On August 06 2013 19:41 BackSideAttack wrote:
holy shit soulkey plays so smart its like stephano 2.0
holy shit soulkey plays so smart its like stephano 2.0
Derailing thread capability: 8/10
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Olli
Austria24422 Posts
On August 06 2013 19:41 BackSideAttack wrote: holy shit soulkey plays so smart its like stephano 2.0 Derailing thread capability: 8/10 | ||
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m0ck
4194 Posts
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Waise
3165 Posts
On August 06 2013 19:42 Waxangel wrote: dunno why he didn't immediately start making a barracks to float around and win the game with ?! i wonder if he thought soulkey didn't have enough minerals to spam hatcheries... dangerous assumption to make though. nerves i guess | ||
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bo1b
Australia12814 Posts
On August 06 2013 19:42 PerSe wrote: going roaches against mech, bad doom drop, late mutas given hell bat drops - oooooh SK living dangerously Roaches vs mech is pretty standard | ||
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PerSe
United Kingdom550 Posts
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BackSideAttack
1103 Posts
On August 06 2013 19:42 Waxangel wrote: dunno why he didn't immediately start making a barracks to float around and win the game with ?! Barracks move too slow, Soulkey could just keep taking ninja expos and eventually wittle Suno down. | ||
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Vertitto
Poland750 Posts
On August 06 2013 19:43 m0ck wrote: Build 10 turrets before heading out = win and add few mines for better taste ; ) | ||
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Waise
3165 Posts
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WigglingSquid
5194 Posts
On August 06 2013 19:43 DarkLordOlli wrote: Show nested quote + On August 06 2013 19:41 BackSideAttack wrote: holy shit soulkey plays so smart its like stephano 2.0 Derailing thread capability: 8/10 I'd go for a 7. Stephano is just not as hot, retirement and all. | ||
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MasterOfPuppets
Romania6942 Posts
On August 06 2013 19:43 BackSideAttack wrote: Show nested quote + On August 06 2013 19:42 Waxangel wrote: dunno why he didn't immediately start making a barracks to float around and win the game with ?! Barracks move too slow, Soulkey could just keep taking ninja expos and eventually wittle Suno down. Yeah, and I'm sure abandoning a building depot while pushing out with your army is a much better decision when you're trying to hunt down a bunch of Zerg stuff all over the map and all your opponent has to do is kill the depot... | ||
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Waxangel
United States33546 Posts
On August 06 2013 19:43 BackSideAttack wrote: Show nested quote + On August 06 2013 19:42 Waxangel wrote: dunno why he didn't immediately start making a barracks to float around and win the game with ?! Barracks move too slow, Soulkey could just keep taking ninja expos and eventually wittle Suno down. I dunno, it at least gives him an outside chance rather than ensuring death due to muta map control | ||
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Vertitto
Poland750 Posts
On August 06 2013 19:45 Waise wrote: Show nested quote + On August 06 2013 19:44 Vertitto wrote: On August 06 2013 19:43 m0ck wrote: Build 10 turrets before heading out = win and add few mines for better taste ; ) he didn't have supply to build units he could get few before/while moving out. Moving for a kill with mech u need take a base trade into consideration. | ||
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Lorch
Germany3690 Posts
On August 06 2013 19:45 Waxangel wrote: Show nested quote + On August 06 2013 19:43 BackSideAttack wrote: On August 06 2013 19:42 Waxangel wrote: dunno why he didn't immediately start making a barracks to float around and win the game with ?! Barracks move too slow, Soulkey could just keep taking ninja expos and eventually wittle Suno down. I dunno, it at least gives him an outside chance rather than ensuring death due to muta map control I'm fairly sure he was dead when Kim Min Chul (for the love of god I keep forgetting his ID) killed all of his CC and had that gaggle of muta + drones + enough overlords to not be supply blocked and lots of money. | ||
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Rhaegal
United States678 Posts
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herMan
Japan2056 Posts
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FeyFey
Germany10114 Posts
On August 06 2013 19:41 Chr15t wrote: Terrans mech pushing with 2 thors continue to make me sad , and mad out of my mind >.< U HAD THIS GAME SUPERNOVA you are aware that the Zerg needs to split the Mutas to engage the Thors (+2 ones atleast), which allows you to pick up the Thors with Medivacs who are faster then Mutas and drop the Thors again which fires almost immediately afterwards and can be picked up again. That way you can give off 3 shots before the Mutas even reaches you and if you use 2 medivacs for 2 seperate thors with +2, the Zerg has to concentrate on his micro permanently just like you and loses 3 Mutas minimum per 2 medivac without even damaging the Thors. So moving out with 2 Thors is fine if you have Medivacs as well, but not using this combination is bad. | ||
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Waxangel
United States33546 Posts
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NovemberstOrm
Canada16217 Posts
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Fusilero
United Kingdom50293 Posts
On August 06 2013 19:50 NovemberstOrm wrote: This build of Supernova reminds me of when Squirtle had like 5 different openers that all looked the same but had different outcomes That outcome normally being colossi push. | ||
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BackSideAttack
1103 Posts
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