On September 17 2014 06:10 Zenbrez wrote: I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all.
it can be somewhat allinnish
It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats.
losing all your helions for potential drone kills is somewhat allinnish itself. ye, you dont lose the game, but zerg can gain a huge lead
The only way to really kill the hellbats is opening roaches though, which balances out the self inflicted damage to economy for both players unless the zerg is going for a big roach attack anyway
No, macro builds can include a ~6'40 bane nest out of safety. soO played like that vs Flash in GSL.
And banelings aren't even cost effective against hellbats. You need an overwhelming amount of them. I suppose it is preferable to dying though
What the hell with your obsession about "cost-efficiency" (really top3 overrated concept in SC2 game analysis...)? You don't care about cost-efficiency since you're ahead if you hold the push without losing drones.
On September 17 2014 06:20 DJHelium wrote: Miniraser must've cancelled his banelings, right?
I don't understand why Zerg players morph their banelings RIGHT IN FRONT of Terran's army. ALWAYS.
They count on show-off stutter step into morphed banes obviously.
Sometimes in Gold and lower the enemy actually runs back when they see morphed banes out of fear that they're going to explode all over their army quite soon, so could be a reflex.
I mean morphed banes btw, not morphing still. So it is a double gamble or plain panic.
On September 17 2014 06:25 Undead1993 wrote: ahhh i am so proud of you happy! would have been heartbreaking to see you go out here after that unfortunate loss against jjakji. yay happy <3
On September 17 2014 06:10 Zenbrez wrote: I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all.
it can be somewhat allinnish
It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats.
losing all your helions for potential drone kills is somewhat allinnish itself. ye, you dont lose the game, but zerg can gain a huge lead
The only way to really kill the hellbats is opening roaches though, which balances out the self inflicted damage to economy for both players unless the zerg is going for a big roach attack anyway
No, macro builds can include a ~6'40 bane nest out of safety. soO played like that vs Flash in GSL.
And banelings aren't even cost effective against hellbats. You need an overwhelming amount of them. I suppose it is preferable to dying though
What the hell with your obsession about "cost-efficiency" (really top3 overrated concept in SC2 game analysis...)? You don't care about cost-efficiency since you're ahead if you hold the push without losing drones.
cost-efficiency only matters when you're Mvp and have to win with 7 scvs against 29 or 20 supply against the 100 or so Tefel had or whatever the fuck that was.
One Spine + lings/Queens (6+) with energy saved for Transfuses or defensive Roaches or defensive banes.
You don't need to scout the Armory to hold the push.
Sure, just build 6 queens with transfuse energy + 2 more for injects. That surely won't take a long ass time, gimp your creep spread, and cost a shit load of minerals. And of course you don't need to scout it to hold the attack, you just have to blindly go roaches/a lot of banes and either hope he isn't going 3 cc or go for a big attack.
On September 17 2014 06:10 Zenbrez wrote: I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all.
it can be somewhat allinnish
It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats.
losing all your helions for potential drone kills is somewhat allinnish itself. ye, you dont lose the game, but zerg can gain a huge lead
The only way to really kill the hellbats is opening roaches though, which balances out the self inflicted damage to economy for both players unless the zerg is going for a big roach attack anyway
No, macro builds can include a ~6'40 bane nest out of safety. soO played like that vs Flash in GSL.
And banelings aren't even cost effective against hellbats. You need an overwhelming amount of them. I suppose it is preferable to dying though
What the hell with your obsession about "cost-efficiency" (really top3 overrated concept in SC2 game analysis...)? You don't care about cost-efficiency since you're ahead if you hold the push without losing drones.
not willing to take anything away off you, but since 5 pages, you always have a subtle salty tone in your posts. kinda feels like you're an old grandpa mumbling away on the annoying kids
On September 17 2014 06:25 Undead1993 wrote: ahhh i am so proud of you happy! would have been heartbreaking to see you go out here after that unfortunate loss against jjakji. yay happy <3
On September 17 2014 06:10 Zenbrez wrote: I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all.
it can be somewhat allinnish
It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats.
losing all your helions for potential drone kills is somewhat allinnish itself. ye, you dont lose the game, but zerg can gain a huge lead
The only way to really kill the hellbats is opening roaches though, which balances out the self inflicted damage to economy for both players unless the zerg is going for a big roach attack anyway
No, macro builds can include a ~6'40 bane nest out of safety. soO played like that vs Flash in GSL.
And banelings aren't even cost effective against hellbats. You need an overwhelming amount of them. I suppose it is preferable to dying though
What the hell with your obsession about "cost-efficiency" (really top3 overrated concept in SC2 game analysis...)? You don't care about cost-efficiency since you're ahead if you hold the push without losing drones.
cost-efficiency only matters when you're Mvp and have to win with 7 scvs against 29 or 20 supply against the 100 or so Tefel had or whatever the fuck that was.
On September 17 2014 06:10 Zenbrez wrote: I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all.
it can be somewhat allinnish
It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats.
losing all your helions for potential drone kills is somewhat allinnish itself. ye, you dont lose the game, but zerg can gain a huge lead
The only way to really kill the hellbats is opening roaches though, which balances out the self inflicted damage to economy for both players unless the zerg is going for a big roach attack anyway
No, macro builds can include a ~6'40 bane nest out of safety. soO played like that vs Flash in GSL.
And banelings aren't even cost effective against hellbats. You need an overwhelming amount of them. I suppose it is preferable to dying though
What the hell with your obsession about "cost-efficiency" (really top3 overrated concept in SC2 game analysis...)? You don't care about cost-efficiency since you're ahead if you hold the push without losing drones.
cost-efficiency only matters when you're Mvp and have to win with 7 scvs against 29 or 20 supply against the 100 or so Tefel had or whatever the fuck that was.
On September 17 2014 06:10 Zenbrez wrote: I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all.
it can be somewhat allinnish
It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats.
losing all your helions for potential drone kills is somewhat allinnish itself. ye, you dont lose the game, but zerg can gain a huge lead
The only way to really kill the hellbats is opening roaches though, which balances out the self inflicted damage to economy for both players unless the zerg is going for a big roach attack anyway
No, macro builds can include a ~6'40 bane nest out of safety. soO played like that vs Flash in GSL.
And banelings aren't even cost effective against hellbats. You need an overwhelming amount of them. I suppose it is preferable to dying though
What the hell with your obsession about "cost-efficiency" (really top3 overrated concept in SC2 game analysis...)? You don't care about cost-efficiency since you're ahead if you hold the push without losing drones.
I just like not having to spend twice as many resources to hold an attack as the attacker puts into it. Particularly since the terran can just pick the hellbats up as they get hit and start dropping everywhere as the slow banes waddle around and do nothing