[WCS EU] RO32 Group G Premier Season 1 2013 - Page 71
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Shellshock
United States97274 Posts
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Grumbels
Netherlands7028 Posts
On May 09 2013 05:25 Roman666 wrote: Well spider mines had somewhat limited supply. That design of completely free endless swarm of units is beyond idiotic. I think I didn't explain it well. In a sense swarm hosts creating free units is something that's silly to say, because locusts have limited life and aren't too different from a unit like the tempest that simply has very long range. I don't think it's free units that's the problem, I think it's the fact you can deal free damage. In Brood War there were some counter factors to this. Zerglings are very cheap, but they still cost some minerals. Spider mines cover your tanks and allow you to control position, but you can't reposition them after the fact. Reavers and carriers can deal powerful long-range damage, but their attacks cost minerals. But in SC2 you have locusts and tempests, and you used to have snipe and infested terrans that are free damage and it's kinda silly in a lot of late-game scenarios. It is why I was against making Seeker Missile have 9 range in WoL, because then the raven can do free damage since you never need to risk them. | ||
Greendotz
United Kingdom2053 Posts
On May 09 2013 05:38 heartagram wrote: How come we haven't been seeing the "unbeatable" air army a lot of people talked about when HOTS came out, especially in long games? I am barely seeing any tempests/voidrays and have not seen a single Carrier in HOTS. I've been thinking this too, I look at these games where Zerg's are entrenched with 20+ swarmhosts and I reckon the only army to take it on efficiently is an upgraded skytoss army with templar support. Right now I think Protoss don't know how to deal with Swarmhosts properly and don't exploit the mobility of stalkers and recall. Give it time, historically Protoss pros tend to be the slowest race when it comes to adapting to drastic changes in the meta. | ||
Zerg.Zilla
Hungary5029 Posts
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Kevan
Sweden2303 Posts
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rOodStar
Korea (South)2 Posts
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NovemberstOrm
Canada16217 Posts
On May 09 2013 05:39 Qikz wrote: I think now would be a good time to look into more 3 player maps as there's always an awesome fight over the last base as there's usually an odd number of bases. I would love to see more 3 players maps. | ||
s3rp
Germany3192 Posts
On May 09 2013 05:41 udgnim wrote: forgot to mention Zerg having 3-4 Vipers for Abduct which is which is what Stephano had to kill off the Mothership That should'nt work when your defensive with the Mamaship . | ||
Benjamin99
4176 Posts
On May 09 2013 05:41 SCST wrote: Sorry this is Twitch's fault and they know it. This has been getting worse and worse.. we need some competition for this medium in my opinion. If I were an SC2 tournament I would dump Twitch as fast as possible. Yea l8tly Twitch has been getting worse and worse. Maybe its just the EU servers but so many times it lags lags and more lags | ||
mrtomjones
Canada4020 Posts
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Yhamm
France7248 Posts
On May 09 2013 05:39 -_- wrote: Sorry to repeat the question, but how did BK beat Stephano. http://www.twitch.tv/wcs_europe/b/400845289 starts at 2h20 | ||
LighT.
Canada4501 Posts
One of the show matches. Forget against who. I think it was against Soulkey. Just rolled through the zerg. | ||
Mithridates
United States446 Posts
On May 09 2013 05:40 Yello wrote: I've been saying this all the time. Carriers beat Corruptors. I think Grubby needs to max out on Carriers Carriers dont even kind of beat corrupters. Thats like saying siege tanks counter immortals | ||
grs
Germany2339 Posts
On May 09 2013 05:42 Kamate wrote: Nobody told them they they don't have sound yet? I guess they have, but they are around 5 minutes in the past. | ||
Plansix
United States60190 Posts
On May 09 2013 05:40 Fenrax wrote: I enjoyed it, too. For the same reasons. I wouldn't mind if most PvZs went this way. At least we thought Grubby could win if he got a good engagement. I don’t know if that end game is broken, but we will see. I don’t think the pro’s know 100% what to do when they get there. That map is terrible through. There is no way around the center and the swarmhost can just blanket the area in locus. | ||
bgx
Poland6595 Posts
. . . Again | ||
eonDE
Canada371 Posts
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Zenbrez
Canada5973 Posts
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tOOkOmA4U
Germany253 Posts
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Swords
6038 Posts
On May 09 2013 05:40 Zarahtra wrote: Well guess Grubby doesn't know how to play it or something. Revelation would've been so kick ass in the lategame there, where he could be sniping the infestors and vipers without stephano being able to do much. There were many things in that game Grubby did well, but he didn't seem to know what to do in the lategame. Yeah, honestly it doesn't seem like foreign protoss players (I haven't seen any KeSPA/GSL lategame PvZs yet) aren't trying to be patient like their zerg opponents. Tempest/Carrier/ht seems like it'd be really terrifying lategame cause you can just use hallucinations/oracles/etc to get vision and pick off units and force the zerg to engage into storm/carriers. Otherwise the Zerg sends free units into carriers and storms and it's an even trade. | ||
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