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On April 23 2018 02:45 Boggyb wrote:Show nested quote +On April 23 2018 02:44 Charoisaur wrote: Why are we complaining about sensor towers when something absurd as supply depot lift-off still exists in the game? You can completely wall off your bases and deny any Zergling/Zealot attacks for no cost since you want to build depot anyways. And once you want to move out you don't even have to kill them because of this stupid game mechanic, this shit can't be removed fast enough. If they removed the ability to raise/lower depots, Terran win rates would drop at least 10% against Zerg unless other changes are made. yeah that's why this would be a design change and not a balance change. Obviously other changes would've to be done but this game mechanic is just bad design and should be removed asap!!!
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On April 23 2018 02:45 Ej_ wrote:Show nested quote +On April 23 2018 02:45 mierin wrote:On April 23 2018 02:44 Charoisaur wrote: Why are we complaining about sensor towers when something absurd as supply depot lift-off still exists in the game? You can completely wall off your bases and deny any Zergling/Zealot attacks for no cost since you want to build depot anyways. And once you want to move out you don't even have to kill them because of this stupid game mechanic, this shit can't be removed fast enough. It all depends on the matchup, yeah? I for one can't imagine complaining about anything (terran) balance wise except for ghosts and to a lesser extent ravens. u gotta complain about chronoboost too, dont fall behind in the game
Clearly queens are imbalanced. The other races can only gain their macro mechanic energy from buildings!
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On April 23 2018 02:47 Fango wrote:Show nested quote +On April 23 2018 02:43 ArtyK wrote:On April 23 2018 02:42 Fango wrote:On April 23 2018 02:41 ArtyK wrote:On April 23 2018 02:41 Fango wrote:On April 23 2018 02:38 ArtyK wrote:On April 23 2018 02:37 Fango wrote:On April 23 2018 02:35 ArtyK wrote:On April 23 2018 02:33 Fango wrote:On April 23 2018 02:30 ArtyK wrote: [quote]
and what league do you play tvt at fango I don't. I'm assuming you're diamond because you think sensor towers should be removed. And what does level has to do with this? By your standards you should have no say in anything about the game considering you don't even play so its kinda weird to bring it up dont you think I never said you should have no say about the game? I just said I'm assuming you're diamond. Well your incredible knowledge of the game failed you for once, cause i play random at 5k mmr and yes, lyyna is better, what does it change in a conversation about sensor towers? idk Well done. But the game should be balanced around the top level, not games on your (or my) level. You seem to be refering purely to your own experience here when saying sensor towers should be removed. and in what universe is tvt sensor towers a balance issue, please wake up On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it. Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any.
I said it was stupid and we could live without it, not just at my level
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On April 23 2018 02:47 Penev wrote: next topic: bunkers
shoot build time needs to be reduced but otherwise they're fine
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On April 23 2018 02:47 Penev wrote: next topic: bunkers
shoot Bunkers shouldn't shoot
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On April 23 2018 02:48 Charoisaur wrote:Show nested quote +On April 23 2018 02:45 Boggyb wrote:On April 23 2018 02:44 Charoisaur wrote: Why are we complaining about sensor towers when something absurd as supply depot lift-off still exists in the game? You can completely wall off your bases and deny any Zergling/Zealot attacks for no cost since you want to build depot anyways. And once you want to move out you don't even have to kill them because of this stupid game mechanic, this shit can't be removed fast enough. If they removed the ability to raise/lower depots, Terran win rates would drop at least 10% against Zerg unless other changes are made. yeah that's why this would be a design change and not a balance change. Obviously other changes would've to be done but this game mechanic is just bad design and should be removed asap!!! I cant tell if youve actually taken 10 liters of LSD or if youre joking
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On April 23 2018 02:45 ArtyK wrote:Show nested quote +On April 23 2018 02:44 Fango wrote:On April 23 2018 02:43 Durnuu wrote:On April 23 2018 02:42 Fango wrote:On April 23 2018 02:41 ArtyK wrote:On April 23 2018 02:41 Fango wrote:On April 23 2018 02:38 ArtyK wrote:On April 23 2018 02:37 Fango wrote:On April 23 2018 02:35 ArtyK wrote:On April 23 2018 02:33 Fango wrote: [quote] I don't. I'm assuming you're diamond because you think sensor towers should be removed. And what does level has to do with this? By your standards you should have no say in anything about the game considering you don't even play so its kinda weird to bring it up dont you think I never said you should have no say about the game? I just said I'm assuming you're diamond. Well your incredible knowledge of the game failed you for once, cause i play random at 5k mmr and yes, lyyna is better, what does it change in a conversation about sensor towers? idk Well done. But the game should be balanced around the top level, not games on your (or my) level. You seem to be refering purely to your own experience here when saying sensor towers should be removed. and in what universe is tvt sensor towers a balance issue, please wake up On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed wow he said balance patch instead of design patch, that changes everything I mean it kinda does. He never clarified that point just went on to complain about TvT in particular and tvt wasnt enough of a hint that it wasnt a balance complaint :> Complaining about TvT indicates you dislike it from a design pespective but not necessarily exclusively. You said they should be removed in a balance patch, then you corrected yourself, no need to keep dragging it on.
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On April 23 2018 02:49 FueledUpAndReadyToGo wrote:Bunkers shouldn't shoot bunker overcharge should totally be a thing
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On April 23 2018 02:48 Charoisaur wrote:Show nested quote +On April 23 2018 02:45 Boggyb wrote:On April 23 2018 02:44 Charoisaur wrote: Why are we complaining about sensor towers when something absurd as supply depot lift-off still exists in the game? You can completely wall off your bases and deny any Zergling/Zealot attacks for no cost since you want to build depot anyways. And once you want to move out you don't even have to kill them because of this stupid game mechanic, this shit can't be removed fast enough. If they removed the ability to raise/lower depots, Terran win rates would drop at least 10% against Zerg unless other changes are made. yeah that's why this would be a design change and not a balance change. Obviously other changes would've to be done but this game mechanic is just bad design and should be removed asap!!! One of those other design changes would probably have to be deleting Zergling speed.
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On April 23 2018 02:48 ArtyK wrote:Show nested quote +On April 23 2018 02:47 Fango wrote:On April 23 2018 02:43 ArtyK wrote:On April 23 2018 02:42 Fango wrote:On April 23 2018 02:41 ArtyK wrote:On April 23 2018 02:41 Fango wrote:On April 23 2018 02:38 ArtyK wrote:On April 23 2018 02:37 Fango wrote:On April 23 2018 02:35 ArtyK wrote:On April 23 2018 02:33 Fango wrote: [quote] I don't. I'm assuming you're diamond because you think sensor towers should be removed. And what does level has to do with this? By your standards you should have no say in anything about the game considering you don't even play so its kinda weird to bring it up dont you think I never said you should have no say about the game? I just said I'm assuming you're diamond. Well your incredible knowledge of the game failed you for once, cause i play random at 5k mmr and yes, lyyna is better, what does it change in a conversation about sensor towers? idk Well done. But the game should be balanced around the top level, not games on your (or my) level. You seem to be refering purely to your own experience here when saying sensor towers should be removed. and in what universe is tvt sensor towers a balance issue, please wake up On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it. Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any. I said it was stupid and we could live without it, not just at my level If they did something to compensate for sensor tower removal then sure. Same with removing anything
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if mariens after 10 seconds of shooting needed to reload which would take 3 seconds would be the best nerf to terran and balance sc2 finally
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So far so good, nice defense.
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On April 23 2018 02:49 Fango wrote:Show nested quote +On April 23 2018 02:45 ArtyK wrote:On April 23 2018 02:44 Fango wrote:On April 23 2018 02:43 Durnuu wrote:On April 23 2018 02:42 Fango wrote:On April 23 2018 02:41 ArtyK wrote:On April 23 2018 02:41 Fango wrote:On April 23 2018 02:38 ArtyK wrote:On April 23 2018 02:37 Fango wrote:On April 23 2018 02:35 ArtyK wrote: [quote]
And what does level has to do with this? By your standards you should have no say in anything about the game considering you don't even play so its kinda weird to bring it up dont you think
I never said you should have no say about the game? I just said I'm assuming you're diamond. Well your incredible knowledge of the game failed you for once, cause i play random at 5k mmr and yes, lyyna is better, what does it change in a conversation about sensor towers? idk Well done. But the game should be balanced around the top level, not games on your (or my) level. You seem to be refering purely to your own experience here when saying sensor towers should be removed. and in what universe is tvt sensor towers a balance issue, please wake up On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed wow he said balance patch instead of design patch, that changes everything I mean it kinda does. He never clarified that point just went on to complain about TvT in particular and tvt wasnt enough of a hint that it wasnt a balance complaint :> Complaining about TvT indicates you dislike it from a design pespective but not necessarily exclusively. You said they should be removed in a balance patch, then you corrected yourself, no need to keep dragging it on.
Yeah so cause i use the term balance patch cause thats what we call them most of the time, i'm clearly talking balance THEN backpedalling, i'm just so dishonest
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On April 23 2018 02:51 Carminedust wrote: if mariens after 10 seconds of shooting needed to reload which would take 3 seconds would be the best nerf to terran and balance sc2 finally Random chance to jam your gun.
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On April 23 2018 02:47 Fango wrote:Show nested quote +On April 23 2018 02:43 ArtyK wrote:On April 23 2018 02:42 Fango wrote:On April 23 2018 02:41 ArtyK wrote:On April 23 2018 02:41 Fango wrote:On April 23 2018 02:38 ArtyK wrote:On April 23 2018 02:37 Fango wrote:On April 23 2018 02:35 ArtyK wrote:On April 23 2018 02:33 Fango wrote:On April 23 2018 02:30 ArtyK wrote: [quote]
and what league do you play tvt at fango I don't. I'm assuming you're diamond because you think sensor towers should be removed. And what does level has to do with this? By your standards you should have no say in anything about the game considering you don't even play so its kinda weird to bring it up dont you think I never said you should have no say about the game? I just said I'm assuming you're diamond. Well your incredible knowledge of the game failed you for once, cause i play random at 5k mmr and yes, lyyna is better, what does it change in a conversation about sensor towers? idk Well done. But the game should be balanced around the top level, not games on your (or my) level. You seem to be refering purely to your own experience here when saying sensor towers should be removed. and in what universe is tvt sensor towers a balance issue, please wake up On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it. Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any.
I have severe difficulties in believing that sensor tower spam is a major issue at any level at all.
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On April 23 2018 02:51 Carminedust wrote: if mariens after 10 seconds of shooting needed to reload which would take 3 seconds would be the best nerf to terran and balance sc2 finally A lot of comments on battlenet say marines should to have limited ammo. I still don't understand why
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On April 23 2018 02:51 Fango wrote:Show nested quote +On April 23 2018 02:48 ArtyK wrote:On April 23 2018 02:47 Fango wrote:On April 23 2018 02:43 ArtyK wrote:On April 23 2018 02:42 Fango wrote:On April 23 2018 02:41 ArtyK wrote:On April 23 2018 02:41 Fango wrote:On April 23 2018 02:38 ArtyK wrote:On April 23 2018 02:37 Fango wrote:On April 23 2018 02:35 ArtyK wrote: [quote]
And what does level has to do with this? By your standards you should have no say in anything about the game considering you don't even play so its kinda weird to bring it up dont you think
I never said you should have no say about the game? I just said I'm assuming you're diamond. Well your incredible knowledge of the game failed you for once, cause i play random at 5k mmr and yes, lyyna is better, what does it change in a conversation about sensor towers? idk Well done. But the game should be balanced around the top level, not games on your (or my) level. You seem to be refering purely to your own experience here when saying sensor towers should be removed. and in what universe is tvt sensor towers a balance issue, please wake up On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it. Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any. I said it was stupid and we could live without it, not just at my level If they did something to compensate for sensor tower removal then sure. Same with removing anything I don't see what's wrong with sensor towers though. Creep, Observers, Overseers and Revelation are just as powerful vision tools if not more powerful.
Supply depot lift-off on the other hand... there's no justification for this to exist.
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On April 23 2018 02:52 ZigguratOfUr wrote:Show nested quote +On April 23 2018 02:47 Fango wrote:On April 23 2018 02:43 ArtyK wrote:On April 23 2018 02:42 Fango wrote:On April 23 2018 02:41 ArtyK wrote:On April 23 2018 02:41 Fango wrote:On April 23 2018 02:38 ArtyK wrote:On April 23 2018 02:37 Fango wrote:On April 23 2018 02:35 ArtyK wrote:On April 23 2018 02:33 Fango wrote: [quote] I don't. I'm assuming you're diamond because you think sensor towers should be removed. And what does level has to do with this? By your standards you should have no say in anything about the game considering you don't even play so its kinda weird to bring it up dont you think I never said you should have no say about the game? I just said I'm assuming you're diamond. Well your incredible knowledge of the game failed you for once, cause i play random at 5k mmr and yes, lyyna is better, what does it change in a conversation about sensor towers? idk Well done. But the game should be balanced around the top level, not games on your (or my) level. You seem to be refering purely to your own experience here when saying sensor towers should be removed. and in what universe is tvt sensor towers a balance issue, please wake up On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it. Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any. I have severe difficulties in believing that sensor tower spam is a major issue at any level at all.
I never said it was a major issue, i said its stupid and completly unnecessary
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On April 23 2018 02:52 Fango wrote:Show nested quote +On April 23 2018 02:51 Carminedust wrote: if mariens after 10 seconds of shooting needed to reload which would take 3 seconds would be the best nerf to terran and balance sc2 finally A lot of comments on battlenet say marines should to have limited ammo. I still don't understand why Terran would need forward supply depots to rearm, finally nerfing doom drops
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On April 23 2018 02:52 ZigguratOfUr wrote:Show nested quote +On April 23 2018 02:47 Fango wrote:On April 23 2018 02:43 ArtyK wrote:On April 23 2018 02:42 Fango wrote:On April 23 2018 02:41 ArtyK wrote:On April 23 2018 02:41 Fango wrote:On April 23 2018 02:38 ArtyK wrote:On April 23 2018 02:37 Fango wrote:On April 23 2018 02:35 ArtyK wrote:On April 23 2018 02:33 Fango wrote: [quote] I don't. I'm assuming you're diamond because you think sensor towers should be removed. And what does level has to do with this? By your standards you should have no say in anything about the game considering you don't even play so its kinda weird to bring it up dont you think I never said you should have no say about the game? I just said I'm assuming you're diamond. Well your incredible knowledge of the game failed you for once, cause i play random at 5k mmr and yes, lyyna is better, what does it change in a conversation about sensor towers? idk Well done. But the game should be balanced around the top level, not games on your (or my) level. You seem to be refering purely to your own experience here when saying sensor towers should be removed. and in what universe is tvt sensor towers a balance issue, please wake up On April 23 2018 02:14 ArtyK wrote:On April 23 2018 02:12 Boggyb wrote: Man, a sensor tower on the 3rd looks amazing on Acid Plant. sensor towers would look even more amazing in a balance patch where they are removed alright then, DESIGN patch, sorry for not realising i had to clarify everything like i would to a 5yo Balance and design are two different things. If you mess them up then it's hardly my fault for taking your actual written word for it. Either way, my point is that your ladder games aren't the best indicator of balance design. Sensor tower spam isn't an issue in high level play so it really shouldn't be the focus of the balance team. If you were complaining about pro level games then fair enough, but you haven't mentioned any. I have severe difficulties in believing that sensor tower spam is a major issue at any level at all. At the pleb level literally anything spam could be an issue. I'm sure cannon rushes and BC rushes are a problem for gold league players. It just doesn't matter in terms of balancing or designing the game.
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