[S2SL] Challenge Day 2 - Season 3 2015 - Page 17
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OtherWorld
France17333 Posts
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Ej_
47656 Posts
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Lorning
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Belgica34432 Posts
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Elentos
55463 Posts
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Skynx
Turkey7150 Posts
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opisska
Poland8852 Posts
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dazed25
3566 Posts
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Die4Ever
United States17623 Posts
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Olli
Austria24417 Posts
On July 03 2015 21:07 Ramiz1989 wrote: What the actual fuck? Yeah, the only difference is that Marauders are limited by ground and ground objects and are also limited by stim that chops a lot of their HP, it is pretty much impossible for Marauders to kill "infinite" amount of Zealots, where with Phoenixes you don't even have to move and a-click, just move properly. It is hard at the start for the Phoenixes when they don't have range upgrade and when you don't have enough of them, but later when you have ~20 Phoenixes? It is piece of cake, Corruptors can't kill catch you and Mutas melt instantly. It is also funny how you think that Phoenixes are tough to micro while on the other hand there is no any micro on the Zerg's side, as he can't do any against faster units with more range than his. So you've never seen zergs micro against phoenixes by retreating and then stopping to fire? Actually just go watch any soO game from 2014 before you keep arguing. With a good enough corruptor count, they 1 shot phoenixes. As long as your upgrades are good enough, phoenixes won't kill them quickly. That "easy control" you're talking about requires you to babysit phoenixes 24/7. You CANNOT leave them alone for even a second. But at the same time you also have to macro properly, control your ground army movement, etc.etc. Go play phoenix styles before you keep arguing. It's painfully obvious that you have no idea how hard they are to play. And perhaps, JUST PERHAPS, you could consider adding infestors against 20+ phoenixes. Transitioning is a part of every RTS game and you keep failing to address why having to add infestors is a bad thing. | ||
dazed25
3566 Posts
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Elentos
55463 Posts
On July 03 2015 21:11 dazed25 wrote: wolf beating the sbenu splash damage joke into the ground already ![]() Ded joek | ||
Musicus
Germany23576 Posts
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mCon.Hephaistas
Netherlands891 Posts
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Ramiz1989
12124 Posts
On July 03 2015 21:05 DarkLordOlli wrote: You still haven't made one reasonable argument. Phoenixes counter mutas quite hard, sure. Why is that a bad thing again? Because you have to transition against phoenix and can't brainlessly mass mutas? Soft counters are not a bad thing, hard counters are. Because it comes to the point where you instantly die when you don't have that one unit you need, like if you don't have Colossi you get stream rolled by masses of Roaches and Hydras, or Bio, but if you do it is the opposite, then opponent needs to have Vipers and if he has you are good as dead if both have good control, then if you have High Templars, Vipers are most likely dead before they pull the Colossi etc. Instead of needing to micro better, you need to have right units at the right time, it creates stupid situations. We've made a lot of reasonable arguments, for whatever reason you are ignoring them. | ||
DJHelium
Sweden13480 Posts
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dazed25
3566 Posts
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Lorning
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Belgica34432 Posts
Poll: Recommend sOs vs Solar Game 3? ★- Do not see this game no matter what (0) ★★- Not recommended unless you have nothing better to do (0) ★★★- Good game (1) ★★★★- Highly recommended game (6) ★★★★★- One of the best games this season (0) 7 total votes Your vote: Recommend sOs vs Solar Game 3? (Vote): ★- Do not see this game no matter what | ||
Ej_
47656 Posts
On July 03 2015 21:13 Musicus wrote: This is so cool, it can work, just have to practice this shit ![]() it actually has a fairly reasonable hard counter that MaNa used to win DH over Dimaga afair | ||
Elentos
55463 Posts
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Penev
28456 Posts
parallel world | ||
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