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[Nationwars V] Semi Finals + Grand Final - Page 43

Forum Index > StarCraft 2 Tournaments
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Ej_
Profile Blog Joined January 2013
47656 Posts
April 22 2018 17:54 GMT
#841
On April 23 2018 02:53 Charoisaur wrote:
Show nested quote +
On April 23 2018 02:51 Fango wrote:
On April 23 2018 02:48 ArtyK wrote:
On April 23 2018 02:47 Fango wrote:
On April 23 2018 02:43 ArtyK wrote:
On April 23 2018 02:42 Fango wrote:
On April 23 2018 02:41 ArtyK wrote:
On April 23 2018 02:41 Fango wrote:
On April 23 2018 02:38 ArtyK wrote:
On April 23 2018 02:37 Fango wrote:
[quote]
I never said you should have no say about the game? I just said I'm assuming you're diamond.


Well your incredible knowledge of the game failed you for once, cause i play random at 5k mmr and yes, lyyna is better, what does it change in a conversation about sensor towers? idk

Well done. But the game should be balanced around the top level, not games on your (or my) level. You seem to be refering purely to your own experience here when saying sensor towers should be removed.


and in what universe is tvt sensor towers a balance issue, please wake up

On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed



alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo

Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it.

Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any.


I said it was stupid and we could live without it, not just at my level

If they did something to compensate for sensor tower removal then sure. Same with removing anything

I don't see what's wrong with sensor towers though.
Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful.





Supply depot lift-off on the other hand... there's no justification for this to exist.

It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 22 2018 17:55 GMT
#842
On April 23 2018 02:53 Fango wrote:
Show nested quote +
On April 23 2018 02:52 ZigguratOfUr wrote:
On April 23 2018 02:47 Fango wrote:
On April 23 2018 02:43 ArtyK wrote:
On April 23 2018 02:42 Fango wrote:
On April 23 2018 02:41 ArtyK wrote:
On April 23 2018 02:41 Fango wrote:
On April 23 2018 02:38 ArtyK wrote:
On April 23 2018 02:37 Fango wrote:
On April 23 2018 02:35 ArtyK wrote:
[quote]

And what does level has to do with this? By your standards you should have no say in anything about the game considering you don't even play so its kinda weird to bring it up dont you think


I never said you should have no say about the game? I just said I'm assuming you're diamond.


Well your incredible knowledge of the game failed you for once, cause i play random at 5k mmr and yes, lyyna is better, what does it change in a conversation about sensor towers? idk

Well done. But the game should be balanced around the top level, not games on your (or my) level. You seem to be refering purely to your own experience here when saying sensor towers should be removed.


and in what universe is tvt sensor towers a balance issue, please wake up

On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed



alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo

Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it.

Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any.


I have severe difficulties in believing that sensor tower spam is a major issue at any level at all.

At the pleb level literally anything spam could be an issue. I'm sure cannon rushes and BC rushes are a problem for gold league players. It just doesn't matter in terms of balancing or designing the game.


Yeah, but I don't think sensor towers stand foremost among the issues at any level.
Penev
Profile Joined October 2012
28481 Posts
April 22 2018 17:55 GMT
#843
meanwhile HARSTEN

is still breathing
I Protoss winner, could it be?
Luolis
Profile Blog Joined May 2012
Finland7104 Posts
April 22 2018 17:55 GMT
#844
On April 23 2018 02:53 Charoisaur wrote:
Show nested quote +
On April 23 2018 02:51 Fango wrote:
On April 23 2018 02:48 ArtyK wrote:
On April 23 2018 02:47 Fango wrote:
On April 23 2018 02:43 ArtyK wrote:
On April 23 2018 02:42 Fango wrote:
On April 23 2018 02:41 ArtyK wrote:
On April 23 2018 02:41 Fango wrote:
On April 23 2018 02:38 ArtyK wrote:
On April 23 2018 02:37 Fango wrote:
[quote]
I never said you should have no say about the game? I just said I'm assuming you're diamond.


Well your incredible knowledge of the game failed you for once, cause i play random at 5k mmr and yes, lyyna is better, what does it change in a conversation about sensor towers? idk

Well done. But the game should be balanced around the top level, not games on your (or my) level. You seem to be refering purely to your own experience here when saying sensor towers should be removed.


and in what universe is tvt sensor towers a balance issue, please wake up

On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed



alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo

Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it.

Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any.


I said it was stupid and we could live without it, not just at my level

If they did something to compensate for sensor tower removal then sure. Same with removing anything

I don't see what's wrong with sensor towers though.
Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful.





Supply depot lift-off on the other hand... there's no justification for this to exist.

I think im convinced now that you have taken 10 liters of LSD
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
Charoisaur
Profile Joined August 2014
Germany15961 Posts
April 22 2018 17:55 GMT
#845
On April 23 2018 02:54 Ej_ wrote:
Show nested quote +
On April 23 2018 02:53 Charoisaur wrote:
On April 23 2018 02:51 Fango wrote:
On April 23 2018 02:48 ArtyK wrote:
On April 23 2018 02:47 Fango wrote:
On April 23 2018 02:43 ArtyK wrote:
On April 23 2018 02:42 Fango wrote:
On April 23 2018 02:41 ArtyK wrote:
On April 23 2018 02:41 Fango wrote:
On April 23 2018 02:38 ArtyK wrote:
[quote]

Well your incredible knowledge of the game failed you for once, cause i play random at 5k mmr and yes, lyyna is better, what does it change in a conversation about sensor towers? idk

Well done. But the game should be balanced around the top level, not games on your (or my) level. You seem to be refering purely to your own experience here when saying sensor towers should be removed.


and in what universe is tvt sensor towers a balance issue, please wake up

On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed



alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo

Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it.

Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any.


I said it was stupid and we could live without it, not just at my level

If they did something to compensate for sensor tower removal then sure. Same with removing anything

I don't see what's wrong with sensor towers though.
Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful.





Supply depot lift-off on the other hand... there's no justification for this to exist.

It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o.

can't be prevented? you can kill them. and they cost 150/100 so there's definitely a risk to it.
Creep spread is completely free
Many of the coolest moments in sc2 happen due to worker harassment
ArtyK
Profile Joined June 2011
France3143 Posts
April 22 2018 17:57 GMT
#846
On April 23 2018 02:55 Charoisaur wrote:
Show nested quote +
On April 23 2018 02:54 Ej_ wrote:
On April 23 2018 02:53 Charoisaur wrote:
On April 23 2018 02:51 Fango wrote:
On April 23 2018 02:48 ArtyK wrote:
On April 23 2018 02:47 Fango wrote:
On April 23 2018 02:43 ArtyK wrote:
On April 23 2018 02:42 Fango wrote:
On April 23 2018 02:41 ArtyK wrote:
On April 23 2018 02:41 Fango wrote:
[quote]
Well done. But the game should be balanced around the top level, not games on your (or my) level. You seem to be refering purely to your own experience here when saying sensor towers should be removed.


and in what universe is tvt sensor towers a balance issue, please wake up

On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed



alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo

Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it.

Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any.


I said it was stupid and we could live without it, not just at my level

If they did something to compensate for sensor tower removal then sure. Same with removing anything

I don't see what's wrong with sensor towers though.
Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful.





Supply depot lift-off on the other hand... there's no justification for this to exist.

It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o.

can't be prevented? you can kill them. and they cost 150/100 so there's definitely a risk to it.
Creep spread is completely free


attention is a ressource, spreading creep requires attention, building a sensor tower is set and forget
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Fango
Profile Joined July 2016
United Kingdom8987 Posts
April 22 2018 17:57 GMT
#847
On April 23 2018 02:54 Ej_ wrote:
Show nested quote +
On April 23 2018 02:53 Charoisaur wrote:
On April 23 2018 02:51 Fango wrote:
On April 23 2018 02:48 ArtyK wrote:
On April 23 2018 02:47 Fango wrote:
On April 23 2018 02:43 ArtyK wrote:
On April 23 2018 02:42 Fango wrote:
On April 23 2018 02:41 ArtyK wrote:
On April 23 2018 02:41 Fango wrote:
On April 23 2018 02:38 ArtyK wrote:
[quote]

Well your incredible knowledge of the game failed you for once, cause i play random at 5k mmr and yes, lyyna is better, what does it change in a conversation about sensor towers? idk

Well done. But the game should be balanced around the top level, not games on your (or my) level. You seem to be refering purely to your own experience here when saying sensor towers should be removed.


and in what universe is tvt sensor towers a balance issue, please wake up

On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed



alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo

Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it.

Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any.


I said it was stupid and we could live without it, not just at my level

If they did something to compensate for sensor tower removal then sure. Same with removing anything

I don't see what's wrong with sensor towers though.
Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful.





Supply depot lift-off on the other hand... there's no justification for this to exist.

It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o.

Well it's still an investment into a building instead of more units, production etc. It can't be "prevented" by going around it (or simply ignore it), then the terran got no value out of it and is at a loss.

It's not a particularly great piece of design but it's not that amazing. If it was then we'd see sensor towers as a routine every pro game. Which doesn't really happen outside of TvT.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 22 2018 17:58 GMT
#848
Does he have thermal lance?
Neosteel Enthusiast
Fango
Profile Joined July 2016
United Kingdom8987 Posts
April 22 2018 17:59 GMT
#849
On April 23 2018 02:57 ArtyK wrote:
Show nested quote +
On April 23 2018 02:55 Charoisaur wrote:
On April 23 2018 02:54 Ej_ wrote:
On April 23 2018 02:53 Charoisaur wrote:
On April 23 2018 02:51 Fango wrote:
On April 23 2018 02:48 ArtyK wrote:
On April 23 2018 02:47 Fango wrote:
On April 23 2018 02:43 ArtyK wrote:
On April 23 2018 02:42 Fango wrote:
On April 23 2018 02:41 ArtyK wrote:
[quote]

and in what universe is tvt sensor towers a balance issue, please wake up

On April 23 2018 02:14 ArtyK wrote:
[quote]

sensor towers would look even more amazing in a balance patch where they are removed



alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo

Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it.

Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any.


I said it was stupid and we could live without it, not just at my level

If they did something to compensate for sensor tower removal then sure. Same with removing anything

I don't see what's wrong with sensor towers though.
Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful.





Supply depot lift-off on the other hand... there's no justification for this to exist.

It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o.

can't be prevented? you can kill them. and they cost 150/100 so there's definitely a risk to it.
Creep spread is completely free


attention is a ressource, spreading creep requires attention, building a sensor tower is set and forget

But the opponent also has to spend attention denying the creep. It's a dance that plays out over the entire game. Sensor tower isn't something that needs constant fighting against. It just buffs the potential reaction time of the terran by a couple seconds.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Boggyb
Profile Joined January 2017
2855 Posts
April 22 2018 17:59 GMT
#850
On April 23 2018 02:58 FueledUpAndReadyToGo wrote:
Does he have thermal lance?

Yes. He didn't for awhile, but he ended up getting it.
Ej_
Profile Blog Joined January 2013
47656 Posts
April 22 2018 17:59 GMT
#851
On April 23 2018 02:55 Charoisaur wrote:
Show nested quote +
On April 23 2018 02:54 Ej_ wrote:
On April 23 2018 02:53 Charoisaur wrote:
On April 23 2018 02:51 Fango wrote:
On April 23 2018 02:48 ArtyK wrote:
On April 23 2018 02:47 Fango wrote:
On April 23 2018 02:43 ArtyK wrote:
On April 23 2018 02:42 Fango wrote:
On April 23 2018 02:41 ArtyK wrote:
On April 23 2018 02:41 Fango wrote:
[quote]
Well done. But the game should be balanced around the top level, not games on your (or my) level. You seem to be refering purely to your own experience here when saying sensor towers should be removed.


and in what universe is tvt sensor towers a balance issue, please wake up

On April 23 2018 02:14 ArtyK wrote:
On April 23 2018 02:12 Boggyb wrote:
Man, a sensor tower on the 3rd looks amazing on Acid Plant.


sensor towers would look even more amazing in a balance patch where they are removed



alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo

Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it.

Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any.


I said it was stupid and we could live without it, not just at my level

If they did something to compensate for sensor tower removal then sure. Same with removing anything

I don't see what's wrong with sensor towers though.
Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful.





Supply depot lift-off on the other hand... there's no justification for this to exist.

It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o.

can't be prevented? you can kill them. and they cost 150/100 so there's definitely a risk to it.
Creep spread is completely free

the range on sensor tower is much much greater than a tumor, you can make it next to your CC and create a no-go zone there. cmon
"Technically the dictionary has zero authority on the meaning or words" - Rodya
ArtyK
Profile Joined June 2011
France3143 Posts
April 22 2018 17:59 GMT
#852
On April 23 2018 02:59 Fango wrote:
Show nested quote +
On April 23 2018 02:57 ArtyK wrote:
On April 23 2018 02:55 Charoisaur wrote:
On April 23 2018 02:54 Ej_ wrote:
On April 23 2018 02:53 Charoisaur wrote:
On April 23 2018 02:51 Fango wrote:
On April 23 2018 02:48 ArtyK wrote:
On April 23 2018 02:47 Fango wrote:
On April 23 2018 02:43 ArtyK wrote:
On April 23 2018 02:42 Fango wrote:
[quote]
[quote]


alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo

Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it.

Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any.


I said it was stupid and we could live without it, not just at my level

If they did something to compensate for sensor tower removal then sure. Same with removing anything

I don't see what's wrong with sensor towers though.
Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful.





Supply depot lift-off on the other hand... there's no justification for this to exist.

It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o.

can't be prevented? you can kill them. and they cost 150/100 so there's definitely a risk to it.
Creep spread is completely free


attention is a ressource, spreading creep requires attention, building a sensor tower is set and forget

But the opponent also has to spend attention denying the creep. It's a dance that plays out over the entire game. Sensor tower isn't something that needs constant fighting against. It just buffs the potential reaction time of the terran by a couple seconds.


exactly, you cant even fight it :>
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Charoisaur
Profile Joined August 2014
Germany15961 Posts
April 22 2018 17:59 GMT
#853
On April 23 2018 02:57 ArtyK wrote:
Show nested quote +
On April 23 2018 02:55 Charoisaur wrote:
On April 23 2018 02:54 Ej_ wrote:
On April 23 2018 02:53 Charoisaur wrote:
On April 23 2018 02:51 Fango wrote:
On April 23 2018 02:48 ArtyK wrote:
On April 23 2018 02:47 Fango wrote:
On April 23 2018 02:43 ArtyK wrote:
On April 23 2018 02:42 Fango wrote:
On April 23 2018 02:41 ArtyK wrote:
[quote]

and in what universe is tvt sensor towers a balance issue, please wake up

On April 23 2018 02:14 ArtyK wrote:
[quote]

sensor towers would look even more amazing in a balance patch where they are removed



alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo

Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it.

Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any.


I said it was stupid and we could live without it, not just at my level

If they did something to compensate for sensor tower removal then sure. Same with removing anything

I don't see what's wrong with sensor towers though.
Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful.





Supply depot lift-off on the other hand... there's no justification for this to exist.

It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o.

can't be prevented? you can kill them. and they cost 150/100 so there's definitely a risk to it.
Creep spread is completely free


attention is a ressource, spreading creep requires attention, building a sensor tower is set and forget

Okay, Creep spread costs attention, sensor towers costs money.
Why are sensor towers worse?
Many of the coolest moments in sc2 happen due to worker harassment
Charoisaur
Profile Joined August 2014
Germany15961 Posts
April 22 2018 18:01 GMT
#854
Viking buff when?
Many of the coolest moments in sc2 happen due to worker harassment
Penev
Profile Joined October 2012
28481 Posts
April 22 2018 18:01 GMT
#855
whatever you might think of PvT balance I think it's cool if Harstem wins this game
I Protoss winner, could it be?
Bagration
Profile Blog Joined October 2011
United States18282 Posts
April 22 2018 18:01 GMT
#856
That's one hell of a deathball
Team Slayers, Axiom-Acer and Vile forever
DBooN
Profile Joined May 2011
Germany2727 Posts
April 22 2018 18:01 GMT
#857
What a matchup.
ArtyK
Profile Joined June 2011
France3143 Posts
April 22 2018 18:02 GMT
#858
On April 23 2018 02:59 Charoisaur wrote:
Show nested quote +
On April 23 2018 02:57 ArtyK wrote:
On April 23 2018 02:55 Charoisaur wrote:
On April 23 2018 02:54 Ej_ wrote:
On April 23 2018 02:53 Charoisaur wrote:
On April 23 2018 02:51 Fango wrote:
On April 23 2018 02:48 ArtyK wrote:
On April 23 2018 02:47 Fango wrote:
On April 23 2018 02:43 ArtyK wrote:
On April 23 2018 02:42 Fango wrote:
[quote]
[quote]


alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo

Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it.

Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any.


I said it was stupid and we could live without it, not just at my level

If they did something to compensate for sensor tower removal then sure. Same with removing anything

I don't see what's wrong with sensor towers though.
Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful.





Supply depot lift-off on the other hand... there's no justification for this to exist.

It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o.

can't be prevented? you can kill them. and they cost 150/100 so there's definitely a risk to it.
Creep spread is completely free


attention is a ressource, spreading creep requires attention, building a sensor tower is set and forget

Okay, Creep spread costs attention, sensor towers costs money.
Why are sensor towers worse?


i can hardly see how 125/100 is more costly than an entire game creep spreading
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 22 2018 18:02 GMT
#859
Not perfect control by Harstem, but good enough with a very difficult to handle army. He never let got of his early lead, so props.
Musicus
Profile Joined August 2011
Germany23576 Posts
April 22 2018 18:02 GMT
#860
if it goes to the ace match that would be pretty hype
Maru and Serral are probably top 5.
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