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Go go, Jin Air boys :-)))
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On September 04 2015 19:40 dazed25 wrote: sOs becoming relevant across all 3 matchups is a scary idea before blizzcon..
There is a 100,000$ Nothing will stop the $0$ from getting it!
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On September 04 2015 19:39 BlackCompany wrote:Show nested quote +On September 04 2015 19:36 MorDka wrote:On September 04 2015 19:29 BlackCompany wrote:On September 04 2015 19:27 MorDka wrote:On September 04 2015 19:25 deacon.frost wrote:On September 04 2015 19:20 MorDka wrote:On September 04 2015 19:19 NeThZOR wrote:On September 04 2015 19:18 MorDka wrote: why would you even play macro vs terran... I think the only way to beat top terrans is by alling No way. Protoss late game is favoured if you know how to defend all of your bases and keep yourself from falling to multi-pronged attacks. Both styles can work vs Terran. you can't defend them... Certainly you can. Coda is good map for turtling Protoss. No dead air space on the edges, you don't need that much observers. If you delay your upgrades a little and save chrono for observers, you are fine and you see every drop miles ahead. Also herO opened with a SG, he could go into phoenix colossi. Yes coda is kinda good but its not enough, one double drop unspotted reks you anyway, hero defend perfectly until that double drop came unspotted... An unscouted drop can kill you? That sounds like TvP. Or TvT. Or TvZ Wow you actually describe any situation where an unscouted attack can do huge damage Well its to hard to scout for protoss. Terrans have scans they can spot with cheap marines and they have their speedvac so they can react to a drop coming. Zerg has creep spread, overlords, overseeers, zerglings to spot and mutas to kill the drops. Protoss can only really use the observers where you neeed to build cloususes from the same building and Phonixes kill medivacs so slowly that hero makes voidrays instead of them and that didnt even work as you could see, Only mass phoenix styles can deal with the drops okayish but i don't see any koreans do these and make them work... I dont really know what to say when you are seriously claiming late TvP is T favoured or that drops are imba. Yes they are annoying but without drops the game is unplaybale because P turtles till storm/colossi and 20+ warpgates and gets a 60+% winrate. Go watch some recent Zest PvT games. Get an observer ring and split your army right and every drop gets shut down hard Yes you are right i just think that drops are too strong vs protoss... the match up itself is balanced
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Classic PvP won't work against sOs, you have to be inventive to beat his strats
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ok, I'm changing my predictions..... sOs > Classic sOs > Maru Classic > herO Classic < Maru... sOs and Maru??!!!
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The story here was just that sOs managed to get ahead in Phoenix wars, nothing else.
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On September 04 2015 19:40 dazed25 wrote: sOs becoming relevant across all 3 matchups is a scary idea before blizzcon.. sOs hasn't got his 100k this year yet, so ... :D
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Proxy gate + forge incoming? Would be great
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On September 04 2015 19:42 MiniFotToss wrote: ok, I'm changing my predictions..... sOs > Classic sOs > Maru Classic > herO Classic < Maru... sOs and Maru??!!! That was my original prediction ... but now, I wish Maru to fo on as first ... so that sOs does not play Rogue ...
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On September 04 2015 19:43 NeThZOR wrote: Proxy gate + forge incoming? Would be great
people do that in PvP?
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On September 04 2015 19:42 MiniFotToss wrote: ok, I'm changing my predictions..... sOs > Classic sOs > Maru Classic > herO Classic < Maru... sOs and Maru??!!! I hope you are still wrong because i dont want to go 0/2 in liquibets :p
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On September 04 2015 19:41 MorDka wrote:Show nested quote +On September 04 2015 19:39 BlackCompany wrote:On September 04 2015 19:36 MorDka wrote:On September 04 2015 19:29 BlackCompany wrote:On September 04 2015 19:27 MorDka wrote:On September 04 2015 19:25 deacon.frost wrote:On September 04 2015 19:20 MorDka wrote:On September 04 2015 19:19 NeThZOR wrote:On September 04 2015 19:18 MorDka wrote: why would you even play macro vs terran... I think the only way to beat top terrans is by alling No way. Protoss late game is favoured if you know how to defend all of your bases and keep yourself from falling to multi-pronged attacks. Both styles can work vs Terran. you can't defend them... Certainly you can. Coda is good map for turtling Protoss. No dead air space on the edges, you don't need that much observers. If you delay your upgrades a little and save chrono for observers, you are fine and you see every drop miles ahead. Also herO opened with a SG, he could go into phoenix colossi. Yes coda is kinda good but its not enough, one double drop unspotted reks you anyway, hero defend perfectly until that double drop came unspotted... An unscouted drop can kill you? That sounds like TvP. Or TvT. Or TvZ Wow you actually describe any situation where an unscouted attack can do huge damage Well its to hard to scout for protoss. Terrans have scans they can spot with cheap marines and they have their speedvac so they can react to a drop coming. Zerg has creep spread, overlords, overseeers, zerglings to spot and mutas to kill the drops. Protoss can only really use the observers where you neeed to build cloususes from the same building and Phonixes kill medivacs so slowly that hero makes voidrays instead of them and that didnt even work as you could see, Only mass phoenix styles can deal with the drops okayish but i don't see any koreans do these and make them work... I dont really know what to say when you are seriously claiming late TvP is T favoured or that drops are imba. Yes they are annoying but without drops the game is unplaybale because P turtles till storm/colossi and 20+ warpgates and gets a 60+% winrate. Go watch some recent Zest PvT games. Get an observer ring and split your army right and every drop gets shut down hard Yes you are right i just think that drops are too strong vs protoss... the match up itself is balanced
I feel that this is a stupid "way" to balance the game because Terran has such powerful drop potential because they can never head-on fight a Protoss late game army as long as the Protoss doesn't fuck up. Even with nukes Maru couldn't do it.
On paper it looks balanced because Terran has sort of "counter play" against protoss late game army, but its frustrating for both races, Protoss because the drops are so powerful and for Terran its because they can never fight against a protoss late game army.
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On September 04 2015 19:44 Heartland wrote:Show nested quote +On September 04 2015 19:43 NeThZOR wrote: Proxy gate + forge incoming? Would be great people do that in PvP?
No
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On September 04 2015 19:44 Mozdk wrote:Show nested quote +On September 04 2015 19:44 Heartland wrote:On September 04 2015 19:43 NeThZOR wrote: Proxy gate + forge incoming? Would be great people do that in PvP? No You never know with sOs
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On September 04 2015 19:39 Heartland wrote:Show nested quote +On September 04 2015 19:36 MorDka wrote:On September 04 2015 19:29 BlackCompany wrote:On September 04 2015 19:27 MorDka wrote:On September 04 2015 19:25 deacon.frost wrote:On September 04 2015 19:20 MorDka wrote:On September 04 2015 19:19 NeThZOR wrote:On September 04 2015 19:18 MorDka wrote: why would you even play macro vs terran... I think the only way to beat top terrans is by alling No way. Protoss late game is favoured if you know how to defend all of your bases and keep yourself from falling to multi-pronged attacks. Both styles can work vs Terran. you can't defend them... Certainly you can. Coda is good map for turtling Protoss. No dead air space on the edges, you don't need that much observers. If you delay your upgrades a little and save chrono for observers, you are fine and you see every drop miles ahead. Also herO opened with a SG, he could go into phoenix colossi. Yes coda is kinda good but its not enough, one double drop unspotted reks you anyway, hero defend perfectly until that double drop came unspotted... An unscouted drop can kill you? That sounds like TvP. Or TvT. Or TvZ Wow you actually describe any situation where an unscouted attack can do huge damage Well its to hard to scout for protoss. Terrans have scans they can spot with cheap marines and they have their speedvac so they can react to a drop coming. Zerg has creep spread, overlords, overseeers, zerglings to spot and mutas to kill the drops. Protoss can only really use the observers where you neeed to build cloususes from the same building and Phonixes kill medivacs so slowly that hero makes voidrays instead of them and that didnt even work as you could see, Only mass phoenix styles can deal with the drops okayish but i don't see any koreans do these and make them work... Hallucinations and observers are good, as are Blink pokes. Tons of Protoss players play styles designed to repel drops in PvT and these usually involve splitting your army in two between nat and third. Protoss wins a lot in late game and are often able to defend, just as Terran is often able to win through drops and whatnot. It's not a problem at all. Hero splited his army into 2 groups didn't spot 2 medivac that were coming to his main and lost. For me it seems like you have to get lucky when defending drops, hero didn't make any big mistakes and one unspotted drop ended the game.
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On September 04 2015 19:45 NeThZOR wrote:Show nested quote +On September 04 2015 19:44 Mozdk wrote:On September 04 2015 19:44 Heartland wrote:On September 04 2015 19:43 NeThZOR wrote: Proxy gate + forge incoming? Would be great people do that in PvP? No You never know with sOs
sos ∉ people
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On September 04 2015 19:44 Estancia wrote:Show nested quote +On September 04 2015 19:41 MorDka wrote:On September 04 2015 19:39 BlackCompany wrote:On September 04 2015 19:36 MorDka wrote:On September 04 2015 19:29 BlackCompany wrote:On September 04 2015 19:27 MorDka wrote:On September 04 2015 19:25 deacon.frost wrote:On September 04 2015 19:20 MorDka wrote:On September 04 2015 19:19 NeThZOR wrote:On September 04 2015 19:18 MorDka wrote: why would you even play macro vs terran... I think the only way to beat top terrans is by alling No way. Protoss late game is favoured if you know how to defend all of your bases and keep yourself from falling to multi-pronged attacks. Both styles can work vs Terran. you can't defend them... Certainly you can. Coda is good map for turtling Protoss. No dead air space on the edges, you don't need that much observers. If you delay your upgrades a little and save chrono for observers, you are fine and you see every drop miles ahead. Also herO opened with a SG, he could go into phoenix colossi. Yes coda is kinda good but its not enough, one double drop unspotted reks you anyway, hero defend perfectly until that double drop came unspotted... An unscouted drop can kill you? That sounds like TvP. Or TvT. Or TvZ Wow you actually describe any situation where an unscouted attack can do huge damage Well its to hard to scout for protoss. Terrans have scans they can spot with cheap marines and they have their speedvac so they can react to a drop coming. Zerg has creep spread, overlords, overseeers, zerglings to spot and mutas to kill the drops. Protoss can only really use the observers where you neeed to build cloususes from the same building and Phonixes kill medivacs so slowly that hero makes voidrays instead of them and that didnt even work as you could see, Only mass phoenix styles can deal with the drops okayish but i don't see any koreans do these and make them work... I dont really know what to say when you are seriously claiming late TvP is T favoured or that drops are imba. Yes they are annoying but without drops the game is unplaybale because P turtles till storm/colossi and 20+ warpgates and gets a 60+% winrate. Go watch some recent Zest PvT games. Get an observer ring and split your army right and every drop gets shut down hard Yes you are right i just think that drops are too strong vs protoss... the match up itself is balanced I feel that this is a stupid "way" to balance the game because Terran has such powerful drop potential because they can never head-on fight a Protoss late game army as long as the Protoss doesn't fuck up. Even with nukes Maru couldn't do it. On paper it looks balanced because Terran has sort of "counter play" against protoss late game army, but its frustrating for both races, Protoss because the drops are so powerful and for Terran its because they can never fight against a protoss late game army.
They can fight it, depending on composition and timing and positioning. See the SCV pull for example, which relies on the timing window just before storm with only three colossus. A heavy viking count which gets one free volley on a heavy colossus army can roll it as well. But yes, the game overall relies on Terran doing mid-game damage in order to either win or to gain an immense advantage until they can straight-up destroy Protoss.
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On September 04 2015 19:44 Estancia wrote:Show nested quote +On September 04 2015 19:41 MorDka wrote:On September 04 2015 19:39 BlackCompany wrote:On September 04 2015 19:36 MorDka wrote:On September 04 2015 19:29 BlackCompany wrote:On September 04 2015 19:27 MorDka wrote:On September 04 2015 19:25 deacon.frost wrote:On September 04 2015 19:20 MorDka wrote:On September 04 2015 19:19 NeThZOR wrote:On September 04 2015 19:18 MorDka wrote: why would you even play macro vs terran... I think the only way to beat top terrans is by alling No way. Protoss late game is favoured if you know how to defend all of your bases and keep yourself from falling to multi-pronged attacks. Both styles can work vs Terran. you can't defend them... Certainly you can. Coda is good map for turtling Protoss. No dead air space on the edges, you don't need that much observers. If you delay your upgrades a little and save chrono for observers, you are fine and you see every drop miles ahead. Also herO opened with a SG, he could go into phoenix colossi. Yes coda is kinda good but its not enough, one double drop unspotted reks you anyway, hero defend perfectly until that double drop came unspotted... An unscouted drop can kill you? That sounds like TvP. Or TvT. Or TvZ Wow you actually describe any situation where an unscouted attack can do huge damage Well its to hard to scout for protoss. Terrans have scans they can spot with cheap marines and they have their speedvac so they can react to a drop coming. Zerg has creep spread, overlords, overseeers, zerglings to spot and mutas to kill the drops. Protoss can only really use the observers where you neeed to build cloususes from the same building and Phonixes kill medivacs so slowly that hero makes voidrays instead of them and that didnt even work as you could see, Only mass phoenix styles can deal with the drops okayish but i don't see any koreans do these and make them work... I dont really know what to say when you are seriously claiming late TvP is T favoured or that drops are imba. Yes they are annoying but without drops the game is unplaybale because P turtles till storm/colossi and 20+ warpgates and gets a 60+% winrate. Go watch some recent Zest PvT games. Get an observer ring and split your army right and every drop gets shut down hard Yes you are right i just think that drops are too strong vs protoss... the match up itself is balanced I feel that this is a stupid "way" to balance the game because Terran has such powerful drop potential because they can never head-on fight a Protoss late game army as long as the Protoss doesn't fuck up. Even with nukes Maru couldn't do it. On paper it looks balanced because Terran has sort of "counter play" against protoss late game army, but its frustrating for both races, Protoss because the drops are so powerful and for Terran its because they can never fight against a protoss late game army. Let's hope that lotv will fix these problems
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