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[Code S] Ro16 Group B - Season 3 2015 - Page 9

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 7 8 9 10 11 30 Next All
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
September 04 2015 10:40 GMT
#161
GG $o$
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Diabolique
Profile Joined June 2015
Czech Republic5118 Posts
September 04 2015 10:40 GMT
#162
Go go, Jin Air boys :-)))
sOs | Rogue | Maru | Trap | Scarlett | Snute | MC
Nirel
Profile Joined September 2011
Israel1526 Posts
September 04 2015 10:40 GMT
#163
$O$ :D
Wrath
Profile Blog Joined July 2014
3174 Posts
September 04 2015 10:41 GMT
#164
On September 04 2015 19:40 dazed25 wrote:
sOs becoming relevant across all 3 matchups is a scary idea before blizzcon..


There is a 100,000$ Nothing will stop the $0$ from getting it!
MorDka
Profile Joined October 2012
Poland543 Posts
September 04 2015 10:41 GMT
#165
On September 04 2015 19:39 BlackCompany wrote:
Show nested quote +
On September 04 2015 19:36 MorDka wrote:
On September 04 2015 19:29 BlackCompany wrote:
On September 04 2015 19:27 MorDka wrote:
On September 04 2015 19:25 deacon.frost wrote:
On September 04 2015 19:20 MorDka wrote:
On September 04 2015 19:19 NeThZOR wrote:
On September 04 2015 19:18 MorDka wrote:
why would you even play macro vs terran... I think the only way to beat top terrans is by alling

No way. Protoss late game is favoured if you know how to defend all of your bases and keep yourself from falling to multi-pronged attacks. Both styles can work vs Terran.

you can't defend them...

Certainly you can. Coda is good map for turtling Protoss. No dead air space on the edges, you don't need that much observers. If you delay your upgrades a little and save chrono for observers, you are fine and you see every drop miles ahead. Also herO opened with a SG, he could go into phoenix colossi.

Yes coda is kinda good but its not enough, one double drop unspotted reks you anyway, hero defend perfectly until that double drop came unspotted...

An unscouted drop can kill you? That sounds like TvP. Or TvT. Or TvZ
Wow you actually describe any situation where an unscouted attack can do huge damage

Well its to hard to scout for protoss. Terrans have scans they can spot with cheap marines and they have their speedvac so they can react to a drop coming. Zerg has creep spread, overlords, overseeers, zerglings to spot and mutas to kill the drops. Protoss can only really use the observers where you neeed to build cloususes from the same building and Phonixes kill medivacs so slowly that hero makes voidrays instead of them and that didnt even work as you could see, Only mass phoenix styles can deal with the drops okayish but i don't see any koreans do these and make them work...

I dont really know what to say when you are seriously claiming late TvP is T favoured or that drops are imba. Yes they are annoying but without drops the game is unplaybale because P turtles till storm/colossi and 20+ warpgates and gets a 60+% winrate. Go watch some recent Zest PvT games. Get an observer ring and split your army right and every drop gets shut down hard

Yes you are right i just think that drops are too strong vs protoss... the match up itself is balanced
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
September 04 2015 10:42 GMT
#166
Classic PvP won't work against sOs, you have to be inventive to beat his strats
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
MiniFotToss
Profile Joined December 2013
China2430 Posts
September 04 2015 10:42 GMT
#167
ok, I'm changing my predictions.....
sOs > Classic
sOs > Maru
Classic > herO
Classic < Maru...
sOs and Maru??!!!
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
September 04 2015 10:42 GMT
#168
The story here was just that sOs managed to get ahead in Phoenix wars, nothing else.
egrimm
Profile Joined September 2011
Poland1199 Posts
September 04 2015 10:43 GMT
#169
On September 04 2015 19:40 dazed25 wrote:
sOs becoming relevant across all 3 matchups is a scary idea before blizzcon..

sOs hasn't got his 100k this year yet, so ... :D
sOs TY PartinG
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
September 04 2015 10:43 GMT
#170
Proxy gate + forge incoming? Would be great
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Diabolique
Profile Joined June 2015
Czech Republic5118 Posts
September 04 2015 10:43 GMT
#171
On September 04 2015 19:42 MiniFotToss wrote:
ok, I'm changing my predictions.....
sOs > Classic
sOs > Maru
Classic > herO
Classic < Maru...
sOs and Maru??!!!

That was my original prediction ... but now, I wish Maru to fo on as first ... so that sOs does not play Rogue ...
sOs | Rogue | Maru | Trap | Scarlett | Snute | MC
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
September 04 2015 10:44 GMT
#172
On September 04 2015 19:43 NeThZOR wrote:
Proxy gate + forge incoming? Would be great


people do that in PvP?
BlackCompany
Profile Joined August 2012
Germany8388 Posts
September 04 2015 10:44 GMT
#173
On September 04 2015 19:42 MiniFotToss wrote:
ok, I'm changing my predictions.....
sOs > Classic
sOs > Maru
Classic > herO
Classic < Maru...
sOs and Maru??!!!

I hope you are still wrong because i dont want to go 0/2 in liquibets :p
Estancia
Profile Joined July 2011
Korea (South)335 Posts
September 04 2015 10:44 GMT
#174
On September 04 2015 19:41 MorDka wrote:
Show nested quote +
On September 04 2015 19:39 BlackCompany wrote:
On September 04 2015 19:36 MorDka wrote:
On September 04 2015 19:29 BlackCompany wrote:
On September 04 2015 19:27 MorDka wrote:
On September 04 2015 19:25 deacon.frost wrote:
On September 04 2015 19:20 MorDka wrote:
On September 04 2015 19:19 NeThZOR wrote:
On September 04 2015 19:18 MorDka wrote:
why would you even play macro vs terran... I think the only way to beat top terrans is by alling

No way. Protoss late game is favoured if you know how to defend all of your bases and keep yourself from falling to multi-pronged attacks. Both styles can work vs Terran.

you can't defend them...

Certainly you can. Coda is good map for turtling Protoss. No dead air space on the edges, you don't need that much observers. If you delay your upgrades a little and save chrono for observers, you are fine and you see every drop miles ahead. Also herO opened with a SG, he could go into phoenix colossi.

Yes coda is kinda good but its not enough, one double drop unspotted reks you anyway, hero defend perfectly until that double drop came unspotted...

An unscouted drop can kill you? That sounds like TvP. Or TvT. Or TvZ
Wow you actually describe any situation where an unscouted attack can do huge damage

Well its to hard to scout for protoss. Terrans have scans they can spot with cheap marines and they have their speedvac so they can react to a drop coming. Zerg has creep spread, overlords, overseeers, zerglings to spot and mutas to kill the drops. Protoss can only really use the observers where you neeed to build cloususes from the same building and Phonixes kill medivacs so slowly that hero makes voidrays instead of them and that didnt even work as you could see, Only mass phoenix styles can deal with the drops okayish but i don't see any koreans do these and make them work...

I dont really know what to say when you are seriously claiming late TvP is T favoured or that drops are imba. Yes they are annoying but without drops the game is unplaybale because P turtles till storm/colossi and 20+ warpgates and gets a 60+% winrate. Go watch some recent Zest PvT games. Get an observer ring and split your army right and every drop gets shut down hard

Yes you are right i just think that drops are too strong vs protoss... the match up itself is balanced


I feel that this is a stupid "way" to balance the game because Terran has such powerful drop potential because they can never head-on fight a Protoss late game army as long as the Protoss doesn't fuck up. Even with nukes Maru couldn't do it.

On paper it looks balanced because Terran has sort of "counter play" against protoss late game army, but its frustrating for both races, Protoss because the drops are so powerful and for Terran its because they can never fight against a protoss late game army.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
September 04 2015 10:44 GMT
#175
On September 04 2015 19:44 Heartland wrote:
Show nested quote +
On September 04 2015 19:43 NeThZOR wrote:
Proxy gate + forge incoming? Would be great


people do that in PvP?


No
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
September 04 2015 10:45 GMT
#176
On September 04 2015 19:44 Mozdk wrote:
Show nested quote +
On September 04 2015 19:44 Heartland wrote:
On September 04 2015 19:43 NeThZOR wrote:
Proxy gate + forge incoming? Would be great


people do that in PvP?


No

You never know with sOs
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
MorDka
Profile Joined October 2012
Poland543 Posts
September 04 2015 10:46 GMT
#177
On September 04 2015 19:39 Heartland wrote:
Show nested quote +
On September 04 2015 19:36 MorDka wrote:
On September 04 2015 19:29 BlackCompany wrote:
On September 04 2015 19:27 MorDka wrote:
On September 04 2015 19:25 deacon.frost wrote:
On September 04 2015 19:20 MorDka wrote:
On September 04 2015 19:19 NeThZOR wrote:
On September 04 2015 19:18 MorDka wrote:
why would you even play macro vs terran... I think the only way to beat top terrans is by alling

No way. Protoss late game is favoured if you know how to defend all of your bases and keep yourself from falling to multi-pronged attacks. Both styles can work vs Terran.

you can't defend them...

Certainly you can. Coda is good map for turtling Protoss. No dead air space on the edges, you don't need that much observers. If you delay your upgrades a little and save chrono for observers, you are fine and you see every drop miles ahead. Also herO opened with a SG, he could go into phoenix colossi.

Yes coda is kinda good but its not enough, one double drop unspotted reks you anyway, hero defend perfectly until that double drop came unspotted...

An unscouted drop can kill you? That sounds like TvP. Or TvT. Or TvZ
Wow you actually describe any situation where an unscouted attack can do huge damage

Well its to hard to scout for protoss. Terrans have scans they can spot with cheap marines and they have their speedvac so they can react to a drop coming. Zerg has creep spread, overlords, overseeers, zerglings to spot and mutas to kill the drops. Protoss can only really use the observers where you neeed to build cloususes from the same building and Phonixes kill medivacs so slowly that hero makes voidrays instead of them and that didnt even work as you could see, Only mass phoenix styles can deal with the drops okayish but i don't see any koreans do these and make them work...


Hallucinations and observers are good, as are Blink pokes. Tons of Protoss players play styles designed to repel drops in PvT and these usually involve splitting your army in two between nat and third. Protoss wins a lot in late game and are often able to defend, just as Terran is often able to win through drops and whatnot. It's not a problem at all.

Hero splited his army into 2 groups didn't spot 2 medivac that were coming to his main and lost. For me it seems like you have to get lucky when defending drops, hero didn't make any big mistakes and one unspotted drop ended the game.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
September 04 2015 10:46 GMT
#178
On September 04 2015 19:45 NeThZOR wrote:
Show nested quote +
On September 04 2015 19:44 Mozdk wrote:
On September 04 2015 19:44 Heartland wrote:
On September 04 2015 19:43 NeThZOR wrote:
Proxy gate + forge incoming? Would be great


people do that in PvP?


No

You never know with sOs


sos ∉ people
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
September 04 2015 10:47 GMT
#179
On September 04 2015 19:44 Estancia wrote:
Show nested quote +
On September 04 2015 19:41 MorDka wrote:
On September 04 2015 19:39 BlackCompany wrote:
On September 04 2015 19:36 MorDka wrote:
On September 04 2015 19:29 BlackCompany wrote:
On September 04 2015 19:27 MorDka wrote:
On September 04 2015 19:25 deacon.frost wrote:
On September 04 2015 19:20 MorDka wrote:
On September 04 2015 19:19 NeThZOR wrote:
On September 04 2015 19:18 MorDka wrote:
why would you even play macro vs terran... I think the only way to beat top terrans is by alling

No way. Protoss late game is favoured if you know how to defend all of your bases and keep yourself from falling to multi-pronged attacks. Both styles can work vs Terran.

you can't defend them...

Certainly you can. Coda is good map for turtling Protoss. No dead air space on the edges, you don't need that much observers. If you delay your upgrades a little and save chrono for observers, you are fine and you see every drop miles ahead. Also herO opened with a SG, he could go into phoenix colossi.

Yes coda is kinda good but its not enough, one double drop unspotted reks you anyway, hero defend perfectly until that double drop came unspotted...

An unscouted drop can kill you? That sounds like TvP. Or TvT. Or TvZ
Wow you actually describe any situation where an unscouted attack can do huge damage

Well its to hard to scout for protoss. Terrans have scans they can spot with cheap marines and they have their speedvac so they can react to a drop coming. Zerg has creep spread, overlords, overseeers, zerglings to spot and mutas to kill the drops. Protoss can only really use the observers where you neeed to build cloususes from the same building and Phonixes kill medivacs so slowly that hero makes voidrays instead of them and that didnt even work as you could see, Only mass phoenix styles can deal with the drops okayish but i don't see any koreans do these and make them work...

I dont really know what to say when you are seriously claiming late TvP is T favoured or that drops are imba. Yes they are annoying but without drops the game is unplaybale because P turtles till storm/colossi and 20+ warpgates and gets a 60+% winrate. Go watch some recent Zest PvT games. Get an observer ring and split your army right and every drop gets shut down hard

Yes you are right i just think that drops are too strong vs protoss... the match up itself is balanced


I feel that this is a stupid "way" to balance the game because Terran has such powerful drop potential because they can never head-on fight a Protoss late game army as long as the Protoss doesn't fuck up. Even with nukes Maru couldn't do it.

On paper it looks balanced because Terran has sort of "counter play" against protoss late game army, but its frustrating for both races, Protoss because the drops are so powerful and for Terran its because they can never fight against a protoss late game army.


They can fight it, depending on composition and timing and positioning. See the SCV pull for example, which relies on the timing window just before storm with only three colossus. A heavy viking count which gets one free volley on a heavy colossus army can roll it as well. But yes, the game overall relies on Terran doing mid-game damage in order to either win or to gain an immense advantage until they can straight-up destroy Protoss.
MorDka
Profile Joined October 2012
Poland543 Posts
September 04 2015 10:47 GMT
#180
On September 04 2015 19:44 Estancia wrote:
Show nested quote +
On September 04 2015 19:41 MorDka wrote:
On September 04 2015 19:39 BlackCompany wrote:
On September 04 2015 19:36 MorDka wrote:
On September 04 2015 19:29 BlackCompany wrote:
On September 04 2015 19:27 MorDka wrote:
On September 04 2015 19:25 deacon.frost wrote:
On September 04 2015 19:20 MorDka wrote:
On September 04 2015 19:19 NeThZOR wrote:
On September 04 2015 19:18 MorDka wrote:
why would you even play macro vs terran... I think the only way to beat top terrans is by alling

No way. Protoss late game is favoured if you know how to defend all of your bases and keep yourself from falling to multi-pronged attacks. Both styles can work vs Terran.

you can't defend them...

Certainly you can. Coda is good map for turtling Protoss. No dead air space on the edges, you don't need that much observers. If you delay your upgrades a little and save chrono for observers, you are fine and you see every drop miles ahead. Also herO opened with a SG, he could go into phoenix colossi.

Yes coda is kinda good but its not enough, one double drop unspotted reks you anyway, hero defend perfectly until that double drop came unspotted...

An unscouted drop can kill you? That sounds like TvP. Or TvT. Or TvZ
Wow you actually describe any situation where an unscouted attack can do huge damage

Well its to hard to scout for protoss. Terrans have scans they can spot with cheap marines and they have their speedvac so they can react to a drop coming. Zerg has creep spread, overlords, overseeers, zerglings to spot and mutas to kill the drops. Protoss can only really use the observers where you neeed to build cloususes from the same building and Phonixes kill medivacs so slowly that hero makes voidrays instead of them and that didnt even work as you could see, Only mass phoenix styles can deal with the drops okayish but i don't see any koreans do these and make them work...

I dont really know what to say when you are seriously claiming late TvP is T favoured or that drops are imba. Yes they are annoying but without drops the game is unplaybale because P turtles till storm/colossi and 20+ warpgates and gets a 60+% winrate. Go watch some recent Zest PvT games. Get an observer ring and split your army right and every drop gets shut down hard

Yes you are right i just think that drops are too strong vs protoss... the match up itself is balanced


I feel that this is a stupid "way" to balance the game because Terran has such powerful drop potential because they can never head-on fight a Protoss late game army as long as the Protoss doesn't fuck up. Even with nukes Maru couldn't do it.

On paper it looks balanced because Terran has sort of "counter play" against protoss late game army, but its frustrating for both races, Protoss because the drops are so powerful and for Terran its because they can never fight against a protoss late game army.

Let's hope that lotv will fix these problems
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