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[WCS EU] Ro16 Group A Season 3 2014 - Page 43

Forum Index > StarCraft 2 Tournaments
Post a Reply
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stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
September 16 2014 21:30 GMT
#841
On September 17 2014 06:27 ssxsilver wrote:
Show nested quote +
On September 17 2014 06:27 stuchiu wrote:
On September 17 2014 06:25 TheDwf wrote:
On September 17 2014 06:21 Yorkie wrote:
On September 17 2014 06:18 TheDwf wrote:
On September 17 2014 06:16 Yorkie wrote:
On September 17 2014 06:15 Paljas wrote:
On September 17 2014 06:12 Zenbrez wrote:
On September 17 2014 06:11 Paljas wrote:
On September 17 2014 06:10 Zenbrez wrote:
I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all.

it can be somewhat allinnish

It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats.

losing all your helions for potential drone kills is somewhat allinnish itself. ye, you dont lose the game, but zerg can gain a huge lead

The only way to really kill the hellbats is opening roaches though, which balances out the self inflicted damage to economy for both players unless the zerg is going for a big roach attack anyway

No, macro builds can include a ~6'40 bane nest out of safety. soO played like that vs Flash in GSL.

And banelings aren't even cost effective against hellbats. You need an overwhelming amount of them. I suppose it is preferable to dying though

What the hell with your obsession about "cost-efficiency" (really top3 overrated concept in SC2 game analysis...)? You don't care about cost-efficiency since you're ahead if you hold the push without losing drones.


cost-efficiency only matters when you're Mvp and have to win with 7 scvs against 29 or 20 supply against the 100 or so Tefel had or whatever the fuck that was.

What about a certain Chinese Zerg vs Heart?


Chinese Zerg vs Bomber was just as crazy. Those god damn Chinese players went insane being locked up in a region for 3 years.
Moderator
Rescawen
Profile Joined April 2010
Finland1028 Posts
September 16 2014 21:30 GMT
#842
Very glad that happy and bunny advanced
Undead1993
Profile Joined January 2012
Germany17651 Posts
September 16 2014 21:31 GMT
#843
hmm now that happy advanced i seriously consider coming to the finals
SEKO SEKO SEKO SEKO SEKO
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 16 2014 21:31 GMT
#844
outsch that sucks for mini T.T
and just saw Code S is following up NA will be a long night !
AWalker9
Profile Blog Joined August 2013
United Kingdom7229 Posts
September 16 2014 21:31 GMT
#845
On September 17 2014 06:29 StarVe wrote:
Show nested quote +
On September 17 2014 06:27 ssxsilver wrote:
On September 17 2014 06:27 stuchiu wrote:
On September 17 2014 06:25 TheDwf wrote:
On September 17 2014 06:21 Yorkie wrote:
On September 17 2014 06:18 TheDwf wrote:
On September 17 2014 06:16 Yorkie wrote:
On September 17 2014 06:15 Paljas wrote:
On September 17 2014 06:12 Zenbrez wrote:
On September 17 2014 06:11 Paljas wrote:
[quote]
it can be somewhat allinnish

It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats.

losing all your helions for potential drone kills is somewhat allinnish itself. ye, you dont lose the game, but zerg can gain a huge lead

The only way to really kill the hellbats is opening roaches though, which balances out the self inflicted damage to economy for both players unless the zerg is going for a big roach attack anyway

No, macro builds can include a ~6'40 bane nest out of safety. soO played like that vs Flash in GSL.

And banelings aren't even cost effective against hellbats. You need an overwhelming amount of them. I suppose it is preferable to dying though

What the hell with your obsession about "cost-efficiency" (really top3 overrated concept in SC2 game analysis...)? You don't care about cost-efficiency since you're ahead if you hold the push without losing drones.


cost-efficiency only matters when you're Mvp and have to win with 7 scvs against 29 or 20 supply against the 100 or so Tefel had or whatever the fuck that was.

What about a certain Chinese Zerg vs Heart?

Suppy?


He's talking about XiGua

soOjwa has returned to smite all that stand in his way
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
September 16 2014 21:31 GMT
#846
On September 17 2014 06:29 Yorkie wrote:
Show nested quote +
On September 17 2014 06:25 TheDwf wrote:
On September 17 2014 06:21 Yorkie wrote:
On September 17 2014 06:18 TheDwf wrote:
On September 17 2014 06:16 Yorkie wrote:
On September 17 2014 06:15 Paljas wrote:
On September 17 2014 06:12 Zenbrez wrote:
On September 17 2014 06:11 Paljas wrote:
On September 17 2014 06:10 Zenbrez wrote:
I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all.

it can be somewhat allinnish

It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats.

losing all your helions for potential drone kills is somewhat allinnish itself. ye, you dont lose the game, but zerg can gain a huge lead

The only way to really kill the hellbats is opening roaches though, which balances out the self inflicted damage to economy for both players unless the zerg is going for a big roach attack anyway

No, macro builds can include a ~6'40 bane nest out of safety. soO played like that vs Flash in GSL.

And banelings aren't even cost effective against hellbats. You need an overwhelming amount of them. I suppose it is preferable to dying though

What the hell with your obsession about "cost-efficiency" (really top3 overrated concept in SC2 game analysis...)? You don't care about cost-efficiency since you're ahead if you hold the push without losing drones.

I just like not having to spend twice as many resources to hold an attack as the attacker puts into it. Particularly since the terran can just pick the hellbats up as they get hit and start dropping everywhere as the slow banes waddle around and do nothing

This discussion is derailing into "I'm right"
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
September 16 2014 21:31 GMT
#847
Half an hour til WCS AM, just time to make some food.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Deathstar
Profile Blog Joined May 2010
9150 Posts
September 16 2014 21:31 GMT
#848
On September 17 2014 06:31 FeyFey wrote:
outsch that sucks for mini T.T
and just saw Code S is following up NA will be a long night !

yess so many games :D!!
rip passion
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
September 16 2014 21:32 GMT
#849
On September 17 2014 06:27 boxerfred wrote:
Show nested quote +
On September 17 2014 06:25 TheDwf wrote:
On September 17 2014 06:21 Yorkie wrote:
On September 17 2014 06:18 TheDwf wrote:
On September 17 2014 06:16 Yorkie wrote:
On September 17 2014 06:15 Paljas wrote:
On September 17 2014 06:12 Zenbrez wrote:
On September 17 2014 06:11 Paljas wrote:
On September 17 2014 06:10 Zenbrez wrote:
I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all.

it can be somewhat allinnish

It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats.

losing all your helions for potential drone kills is somewhat allinnish itself. ye, you dont lose the game, but zerg can gain a huge lead

The only way to really kill the hellbats is opening roaches though, which balances out the self inflicted damage to economy for both players unless the zerg is going for a big roach attack anyway

No, macro builds can include a ~6'40 bane nest out of safety. soO played like that vs Flash in GSL.

And banelings aren't even cost effective against hellbats. You need an overwhelming amount of them. I suppose it is preferable to dying though

What the hell with your obsession about "cost-efficiency" (really top3 overrated concept in SC2 game analysis...)? You don't care about cost-efficiency since you're ahead if you hold the push without losing drones.

not willing to take anything away off you, but since 5 pages, you always have a subtle salty tone in your posts. kinda feels like you're an old grandpa mumbling away on the annoying kids

He is most famous for writing the "Welcome to ZParcraft" editorial. He's very passionate about these types of things
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
TheDwf
Profile Joined November 2011
France19747 Posts
September 16 2014 21:33 GMT
#850
On September 17 2014 06:27 Yorkie wrote:
Show nested quote +
On September 17 2014 06:24 TheDwf wrote:

One Spine + lings/Queens (6+) with energy saved for Transfuses or defensive Roaches or defensive banes.


You don't need to scout the Armory to hold the push.


Sure, just build 6 queens with transfuse energy + 2 more for injects. That surely won't take a long ass time, gimp your creep spread, and cost a shit load of minerals. And of course you don't need to scout it to hold the attack, you just have to blindly go roaches/a lot of banes and either hope he isn't going 3 cc or go for a big attack.

Don't want to burst your bubble but Queen-heavy openings are common in TvZ since more than 2 years. And nice job with the strawman, changing "you don't need to scout the Armory" to "you don't need to scout it"!

On September 17 2014 06:27 boxerfred wrote:
Show nested quote +
On September 17 2014 06:25 TheDwf wrote:
On September 17 2014 06:21 Yorkie wrote:
On September 17 2014 06:18 TheDwf wrote:
On September 17 2014 06:16 Yorkie wrote:
On September 17 2014 06:15 Paljas wrote:
On September 17 2014 06:12 Zenbrez wrote:
On September 17 2014 06:11 Paljas wrote:
On September 17 2014 06:10 Zenbrez wrote:
I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all.

it can be somewhat allinnish

It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats.

losing all your helions for potential drone kills is somewhat allinnish itself. ye, you dont lose the game, but zerg can gain a huge lead

The only way to really kill the hellbats is opening roaches though, which balances out the self inflicted damage to economy for both players unless the zerg is going for a big roach attack anyway

No, macro builds can include a ~6'40 bane nest out of safety. soO played like that vs Flash in GSL.

And banelings aren't even cost effective against hellbats. You need an overwhelming amount of them. I suppose it is preferable to dying though

What the hell with your obsession about "cost-efficiency" (really top3 overrated concept in SC2 game analysis...)? You don't care about cost-efficiency since you're ahead if you hold the push without losing drones.

not willing to take anything away off you, but since 5 pages, you always have a subtle salty tone in your posts. kinda feels like you're an old grandpa mumbling away on the annoying kids

Read what you want to read, I'm not the one opening the salt bag about builds that were already held less than one week after they came up.
Serinox
Profile Joined August 2011
Germany5224 Posts
September 16 2014 21:33 GMT
#851
On September 17 2014 06:29 DJHelium wrote:
Show nested quote +
On September 17 2014 06:27 Serinox wrote:
Are we gonna post songs that fit Happy? Cool, can finally use this :D


Wow, been a while since I listened to Aqua. Some good europop there!


Yeah, I got sick of my playlist recently, so I thought fuck it and just put on an entire Eurodance playlist and was pleasantly surprised to find out that Aqua was more than Barbie Girl
StarVe
Profile Joined June 2011
Germany13591 Posts
September 16 2014 21:33 GMT
#852
On September 17 2014 06:31 AWalker9 wrote:
Show nested quote +
On September 17 2014 06:29 StarVe wrote:
On September 17 2014 06:27 ssxsilver wrote:
On September 17 2014 06:27 stuchiu wrote:
On September 17 2014 06:25 TheDwf wrote:
On September 17 2014 06:21 Yorkie wrote:
On September 17 2014 06:18 TheDwf wrote:
On September 17 2014 06:16 Yorkie wrote:
On September 17 2014 06:15 Paljas wrote:
On September 17 2014 06:12 Zenbrez wrote:
[quote]
It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats.

losing all your helions for potential drone kills is somewhat allinnish itself. ye, you dont lose the game, but zerg can gain a huge lead

The only way to really kill the hellbats is opening roaches though, which balances out the self inflicted damage to economy for both players unless the zerg is going for a big roach attack anyway

No, macro builds can include a ~6'40 bane nest out of safety. soO played like that vs Flash in GSL.

And banelings aren't even cost effective against hellbats. You need an overwhelming amount of them. I suppose it is preferable to dying though

What the hell with your obsession about "cost-efficiency" (really top3 overrated concept in SC2 game analysis...)? You don't care about cost-efficiency since you're ahead if you hold the push without losing drones.


cost-efficiency only matters when you're Mvp and have to win with 7 scvs against 29 or 20 supply against the 100 or so Tefel had or whatever the fuck that was.

What about a certain Chinese Zerg vs Heart?

Suppy?


He's talking about XiGua

https://www.youtube.com/watch?v=OaQxOhbb20Q

For the other way around, check this:

Boucot
Profile Blog Joined October 2011
France15997 Posts
September 16 2014 21:34 GMT
#853
On September 17 2014 06:27 Serinox wrote:
Are we gonna post songs that fit Happy? Cool, can finally use this :D
https://www.youtube.com/watch?v=iBYD9_8NeZc

Former SC2 writer for Millenium - twitter.com/Boucot
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 16 2014 21:35 GMT
#854
On September 17 2014 06:23 stuchiu wrote:
Show nested quote +
On September 17 2014 06:22 Penev wrote:
On September 17 2014 06:21 stuchiu wrote:
just in time for wcs na

*AM stuchiu!


I keep making this mistake cause I always liked the pun WCS No Americans :[

Well if it makes you feel better, this post reminded me that I have class to go to :D
Moderatorshe/her
TL+ Member
TheDwf
Profile Joined November 2011
France19747 Posts
September 16 2014 21:36 GMT
#855
On September 17 2014 06:27 Serinox wrote:
Are we gonna post songs that fit Happy? Cool, can finally use this :D
+ Show Spoiler +
https://www.youtube.com/watch?v=iBYD9_8NeZc

Yorkie
Profile Blog Joined December 2012
United States12612 Posts
September 16 2014 21:36 GMT
#856
On September 17 2014 06:33 TheDwf wrote:
Show nested quote +
On September 17 2014 06:27 Yorkie wrote:
On September 17 2014 06:24 TheDwf wrote:

One Spine + lings/Queens (6+) with energy saved for Transfuses or defensive Roaches or defensive banes.


You don't need to scout the Armory to hold the push.


Sure, just build 6 queens with transfuse energy + 2 more for injects. That surely won't take a long ass time, gimp your creep spread, and cost a shit load of minerals. And of course you don't need to scout it to hold the attack, you just have to blindly go roaches/a lot of banes and either hope he isn't going 3 cc or go for a big attack.

Don't want to burst your bubble but Queen-heavy openings are common in TvZ since more than 2 years. And nice job with the strawman, changing "you don't need to scout the Armory" to "you don't need to scout it"!


8 queen openings are not common. "It" is a pronoun, in this case referring to THE ARMORY. Invoking the word straw man to describe someone else's argument is one of the most annoying and overused tactics around.


Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
September 16 2014 21:36 GMT
#857
On September 17 2014 06:31 AWalker9 wrote:
Show nested quote +
On September 17 2014 06:29 StarVe wrote:
On September 17 2014 06:27 ssxsilver wrote:
On September 17 2014 06:27 stuchiu wrote:
On September 17 2014 06:25 TheDwf wrote:
On September 17 2014 06:21 Yorkie wrote:
On September 17 2014 06:18 TheDwf wrote:
On September 17 2014 06:16 Yorkie wrote:
On September 17 2014 06:15 Paljas wrote:
On September 17 2014 06:12 Zenbrez wrote:
[quote]
It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats.

losing all your helions for potential drone kills is somewhat allinnish itself. ye, you dont lose the game, but zerg can gain a huge lead

The only way to really kill the hellbats is opening roaches though, which balances out the self inflicted damage to economy for both players unless the zerg is going for a big roach attack anyway

No, macro builds can include a ~6'40 bane nest out of safety. soO played like that vs Flash in GSL.

And banelings aren't even cost effective against hellbats. You need an overwhelming amount of them. I suppose it is preferable to dying though

What the hell with your obsession about "cost-efficiency" (really top3 overrated concept in SC2 game analysis...)? You don't care about cost-efficiency since you're ahead if you hold the push without losing drones.


cost-efficiency only matters when you're Mvp and have to win with 7 scvs against 29 or 20 supply against the 100 or so Tefel had or whatever the fuck that was.

What about a certain Chinese Zerg vs Heart?

Suppy?


He's talking about XiGua

https://www.youtube.com/watch?v=OaQxOhbb20Q

Wow, that video is sick. Missed that game.
royalroadweed
Profile Joined April 2013
United States8301 Posts
September 16 2014 21:37 GMT
#858
On September 17 2014 06:32 Yorkie wrote:
Show nested quote +
On September 17 2014 06:27 boxerfred wrote:
On September 17 2014 06:25 TheDwf wrote:
On September 17 2014 06:21 Yorkie wrote:
On September 17 2014 06:18 TheDwf wrote:
On September 17 2014 06:16 Yorkie wrote:
On September 17 2014 06:15 Paljas wrote:
On September 17 2014 06:12 Zenbrez wrote:
On September 17 2014 06:11 Paljas wrote:
On September 17 2014 06:10 Zenbrez wrote:
I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all.

it can be somewhat allinnish

It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats.

losing all your helions for potential drone kills is somewhat allinnish itself. ye, you dont lose the game, but zerg can gain a huge lead

The only way to really kill the hellbats is opening roaches though, which balances out the self inflicted damage to economy for both players unless the zerg is going for a big roach attack anyway

No, macro builds can include a ~6'40 bane nest out of safety. soO played like that vs Flash in GSL.

And banelings aren't even cost effective against hellbats. You need an overwhelming amount of them. I suppose it is preferable to dying though

What the hell with your obsession about "cost-efficiency" (really top3 overrated concept in SC2 game analysis...)? You don't care about cost-efficiency since you're ahead if you hold the push without losing drones.

not willing to take anything away off you, but since 5 pages, you always have a subtle salty tone in your posts. kinda feels like you're an old grandpa mumbling away on the annoying kids

He is most famous for writing the "Welcome to ZParcraft" editorial. He's very passionate about these types of things

Doesn't mean he's wrong here. I agree with him when it comes to this game. Mini just had to hold. He was already on spire tech, and happy had 4 marines and zero turrets.
"Nerfing Toss can just make them stronger"
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
September 16 2014 21:39 GMT
#859
On September 17 2014 06:37 royalroadweed wrote:
Show nested quote +
On September 17 2014 06:32 Yorkie wrote:
On September 17 2014 06:27 boxerfred wrote:
On September 17 2014 06:25 TheDwf wrote:
On September 17 2014 06:21 Yorkie wrote:
On September 17 2014 06:18 TheDwf wrote:
On September 17 2014 06:16 Yorkie wrote:
On September 17 2014 06:15 Paljas wrote:
On September 17 2014 06:12 Zenbrez wrote:
On September 17 2014 06:11 Paljas wrote:
[quote]
it can be somewhat allinnish

It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats.

losing all your helions for potential drone kills is somewhat allinnish itself. ye, you dont lose the game, but zerg can gain a huge lead

The only way to really kill the hellbats is opening roaches though, which balances out the self inflicted damage to economy for both players unless the zerg is going for a big roach attack anyway

No, macro builds can include a ~6'40 bane nest out of safety. soO played like that vs Flash in GSL.

And banelings aren't even cost effective against hellbats. You need an overwhelming amount of them. I suppose it is preferable to dying though

What the hell with your obsession about "cost-efficiency" (really top3 overrated concept in SC2 game analysis...)? You don't care about cost-efficiency since you're ahead if you hold the push without losing drones.

not willing to take anything away off you, but since 5 pages, you always have a subtle salty tone in your posts. kinda feels like you're an old grandpa mumbling away on the annoying kids

He is most famous for writing the "Welcome to ZParcraft" editorial. He's very passionate about these types of things

Doesn't mean he's wrong here. I agree with him when it comes to this game. Mini just had to hold. He was already on spire tech, and happy had 4 marines and zero turrets.

I was just giving background, didn't insult TheDwf, just said he was passionate and used the article to show that he isn't afraid to voice his opinion, which is totally fine. And yeah I'm not saying the attack is unholdable, it's been held countless times. but when it isn't scouted or (sometimes) over-prepared for, it's almost an auto-win
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
AWalker9
Profile Blog Joined August 2013
United Kingdom7229 Posts
September 16 2014 21:40 GMT
#860
On September 17 2014 06:36 boxerfred wrote:
Show nested quote +
On September 17 2014 06:31 AWalker9 wrote:
On September 17 2014 06:29 StarVe wrote:
On September 17 2014 06:27 ssxsilver wrote:
On September 17 2014 06:27 stuchiu wrote:
On September 17 2014 06:25 TheDwf wrote:
On September 17 2014 06:21 Yorkie wrote:
On September 17 2014 06:18 TheDwf wrote:
On September 17 2014 06:16 Yorkie wrote:
On September 17 2014 06:15 Paljas wrote:
[quote]
losing all your helions for potential drone kills is somewhat allinnish itself. ye, you dont lose the game, but zerg can gain a huge lead

The only way to really kill the hellbats is opening roaches though, which balances out the self inflicted damage to economy for both players unless the zerg is going for a big roach attack anyway

No, macro builds can include a ~6'40 bane nest out of safety. soO played like that vs Flash in GSL.

And banelings aren't even cost effective against hellbats. You need an overwhelming amount of them. I suppose it is preferable to dying though

What the hell with your obsession about "cost-efficiency" (really top3 overrated concept in SC2 game analysis...)? You don't care about cost-efficiency since you're ahead if you hold the push without losing drones.


cost-efficiency only matters when you're Mvp and have to win with 7 scvs against 29 or 20 supply against the 100 or so Tefel had or whatever the fuck that was.

What about a certain Chinese Zerg vs Heart?

Suppy?


He's talking about XiGua

https://www.youtube.com/watch?v=OaQxOhbb20Q

Wow, that video is sick. Missed that game.


Heart was so sick that game
soOjwa has returned to smite all that stand in his way
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