Korean tournaments won by race since 2019:
Protoss: 1 (Classic)
Terran: 3(Maru, Maru, TY)
Zerg: 5 (Dark x2, Roguex2, Serralx1)
Doing better than both races combined, not too bad either.
Forum Index > StarCraft 2 Tournaments |
Morbidius
Brazil3449 Posts
On September 14 2020 07:12 Swisslink wrote: Show nested quote + On September 14 2020 07:10 sneakyfox wrote: On September 14 2020 07:09 Morbidius wrote: People aren't complaining about Zerg because Zerg won one game in eternal empire, they're complaining about Zerg because Zerg has 100% tournament winrate outside of Korea for 3 years. Winrate in Korea not too shabby either 40% vs. Terran this season? Korean tournaments won by race since 2019: Protoss: 1 (Classic) Terran: 3(Maru, Maru, TY) Zerg: 5 (Dark x2, Roguex2, Serralx1) Doing better than both races combined, not too bad either. | ||
Calliope
297 Posts
On September 14 2020 07:17 Elentos wrote: Show nested quote + On September 14 2020 07:14 ZigguratOfUr wrote: On September 14 2020 07:12 sneakyfox wrote: On September 14 2020 07:07 lolfail9001 wrote: On September 14 2020 07:04 Luolis wrote: On September 14 2020 07:01 lolfail9001 wrote: Anyways, i might have missed something given how different pacing is, but i am fairly positive that something is off with meta when standard 2-2 push hits when Zerg is taking his 5th on 80+ drones, given that even in HotS it would be auto loss to Zerg on such economy. SC2 wasn't designed for 12 worker start and it's pretty clear. Nah, i am still of opinion that maps enable it more than quick start. I wonder what would happen if we increase the distance between bases by, like, 20%. That would make it harder to connect them with creep (require more tumors to do so, which would then not be placed out on the map), and would make it harder for zerg to defend the early game. Could be an easy alternative to fixing the economy problem? Protoss's winrate in PvZ drops even further since they can't hold a third. Zerg has the fastest units, so adding more distance doesn't really hamper them that much. What could hamper Zerg is maps where taking 3 bases is safe and easy for every race. That is, 3 base behind one choke with a backdoor style like Dusk Towers. And shorter rush distances. With creep maphack all pushes are telegraphed well in advance, leaving ample time to set up perfect flanks. There should be more of a surprise factor to attacks, kind of like runbys, so there is more of a shit hits the fan management component to the battles. Could possibly make it more interesting. | ||
sneakyfox
8216 Posts
On September 14 2020 07:17 Elentos wrote: Show nested quote + On September 14 2020 07:14 ZigguratOfUr wrote: On September 14 2020 07:12 sneakyfox wrote: On September 14 2020 07:07 lolfail9001 wrote: On September 14 2020 07:04 Luolis wrote: On September 14 2020 07:01 lolfail9001 wrote: Anyways, i might have missed something given how different pacing is, but i am fairly positive that something is off with meta when standard 2-2 push hits when Zerg is taking his 5th on 80+ drones, given that even in HotS it would be auto loss to Zerg on such economy. SC2 wasn't designed for 12 worker start and it's pretty clear. Nah, i am still of opinion that maps enable it more than quick start. I wonder what would happen if we increase the distance between bases by, like, 20%. That would make it harder to connect them with creep (require more tumors to do so, which would then not be placed out on the map), and would make it harder for zerg to defend the early game. Could be an easy alternative to fixing the economy problem? Protoss's winrate in PvZ drops even further since they can't hold a third. Zerg has the fastest units, so adding more distance doesn't really hamper them that much. What could hamper Zerg is maps where taking 3 bases is safe and easy for every race. That is, 3 base behind one choke with a backdoor style like Dusk Towers. Interesting idea, but imagine the reaction if that had been suggested in mid/late 2016 ![]() | ||
HolydaKing
21254 Posts
On September 14 2020 07:17 virpi wrote: Show nested quote + On September 14 2020 07:15 Calliope wrote: Disappointing, I think I'd honestly prefer if SC2 did just have one race. Or if all players switched to zerg. Really depressing following the foreigner scene with 3 races but only one wins. Keep watching the NA finals, I'm pretty sure we'll see a protoss champion unless Scarlett has practiced seriously and doesn't get tilted. Maybe she has recently, but the last few weeks she certainly practised mostly brood war. Otherwise she wouldn't have won those showmatches that were played not long ago. | ||
JJH777
United States4407 Posts
On September 14 2020 07:16 Swisslink wrote: Show nested quote + On September 14 2020 07:13 Morbidius wrote: On September 14 2020 07:10 Luolis wrote: On September 14 2020 07:08 Zzzapper wrote: On September 14 2020 07:02 Lexender wrote: On September 14 2020 07:01 Calliope wrote: So still 2017 last time? Feeling really sorry for clem, such a multitasker. I wonder where he'd been had he chosen Z instead. Clem and Reynor are the same age and started playing at the same time, so people saying "he's still improving" act like Reynor isn't exactly like him but with the better race. That's ridiculous, Reynor was always better than Clem. Or has zerg just been overpowered for all of LotV? You got it ;; I'm tired of pretending that a race winning everything for 3 years is normal tbh. You're making your life too easy by reducing this entire streak on a race, considering most Zerg (aka everyone but Serral and Reynor) are as far away from winning a tournament as all the other players. Are you only including foreigners with this statement? Korean Zergs have had an amazing last 3 years. Even with foreigners it's not completely accurate. Elazer made the finals of GSL vs The World last year. While his bracket wasn't super impressive in terms of prestige of the event itself I'd argue that's the best result of any foreigner not named Serral or Reynor in the last 3 years. Then you have Scarlett winning that IEM event in 2018 which is probably the next best result for a foreigner after that. | ||
lcms
Netherlands27 Posts
On September 14 2020 07:15 Calliope wrote: Disappointing, I think I'd honestly prefer if SC2 did just have one race. Or if all players switched to zerg. Really depressing following the foreigner scene with 3 races but only one wins. Maybe tournaments need three number one places with shared prize money. One for each race. | ||
slant
Romania95 Posts
Clem is an amazing player but his TvT and even TvP is much less consistent than Reynor's. Clem's multitasking is insane and his TvZ is incredible- I firmly believe that he's the only terran at the moment who can stand up to Reynor or Serral in a series. But I don't see Reynor losing to Gerald 2-0, and his consistency past all matchups just proves that he was the better player this tournament. Close series, all the games were sick and ggwp to the both of them! | ||
Morbidius
Brazil3449 Posts
On September 14 2020 07:20 lcms wrote: Show nested quote + On September 14 2020 07:15 Calliope wrote: Disappointing, I think I'd honestly prefer if SC2 did just have one race. Or if all players switched to zerg. Really depressing following the foreigner scene with 3 races but only one wins. Maybe tournaments need three number one places with shared prize money. One for each race. I'll suggest something wilder, maybe balance the game? | ||
ZigguratOfUr
Iraq16955 Posts
On September 14 2020 07:17 Elentos wrote: Show nested quote + On September 14 2020 07:14 ZigguratOfUr wrote: On September 14 2020 07:12 sneakyfox wrote: On September 14 2020 07:07 lolfail9001 wrote: On September 14 2020 07:04 Luolis wrote: On September 14 2020 07:01 lolfail9001 wrote: Anyways, i might have missed something given how different pacing is, but i am fairly positive that something is off with meta when standard 2-2 push hits when Zerg is taking his 5th on 80+ drones, given that even in HotS it would be auto loss to Zerg on such economy. SC2 wasn't designed for 12 worker start and it's pretty clear. Nah, i am still of opinion that maps enable it more than quick start. I wonder what would happen if we increase the distance between bases by, like, 20%. That would make it harder to connect them with creep (require more tumors to do so, which would then not be placed out on the map), and would make it harder for zerg to defend the early game. Could be an easy alternative to fixing the economy problem? Protoss's winrate in PvZ drops even further since they can't hold a third. Zerg has the fastest units, so adding more distance doesn't really hamper them that much. What could hamper Zerg is maps where taking 3 bases is safe and easy for every race. That is, 3 base behind one choke with a backdoor style like Dusk Towers. Yeah pocket bases, especially those that are quite harassable, are one map feature that's quite bad for zerg generally (though the gameplay it leads to is so and so). 16-bit, Honorgrounds are some of the worst macro maps for zerg. You could also try to hamper taking the third early--an obvious idea would be to put unbuildable plates at the third base location for example. But getting stuff like that past the Zerg player judges of the TLMC is really difficult. They always choose the most standard maps possible, and the current standard is good for zerg. | ||
stilt
France2749 Posts
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Luolis
Finland7104 Posts
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skiekai
Italy51 Posts
On September 14 2020 07:15 Calliope wrote: Disappointing, I think I'd honestly prefer if SC2 did just have one race. Or if all players switched to zerg. Really depressing following the foreigner scene with 3 races but only one wins. I always belived foraigner scene is non korean scene? For Masters Fall: I see In Latin America a Terran has won I see in China Division a Terran has won I see in TW Division a Protoss has won I see in Ocenania a Protoss ha won I see in North America a protoss is in UB final I see in europe a Zerg has won. So in the foreigner scene only zergs win? Really i can't understand. | ||
ZigguratOfUr
Iraq16955 Posts
On September 14 2020 07:22 Luolis wrote: Would be nice if someone made a map where overlords dont have those maphack cliffs everywhere. It's called Deathaura. | ||
Luolis
Finland7104 Posts
On September 14 2020 07:23 ZigguratOfUr wrote: Show nested quote + On September 14 2020 07:22 Luolis wrote: Would be nice if someone made a map where overlords dont have those maphack cliffs everywhere. It's called Deathaura. Sadly that map has everything else being nice for zerg. | ||
lcms
Netherlands27 Posts
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Penev
28478 Posts
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ZigguratOfUr
Iraq16955 Posts
On September 14 2020 07:23 Luolis wrote: Show nested quote + On September 14 2020 07:23 ZigguratOfUr wrote: On September 14 2020 07:22 Luolis wrote: Would be nice if someone made a map where overlords dont have those maphack cliffs everywhere. It's called Deathaura. Sadly that map has everything else being nice for zerg. Eh not really. There's lots of drop space, and a two building nat. wall. The middle of the map isn't the most open either. It's probably the median map balance-wise in the map pool right now. | ||
Calliope
297 Posts
On September 14 2020 07:20 lcms wrote: Show nested quote + On September 14 2020 07:15 Calliope wrote: Disappointing, I think I'd honestly prefer if SC2 did just have one race. Or if all players switched to zerg. Really depressing following the foreigner scene with 3 races but only one wins. Maybe tournaments need three number one places with shared prize money. One for each race. I am guessing that you're joking but honestly this sounds like an interesting idea. Prize money and results standardized to you race. You will strive to be the best of your race and will be duly celebrated for performing better than your companions, but will not be punished for not playing the race favoured by the meta. | ||
Swisslink
2953 Posts
On September 14 2020 07:19 JJH777 wrote: Show nested quote + On September 14 2020 07:16 Swisslink wrote: On September 14 2020 07:13 Morbidius wrote: On September 14 2020 07:10 Luolis wrote: On September 14 2020 07:08 Zzzapper wrote: On September 14 2020 07:02 Lexender wrote: On September 14 2020 07:01 Calliope wrote: So still 2017 last time? Feeling really sorry for clem, such a multitasker. I wonder where he'd been had he chosen Z instead. Clem and Reynor are the same age and started playing at the same time, so people saying "he's still improving" act like Reynor isn't exactly like him but with the better race. That's ridiculous, Reynor was always better than Clem. Or has zerg just been overpowered for all of LotV? You got it ;; I'm tired of pretending that a race winning everything for 3 years is normal tbh. You're making your life too easy by reducing this entire streak on a race, considering most Zerg (aka everyone but Serral and Reynor) are as far away from winning a tournament as all the other players. Are you only including foreigners with this statement? Korean Zergs have had an amazing last 3 years. Even with foreigners it's not completely accurate. Elazer made the finals of GSL vs The World last year. While his bracket wasn't super impressive in terms of prestige of the event itself I'd argue that's the best result of any foreigner not named Serral or Reynor in the last 3 years. Then you have Scarlett winning that IEM event in 2018 which is probably the next best result for a foreigner after that. Yeah, I forgot about the Scarlett run. That was - however - just a few months later than the Neeb victory in late 2017 (last non-Korean tournament 2017 vs. 2nd non-Korean tournament 2018). And since that tournament, Showtime was in a final once and lost to Serral, Mana was in a final once and lost to Serral, Has was in a final once and lost to Serral, Special was in a final once and lost to Serral, Elazer was in a final once and lost to Serral. No other Zerg ever reached te finals. And yes, I'm excluding the Korean tournaments, because there are definitely some non-Zerg winners in Korean tournaments. Probably even more Terran winners than Zerg winners in the comparable timespan (beginning of 2018 to today). edit: it's actually completely even in terms of Korean championships between Zerg and Terran. | ||
ZigguratOfUr
Iraq16955 Posts
On September 14 2020 07:25 Penev wrote: we need maps with drains that drain the creep If only there were areas on ladder maps with: ![]() | ||
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