[WCS] Summer Tour DreamHack Montreal 2016 - Page 210
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PepsiMaxxxx
Sweden5452 Posts
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Ej_
47656 Posts
On August 15 2016 01:51 Vanadiel wrote: The question is not wether he will qualify or not, but if good terran are going to play his style. And I think it is. While I can see that the buff on cyclone could lead to more mobile mech army, the possibility to split the map and turtle are also heavily buffed. they said they were going to make bases closer in their maps now and i didnt even think that you could make a map worse than Dusk Towers. So fucking idiotic. First they want to promote dynamic compositions and then they buff every mech unit. | ||
Noonius
Estonia17413 Posts
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Deathstar
9150 Posts
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FFW_Rude
France10201 Posts
So lucky that 15 days before launch, they had a problem because workers stucked each other in the mineral line. Then this happened : - "What the fuck do we do ?????" - "I don't know ! We're fucked !" - "We're going to be fired !!!!" " I got it ! make workers fly so they can go through each other" " Oh.... Yeah we're ready to launch". | ||
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Inflicted
Australia18228 Posts
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Penev
28440 Posts
On August 15 2016 01:52 Deathstar wrote: I smell decisive 3-0 I smelled this as soon as yesterday (as did you iirc) | ||
Elentos
55456 Posts
On August 15 2016 01:50 EatingBomber wrote: Everyone is talking about Blink DTs and here I am worrying about one of the fundamental characteristics of SC2 Terran - infantry play, especially in the mirror I'm kinda concerned as well. I guess infantry/tank in the non-mirrors should still be fine if you have the micro for it. But in TvT you'll struggle to get anything done. | ||
EatingBomber
1017 Posts
On August 15 2016 01:53 Inflicted wrote: It's almost like TRUE was once a Code S player He is certainly of that calibre. He defeated Bunny in Season 1's Code A | ||
Deathstar
9150 Posts
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FFW_Rude
France10201 Posts
On August 15 2016 01:51 Vanadiel wrote: The question is not wether he will qualify or not, but if good terran are going to play his style. And I think it is. While I can see that the buff on cyclone could lead to more mobile mech army, the possibility to split the map and turtle are also heavily buffed. No one plays avilo style. Players have their own style. | ||
Lyyna
France776 Posts
On August 15 2016 01:53 Elentos wrote: I'm kinda concerned as well. I guess infantry/tank in the non-mirrors should still be fine if you have the micro for it. But in TvT you'll struggle to get anything done. Bio players might finally learn to play against mech with another strategy than "waves of bio into sieged lines until i win" Source : 5 years of mech experience | ||
PepsiMaxxxx
Sweden5452 Posts
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riotjune
United States3392 Posts
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Daniel C
Hong Kong1606 Posts
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Penev
28440 Posts
On August 15 2016 01:53 Elentos wrote: I'm kinda concerned as well. I guess infantry/tank in the non-mirrors should still be fine if you have the micro for it. But in TvT you'll struggle to get anything done. I do understand it tho, Terran should have a natural upgrade path into later tier units like the others and not rely on their early game stuff so much whole game | ||
FFW_Rude
France10201 Posts
On August 15 2016 01:55 riotjune wrote: Micro harder Hermione Now i need reaper to yell EXPELIARMUS when mines explodes | ||
Ej_
47656 Posts
On August 15 2016 01:53 EatingBomber wrote: He is certainly of that calibre. He defeated Bunny in Season 1's Code A Did you see those games? | ||
Morbidius
Brazil3449 Posts
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Elentos
55456 Posts
On August 15 2016 01:55 Lyyna wrote: Bio players might finally learn to play against mech with another strategy than "waves of bio into sieged lines until i win" Source : 5 years of mech experience Stimmed 3/3 marines die in one +2 tank hit. Marauders die in two. You don't have the mobility advantage anymore because cyclones no longer suck. All you can do is transition into mech from your bio. | ||
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