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On September 04 2015 19:46 graNite wrote:Show nested quote +On September 04 2015 19:45 NeThZOR wrote:On September 04 2015 19:44 Mozdk wrote:On September 04 2015 19:44 Heartland wrote:On September 04 2015 19:43 NeThZOR wrote: Proxy gate + forge incoming? Would be great people do that in PvP? No You never know with sOs sos ∉ people sOs is an element of super beings
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Czech Republic12129 Posts
On September 04 2015 19:41 MorDka wrote:Show nested quote +On September 04 2015 19:39 BlackCompany wrote:On September 04 2015 19:36 MorDka wrote:On September 04 2015 19:29 BlackCompany wrote:On September 04 2015 19:27 MorDka wrote:On September 04 2015 19:25 deacon.frost wrote:On September 04 2015 19:20 MorDka wrote:On September 04 2015 19:19 NeThZOR wrote:On September 04 2015 19:18 MorDka wrote: why would you even play macro vs terran... I think the only way to beat top terrans is by alling No way. Protoss late game is favoured if you know how to defend all of your bases and keep yourself from falling to multi-pronged attacks. Both styles can work vs Terran. you can't defend them... Certainly you can. Coda is good map for turtling Protoss. No dead air space on the edges, you don't need that much observers. If you delay your upgrades a little and save chrono for observers, you are fine and you see every drop miles ahead. Also herO opened with a SG, he could go into phoenix colossi. Yes coda is kinda good but its not enough, one double drop unspotted reks you anyway, hero defend perfectly until that double drop came unspotted... An unscouted drop can kill you? That sounds like TvP. Or TvT. Or TvZ Wow you actually describe any situation where an unscouted attack can do huge damage Well its to hard to scout for protoss. Terrans have scans they can spot with cheap marines and they have their speedvac so they can react to a drop coming. Zerg has creep spread, overlords, overseeers, zerglings to spot and mutas to kill the drops. Protoss can only really use the observers where you neeed to build cloususes from the same building and Phonixes kill medivacs so slowly that hero makes voidrays instead of them and that didnt even work as you could see, Only mass phoenix styles can deal with the drops okayish but i don't see any koreans do these and make them work... I dont really know what to say when you are seriously claiming late TvP is T favoured or that drops are imba. Yes they are annoying but without drops the game is unplaybale because P turtles till storm/colossi and 20+ warpgates and gets a 60+% winrate. Go watch some recent Zest PvT games. Get an observer ring and split your army right and every drop gets shut down hard Yes you are right i just think that drops are too strong vs protoss... the match up itself is balanced Drops are insanely strong on maps like Whirlwind or Catallena. On maps where 5 observers covers every access path from the air for 3 bases they are not. Also you can place cheap pylons or zealots. On 3 bases you can use even probes, Protoss is about gas anyway 
herO used a hallucination for his "middle" spot and it fade out when the drop happened. He should have noticed some medevacs are missing or he should have an observer there, or at least have a pylon on his edge of main so he could have seen that drop few seconds earlier(I don't think it would help that much though).
Drops are fast and strong, but they are not that strong against P. Against Maru I would dare to say that go for 1/1 from 1 forge and go stupidly rushed storm(splash doesn't ask about upgrade deficit) or go more blink stalkers or double robo(so you can have those observers and colossi at the same time). You have to survive mid game.
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That Oracle scooted away with 7 kills. Pretty good
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how can tasteless still say mana after so many years of casting? #whereisthepassion
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On September 04 2015 19:49 graNite wrote: how can tasteless still say mana after so many years of casting? #whereisthepassion He knows WC3 is the best RTS
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On September 04 2015 19:47 Heartland wrote:Show nested quote +On September 04 2015 19:44 Estancia wrote:On September 04 2015 19:41 MorDka wrote:On September 04 2015 19:39 BlackCompany wrote:On September 04 2015 19:36 MorDka wrote:On September 04 2015 19:29 BlackCompany wrote:On September 04 2015 19:27 MorDka wrote:On September 04 2015 19:25 deacon.frost wrote:On September 04 2015 19:20 MorDka wrote:On September 04 2015 19:19 NeThZOR wrote: [quote] No way. Protoss late game is favoured if you know how to defend all of your bases and keep yourself from falling to multi-pronged attacks. Both styles can work vs Terran. you can't defend them... Certainly you can. Coda is good map for turtling Protoss. No dead air space on the edges, you don't need that much observers. If you delay your upgrades a little and save chrono for observers, you are fine and you see every drop miles ahead. Also herO opened with a SG, he could go into phoenix colossi. Yes coda is kinda good but its not enough, one double drop unspotted reks you anyway, hero defend perfectly until that double drop came unspotted... An unscouted drop can kill you? That sounds like TvP. Or TvT. Or TvZ Wow you actually describe any situation where an unscouted attack can do huge damage Well its to hard to scout for protoss. Terrans have scans they can spot with cheap marines and they have their speedvac so they can react to a drop coming. Zerg has creep spread, overlords, overseeers, zerglings to spot and mutas to kill the drops. Protoss can only really use the observers where you neeed to build cloususes from the same building and Phonixes kill medivacs so slowly that hero makes voidrays instead of them and that didnt even work as you could see, Only mass phoenix styles can deal with the drops okayish but i don't see any koreans do these and make them work... I dont really know what to say when you are seriously claiming late TvP is T favoured or that drops are imba. Yes they are annoying but without drops the game is unplaybale because P turtles till storm/colossi and 20+ warpgates and gets a 60+% winrate. Go watch some recent Zest PvT games. Get an observer ring and split your army right and every drop gets shut down hard Yes you are right i just think that drops are too strong vs protoss... the match up itself is balanced I feel that this is a stupid "way" to balance the game because Terran has such powerful drop potential because they can never head-on fight a Protoss late game army as long as the Protoss doesn't fuck up. Even with nukes Maru couldn't do it. On paper it looks balanced because Terran has sort of "counter play" against protoss late game army, but its frustrating for both races, Protoss because the drops are so powerful and for Terran its because they can never fight against a protoss late game army. They can fight it, depending on composition and timing and positioning. See the SCV pull for example, which relies on the timing window just before storm with only three colossus. A heavy viking count which gets one free volley on a heavy colossus army can roll it as well. But yes, the game overall relies on Terran doing mid-game damage in order to either win or to gain an immense advantage until they can straight-up destroy Protoss. There is a way, but only maru can do it ^^ youtu.be
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On September 04 2015 19:49 graNite wrote: how can tasteless still say mana after so many years of casting? #whereisthepassion Because of Passionstone mana crystals
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On September 04 2015 19:50 NeThZOR wrote:Show nested quote +On September 04 2015 19:49 graNite wrote: how can tasteless still say mana after so many years of casting? #whereisthepassion Because of Passionstone mana crystals
why doesnt he call them energy crystals? or minerals?
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serves herO right for putting maru in his group...
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I love how this map has well-known "Game of Life" cellular automaton patterns in it.
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On September 04 2015 19:52 graNite wrote:Show nested quote +On September 04 2015 19:50 NeThZOR wrote:On September 04 2015 19:49 graNite wrote: how can tasteless still say mana after so many years of casting? #whereisthepassion Because of Passionstone mana crystals why doesnt he call them energy crystals? or minerals? I shall induce the converse error to support my claim
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On September 04 2015 19:47 deacon.frost wrote:Show nested quote +On September 04 2015 19:41 MorDka wrote:On September 04 2015 19:39 BlackCompany wrote:On September 04 2015 19:36 MorDka wrote:On September 04 2015 19:29 BlackCompany wrote:On September 04 2015 19:27 MorDka wrote:On September 04 2015 19:25 deacon.frost wrote:On September 04 2015 19:20 MorDka wrote:On September 04 2015 19:19 NeThZOR wrote:On September 04 2015 19:18 MorDka wrote: why would you even play macro vs terran... I think the only way to beat top terrans is by alling No way. Protoss late game is favoured if you know how to defend all of your bases and keep yourself from falling to multi-pronged attacks. Both styles can work vs Terran. you can't defend them... Certainly you can. Coda is good map for turtling Protoss. No dead air space on the edges, you don't need that much observers. If you delay your upgrades a little and save chrono for observers, you are fine and you see every drop miles ahead. Also herO opened with a SG, he could go into phoenix colossi. Yes coda is kinda good but its not enough, one double drop unspotted reks you anyway, hero defend perfectly until that double drop came unspotted... An unscouted drop can kill you? That sounds like TvP. Or TvT. Or TvZ Wow you actually describe any situation where an unscouted attack can do huge damage Well its to hard to scout for protoss. Terrans have scans they can spot with cheap marines and they have their speedvac so they can react to a drop coming. Zerg has creep spread, overlords, overseeers, zerglings to spot and mutas to kill the drops. Protoss can only really use the observers where you neeed to build cloususes from the same building and Phonixes kill medivacs so slowly that hero makes voidrays instead of them and that didnt even work as you could see, Only mass phoenix styles can deal with the drops okayish but i don't see any koreans do these and make them work... I dont really know what to say when you are seriously claiming late TvP is T favoured or that drops are imba. Yes they are annoying but without drops the game is unplaybale because P turtles till storm/colossi and 20+ warpgates and gets a 60+% winrate. Go watch some recent Zest PvT games. Get an observer ring and split your army right and every drop gets shut down hard Yes you are right i just think that drops are too strong vs protoss... the match up itself is balanced Drops are insanely strong on maps like Whirlwind or Catallena. On maps where 5 observers covers every access path from the air for 3 bases they are not. Also you can place cheap pylons or zealots. On 3 bases you can use even probes, Protoss is about gas anyway  herO used a hallucination for his "middle" spot and it fade out when the drop happened. He should have noticed some medevacs are missing or he should have an observer there, or at least have a pylon on his edge of main so he could have seen that drop few seconds earlier(I don't think it would help that much though). Drops are fast and strong, but they are not that strong against P. Against Maru I would dare to say that go for 1/1 from 1 forge and go stupidly rushed storm(splash doesn't ask about upgrade deficit) or go more blink stalkers or double robo(so you can have those observers and colossi at the same time). You have to survive mid game.
Yes hero used hallucination because he can't afford to make 5 observers from the robo. It's funny how you know how to beat maru and you are not a gsl champion. When you say it sounds so ez
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Protoss goes 3 obs usually, not five, in PvT. More cuts into colossus production.
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On September 04 2015 19:54 Heartland wrote: Protoss goes 3 obs usually, not five, in PvT. More cuts into colossus production. Yeah. 5 is a bit too much
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Czech Republic12129 Posts
On September 04 2015 19:53 MorDka wrote:Show nested quote +On September 04 2015 19:47 deacon.frost wrote:On September 04 2015 19:41 MorDka wrote:On September 04 2015 19:39 BlackCompany wrote:On September 04 2015 19:36 MorDka wrote:On September 04 2015 19:29 BlackCompany wrote:On September 04 2015 19:27 MorDka wrote:On September 04 2015 19:25 deacon.frost wrote:On September 04 2015 19:20 MorDka wrote:On September 04 2015 19:19 NeThZOR wrote: [quote] No way. Protoss late game is favoured if you know how to defend all of your bases and keep yourself from falling to multi-pronged attacks. Both styles can work vs Terran. you can't defend them... Certainly you can. Coda is good map for turtling Protoss. No dead air space on the edges, you don't need that much observers. If you delay your upgrades a little and save chrono for observers, you are fine and you see every drop miles ahead. Also herO opened with a SG, he could go into phoenix colossi. Yes coda is kinda good but its not enough, one double drop unspotted reks you anyway, hero defend perfectly until that double drop came unspotted... An unscouted drop can kill you? That sounds like TvP. Or TvT. Or TvZ Wow you actually describe any situation where an unscouted attack can do huge damage Well its to hard to scout for protoss. Terrans have scans they can spot with cheap marines and they have their speedvac so they can react to a drop coming. Zerg has creep spread, overlords, overseeers, zerglings to spot and mutas to kill the drops. Protoss can only really use the observers where you neeed to build cloususes from the same building and Phonixes kill medivacs so slowly that hero makes voidrays instead of them and that didnt even work as you could see, Only mass phoenix styles can deal with the drops okayish but i don't see any koreans do these and make them work... I dont really know what to say when you are seriously claiming late TvP is T favoured or that drops are imba. Yes they are annoying but without drops the game is unplaybale because P turtles till storm/colossi and 20+ warpgates and gets a 60+% winrate. Go watch some recent Zest PvT games. Get an observer ring and split your army right and every drop gets shut down hard Yes you are right i just think that drops are too strong vs protoss... the match up itself is balanced Drops are insanely strong on maps like Whirlwind or Catallena. On maps where 5 observers covers every access path from the air for 3 bases they are not. Also you can place cheap pylons or zealots. On 3 bases you can use even probes, Protoss is about gas anyway  herO used a hallucination for his "middle" spot and it fade out when the drop happened. He should have noticed some medevacs are missing or he should have an observer there, or at least have a pylon on his edge of main so he could have seen that drop few seconds earlier(I don't think it would help that much though). Drops are fast and strong, but they are not that strong against P. Against Maru I would dare to say that go for 1/1 from 1 forge and go stupidly rushed storm(splash doesn't ask about upgrade deficit) or go more blink stalkers or double robo(so you can have those observers and colossi at the same time). You have to survive mid game. Yes hero used hallucination because he can't afford to make 5 observers from the robo. It's funny how you know how to beat maru and you are not a gsl champion. When you say it sounds so ez So we get to this? Well then whine all day... jeez, it's like Maru is undefeated or what..
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On September 04 2015 19:55 NeThZOR wrote:Show nested quote +On September 04 2015 19:54 Heartland wrote: Protoss goes 3 obs usually, not five, in PvT. More cuts into colossus production. Yeah. 5 is a bit too much
Pigbaby would disagree.
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On September 04 2015 19:56 deacon.frost wrote:Show nested quote +On September 04 2015 19:53 MorDka wrote:On September 04 2015 19:47 deacon.frost wrote:On September 04 2015 19:41 MorDka wrote:On September 04 2015 19:39 BlackCompany wrote:On September 04 2015 19:36 MorDka wrote:On September 04 2015 19:29 BlackCompany wrote:On September 04 2015 19:27 MorDka wrote:On September 04 2015 19:25 deacon.frost wrote:On September 04 2015 19:20 MorDka wrote: [quote] you can't defend them... Certainly you can. Coda is good map for turtling Protoss. No dead air space on the edges, you don't need that much observers. If you delay your upgrades a little and save chrono for observers, you are fine and you see every drop miles ahead. Also herO opened with a SG, he could go into phoenix colossi. Yes coda is kinda good but its not enough, one double drop unspotted reks you anyway, hero defend perfectly until that double drop came unspotted... An unscouted drop can kill you? That sounds like TvP. Or TvT. Or TvZ Wow you actually describe any situation where an unscouted attack can do huge damage Well its to hard to scout for protoss. Terrans have scans they can spot with cheap marines and they have their speedvac so they can react to a drop coming. Zerg has creep spread, overlords, overseeers, zerglings to spot and mutas to kill the drops. Protoss can only really use the observers where you neeed to build cloususes from the same building and Phonixes kill medivacs so slowly that hero makes voidrays instead of them and that didnt even work as you could see, Only mass phoenix styles can deal with the drops okayish but i don't see any koreans do these and make them work... I dont really know what to say when you are seriously claiming late TvP is T favoured or that drops are imba. Yes they are annoying but without drops the game is unplaybale because P turtles till storm/colossi and 20+ warpgates and gets a 60+% winrate. Go watch some recent Zest PvT games. Get an observer ring and split your army right and every drop gets shut down hard Yes you are right i just think that drops are too strong vs protoss... the match up itself is balanced Drops are insanely strong on maps like Whirlwind or Catallena. On maps where 5 observers covers every access path from the air for 3 bases they are not. Also you can place cheap pylons or zealots. On 3 bases you can use even probes, Protoss is about gas anyway  herO used a hallucination for his "middle" spot and it fade out when the drop happened. He should have noticed some medevacs are missing or he should have an observer there, or at least have a pylon on his edge of main so he could have seen that drop few seconds earlier(I don't think it would help that much though). Drops are fast and strong, but they are not that strong against P. Against Maru I would dare to say that go for 1/1 from 1 forge and go stupidly rushed storm(splash doesn't ask about upgrade deficit) or go more blink stalkers or double robo(so you can have those observers and colossi at the same time). You have to survive mid game. Yes hero used hallucination because he can't afford to make 5 observers from the robo. It's funny how you know how to beat maru and you are not a gsl champion. When you say it sounds so ez So we get to this? Well then whine all day... jeez, it's like Maru is undefeated or what.. Haha. MorDka, it's even funnier how you claim that Toss can only win PvT with all-ins when you aren't a champion either.
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Interesting army comp from SoS ... and it doesn't work ^^
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Back just in time for the poll 
Poll: Recommend Classic vs sOs Game 2 ?★- Do not see this game no matter what (2) 29% ★★ - Not recommended unless you have nothing better to do (1) 14% ★★★ - Good game (4) 57% ★★★★ - Highly recommended game (0) 0% ★★★★★ - One of the best games this season (0) 0% 7 total votes Your vote: Recommend Classic vs sOs Game 2 ? (Vote): ★- Do not see this game no matter what (Vote): ★★ - Not recommended unless you have nothing better to do (Vote): ★★★ - Good game (Vote): ★★★★ - Highly recommended game (Vote): ★★★★★ - One of the best games this season
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