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[WCS EU] Ro16 Group A Season 3 2014 - Page 42

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 40 41 42 43 44 Next All
Undead1993
Profile Joined January 2012
Germany17651 Posts
Last Edited: 2014-09-16 21:26:38
September 16 2014 21:25 GMT
#821
ahhh i am so proud of you happy! would have been heartbreaking to see you go out here after that unfortunate loss against jjakji. yay happy <3
SEKO SEKO SEKO SEKO SEKO
TheDwf
Profile Joined November 2011
France19747 Posts
September 16 2014 21:25 GMT
#822
On September 17 2014 06:21 Yorkie wrote:
Show nested quote +
On September 17 2014 06:18 TheDwf wrote:
On September 17 2014 06:16 Yorkie wrote:
On September 17 2014 06:15 Paljas wrote:
On September 17 2014 06:12 Zenbrez wrote:
On September 17 2014 06:11 Paljas wrote:
On September 17 2014 06:10 Zenbrez wrote:
I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all.

it can be somewhat allinnish

It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats.

losing all your helions for potential drone kills is somewhat allinnish itself. ye, you dont lose the game, but zerg can gain a huge lead

The only way to really kill the hellbats is opening roaches though, which balances out the self inflicted damage to economy for both players unless the zerg is going for a big roach attack anyway

No, macro builds can include a ~6'40 bane nest out of safety. soO played like that vs Flash in GSL.

And banelings aren't even cost effective against hellbats. You need an overwhelming amount of them. I suppose it is preferable to dying though

What the hell with your obsession about "cost-efficiency" (really top3 overrated concept in SC2 game analysis...)? You don't care about cost-efficiency since you're ahead if you hold the push without losing drones.
Penev
Profile Joined October 2012
28536 Posts
September 16 2014 21:25 GMT
#823
On September 17 2014 06:23 stuchiu wrote:
Show nested quote +
On September 17 2014 06:22 Penev wrote:
On September 17 2014 06:21 stuchiu wrote:
just in time for wcs na

*AM stuchiu!


I keep making this mistake cause I always liked the pun WCS No Americans :[

Haha, I always feel so sorry for CatZ when I see "NA"
I Protoss winner, could it be?
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
September 16 2014 21:25 GMT
#824
On September 17 2014 06:24 Neemi wrote:
Show nested quote +
On September 17 2014 06:22 lolfail9001 wrote:
On September 17 2014 06:21 Boucot wrote:
On September 17 2014 06:20 DJHelium wrote:
Miniraser must've cancelled his banelings, right?

I don't understand why Zerg players morph their banelings RIGHT IN FRONT of Terran's army. ALWAYS.

They count on show-off stutter step into morphed banes obviously.


Sometimes in Gold and lower the enemy actually runs back when they see morphed banes out of fear that they're going to explode all over their army quite soon, so could be a reflex.

I mean morphed banes btw, not morphing still. So it is a double gamble or plain panic.
DeMoN pulls off a Miracle and Flies to the Moon
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
September 16 2014 21:26 GMT
#825
On September 17 2014 06:25 lolfail9001 wrote:
Show nested quote +
On September 17 2014 06:24 Faefae wrote:

LOL oh god poor mini

Oh boy, that was sad. Mini better have a nice girl waiting outside to make such mistakes :D

ouch.
royalroadweed
Profile Joined April 2013
United States8301 Posts
September 16 2014 21:26 GMT
#826
On September 17 2014 06:24 Faefae wrote:
https://twitter.com/ApolloSC2/status/511988824746889217
LOL oh god poor mini

Holy shit. I was so confused. He read that and started building banes so early, yet none were in the fight. Now I know what happened to them.
"Nerfing Toss can just make them stronger"
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
September 16 2014 21:26 GMT
#827
On September 17 2014 06:25 Undead1993 wrote:
ahhh i am so proud of you happy! would have been heartbreaking to see you go out here after that unfortunate loss against jjakji. yay happy <3

Wooo

Community News
TL+ Member
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
Last Edited: 2014-09-16 21:27:15
September 16 2014 21:27 GMT
#828
On September 17 2014 06:25 TheDwf wrote:
Show nested quote +
On September 17 2014 06:21 Yorkie wrote:
On September 17 2014 06:18 TheDwf wrote:
On September 17 2014 06:16 Yorkie wrote:
On September 17 2014 06:15 Paljas wrote:
On September 17 2014 06:12 Zenbrez wrote:
On September 17 2014 06:11 Paljas wrote:
On September 17 2014 06:10 Zenbrez wrote:
I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all.

it can be somewhat allinnish

It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats.

losing all your helions for potential drone kills is somewhat allinnish itself. ye, you dont lose the game, but zerg can gain a huge lead

The only way to really kill the hellbats is opening roaches though, which balances out the self inflicted damage to economy for both players unless the zerg is going for a big roach attack anyway

No, macro builds can include a ~6'40 bane nest out of safety. soO played like that vs Flash in GSL.

And banelings aren't even cost effective against hellbats. You need an overwhelming amount of them. I suppose it is preferable to dying though

What the hell with your obsession about "cost-efficiency" (really top3 overrated concept in SC2 game analysis...)? You don't care about cost-efficiency since you're ahead if you hold the push without losing drones.


cost-efficiency only matters when you're Mvp and have to win with 7 scvs against 29 or 20 supply against the 100 or so Tefel had or whatever the fuck that was.
Moderator
Penev
Profile Joined October 2012
28536 Posts
September 16 2014 21:27 GMT
#829
On September 17 2014 06:25 boxerfred wrote:
Show nested quote +
On September 17 2014 06:23 Penev wrote:
On September 17 2014 06:22 boxerfred wrote:
2/2 liquibets btw

0/2

out of curiousity, did you vote Sniper on liquibet too?

Wow, I don't think so
I Protoss winner, could it be?
HolydaKing
Profile Joined February 2010
21254 Posts
September 16 2014 21:27 GMT
#830
On September 17 2014 06:25 lolfail9001 wrote:
Show nested quote +
On September 17 2014 06:24 Faefae wrote:
https://twitter.com/ApolloSC2/status/511988824746889217
LOL oh god poor mini

Oh boy, that was sad. Mini better have a nice girl waiting outside to make such mistakes :D

So that is the reason why he thought morphing the banelings at entrance would be safe. But in the end it was just another mistake haha.
TheDwf
Profile Joined November 2011
France19747 Posts
September 16 2014 21:27 GMT
#831
On September 17 2014 06:21 Boucot wrote:
Show nested quote +
On September 17 2014 06:20 DJHelium wrote:
Miniraser must've cancelled his banelings, right?

I don't understand why Zerg players morph their banelings RIGHT IN FRONT of Terran's army. ALWAYS.

Panic. Also unless they fixed it, you can't shift morph banes.
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
September 16 2014 21:27 GMT
#832
On September 17 2014 06:24 TheDwf wrote:

One Spine + lings/Queens (6+) with energy saved for Transfuses or defensive Roaches or defensive banes.


You don't need to scout the Armory to hold the push.


Sure, just build 6 queens with transfuse energy + 2 more for injects. That surely won't take a long ass time, gimp your creep spread, and cost a shit load of minerals. And of course you don't need to scout it to hold the attack, you just have to blindly go roaches/a lot of banes and either hope he isn't going 3 cc or go for a big attack.
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
September 16 2014 21:27 GMT
#833
On September 17 2014 06:25 TheDwf wrote:
Show nested quote +
On September 17 2014 06:21 Yorkie wrote:
On September 17 2014 06:18 TheDwf wrote:
On September 17 2014 06:16 Yorkie wrote:
On September 17 2014 06:15 Paljas wrote:
On September 17 2014 06:12 Zenbrez wrote:
On September 17 2014 06:11 Paljas wrote:
On September 17 2014 06:10 Zenbrez wrote:
I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all.

it can be somewhat allinnish

It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats.

losing all your helions for potential drone kills is somewhat allinnish itself. ye, you dont lose the game, but zerg can gain a huge lead

The only way to really kill the hellbats is opening roaches though, which balances out the self inflicted damage to economy for both players unless the zerg is going for a big roach attack anyway

No, macro builds can include a ~6'40 bane nest out of safety. soO played like that vs Flash in GSL.

And banelings aren't even cost effective against hellbats. You need an overwhelming amount of them. I suppose it is preferable to dying though

What the hell with your obsession about "cost-efficiency" (really top3 overrated concept in SC2 game analysis...)? You don't care about cost-efficiency since you're ahead if you hold the push without losing drones.

not willing to take anything away off you, but since 5 pages, you always have a subtle salty tone in your posts. kinda feels like you're an old grandpa mumbling away on the annoying kids
Serinox
Profile Joined August 2011
Germany5224 Posts
September 16 2014 21:27 GMT
#834
Are we gonna post songs that fit Happy? Cool, can finally use this :D
Undead1993
Profile Joined January 2012
Germany17651 Posts
September 16 2014 21:27 GMT
#835
On September 17 2014 06:26 Lorning wrote:
Show nested quote +
On September 17 2014 06:25 Undead1993 wrote:
ahhh i am so proud of you happy! would have been heartbreaking to see you go out here after that unfortunate loss against jjakji. yay happy <3

Wooo

https://www.youtube.com/watch?v=y6Sxv-sUYtM

gema OP tho
SEKO SEKO SEKO SEKO SEKO
ssxsilver
Profile Joined June 2007
United States4409 Posts
September 16 2014 21:27 GMT
#836
On September 17 2014 06:27 stuchiu wrote:
Show nested quote +
On September 17 2014 06:25 TheDwf wrote:
On September 17 2014 06:21 Yorkie wrote:
On September 17 2014 06:18 TheDwf wrote:
On September 17 2014 06:16 Yorkie wrote:
On September 17 2014 06:15 Paljas wrote:
On September 17 2014 06:12 Zenbrez wrote:
On September 17 2014 06:11 Paljas wrote:
On September 17 2014 06:10 Zenbrez wrote:
I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all.

it can be somewhat allinnish

It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats.

losing all your helions for potential drone kills is somewhat allinnish itself. ye, you dont lose the game, but zerg can gain a huge lead

The only way to really kill the hellbats is opening roaches though, which balances out the self inflicted damage to economy for both players unless the zerg is going for a big roach attack anyway

No, macro builds can include a ~6'40 bane nest out of safety. soO played like that vs Flash in GSL.

And banelings aren't even cost effective against hellbats. You need an overwhelming amount of them. I suppose it is preferable to dying though

What the hell with your obsession about "cost-efficiency" (really top3 overrated concept in SC2 game analysis...)? You don't care about cost-efficiency since you're ahead if you hold the push without losing drones.


cost-efficiency only matters when you're Mvp and have to win with 7 scvs against 29 or 20 supply against the 100 or so Tefel had or whatever the fuck that was.

What about a certain Chinese Zerg vs Heart?
RHoudini
Profile Joined October 2009
Belgium3627 Posts
September 16 2014 21:29 GMT
#837
On September 16 2014 23:58 RHoudini wrote:
Give us Happy Bunny!

Thank you!
Lee Jae Dong fighting!
DJHelium
Profile Joined December 2010
Sweden13480 Posts
September 16 2014 21:29 GMT
#838
On September 17 2014 06:27 Serinox wrote:
Are we gonna post songs that fit Happy? Cool, can finally use this :D
https://www.youtube.com/watch?v=iBYD9_8NeZc


Wow, been a while since I listened to Aqua. Some good europop there!

#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
StarVe
Profile Joined June 2011
Germany13591 Posts
September 16 2014 21:29 GMT
#839
On September 17 2014 06:27 ssxsilver wrote:
Show nested quote +
On September 17 2014 06:27 stuchiu wrote:
On September 17 2014 06:25 TheDwf wrote:
On September 17 2014 06:21 Yorkie wrote:
On September 17 2014 06:18 TheDwf wrote:
On September 17 2014 06:16 Yorkie wrote:
On September 17 2014 06:15 Paljas wrote:
On September 17 2014 06:12 Zenbrez wrote:
On September 17 2014 06:11 Paljas wrote:
On September 17 2014 06:10 Zenbrez wrote:
I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all.

it can be somewhat allinnish

It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats.

losing all your helions for potential drone kills is somewhat allinnish itself. ye, you dont lose the game, but zerg can gain a huge lead

The only way to really kill the hellbats is opening roaches though, which balances out the self inflicted damage to economy for both players unless the zerg is going for a big roach attack anyway

No, macro builds can include a ~6'40 bane nest out of safety. soO played like that vs Flash in GSL.

And banelings aren't even cost effective against hellbats. You need an overwhelming amount of them. I suppose it is preferable to dying though

What the hell with your obsession about "cost-efficiency" (really top3 overrated concept in SC2 game analysis...)? You don't care about cost-efficiency since you're ahead if you hold the push without losing drones.


cost-efficiency only matters when you're Mvp and have to win with 7 scvs against 29 or 20 supply against the 100 or so Tefel had or whatever the fuck that was.

What about a certain Chinese Zerg vs Heart?

Suppy?
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
September 16 2014 21:29 GMT
#840
On September 17 2014 06:25 TheDwf wrote:
Show nested quote +
On September 17 2014 06:21 Yorkie wrote:
On September 17 2014 06:18 TheDwf wrote:
On September 17 2014 06:16 Yorkie wrote:
On September 17 2014 06:15 Paljas wrote:
On September 17 2014 06:12 Zenbrez wrote:
On September 17 2014 06:11 Paljas wrote:
On September 17 2014 06:10 Zenbrez wrote:
I don't know why more terrans don't do hellbat pushes. The amount of zergs I "accidentally" kill with the push is stupid, or minimally, do huge damage. While I understand I don't play people of the same caliber, the standard zerg opening does not do well against it at all.

it can be somewhat allinnish

It isn't. It's literally the exact same as the 2 reaper 6 hellion build, except you make the armory instead of the starport, it hits the exact same time. Behind it you make your 3rd CC, rax 2-3 and eng bays. It's a macro build, except instead of hellions, it's hellbats.

losing all your helions for potential drone kills is somewhat allinnish itself. ye, you dont lose the game, but zerg can gain a huge lead

The only way to really kill the hellbats is opening roaches though, which balances out the self inflicted damage to economy for both players unless the zerg is going for a big roach attack anyway

No, macro builds can include a ~6'40 bane nest out of safety. soO played like that vs Flash in GSL.

And banelings aren't even cost effective against hellbats. You need an overwhelming amount of them. I suppose it is preferable to dying though

What the hell with your obsession about "cost-efficiency" (really top3 overrated concept in SC2 game analysis...)? You don't care about cost-efficiency since you're ahead if you hold the push without losing drones.

I just like not having to spend twice as many resources to hold an attack as the attacker puts into it. Particularly since the terran can just pick the hellbats up as they get hit and start dropping everywhere as the slow banes waddle around and do nothing
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
Prev 1 40 41 42 43 44 Next All
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