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GSC > Fashion > GRBY/FRLG > BlkWht > RSE/ORAS > BlkWht2 > HGSS* > Gen4
*disclaimer: was super bitter about this
Extended: + Show Spoiler +god tier: GSC > Fashion > Rumble > GRBY/FRLG > Snap great tier: Conquest > Rumble U > BlkWht > Pinball good tier: Puzzle League > RSE/ORAS > Rumble Blast > Stadium bad tier: BlkWht2 > HGSS > Hey you, Pikachu! crap tier: Rumble World > DPP
Need typing adventure qqqqq also never played mystery dungeons for some reason
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i liked 4th gen more than 5th. never finished 6th
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MTG bragpost: 3-0 B O Y S I expect at least Yang/Alaric/Numy to read this because I put effort into it. Mebbe Scip/Dandel/doge but they're on a different euro tier.
+ Show Spoiler +![[image loading]](http://i.imgur.com/wsnl3Wu.png) 3-0 in draft tonight with what I thought was a horrible deck. P1P1 was the Skyrider elf and for some reason i felt U/G was the way to go rather than U/W even when I saw a Roil Spout. Even so... Yangers hung out with me and can vouch for everything. Match 1 - Dude just played slow as hell and timed out. He was likely new because he made some extremely questionable plays during most of the one game we DID play so chances are I would have beaten him. Tough tos ay really. Match 2 - Against R/W aggro. This dude's deck was fucking NUTS. Drops a shit ton of R/W allies early and just runs over my face. Plenty of removal to go around as well. G1 he curved out but I managed to stabilize barely, ingest a lot of his strong noncreature spells and pulled out the win with my superior top end. Game 2 was fucking EPIC with both of us having MASSIVE 8+ creature boardstates and me whittling away at his health 1 at a time with Benthic Infiltrator and fliers. Eventually he managed to swing with an attack that beat me by 1 and he won, but not until he had used Turn Against, Stonefury, Outnumber, Roil's Retribution, and Enduring Fissure all to stall out/remove my fliers. He barely squeaked that one out. Game 3 unfortunately he got stuck on 2 mana and I crushed him. Match 3 - Against R/B devoid/aggro. This guy's deck had even better removal than the 2nd guy, and both of the R/B haste creatures. G1 was me attempting to stabilize against his aggro which I did mostly with the help of Dampening Pulse, but eventually he got enough damage through with Sure Strike and Touch of the Void and burned me out. Think I was stuck on 4 mana for a good portion of that game too. G2 was me dropping Dampening Pulse and holding up blockers while the 1/2 ingest flier just milled him out, and eventually I drew into the 8/9 trampler with a bunch of card draw and I won. G3? Dampening Pulse again. He offered a few early trades that went in my favour all in the name of attempting to force damage through but he ran out of gas way quicker than I did. Clutch of Currents is maybe the best card in the set. Stuff that I learned: Dampening Pulse - I knew it was good in certain decks but it may me more universally playable than I gave it credit for. You just need to be sure you've got enough beef/tempo/removal to sacrifice an entire turn to play it. Blight Herder is a gorram BEAST. Yes it needs 2 cards to process before it gets turned on but one game I did that without having ingested any cards at all---purely through removal exile. Clutch of Currents/Halimar Tidecaller is bonkers. While U/G may not have any particular all-ranging synergy or archetype, I think my deck/games really exemplified what I like about this format. It rewards skill pretty heavily and not necessarily who picks up the bombiest rares/the best synergies so long as you have decent cards in your deck that work well together.
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On October 25 2015 16:10 WaveofShadow wrote:MTG bragpost: 3-0 B O Y S I expect at least Yang/Alaric/Numy to read this because I put effort into it. Mebbe Scip/Dandel/doge but they're on a different euro tier. + Show Spoiler +![[image loading]](http://i.imgur.com/wsnl3Wu.png) 3-0 in draft tonight with what I thought was a horrible deck. P1P1 was the Skyrider elf and for some reason i felt U/G was the way to go rather than U/W even when I saw a Roil Spout. Even so... Yangers hung out with me and can vouch for everything. Match 1 - Dude just played slow as hell and timed out. He was likely new because he made some extremely questionable plays during most of the one game we DID play so chances are I would have beaten him. Tough tos ay really. Match 2 - Against R/W aggro. This dude's deck was fucking NUTS. Drops a shit ton of R/W allies early and just runs over my face. Plenty of removal to go around as well. G1 he curved out but I managed to stabilize barely, ingest a lot of his strong noncreature spells and pulled out the win with my superior top end. Game 2 was fucking EPIC with both of us having MASSIVE 8+ creature boardstates and me whittling away at his health 1 at a time with Benthic Infiltrator and fliers. Eventually he managed to swing with an attack that beat me by 1 and he won, but not until he had used Turn Against, Stonefury, Outnumber, Roil's Retribution, and Enduring Fissure all to stall out/remove my fliers. He barely squeaked that one out. Game 3 unfortunately he got stuck on 2 mana and I crushed him. Match 3 - Against R/B devoid/aggro. This guy's deck had even better removal than the 2nd guy, and both of the R/B haste creatures. G1 was me attempting to stabilize against his aggro which I did mostly with the help of Dampening Pulse, but eventually he got enough damage through with Sure Strike and Touch of the Void and burned me out. G2 was me dropping Dampening Pulse and holding up blockers while the 1/2 ingest flier just milled him out, and eventually I drew into the 8/9 trampler with a bunch of card draw and I won. G3? Dampening Pulse again. He offered a few early trades that went in my favour all in the name of attempting to force damage through but he ran out of gas way quicker than I did. Clutch of Currents is maybe the best card in the set. Stuff that I learned: Dampening Pulse - I knew it was good in certain decks but it may me more universally playable than I gave it credit for. You just need to be sure you've got enough beef/tempo/removal to sacrifice an entire turn to play it. Blight Herder is a gorram BEAST. Yes it needs 2 cards to process before it gets turned on but one game I did that without having ingested any cards at all---purely through removal exile. Clutch of Currents/Halimar Tidecaller is bonkers. While U/G may not have any particular all-ranging synergy or archetype, I think my deck/games really exemplified what I like about this format. It rewards skill pretty heavily and not necessarily who picks up the bombiest rares/the best synergies so long as you have decent cards in your deck that work well together.
Believe it or not I read all the posts here and I do read your magic blogs. I don't really understand the specifics but I get the general idea and I don't really have much to say on them or this accept you know the general pleasantries of being glad you are doing well etc.
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On October 25 2015 16:03 TheHumanSensation wrote:GSC > Fashion > GRBY/FRLG > BlkWht > RSE/ORAS > BlkWht2 > HGSS* > Gen4 *disclaimer: was super bitter about this Extended: + Show Spoiler +god tier: GSC > Fashion > Rumble > GRBY/FRLG > Snap great tier: Conquest > Rumble U > BlkWht > Pinball good tier: Puzzle League > RSE/ORAS > Rumble Blast > Stadium bad tier: BlkWht2 > HGSS > Hey you, Pikachu! crap tier: Rumble World > DPP
Need typing adventure qqqqq also never played mystery dungeons for some reason What's fashion?
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Czech Republic11293 Posts
Nice Wave! I've won two 8 man drafts (only on xmage though, so meow) yesterday and both were off of the back of blue ingest+green and/or black eldrazi. Blue seems really really good in limited to me right now.
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Isn't Dampening Pulse pretty limited, though? It's decent against aggro, but your big creatures (apart from the landfall Baloth and flyer on the offensive) aren't that big, and you didn't really have many early drops. Benthic infiltrator is decent to block a lot of stuff because 4 toughness, but as much as I can see the value with Awaken cards and the dude to make them into flyers, you don't seem to have much removal or ways to stabilise until turn 4 or 5. Or maybe I'm just plain wrong.
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United States47024 Posts
BFZ draft is super archetype-driven rather than necessarily being color-driven. Much more so than other sets. Colors can almost be deceptive, as there are a lot of cards of a given color that are great in one archetype but awful in another (e.g. Mist Intruder is one of the big action cards for UB Ingest, but is basically unplayable in UW Fliers).
One of the big things that makes blue (and white as well) strong is that they have a lot of strong archetypes in them, so the strong general playables in those colors (Clutch of Currents, Eldrazi Skyspawner, Gideon's Reproach, etc.) have especially high playability because they get there in more than 1 deck. The other colors are either more constrained in their archetype options, or just have less general playables that are useful across different archetypes.
On October 26 2015 00:32 Alaric wrote: Isn't Dampening Pulse pretty limited, though? It's decent against aggro, but your big creatures (apart from the landfall Baloth and flyer on the offensive) aren't that big, and you didn't really have many early drops. Benthic infiltrator is decent to block a lot of stuff because 4 toughness, but as much as I can see the value with Awaken cards and the dude to make them into flyers, you don't seem to have much removal or ways to stabilise until turn 4 or 5. Or maybe I'm just plain wrong. Dampening Pulse is one of the plain best cards in the set for Limited, and is pretty much playable if you're in blue regardless of which deck you're in (you really have to have a lot of great playables to actually cut it).
The thing that you notice skimming the P/T line is that the set has a TON of creatures at 2/1, 3/2, and 2/3 (plus Eldrazi Scions at 1/1), so Dampening Pulse frequently overperforms in terms of screwing up the combat math.
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Straight outta Johto18973 Posts
On October 25 2015 16:10 WaveofShadow wrote: I expect at least Yang/Alaric/Numy to read this because I put effort into it. Mebbe Scip/Dandel/doge but they're on a different euro tier. I read pretty much every MtG, Pokemon, Fire Emblem etc. post in this thread, just don't always reply
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I was wondering why none of you were talking about FE: Fates (are we calling it If or Fates btw?), but after checking it's apparently not out of Japan till March. That's a good 9 months delay between both releases, even accounting the wait for DLCs and stuff (and the 3rd route) to maybe include them all in a package, it seems pretty long.
With the amount of Landfall and "ramp" into Eldrazi (not necessarily green, sometimes just Blue with a couple scion spawners/ingest into CMC 4-5 processors) that I saw in limited, I didn't see much value for -1 attack, especially as it comes late. It'd have been pretty strong versus my own draft friday but that's because I was dumb and drafted something I'd already done in the past and was going to try in constructed, even though I knew the low power on its creature was a big flaw. I really shouldn't have put myself in White just because I picked Angel of Renewal early (BTL as your first card in draft was "intimidating", prob not interesting unless I went for 3 colours so risky pick, and I went for the highest stats creature instead... ), that was the opportunity to try other colours and learn more.
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On October 25 2015 15:25 killerdog wrote:Show nested quote +On October 25 2015 14:10 ticklishmusic wrote: Crystal is my fave game, it's the only one where I completed my pokedex. Lots of stuff to do in addition to a nice linear badge-getting system. I wish Kanto had been a little harder, it was a little too easy esp. after the elite 4.
Emerald/Ruby/Sapphire have battle island though, that's a lot of fun. The games after that had a little too much to do, but mining and building hideouts was fun. Kanto is pretty easy if you just keep your steamroll party you used for the elite 4, but I found it you start incorporating new kanto pokemon into your group it's pretty well paced. Also the sheer number of legendaries you get to go around and hunt! And yeah, the linear-ness was great. None of that "more content through obfuscation" thing where they just make like 30 minigames and spread them everywhere.
Hmm, you have a pretty good point. I only remember getting Snorlax then pretty much steamrolling through the rest.
But man, the three dogs were a pain in the ass. Then I found the glorious internet and figured out how they moved around.
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On October 26 2015 00:32 Alaric wrote: Isn't Dampening Pulse pretty limited, though? It's decent against aggro, but your big creatures (apart from the landfall Baloth and flyer on the offensive) aren't that big, and you didn't really have many early drops. Benthic infiltrator is decent to block a lot of stuff because 4 toughness, but as much as I can see the value with Awaken cards and the dude to make them into flyers, you don't seem to have much removal or ways to stabilise until turn 4 or 5. Or maybe I'm just plain wrong. But that's the whole thing. This format isn't origins, you don't lose if you don't have a turn 2 play. I often ate a bunch of damage early but as soon as I could get a couple 3/4 cmc creatures on the board I was able to stagnate combat and set up favorable trades and tempo plays for myself. Against the R/W guy for example he often had 4 dudes on the board to my 2 to start, but what benefit is there for him to swing in against my blockers if he's going to lose a dude in the process? MTG in general favors the defender, and dampening pulse increases that favor by a huge amount. (still disagree that it's playable in any blue deck or is one of the best cards in set btw, but it's certainly way better than I had given it credit for. Again you just have to be certain that your deck is the type than you can afford to be beaten down for a while to play it and make up for it in value/tempo later. For example I dont think it goes it every U/W fliers deck because of the four drop slot being so important to the deck (cloud manta/griffin)
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United States47024 Posts
On October 26 2015 01:19 Alaric wrote: I was wondering why none of you were talking about FE: Fates (are we calling it If or Fates btw?), but after checking it's apparently not out of Japan till March. That's a good 9 months delay between both releases, even accounting the wait for DLCs and stuff (and the 3rd route) to maybe include them all in a package, it seems pretty long. I've been following info about the game for quite a while now.
On October 26 2015 01:19 Alaric wrote: With the amount of Landfall and "ramp" into Eldrazi (not necessarily green, sometimes just Blue with a couple scion spawners/ingest into CMC 4-5 processors) that I saw in limited, I didn't see much value for -1 attack, especially as it comes late. RG Landfall is one of the weaker archetypes in the format, and Eldrazi ramp is a lot more conditional than you make it out to be.
Notably, a creature with 0 power does not activate "deals combat damage" triggers, so Dampening Pulse actually turns off Ingest on Mist Intruder and Benthic Infiltrator, which are probably the 2 most reliable ingesters.
On October 26 2015 01:35 WaveofShadow wrote: For example I dont think it goes it every U/W fliers deck because of the four drop slot being so important to the deck (cloud manta/griffin) It's still good in UW Fliers cuz UW Fliers often ends up trading damage or having a mess of creatures on the ground while getting a couple fliers in there every turn, and -1 power to everything completely changes who wins the race. You might not play it on turn 4, though.
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On October 26 2015 01:35 WaveofShadow wrote:Show nested quote +On October 26 2015 00:32 Alaric wrote: Isn't Dampening Pulse pretty limited, though? It's decent against aggro, but your big creatures (apart from the landfall Baloth and flyer on the offensive) aren't that big, and you didn't really have many early drops. Benthic infiltrator is decent to block a lot of stuff because 4 toughness, but as much as I can see the value with Awaken cards and the dude to make them into flyers, you don't seem to have much removal or ways to stabilise until turn 4 or 5. Or maybe I'm just plain wrong. But that's the whole thing. This format isn't origins, you don't lose if you don't have a turn 2 play. I often ate a bunch of damage early but as soon as I could get a couple 3/4 cmc creatures on the board I was able to stagnate combat and set up favorable trades and tempo plays for myself. Against the R/W guy for example he often had 4 dudes on the board to my 2 to start, but what benefit is there for him to swing in against my blockers if he's going to lose a dude in the process? MTG in general favors the defender, and dampening pulse increases that favor by a huge amount. (still disagree that it's playable in any blue deck or is one of the best cards in set btw, but it's certainly way better than I had given it credit for. Again you just have to be certain that your deck is the type than you can afford to be beaten down for a while to play it and make up for it in value/tempo later. For example I dont think it goes it every U/W fliers deck because of the four drop slot being so important to the deck (cloud manta/griffin)
I like your curve a lot. It's not too heavy on removal but has a bunch of nice plays and won't leave you stuck with nothing to do.
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On October 26 2015 01:19 Alaric wrote: I was wondering why none of you were talking about FE: Fates (are we calling it If or Fates btw?), but after checking it's apparently not out of Japan till March. That's a good 9 months delay between both releases, even accounting the wait for DLCs and stuff (and the 3rd route) to maybe include them all in a package, it seems pretty long.
With the amount of Landfall and "ramp" into Eldrazi (not necessarily green, sometimes just Blue with a couple scion spawners/ingest into CMC 4-5 processors) that I saw in limited, I didn't see much value for -1 attack, especially as it comes late. It'd have been pretty strong versus my own draft friday but that's because I was dumb and drafted something I'd already done in the past and was going to try in constructed, even though I knew the low power on its creature was a big flaw. I really shouldn't have put myself in White just because I picked Angel of Renewal early (BTL as your first card in draft was "intimidating", prob not interesting unless I went for 3 colours so risky pick, and I went for the highest stats creature instead... ), that was the opportunity to try other colours and learn more.
No one wants to talk about FE: if/Fate because it looks terrible. The game seemed to be more focused on fan service than anything else.
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United States47024 Posts
On October 26 2015 04:19 Sufficiency wrote: No one wants to talk about FE: if/Fate because it looks terrible. The game seemed to be more focused on fan service than anything else. From a gameplay standpoint it's supposedly been a categorical improvement on everything in Awakening (admittedly not a hard bar to beat).
I was a big skeptic, but following the game since its Japanese release has led me to be pretty optimistic for it.
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On October 26 2015 04:19 Sufficiency wrote:Show nested quote +On October 26 2015 01:19 Alaric wrote: I was wondering why none of you were talking about FE: Fates (are we calling it If or Fates btw?), but after checking it's apparently not out of Japan till March. That's a good 9 months delay between both releases, even accounting the wait for DLCs and stuff (and the 3rd route) to maybe include them all in a package, it seems pretty long.
With the amount of Landfall and "ramp" into Eldrazi (not necessarily green, sometimes just Blue with a couple scion spawners/ingest into CMC 4-5 processors) that I saw in limited, I didn't see much value for -1 attack, especially as it comes late. It'd have been pretty strong versus my own draft friday but that's because I was dumb and drafted something I'd already done in the past and was going to try in constructed, even though I knew the low power on its creature was a big flaw. I really shouldn't have put myself in White just because I picked Angel of Renewal early (BTL as your first card in draft was "intimidating", prob not interesting unless I went for 3 colours so risky pick, and I went for the highest stats creature instead... ), that was the opportunity to try other colours and learn more. No one wants to talk about FE: if/Fate because it looks terrible. The game seemed to be more focused on fan service than anything else.
Isn't that the point tho?
IDC I like fire emblem games as something to do on road trips. I'll probably pick it up regardless.
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If sufficency doesn't like it, It'll be fine, especially if Yango is optimistic, but yeah, I'm getting it day 1.
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On October 26 2015 04:43 Crusnik wrote: If sufficency doesn't like it, It'll be fine, especially if Yango is optimistic, but yeah, I'm getting it day 1.
Sure, whatever floats your boat.
But this game is not good enough to deserve any hype.
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United States47024 Posts
The worst thing about the game is that IIRC NA is confirmed to only be getting the separate releases, rather than the both paths + 3rd route DLC on 1 cart release that JP has and EU is confirmed to be getting. But that's NoA stupidity, not IS stupidity.
On October 26 2015 04:49 Sufficiency wrote: But this game is not good enough to deserve any hype. How much have you followed the game since the Japanese release? I think there are legitimate complaints with the game, particularly from series veterans (e.g. map design is significantly better than Awakening, but Awakening had by far the worst map design of any game in the series, and Fates' is still worse than the SNES/GBA Emblems especially in Hoshido/IK), but it still looks to be a far better game than Awakening. I'm just curious which part of the game bugs you.
Some of the risks they took with Fates did pan out well though. For example, archers are probably more usable than they are in pretty much any other entry in the series to date, and Javelins and Hand Axes are for once not the most efficient weapons to use for like 50%+ of the game.
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