoniv wrote:
+ Show Spoiler +
-Room with a (living) door that has "The password is monkey" over it. The trick is that they have to get the door to say "monkey" to pass.

Yeah, I think I know where inspiration came from for that one.


In truth, ripped straight from r/dnd, but

+ Show Spoiler +
(monkey)
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
October 26 2015 15:33 GMT
#14027
On October 27 2015 00:14 jcarlsoniv wrote:
Show nested quote +
On October 27 2015 00:03 killerdog wrote:
On October 26 2015 23:31 jcarlsoniv wrote:
On October 26 2015 22:22 Zdrastochye wrote:
Since I am not an RPer but I do have curious questions, I wonder is it up to the players to decide how much gold they have? As in, the players are making the characters could you have your character backstory have a player that has ample amounts of gold? Obviously you don't want him outfitting the rest of the party in ludicrously expensive gear, but does the DM have the power to limit how broke the characters are? A bunch of penniless adventurers every single time might get old?


The DM has the power to do whatever he wants. Full stop. The base rules are a great starting point and guide, but it is ultimately up to the DM to decide any and everything.

So sure, they could be a band of aristocrats throwing money this way and that. But that tends to attract attention, and greedy bandits will likely try to take advantage of that.

I saw it as more it's the DM and the players working together to create a fun experience. The DM will try and work around/encourage things the players want to do to make their characters unique, and at the same time the players don't try and design a character that completely breaks any chance of a good game.

Of course you can have campaigns where the players are conciously trying to ruin the DM's day, or where the DM is intentionally making life as hard as possible for the players, but unless it's pre-arranged it's kind of a dick move. Especially if one player is trying to ruin everything and the others just want to play.

As long as everyone is on the same page though, you can do literally whatever


Oh, totally. I'd probably allow them to ride the elephant for a little bit, but eventually there would be inevitable logistical issues (where the fuck do you stable an elephant when visiting the city???)

I'm really enjoying my the current campaign I'm DMing because it is just what you say - players and DM playing off of each other and building a narrative. One of my players frequently uses Speak with Animals frequently, so I have to play the voice of deer, squirrels, etc... They kill random/important NPCs, and so I have to work to build around that, and it's plenty of fun for me without going so far as to intentionally obstruct them.

If anyone has any good ideas for a good puzzle/challenge/funhouse room, I struggled coming up with an extra room for their current dungeon. Something fairly simple that doesn't necessarily have to have any fighting. Currently, the remaining rooms are:

+ Show Spoiler +
-Room with a button, press the button and a visual timer starts. They can only continue on once the timer hits 0.

-Room with a (living) door that has "The password is monkey" over it. The trick is that they have to get the door to say "monkey" to pass.

-Boss fight - pretty much directly ripped from Phantom Ganon in OoT. Crazy wizard riding a Nightmare. Two phases - attacking out of paintings and then fighting the wizard.
- Should they survive this, they'll get a +1 AC cloack and a Die of Fates (d100 - roll on Wild Magic table). They'll also find what they think is Dust of Disappearance, but will turn out to be Dust of Coughing and Sneezing


I once wrote down ideas for a bunch of different kinds of "locks," one of which became the corpse door in the Library ("the lock is a corpse you must reassemble"). The others were:
  • "The lock is a party and you must seduce the key." (Illusions + skill/RP challenge)
  • "The lock is a maze and the tumblers must be pushed through." (Zelda style block puzzle)
  • "The lock is an audience and you must play their favorite song." (Call and response "logic" puzzle, like Legend of the Zoombini's and the pizza trolls, if anyone gets THAT reference)

Feel free to use any of them if they appeal to you.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 26 2015 15:34 GMT
#14028
Music Monday: new f(x) song. Different from their usual fare.

It's your boy Guzma!
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
October 26 2015 15:46 GMT
#14029
On October 27 2015 00:33 AsmodeusXI wrote:
Show nested quote +
On October 27 2015 00:14 jcarlsoniv wrote:
On October 27 2015 00:03 killerdog wrote:
On October 26 2015 23:31 jcarlsoniv wrote:
On October 26 2015 22:22 Zdrastochye wrote:
Since I am not an RPer but I do have curious questions, I wonder is it up to the players to decide how much gold they have? As in, the players are making the characters could you have your character backstory have a player that has ample amounts of gold? Obviously you don't want him outfitting the rest of the party in ludicrously expensive gear, but does the DM have the power to limit how broke the characters are? A bunch of penniless adventurers every single time might get old?


The DM has the power to do whatever he wants. Full stop. The base rules are a great starting point and guide, but it is ultimately up to the DM to decide any and everything.

So sure, they could be a band of aristocrats throwing money this way and that. But that tends to attract attention, and greedy bandits will likely try to take advantage of that.

I saw it as more it's the DM and the players working together to create a fun experience. The DM will try and work around/encourage things the players want to do to make their characters unique, and at the same time the players don't try and design a character that completely breaks any chance of a good game.

Of course you can have campaigns where the players are conciously trying to ruin the DM's day, or where the DM is intentionally making life as hard as possible for the players, but unless it's pre-arranged it's kind of a dick move. Especially if one player is trying to ruin everything and the others just want to play.

As long as everyone is on the same page though, you can do literally whatever


Oh, totally. I'd probably allow them to ride the elephant for a little bit, but eventually there would be inevitable logistical issues (where the fuck do you stable an elephant when visiting the city???)

I'm really enjoying my the current campaign I'm DMing because it is just what you say - players and DM playing off of each other and building a narrative. One of my players frequently uses Speak with Animals frequently, so I have to play the voice of deer, squirrels, etc... They kill random/important NPCs, and so I have to work to build around that, and it's plenty of fun for me without going so far as to intentionally obstruct them.

If anyone has any good ideas for a good puzzle/challenge/funhouse room, I struggled coming up with an extra room for their current dungeon. Something fairly simple that doesn't necessarily have to have any fighting. Currently, the remaining rooms are:

+ Show Spoiler +
-Room with a button, press the button and a visual timer starts. They can only continue on once the timer hits 0.

-Room with a (living) door that has "The password is monkey" over it. The trick is that they have to get the door to say "monkey" to pass.

-Boss fight - pretty much directly ripped from Phantom Ganon in OoT. Crazy wizard riding a Nightmare. Two phases - attacking out of paintings and then fighting the wizard.
- Should they survive this, they'll get a +1 AC cloack and a Die of Fates (d100 - roll on Wild Magic table). They'll also find what they think is Dust of Disappearance, but will turn out to be Dust of Coughing and Sneezing


I once wrote down ideas for a bunch of different kinds of "locks," one of which became the corpse door in the Library ("the lock is a corpse you must reassemble"). The others were:
  • "The lock is a party and you must seduce the key." (Illusions + skill/RP challenge)
  • "The lock is a maze and the tumblers must be pushed through." (Zelda style block puzzle)
  • "The lock is an audience and you must play their favorite song." (Call and response "logic" puzzle, like Legend of the Zoombini's and the pizza trolls, if anyone gets THAT reference)

Feel free to use any of them if they appeal to you.


DUDE

ZOOMBINIS WAS MY SHIT

Though in retrospect that game was kind of sad because you'd end us leaving behind Zoombinis along the way and IIRC some of them would "die".
(╯°□°)╯︵ ┻━┻
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
Last Edited: 2015-10-26 16:01:20
October 26 2015 15:47 GMT
#14030
On October 27 2015 00:33 AsmodeusXI wrote:
Show nested quote +
On October 27 2015 00:14 jcarlsoniv wrote:
On October 27 2015 00:03 killerdog wrote:
On October 26 2015 23:31 jcarlsoniv wrote:
On October 26 2015 22:22 Zdrastochye wrote:
Since I am not an RPer but I do have curious questions, I wonder is it up to the players to decide how much gold they have? As in, the players are making the characters could you have your character backstory have a player that has ample amounts of gold? Obviously you don't want him outfitting the rest of the party in ludicrously expensive gear, but does the DM have the power to limit how broke the characters are? A bunch of penniless adventurers every single time might get old?


The DM has the power to do whatever he wants. Full stop. The base rules are a great starting point and guide, but it is ultimately up to the DM to decide any and everything.

So sure, they could be a band of aristocrats throwing money this way and that. But that tends to attract attention, and greedy bandits will likely try to take advantage of that.

I saw it as more it's the DM and the players working together to create a fun experience. The DM will try and work around/encourage things the players want to do to make their characters unique, and at the same time the players don't try and design a character that completely breaks any chance of a good game.

Of course you can have campaigns where the players are conciously trying to ruin the DM's day, or where the DM is intentionally making life as hard as possible for the players, but unless it's pre-arranged it's kind of a dick move. Especially if one player is trying to ruin everything and the others just want to play.

As long as everyone is on the same page though, you can do literally whatever


Oh, totally. I'd probably allow them to ride the elephant for a little bit, but eventually there would be inevitable logistical issues (where the fuck do you stable an elephant when visiting the city???)

I'm really enjoying my the current campaign I'm DMing because it is just what you say - players and DM playing off of each other and building a narrative. One of my players frequently uses Speak with Animals frequently, so I have to play the voice of deer, squirrels, etc... They kill random/important NPCs, and so I have to work to build around that, and it's plenty of fun for me without going so far as to intentionally obstruct them.

If anyone has any good ideas for a good puzzle/challenge/funhouse room, I struggled coming up with an extra room for their current dungeon. Something fairly simple that doesn't necessarily have to have any fighting. Currently, the remaining rooms are:

+ Show Spoiler +
-Room with a button, press the button and a visual timer starts. They can only continue on once the timer hits 0.

-Room with a (living) door that has "The password is monkey" over it. The trick is that they have to get the door to say "monkey" to pass.

-Boss fight - pretty much directly ripped from Phantom Ganon in OoT. Crazy wizard riding a Nightmare. Two phases - attacking out of paintings and then fighting the wizard.
- Should they survive this, they'll get a +1 AC cloack and a Die of Fates (d100 - roll on Wild Magic table). They'll also find what they think is Dust of Disappearance, but will turn out to be Dust of Coughing and Sneezing


I once wrote down ideas for a bunch of different kinds of "locks," one of which became the corpse door in the Library ("the lock is a corpse you must reassemble"). The others were:
  • "The lock is a party and you must seduce the key." (Illusions + skill/RP challenge)
  • "The lock is a maze and the tumblers must be pushed through." (Zelda style block puzzle)
  • "The lock is an audience and you must play their favorite song." (Call and response "logic" puzzle, like Legend of the Zoombini's and the pizza trolls, if anyone gets THAT reference)

Feel free to use any of them if they appeal to you.


Hmmmmm I think I might actually do something like the Saffron Gym teleporting puzzle. Some sections will have good things, some bad, some nothing. In fact, I'll probably copy the almost exact layout of that one

Oh yay, I get to put a mimic in my dungeon! My players are never going to trust me again.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-10-26 16:15:41
October 26 2015 16:11 GMT
#14031
Only if you coat the mimic with sovereign glue.

EDIT: Also, the problem with a warp tiles puzzle is that in Pokemon you got visual cues to which room was which based on seeing adjacent rooms from a top-down view and being able to rapidly determine which room you're in--making the puzzle far less tedious.
Moderator
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 26 2015 16:13 GMT
#14032
You could always have an empty room and the solution is to stubbornly walk into the wall where the door/passage should be until reality accepts that you're too stubborn to be reasoned with.

SEE: Zelda 2nd Quest.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 26 2015 16:15 GMT
#14033
Fitness question:

Years ago my doctor told me I have bad hamstrings and should do regular hamstring stretches.

I've finally started doing that lol

Should I do them every day or every other day?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
Last Edited: 2015-10-26 16:17:54
October 26 2015 16:15 GMT
#14034
On October 27 2015 01:13 Seuss wrote:
You could always have an empty room and the solution is to stubbornly walk into the wall where the door/passage should be until reality accepts that you're too stubborn to be reasoned with.

SEE: Zelda 2nd Quest.


I want them to distrust me and their world, not hate me.

On October 27 2015 01:15 Ketara wrote:
Fitness question:

Years ago my doctor told me I have bad hamstrings and should do regular hamstring stretches.

I've finally started doing that lol

Should I do them every day or every other day?


Personally I do them every day - there's really only upside to stretching every day as long as you're not over stretching and hurting yourself. There's almost no better feeling in the world than a good stretch.

edit - although if you're doctor said you have "bad" hamstrings, rather than "tight" hamstrings, I'm not sure if there's a certain way/moderation for you to be doing things
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 26 2015 16:19 GMT
#14035
I remember him saying I should do it every day, but I wanted to make sure because this shit is rough.

I've been doing them before bed for a week and can still feel it when I wake up in the morning.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
October 26 2015 16:34 GMT
#14036
Then it is likely you are overstretching. I overstretched at yoga a few weeks ago and was sore from it for a few days - although since I have a bunch of experience with stretching, I knew exactly what I had done when I did it.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Eppa!
Profile Joined November 2010
Sweden4641 Posts
October 26 2015 16:36 GMT
#14037
Music monday song:



so guuud.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
October 26 2015 16:37 GMT
#14038
Stretching can be done everyday. As opposed to really working out which tears your muscles and needs recovery time, it's just... uhh.... stretching.
(╯°□°)╯︵ ┻━┻
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-10-26 16:53:20
October 26 2015 16:47 GMT
#14039
On October 27 2015 00:14 jcarlsoniv wrote:
Show nested quote +
On October 27 2015 00:03 killerdog wrote:
On October 26 2015 23:31 jcarlsoniv wrote:
On October 26 2015 22:22 Zdrastochye wrote:
Since I am not an RPer but I do have curious questions, I wonder is it up to the players to decide how much gold they have? As in, the players are making the characters could you have your character backstory have a player that has ample amounts of gold? Obviously you don't want him outfitting the rest of the party in ludicrously expensive gear, but does the DM have the power to limit how broke the characters are? A bunch of penniless adventurers every single time might get old?


The DM has the power to do whatever he wants. Full stop. The base rules are a great starting point and guide, but it is ultimately up to the DM to decide any and everything.

So sure, they could be a band of aristocrats throwing money this way and that. But that tends to attract attention, and greedy bandits will likely try to take advantage of that.

I saw it as more it's the DM and the players working together to create a fun experience. The DM will try and work around/encourage things the players want to do to make their characters unique, and at the same time the players don't try and design a character that completely breaks any chance of a good game.

Of course you can have campaigns where the players are conciously trying to ruin the DM's day, or where the DM is intentionally making life as hard as possible for the players, but unless it's pre-arranged it's kind of a dick move. Especially if one player is trying to ruin everything and the others just want to play.

As long as everyone is on the same page though, you can do literally whatever


Oh, totally. I'd probably allow them to ride the elephant for a little bit, but eventually there would be inevitable logistical issues (where the fuck do you stable an elephant when visiting the city???)

I'm really enjoying my the current campaign I'm DMing because it is just what you say - players and DM playing off of each other and building a narrative. One of my players frequently uses Speak with Animals frequently, so I have to play the voice of deer, squirrels, etc... They kill random/important NPCs, and so I have to work to build around that, and it's plenty of fun for me without going so far as to intentionally obstruct them.

If anyone has any good ideas for a good puzzle/challenge/funhouse room, I struggled coming up with an extra room for their current dungeon. Something fairly simple that doesn't necessarily have to have any fighting. Currently, the remaining rooms are:

+ Show Spoiler +
-Room with a button, press the button and a visual timer starts. They can only continue on once the timer hits 0.

-Room with a (living) door that has "The password is monkey" over it. The trick is that they have to get the door to say "monkey" to pass.

-Boss fight - pretty much directly ripped from Phantom Ganon in OoT. Crazy wizard riding a Nightmare. Two phases - attacking out of paintings and then fighting the wizard.
- Should they survive this, they'll get a +1 AC cloack and a Die of Fates (d100 - roll on Wild Magic table). They'll also find what they think is Dust of Disappearance, but will turn out to be Dust of Coughing and Sneezing

A room with 4 stools in in. The door only opens when someone is sitting on each of the stools. Solution is to smash all the stools.

Alternatively, just have two stools and the solution is to put one upsidedown on top of the other.

Have 5 levers, each a different colour, and each can be in one of two positions. Every third time a lever is moved, a loud clanging noise happens, like old machinery. The noise doubles in volume each time it happens. A clue says "choose wisely." The door automatically opens the third time someone tries.

An old dusty room full of winged flying keys with some old (completely normal, non magical) broomsticks in the corner. There's a thin layer of old feathers on the ground, which turn to dust as they're disturbed. If the characters sweep the floor a bit they'll find a pattern with (number of players -1) marked spots on the floor. If someone stands on each spot the door opens. The door closes as soon as someone steps off, but the last free player can prop it open with the broomsticks.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
October 26 2015 16:53 GMT
#14040
On October 27 2015 01:47 killerdog wrote:
Show nested quote +
On October 27 2015 00:14 jcarlsoniv wrote:
On October 27 2015 00:03 killerdog wrote:
On October 26 2015 23:31 jcarlsoniv wrote:
On October 26 2015 22:22 Zdrastochye wrote:
Since I am not an RPer but I do have curious questions, I wonder is it up to the players to decide how much gold they have? As in, the players are making the characters could you have your character backstory have a player that has ample amounts of gold? Obviously you don't want him outfitting the rest of the party in ludicrously expensive gear, but does the DM have the power to limit how broke the characters are? A bunch of penniless adventurers every single time might get old?


The DM has the power to do whatever he wants. Full stop. The base rules are a great starting point and guide, but it is ultimately up to the DM to decide any and everything.

So sure, they could be a band of aristocrats throwing money this way and that. But that tends to attract attention, and greedy bandits will likely try to take advantage of that.

I saw it as more it's the DM and the players working together to create a fun experience. The DM will try and work around/encourage things the players want to do to make their characters unique, and at the same time the players don't try and design a character that completely breaks any chance of a good game.

Of course you can have campaigns where the players are conciously trying to ruin the DM's day, or where the DM is intentionally making life as hard as possible for the players, but unless it's pre-arranged it's kind of a dick move. Especially if one player is trying to ruin everything and the others just want to play.

As long as everyone is on the same page though, you can do literally whatever


Oh, totally. I'd probably allow them to ride the elephant for a little bit, but eventually there would be inevitable logistical issues (where the fuck do you stable an elephant when visiting the city???)

I'm really enjoying my the current campaign I'm DMing because it is just what you say - players and DM playing off of each other and building a narrative. One of my players frequently uses Speak with Animals frequently, so I have to play the voice of deer, squirrels, etc... They kill random/important NPCs, and so I have to work to build around that, and it's plenty of fun for me without going so far as to intentionally obstruct them.

If anyone has any good ideas for a good puzzle/challenge/funhouse room, I struggled coming up with an extra room for their current dungeon. Something fairly simple that doesn't necessarily have to have any fighting. Currently, the remaining rooms are:

+ Show Spoiler +
-Room with a button, press the button and a visual timer starts. They can only continue on once the timer hits 0.

-Room with a (living) door that has "The password is monkey" over it. The trick is that they have to get the door to say "monkey" to pass.

-Boss fight - pretty much directly ripped from Phantom Ganon in OoT. Crazy wizard riding a Nightmare. Two phases - attacking out of paintings and then fighting the wizard.
- Should they survive this, they'll get a +1 AC cloack and a Die of Fates (d100 - roll on Wild Magic table). They'll also find what they think is Dust of Disappearance, but will turn out to be Dust of Coughing and Sneezing

A room with 4 stools in in. The door only opens when someone is sitting on each of the stools. Solution is to smash all the stools.

Alternatively, just have two stools and the solution is to put one upsidedown on top of the other.

Have 5 levers, each a different colour, and each can be in one of two positions. Every third time a lever is moved, a loud clanging noise happens, like old machinery. The noise doubles in volume each time it happens. A clue says "choose wisely." The door automatically opens the third time someone tries.

An old dusty room full of winged flying keys with some old (completely normal, non magical) broomsticks in the corner. There's a thin layer of old feathers on the ground, which turn to dust as they're disturbed. If the characters sweep the floor a bit they'll find a pattern with (number of players -1) marked spots on the floor. If someone stands on each spot the door opens. The door closes as soon as someone steps off, but the last free player can prop it open with the broomsticks.


That first one would be especially hilarious because there are only 3 players.

I like all of these though. I'll file these away for "totally not stolen DM notes:
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Prev 1 700 701 702 703 704 1885 Next
Please log in or register to reply.
Live Events Refresh
Next event in 14h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 101
Nathanias 1
StarCraft: Brood War
Calm 3487
Bisu 964
Shuttle 692
ggaemo 315
Soulkey 178
Dewaltoss 147
Hyuk 86
scan(afreeca) 25
HiyA 20
Dota 2
monkeys_forever233
League of Legends
Reynor102
rGuardiaN16
Counter-Strike
Stewie2K415
Foxcn61
Super Smash Bros
Mew2King38
Other Games
gofns8785
FrodaN1189
Sick195
C9.Mang0193
Trikslyr57
ZombieGrub51
PPMD34
Organizations
StarCraft 2
angryscii 42
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• davetesta76
• musti20045 72
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Pr0nogo 29
• 80smullet 19
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21395
• WagamamaTV689
League of Legends
• Doublelift2482
Counter-Strike
• Shiphtur197
Other Games
• imaqtpie1187
Upcoming Events
LiuLi Cup
14h 47m
BSL Team Wars
22h 47m
Team Hawk vs Team Dewalt
Korean StarCraft League
1d 6h
CranKy Ducklings
1d 13h
SC Evo League
1d 15h
WardiTV Summer Champion…
1d 16h
Classic vs Percival
Spirit vs NightMare
CSO Cup
1d 19h
[BSL 2025] Weekly
1d 21h
Sparkling Tuna Cup
2 days
SC Evo League
2 days
[ Show More ]
BSL Team Wars
2 days
Team Bonyth vs Team Sziky
Replay Cast
3 days
Afreeca Starleague
3 days
Queen vs HyuN
EffOrt vs Calm
Wardi Open
3 days
RotterdaM Event
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Rush vs TBD
Jaedong vs Mong
Afreeca Starleague
5 days
herO vs TBD
Royal vs Barracks
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSLAN 3
CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.