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On April 23 2018 02:59 ArtyK wrote:Show nested quote +On April 23 2018 02:59 Fango wrote:On April 23 2018 02:57 ArtyK wrote:On April 23 2018 02:55 Charoisaur wrote:On April 23 2018 02:54 Ej_ wrote:On April 23 2018 02:53 Charoisaur wrote:On April 23 2018 02:51 Fango wrote:On April 23 2018 02:48 ArtyK wrote:On April 23 2018 02:47 Fango wrote:On April 23 2018 02:43 ArtyK wrote: [quote]
alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it. Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any. I said it was stupid and we could live without it, not just at my level If they did something to compensate for sensor tower removal then sure. Same with removing anything I don't see what's wrong with sensor towers though. Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful. Supply depot lift-off on the other hand... there's no justification for this to exist. It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o. can't be prevented? you can kill them. and they cost 150/100 so there's definitely a risk to it. Creep spread is completely free attention is a ressource, spreading creep requires attention, building a sensor tower is set and forget But the opponent also has to spend attention denying the creep. It's a dance that plays out over the entire game. Sensor tower isn't something that needs constant fighting against. It just buffs the potential reaction time of the terran by a couple seconds. exactly, you cant even fight it :> But it cost the opponent resources to do. If it doesn't come in handy then they're at a loss for making one.
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On April 23 2018 03:01 Charoisaur wrote: Viking buff when?
Buffs won't matter if Terran doesnt make them.
It took Innovation WAY too long to switch into Vikings in the situation he was in. Collosus Stalker with a gigantic pillar to provide cover and he opts to keep making Liberators? I don't understand the thinking there.
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France12758 Posts
Poor INno, the matchup is difficult. Gogo INno
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On April 23 2018 02:59 Charoisaur wrote:Show nested quote +On April 23 2018 02:57 ArtyK wrote:On April 23 2018 02:55 Charoisaur wrote:On April 23 2018 02:54 Ej_ wrote:On April 23 2018 02:53 Charoisaur wrote:On April 23 2018 02:51 Fango wrote:On April 23 2018 02:48 ArtyK wrote:On April 23 2018 02:47 Fango wrote:On April 23 2018 02:43 ArtyK wrote:On April 23 2018 02:42 Fango wrote: [quote] [quote]
alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it. Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any. I said it was stupid and we could live without it, not just at my level If they did something to compensate for sensor tower removal then sure. Same with removing anything I don't see what's wrong with sensor towers though. Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful. Supply depot lift-off on the other hand... there's no justification for this to exist. It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o. can't be prevented? you can kill them. and they cost 150/100 so there's definitely a risk to it. Creep spread is completely free attention is a ressource, spreading creep requires attention, building a sensor tower is set and forget Okay, Creep spread costs attention, sensor towers costs money. Why are sensor towers worse?
Because creep spread takes constant attention while a sensor tower you shift click and pay for once
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I wish we had this conversation about liberators. Because fuck liberators.
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On April 23 2018 03:03 chipmonklord17 wrote:Show nested quote +On April 23 2018 02:59 Charoisaur wrote:On April 23 2018 02:57 ArtyK wrote:On April 23 2018 02:55 Charoisaur wrote:On April 23 2018 02:54 Ej_ wrote:On April 23 2018 02:53 Charoisaur wrote:On April 23 2018 02:51 Fango wrote:On April 23 2018 02:48 ArtyK wrote:On April 23 2018 02:47 Fango wrote:On April 23 2018 02:43 ArtyK wrote: [quote]
alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it. Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any. I said it was stupid and we could live without it, not just at my level If they did something to compensate for sensor tower removal then sure. Same with removing anything I don't see what's wrong with sensor towers though. Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful. Supply depot lift-off on the other hand... there's no justification for this to exist. It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o. can't be prevented? you can kill them. and they cost 150/100 so there's definitely a risk to it. Creep spread is completely free attention is a ressource, spreading creep requires attention, building a sensor tower is set and forget Okay, Creep spread costs attention, sensor towers costs money. Why are sensor towers worse? Because creep spread takes constant attention while a sensor tower you shift click and pay for once
Creep spread helps your mobility though, whereas sensor towers can really be do-nothing buildings in some circumstances.
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On April 23 2018 03:02 ArtyK wrote:Show nested quote +On April 23 2018 02:59 Charoisaur wrote:On April 23 2018 02:57 ArtyK wrote:On April 23 2018 02:55 Charoisaur wrote:On April 23 2018 02:54 Ej_ wrote:On April 23 2018 02:53 Charoisaur wrote:On April 23 2018 02:51 Fango wrote:On April 23 2018 02:48 ArtyK wrote:On April 23 2018 02:47 Fango wrote:On April 23 2018 02:43 ArtyK wrote: [quote]
alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it. Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any. I said it was stupid and we could live without it, not just at my level If they did something to compensate for sensor tower removal then sure. Same with removing anything I don't see what's wrong with sensor towers though. Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful. Supply depot lift-off on the other hand... there's no justification for this to exist. It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o. can't be prevented? you can kill them. and they cost 150/100 so there's definitely a risk to it. Creep spread is completely free attention is a ressource, spreading creep requires attention, building a sensor tower is set and forget Okay, Creep spread costs attention, sensor towers costs money. Why are sensor towers worse? i can hardly see how 125/100 is more costly than an entire game creep spreading
On April 23 2018 02:16 ArtyK wrote:Show nested quote +On April 23 2018 02:15 Charoisaur wrote:On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed what? tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :> Oh building a million sensor towers costs 125/100 now?
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I need a sarcasm tower for some of the posts last few pages
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On April 23 2018 03:03 Vindicare605 wrote:Buffs won't matter if Terran doesnt make them. It took Innovation WAY too long to switch into Vikings in the situation he was in. Collosus Stalker with a gigantic pillar to provide cover and he opts to keep making Liberators? I don't understand the thinking there. Of course they would. If units get buffed then they become more viable, hence players will make them more.
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On April 23 2018 03:04 Charoisaur wrote:Show nested quote +On April 23 2018 03:02 ArtyK wrote:On April 23 2018 02:59 Charoisaur wrote:On April 23 2018 02:57 ArtyK wrote:On April 23 2018 02:55 Charoisaur wrote:On April 23 2018 02:54 Ej_ wrote:On April 23 2018 02:53 Charoisaur wrote:On April 23 2018 02:51 Fango wrote:On April 23 2018 02:48 ArtyK wrote:On April 23 2018 02:47 Fango wrote: [quote] Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it.
Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any. I said it was stupid and we could live without it, not just at my level If they did something to compensate for sensor tower removal then sure. Same with removing anything I don't see what's wrong with sensor towers though. Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful. Supply depot lift-off on the other hand... there's no justification for this to exist. It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o. can't be prevented? you can kill them. and they cost 150/100 so there's definitely a risk to it. Creep spread is completely free attention is a ressource, spreading creep requires attention, building a sensor tower is set and forget Okay, Creep spread costs attention, sensor towers costs money. Why are sensor towers worse? i can hardly see how 125/100 is more costly than an entire game creep spreading Show nested quote +On April 23 2018 02:16 ArtyK wrote:On April 23 2018 02:15 Charoisaur wrote:On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed what? tvts with a million sensor towers covering half the map is the stupidest thing ever, avilo isn't entirely wrong :> Oh building a million sensor towers costs 125/100 now? yeah i literally meant a million, another great reader over here, i'm done with this
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On April 23 2018 03:05 Fango wrote:Show nested quote +On April 23 2018 03:03 Vindicare605 wrote:On April 23 2018 03:01 Charoisaur wrote: Viking buff when? Buffs won't matter if Terran doesnt make them. It took Innovation WAY too long to switch into Vikings in the situation he was in. Collosus Stalker with a gigantic pillar to provide cover and he opts to keep making Liberators? I don't understand the thinking there. Of course they would. If units get buffed then they become more viable, hence players will make them more. but terran whiners denied us the viking buff :/
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On April 23 2018 03:05 Fango wrote:Show nested quote +On April 23 2018 03:03 Vindicare605 wrote:On April 23 2018 03:01 Charoisaur wrote: Viking buff when? Buffs won't matter if Terran doesnt make them. It took Innovation WAY too long to switch into Vikings in the situation he was in. Collosus Stalker with a gigantic pillar to provide cover and he opts to keep making Liberators? I don't understand the thinking there. Of course they would. If units get buffed then they become more viable, hence players will make them more.
/sarcasm?
Innovation lost that game because he DIDNT make Vikings. +10 health would literally change nothing about how that game went.
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On April 23 2018 02:57 ArtyK wrote:Show nested quote +On April 23 2018 02:55 Charoisaur wrote:On April 23 2018 02:54 Ej_ wrote:On April 23 2018 02:53 Charoisaur wrote:On April 23 2018 02:51 Fango wrote:On April 23 2018 02:48 ArtyK wrote:On April 23 2018 02:47 Fango wrote:On April 23 2018 02:43 ArtyK wrote:On April 23 2018 02:42 Fango wrote:On April 23 2018 02:41 ArtyK wrote: [quote]
and in what universe is tvt sensor towers a balance issue, please wake up On April 23 2018 02:14 ArtyK wrote: [quote]
sensor towers would look even more amazing in a balance patch where they are removed alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it. Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any. I said it was stupid and we could live without it, not just at my level If they did something to compensate for sensor tower removal then sure. Same with removing anything I don't see what's wrong with sensor towers though. Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful. Supply depot lift-off on the other hand... there's no justification for this to exist. It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o. can't be prevented? you can kill them. and they cost 150/100 so there's definitely a risk to it. Creep spread is completely free attention is a ressource, spreading creep requires attention, building a sensor tower is set and forget
Just like the new observer 
And ye it requires attention because if not zerg would be a really boring race, and it also gives speed + full information, not the sensor tower.
Terran cant be blind everytime when others race have a lot of things to get map control without sacrifying units.
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Terrans need something, Inno shouldnt lose to Harstem.
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On April 23 2018 03:07 DieuCure wrote:Show nested quote +On April 23 2018 02:57 ArtyK wrote:On April 23 2018 02:55 Charoisaur wrote:On April 23 2018 02:54 Ej_ wrote:On April 23 2018 02:53 Charoisaur wrote:On April 23 2018 02:51 Fango wrote:On April 23 2018 02:48 ArtyK wrote:On April 23 2018 02:47 Fango wrote:On April 23 2018 02:43 ArtyK wrote:On April 23 2018 02:42 Fango wrote: [quote] [quote]
alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it. Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any. I said it was stupid and we could live without it, not just at my level If they did something to compensate for sensor tower removal then sure. Same with removing anything I don't see what's wrong with sensor towers though. Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful. Supply depot lift-off on the other hand... there's no justification for this to exist. It's vision for no risk, that can't be prevented, just like revelation. Both are stupid and should've been cut long ago ;o. can't be prevented? you can kill them. and they cost 150/100 so there's definitely a risk to it. Creep spread is completely free attention is a ressource, spreading creep requires attention, building a sensor tower is set and forget Just like the new observer  The solution is to make sensor towers fly and react to F2
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On April 23 2018 03:07 gingerfluffmuff wrote: Terrans need something, Inno shouldnt lose to Harstem. Anyone can lose a single game. That's why they play bests of 3 and bests of 5 in tournaments.
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On April 23 2018 03:07 gingerfluffmuff wrote: Terrans need something, Inno shouldnt lose to Harstem. buff sensor towers
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what if overlords could attack but their speed would be cut in half clearly this would be a buff for terran and innovation would have won that last game with that buff
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