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On April 23 2018 02:53 Charoisaur wrote:Show nested quote +On April 23 2018 02:51 Fango wrote:On April 23 2018 02:48 ArtyK wrote:On April 23 2018 02:47 Fango wrote:On April 23 2018 02:43 ArtyK wrote:On April 23 2018 02:42 Fango wrote:On April 23 2018 02:41 ArtyK wrote:On April 23 2018 02:41 Fango wrote:On April 23 2018 02:38 ArtyK wrote:On April 23 2018 02:37 Fango wrote: [quote] I never said you should have no say about the game? I just said I'm assuming you're diamond. Well your incredible knowledge of the game failed you for once, cause i play random at 5k mmr and yes, lyyna is better, what does it change in a conversation about sensor towers? idk Well done. But the game should be balanced around the top level, not games on your (or my) level. You seem to be refering purely to your own experience here when saying sensor towers should be removed. and in what universe is tvt sensor towers a balance issue, please wake up On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it. Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any. I said it was stupid and we could live without it, not just at my level If they did something to compensate for sensor tower removal then sure. Same with removing anything I don't see what's wrong with sensor towers though. Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful. Supply depot lift-off on the other hand... there's no justification for this to exist. It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o.
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On April 23 2018 02:53 Fango wrote:Show nested quote +On April 23 2018 02:52 ZigguratOfUr wrote:On April 23 2018 02:47 Fango wrote:On April 23 2018 02:43 ArtyK wrote:On April 23 2018 02:42 Fango wrote:On April 23 2018 02:41 ArtyK wrote:On April 23 2018 02:41 Fango wrote:On April 23 2018 02:38 ArtyK wrote:On April 23 2018 02:37 Fango wrote:On April 23 2018 02:35 ArtyK wrote: [quote]
And what does level has to do with this? By your standards you should have no say in anything about the game considering you don't even play so its kinda weird to bring it up dont you think
I never said you should have no say about the game? I just said I'm assuming you're diamond. Well your incredible knowledge of the game failed you for once, cause i play random at 5k mmr and yes, lyyna is better, what does it change in a conversation about sensor towers? idk Well done. But the game should be balanced around the top level, not games on your (or my) level. You seem to be refering purely to your own experience here when saying sensor towers should be removed. and in what universe is tvt sensor towers a balance issue, please wake up On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it. Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any. I have severe difficulties in believing that sensor tower spam is a major issue at any level at all. At the pleb level literally anything spam could be an issue. I'm sure cannon rushes and BC rushes are a problem for gold league players. It just doesn't matter in terms of balancing or designing the game.
Yeah, but I don't think sensor towers stand foremost among the issues at any level.
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meanwhile HARSTEN
is still breathing
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On April 23 2018 02:53 Charoisaur wrote:Show nested quote +On April 23 2018 02:51 Fango wrote:On April 23 2018 02:48 ArtyK wrote:On April 23 2018 02:47 Fango wrote:On April 23 2018 02:43 ArtyK wrote:On April 23 2018 02:42 Fango wrote:On April 23 2018 02:41 ArtyK wrote:On April 23 2018 02:41 Fango wrote:On April 23 2018 02:38 ArtyK wrote:On April 23 2018 02:37 Fango wrote: [quote] I never said you should have no say about the game? I just said I'm assuming you're diamond. Well your incredible knowledge of the game failed you for once, cause i play random at 5k mmr and yes, lyyna is better, what does it change in a conversation about sensor towers? idk Well done. But the game should be balanced around the top level, not games on your (or my) level. You seem to be refering purely to your own experience here when saying sensor towers should be removed. and in what universe is tvt sensor towers a balance issue, please wake up On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it. Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any. I said it was stupid and we could live without it, not just at my level If they did something to compensate for sensor tower removal then sure. Same with removing anything I don't see what's wrong with sensor towers though. Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful. Supply depot lift-off on the other hand... there's no justification for this to exist. I think im convinced now that you have taken 10 liters of LSD
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On April 23 2018 02:54 Ej_ wrote:Show nested quote +On April 23 2018 02:53 Charoisaur wrote:On April 23 2018 02:51 Fango wrote:On April 23 2018 02:48 ArtyK wrote:On April 23 2018 02:47 Fango wrote:On April 23 2018 02:43 ArtyK wrote:On April 23 2018 02:42 Fango wrote:On April 23 2018 02:41 ArtyK wrote:On April 23 2018 02:41 Fango wrote:On April 23 2018 02:38 ArtyK wrote: [quote]
Well your incredible knowledge of the game failed you for once, cause i play random at 5k mmr and yes, lyyna is better, what does it change in a conversation about sensor towers? idk Well done. But the game should be balanced around the top level, not games on your (or my) level. You seem to be refering purely to your own experience here when saying sensor towers should be removed. and in what universe is tvt sensor towers a balance issue, please wake up On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it. Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any. I said it was stupid and we could live without it, not just at my level If they did something to compensate for sensor tower removal then sure. Same with removing anything I don't see what's wrong with sensor towers though. Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful. Supply depot lift-off on the other hand... there's no justification for this to exist. It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o. can't be prevented? you can kill them. and they cost 150/100 so there's definitely a risk to it. Creep spread is completely free
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On April 23 2018 02:55 Charoisaur wrote:Show nested quote +On April 23 2018 02:54 Ej_ wrote:On April 23 2018 02:53 Charoisaur wrote:On April 23 2018 02:51 Fango wrote:On April 23 2018 02:48 ArtyK wrote:On April 23 2018 02:47 Fango wrote:On April 23 2018 02:43 ArtyK wrote:On April 23 2018 02:42 Fango wrote:On April 23 2018 02:41 ArtyK wrote:On April 23 2018 02:41 Fango wrote: [quote] Well done. But the game should be balanced around the top level, not games on your (or my) level. You seem to be refering purely to your own experience here when saying sensor towers should be removed. and in what universe is tvt sensor towers a balance issue, please wake up On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it. Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any. I said it was stupid and we could live without it, not just at my level If they did something to compensate for sensor tower removal then sure. Same with removing anything I don't see what's wrong with sensor towers though. Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful. Supply depot lift-off on the other hand... there's no justification for this to exist. It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o. can't be prevented? you can kill them. and they cost 150/100 so there's definitely a risk to it. Creep spread is completely free
attention is a ressource, spreading creep requires attention, building a sensor tower is set and forget
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On April 23 2018 02:54 Ej_ wrote:Show nested quote +On April 23 2018 02:53 Charoisaur wrote:On April 23 2018 02:51 Fango wrote:On April 23 2018 02:48 ArtyK wrote:On April 23 2018 02:47 Fango wrote:On April 23 2018 02:43 ArtyK wrote:On April 23 2018 02:42 Fango wrote:On April 23 2018 02:41 ArtyK wrote:On April 23 2018 02:41 Fango wrote:On April 23 2018 02:38 ArtyK wrote: [quote]
Well your incredible knowledge of the game failed you for once, cause i play random at 5k mmr and yes, lyyna is better, what does it change in a conversation about sensor towers? idk Well done. But the game should be balanced around the top level, not games on your (or my) level. You seem to be refering purely to your own experience here when saying sensor towers should be removed. and in what universe is tvt sensor towers a balance issue, please wake up On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it. Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any. I said it was stupid and we could live without it, not just at my level If they did something to compensate for sensor tower removal then sure. Same with removing anything I don't see what's wrong with sensor towers though. Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful. Supply depot lift-off on the other hand... there's no justification for this to exist. It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o. Well it's still an investment into a building instead of more units, production etc. It can't be "prevented" by going around it (or simply ignore it), then the terran got no value out of it and is at a loss.
It's not a particularly great piece of design but it's not that amazing. If it was then we'd see sensor towers as a routine every pro game. Which doesn't really happen outside of TvT.
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Does he have thermal lance?
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On April 23 2018 02:57 ArtyK wrote:Show nested quote +On April 23 2018 02:55 Charoisaur wrote:On April 23 2018 02:54 Ej_ wrote:On April 23 2018 02:53 Charoisaur wrote:On April 23 2018 02:51 Fango wrote:On April 23 2018 02:48 ArtyK wrote:On April 23 2018 02:47 Fango wrote:On April 23 2018 02:43 ArtyK wrote:On April 23 2018 02:42 Fango wrote:On April 23 2018 02:41 ArtyK wrote: [quote]
and in what universe is tvt sensor towers a balance issue, please wake up On April 23 2018 02:14 ArtyK wrote: [quote]
sensor towers would look even more amazing in a balance patch where they are removed alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it. Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any. I said it was stupid and we could live without it, not just at my level If they did something to compensate for sensor tower removal then sure. Same with removing anything I don't see what's wrong with sensor towers though. Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful. Supply depot lift-off on the other hand... there's no justification for this to exist. It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o. can't be prevented? you can kill them. and they cost 150/100 so there's definitely a risk to it. Creep spread is completely free attention is a ressource, spreading creep requires attention, building a sensor tower is set and forget But the opponent also has to spend attention denying the creep. It's a dance that plays out over the entire game. Sensor tower isn't something that needs constant fighting against. It just buffs the potential reaction time of the terran by a couple seconds.
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On April 23 2018 02:58 FueledUpAndReadyToGo wrote: Does he have thermal lance? Yes. He didn't for awhile, but he ended up getting it.
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On April 23 2018 02:55 Charoisaur wrote:Show nested quote +On April 23 2018 02:54 Ej_ wrote:On April 23 2018 02:53 Charoisaur wrote:On April 23 2018 02:51 Fango wrote:On April 23 2018 02:48 ArtyK wrote:On April 23 2018 02:47 Fango wrote:On April 23 2018 02:43 ArtyK wrote:On April 23 2018 02:42 Fango wrote:On April 23 2018 02:41 ArtyK wrote:On April 23 2018 02:41 Fango wrote: [quote] Well done. But the game should be balanced around the top level, not games on your (or my) level. You seem to be refering purely to your own experience here when saying sensor towers should be removed. and in what universe is tvt sensor towers a balance issue, please wake up On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it. Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any. I said it was stupid and we could live without it, not just at my level If they did something to compensate for sensor tower removal then sure. Same with removing anything I don't see what's wrong with sensor towers though. Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful. Supply depot lift-off on the other hand... there's no justification for this to exist. It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o. can't be prevented? you can kill them. and they cost 150/100 so there's definitely a risk to it. Creep spread is completely free the range on sensor tower is much much greater than a tumor, you can make it next to your CC and create a no-go zone there. cmon
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On April 23 2018 02:59 Fango wrote:Show nested quote +On April 23 2018 02:57 ArtyK wrote:On April 23 2018 02:55 Charoisaur wrote:On April 23 2018 02:54 Ej_ wrote:On April 23 2018 02:53 Charoisaur wrote:On April 23 2018 02:51 Fango wrote:On April 23 2018 02:48 ArtyK wrote:On April 23 2018 02:47 Fango wrote:On April 23 2018 02:43 ArtyK wrote:On April 23 2018 02:42 Fango wrote: [quote] [quote]
alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it. Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any. I said it was stupid and we could live without it, not just at my level If they did something to compensate for sensor tower removal then sure. Same with removing anything I don't see what's wrong with sensor towers though. Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful. Supply depot lift-off on the other hand... there's no justification for this to exist. It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o. can't be prevented? you can kill them. and they cost 150/100 so there's definitely a risk to it. Creep spread is completely free attention is a ressource, spreading creep requires attention, building a sensor tower is set and forget But the opponent also has to spend attention denying the creep. It's a dance that plays out over the entire game. Sensor tower isn't something that needs constant fighting against. It just buffs the potential reaction time of the terran by a couple seconds.
exactly, you cant even fight it :>
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On April 23 2018 02:57 ArtyK wrote:Show nested quote +On April 23 2018 02:55 Charoisaur wrote:On April 23 2018 02:54 Ej_ wrote:On April 23 2018 02:53 Charoisaur wrote:On April 23 2018 02:51 Fango wrote:On April 23 2018 02:48 ArtyK wrote:On April 23 2018 02:47 Fango wrote:On April 23 2018 02:43 ArtyK wrote:On April 23 2018 02:42 Fango wrote:On April 23 2018 02:41 ArtyK wrote: [quote]
and in what universe is tvt sensor towers a balance issue, please wake up On April 23 2018 02:14 ArtyK wrote: [quote]
sensor towers would look even more amazing in a balance patch where they are removed alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it. Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any. I said it was stupid and we could live without it, not just at my level If they did something to compensate for sensor tower removal then sure. Same with removing anything I don't see what's wrong with sensor towers though. Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful. Supply depot lift-off on the other hand... there's no justification for this to exist. It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o. can't be prevented? you can kill them. and they cost 150/100 so there's definitely a risk to it. Creep spread is completely free attention is a ressource, spreading creep requires attention, building a sensor tower is set and forget Okay, Creep spread costs attention, sensor towers costs money. Why are sensor towers worse?
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whatever you might think of PvT balance I think it's cool if Harstem wins this game
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That's one hell of a deathball
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On April 23 2018 02:59 Charoisaur wrote:Show nested quote +On April 23 2018 02:57 ArtyK wrote:On April 23 2018 02:55 Charoisaur wrote:On April 23 2018 02:54 Ej_ wrote:On April 23 2018 02:53 Charoisaur wrote:On April 23 2018 02:51 Fango wrote:On April 23 2018 02:48 ArtyK wrote:On April 23 2018 02:47 Fango wrote:On April 23 2018 02:43 ArtyK wrote:On April 23 2018 02:42 Fango wrote: [quote] [quote]
alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it. Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any. I said it was stupid and we could live without it, not just at my level If they did something to compensate for sensor tower removal then sure. Same with removing anything I don't see what's wrong with sensor towers though. Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful. Supply depot lift-off on the other hand... there's no justification for this to exist. It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o. can't be prevented? you can kill them. and they cost 150/100 so there's definitely a risk to it. Creep spread is completely free attention is a ressource, spreading creep requires attention, building a sensor tower is set and forget Okay, Creep spread costs attention, sensor towers costs money. Why are sensor towers worse?
i can hardly see how 125/100 is more costly than an entire game creep spreading
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Not perfect control by Harstem, but good enough with a very difficult to handle army. He never let got of his early lead, so props.
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if it goes to the ace match that would be pretty hype
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