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Forum Index > StarCraft 2 Tournaments
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MJG
Profile Joined May 2018
United Kingdom1451 Posts
February 08 2024 13:52 GMT
#41
Bunny unleashing his inner turtle Terran in game one. Unbreakable.
puking up frothing vitriolic sarcastic spittle
Argonauta
Profile Joined July 2016
Spain4967 Posts
February 08 2024 14:01 GMT
#42
I will say it once more, cyclones are so silly now, but props for Cure to chasing there
Rogue | Maru | Scarlett | Trap
TL+ Member
Tsubbi
Profile Joined September 2010
Germany7996 Posts
February 08 2024 14:01 GMT
#43
thank you for this great unit once again
Ciaus237
Profile Joined July 2015
South Africa287 Posts
February 08 2024 14:05 GMT
#44
Revert the 'clone pls.
The time that we kill keeps us alive
MJG
Profile Joined May 2018
United Kingdom1451 Posts
February 08 2024 14:06 GMT
#45
You just have to give the balance patch time to settle.

Cyclones won't be that big of a problem once they're figured out!

/copium
puking up frothing vitriolic sarcastic spittle
Poopi
Profile Blog Joined November 2010
France12911 Posts
February 08 2024 14:06 GMT
#46
On February 08 2024 22:41 WombaT wrote:
I’d totally forgot Cure was on the Liquid roster.

As they’re laying out this is a bad matchup for Clem historically, should be interesting.

If there’s one type of player Clem can come unstuck against it’s guys who he can’t just overwhelm with speed, who are good at playing the patient game, covering their weak spots and grinding out a game of positioning.

Cure’s definitely one of those guys, should be interesting

Cure's playstyle is what makes him deadly in TvT and weak at TvZ, and conversely for Clem (even though his TvT has improved a bit), interestingly
WriterMaru
WombaT
Profile Blog Joined May 2010
Northern Ireland26523 Posts
February 08 2024 14:08 GMT
#47
On February 08 2024 23:01 Argonauta wrote:
I will say it once more, cyclones are so silly now, but props for Cure to chasing there

Stupid fucking patch that basically nobody wanted to go through, bizarre
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
February 08 2024 14:10 GMT
#48
Cyclones are so toxic for TvT. Make the match up SO boring.
aka: KTVindicare the Geeky Bartender
WombaT
Profile Blog Joined May 2010
Northern Ireland26523 Posts
February 08 2024 14:10 GMT
#49
On February 08 2024 23:06 Poopi wrote:
Show nested quote +
On February 08 2024 22:41 WombaT wrote:
I’d totally forgot Cure was on the Liquid roster.

As they’re laying out this is a bad matchup for Clem historically, should be interesting.

If there’s one type of player Clem can come unstuck against it’s guys who he can’t just overwhelm with speed, who are good at playing the patient game, covering their weak spots and grinding out a game of positioning.

Cure’s definitely one of those guys, should be interesting

Cure's playstyle is what makes him deadly in TvT and weak at TvZ, and conversely for Clem (even though his TvT has improved a bit), interestingly

Yeah that’s a very good point. TvZ you can’t just sit back and hold terror and trade all the time, sometimes you just need the balls to go for a push. Whereas in TvT that can be detrimental
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Die4Ever
Profile Joined August 2010
United States17727 Posts
February 08 2024 14:12 GMT
#50
cyclone TvT is so dumb lol
"Expert" mods4ever.com
WombaT
Profile Blog Joined May 2010
Northern Ireland26523 Posts
Last Edited: 2024-02-08 14:19:42
February 08 2024 14:17 GMT
#51
On February 08 2024 23:12 Die4Ever wrote:
cyclone TvT is so dumb lol

It’s probably the dumbest change ever made in SC2 history.

The ‘balance council’, or at least those known members of the shadowy were all, to my knowledge against the Cyclone changes. The wider community wasn’t too enthused either.

But yeah let’s just do it anyway for… reasons?

I think we’ve had rougher periods balance wise, but I can’t recall the balance team in terms of an active change going so against opinion.

Like they took too long to tweak BL/Infestor for example, but at least that was reticence in an existing game state. The cyclone change was an active change.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Poopi
Profile Blog Joined November 2010
France12911 Posts
February 08 2024 14:21 GMT
#52
The fact that cyclones are that problematic in TvT (where it's not really a balance issue per se) kinda proves how bad this change is in terms of design. Not a fan either, makes the match-up volatile for no good reason
WriterMaru
Argonauta
Profile Joined July 2016
Spain4967 Posts
February 08 2024 14:23 GMT
#53
wow, Cure gets the more 'macro" game!
Rogue | Maru | Scarlett | Trap
TL+ Member
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
February 08 2024 14:24 GMT
#54
On February 08 2024 23:21 Poopi wrote:
The fact that cyclones are that problematic in TvT (where it's not really a balance issue per se) kinda proves how bad this change is in terms of design. Not a fan either, makes the match-up volatile for no good reason


And I remember saying specifically in multiple threads alongside many other people that this is what would happen. When you make Cyclones available at a reactor it doesn't change much in the vZ and vP match up but it RADICALLY changes the TvT match up. We've seen before already and they got rid of it because no one liked it, I don't know why the balance council decided it would be different this time. We had zero evidence that it would.
aka: KTVindicare the Geeky Bartender
Poopi
Profile Blog Joined November 2010
France12911 Posts
February 08 2024 14:24 GMT
#55
Let's go Cure!!!
Hopefully for Clem it's just that Cure is a better TvT player, and not that Clem will choke yet another group stage though. Next opponent is Stats, Clem destroys him "on paper", so if he doesn't, nerves might be an issue later on
WriterMaru
Antithesis
Profile Joined August 2010
Germany1236 Posts
February 08 2024 14:24 GMT
#56
On February 08 2024 23:17 WombaT wrote:
Show nested quote +
On February 08 2024 23:12 Die4Ever wrote:
cyclone TvT is so dumb lol

The ‘balance council’, or at least those known members of the shadowy were all, to my knowledge against the Cyclone changes. The wider community wasn’t too enthused either.

Yeah, it was a situation where not a single member of the council ever publicly made a statement in favor of the change, and the few members who did publicly comment on it (Harstem) were opposed to it.
Mutation complete.
argonautdice
Profile Joined January 2013
Canada2719 Posts
February 08 2024 14:26 GMT
#57
On February 08 2024 23:24 Poopi wrote:
Let's go Cure!!!
Hopefully for Clem it's just that Cure is a better TvT player, and not that Clem will choke yet another group stage though. Next opponent is Stats, Clem destroys him "on paper", so if he doesn't, nerves might be an issue later on

Clem still waking up.
very illegal and very uncool
Argonauta
Profile Joined July 2016
Spain4967 Posts
February 08 2024 14:26 GMT
#58
even Cure is waiting for someone to find the way outside of the cyclone meta in TvT lol
Rogue | Maru | Scarlett | Trap
TL+ Member
WombaT
Profile Blog Joined May 2010
Northern Ireland26523 Posts
February 08 2024 14:30 GMT
#59
On February 08 2024 23:24 Antithesis wrote:
Show nested quote +
On February 08 2024 23:17 WombaT wrote:
On February 08 2024 23:12 Die4Ever wrote:
cyclone TvT is so dumb lol

The ‘balance council’, or at least those known members of the shadowy were all, to my knowledge against the Cyclone changes. The wider community wasn’t too enthused either.

Yeah, it was a situation where not a single member of the council ever publicly made a statement in favor of the change, and the few members who did publicly comment on it (Harstem) were opposed to it.

I’m genuinely baffled why they pushed it through, for this reason. Cyclone wars in TvT can be decided purely on what the AI locks on to, and humans just can’t override that no matter how good their control.

vP it’s just another unit that can infinitely kite Toss units, wow that’s cool and dynamic.

Awful, awful change in a patch that was generally not all that bad, but I have zero fucking clue how the Cyclone element made it through.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Poopi
Profile Blog Joined November 2010
France12911 Posts
February 08 2024 14:32 GMT
#60
On February 08 2024 23:30 WombaT wrote:
Show nested quote +
On February 08 2024 23:24 Antithesis wrote:
On February 08 2024 23:17 WombaT wrote:
On February 08 2024 23:12 Die4Ever wrote:
cyclone TvT is so dumb lol

The ‘balance council’, or at least those known members of the shadowy were all, to my knowledge against the Cyclone changes. The wider community wasn’t too enthused either.

Yeah, it was a situation where not a single member of the council ever publicly made a statement in favor of the change, and the few members who did publicly comment on it (Harstem) were opposed to it.

I’m genuinely baffled why they pushed it through, for this reason. Cyclone wars in TvT can be decided purely on what the AI locks on to, and humans just can’t override that no matter how good their control.

vP it’s just another unit that can infinitely kite Toss units, wow that’s cool and dynamic.

Awful, awful change in a patch that was generally not all that bad, but I have zero fucking clue how the Cyclone element made it through.

Also funny that there is literally a cyclone bug going on forever, where sometimes a cyclone becomes almost useless meat shield, that hasn't been fixed yet afaik. It could theoretically ruin a close game for someone
WriterMaru
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