On April 04 2013 22:05 Zelniq wrote: It doesn't really matter if zerg can beat that comp or similar compositions, nobody wants to watch games that go like that, it's like infestor broodlord but worse. It's not fun to play either. The more exciting way we want to see zergs deal with that is constant counterattacks/drops/nydus. But right now everyone is so concerned with having the right stuff for defense that they don't even feel like they can spare the supply needed to do effective base raids, and such attempts are risky as well as overlords and nydus are slow/easy to deny. It'd be nice if zerg overlords could move a bit faster or something, or nydus got some kind of buff.
Edit: never hit post..this was supposed to be posted right after the last turtle air toss game
yeah, the nydus needs a rework in t3, boosters rise the enjoyability of spectators. nydus could make the same.
GSL S2 2013 Code S Ro32 Group A Creator vs Bomber Game 2: 1-0 Map: Akilon Wastes
0:00 Creator spawns in the bottom right Bomber spawns in the top left
1:40 rax first for Bomber gateway first for Creator gas for Bomber
2:00 gas for Creator Cybernetics core for Creator reaper for Bomber
3:00 2nd gas for Creator zealot for Creator CC on the low ground for Bomber sentry for Creator reactor for Bomber 2nd rax for Bomber
4:00 reaper scouts no natural nexus and jumps into the main bunker in the natural for Bomber mothership core for Creator reaper denies the natural nexus of Creator once but the nexus is dropped before the probe is killed Robo for Creator
5:00 tech lab for Bomber reaper gets another scout in the main before being forced out by the mothership core and sentry - not sure if he saw the robo 2 more gates for Creator
6:00 Factory for Bomber Bomber sending his marines across the map immortal for Creator after his first observer another gas for Bomber
7:00 ebay for Bomber mothership core zealots and stalkers chase the marines back Starport for Bomber rax for Bomber gateway for Creator 2 immortals out for Creator now another gate or Creator combat shields for Bomber
8:00 Creator pushing across the map combat shields canceled and stim research started Bomber scans and sees no gas in the natural so he starts 3 more bunkers 5th bunker started for Bomber +1 attack started for Bomber the bunkers finish for Bomber before the attack starts Creator goes for the attack
9:00 first bunker falls right away scvs are pulled time warps thrown down 1 immortals falls Bomber holds off the attack Creator backs off 4 bunkers are still up
10:00 double medivacs coming out for Bomber now Bomber salvages 2 of his bunkers Creator retreats
His total mineral mining probes is only 21, and he only has two gases, so creator might as well be on one base, more or less. Is building the nexus in the first place just meant to fake bomber out? Could you do a nexus cancel or someting instead?
GSL S2 2013 Code S Ro32 Group A Creator vs Bomber Game 2: 1-0 Map: Akilon Wastes
0:00 Creator spawns in the bottom right Bomber spawns in the top left
1:40 rax first for Bomber gateway first for Creator gas for Bomber
2:00 gas for Creator Cybernetics core for Creator reaper for Bomber
3:00 2nd gas for Creator zealot for Creator CC on the low ground for Bomber sentry for Creator reactor for Bomber 2nd rax for Bomber
4:00 reaper scouts no natural nexus and jumps into the main bunker in the natural for Bomber mothership core for Creator reaper denies the natural nexus of Creator once but the nexus is dropped before the probe is killed Robo for Creator
5:00 tech lab for Bomber reaper gets another scout in the main before being forced out by the mothership core and sentry - not sure if he saw the robo 2 more gates for Creator
6:00 Factory for Bomber Bomber sending his marines across the map immortal for Creator after his first observer another gas for Bomber
7:00 ebay for Bomber mothership core zealots and stalkers chase the marines back Starport for Bomber rax for Bomber gateway for Creator 2 immortals out for Creator now another gate or Creator combat shields for Bomber
8:00 Creator pushing across the map combat shields canceled and stim research started Bomber scans and sees no gas in the natural so he starts 3 more bunkers 5th bunker started for Bomber +1 attack started for Bomber the bunkers finish for Bomber before the attack starts Creator goes for the attack
9:00 first bunker falls right away scvs are pulled time warps thrown down 1 immortals falls Bomber holds off the attack Creator backs off 4 bunkers are still up
10:00 double medivacs coming out for Bomber now Bomber salvages 2 of his bunkers Creator retreats
11:00 Bomber comes down to kill the forward pylons Creator engages the army of Bomber Bomber retreats back into his natural all of the bunkers have been salvaged flying factory killed combat shields started for Bomber Bomber pulls his natural scvs to defend concussive shells for Bomber Creator attacks into the natural 4 medivacs are out now immortal falls Creator way down in supply
On April 04 2013 22:08 KadaverBB wrote: Man I can't find a screenshot of apollo and david kim, someone help me !
Only for you
Thank you
Star incoming / become staff member / TL player manager / players win everything / Hotsix realizes that everything it's thanks to me and me only / personal sponsorship incoming / no need to work anymore Hah, I got this SO easy.
On April 04 2013 22:22 rothsbury wrote: His total mineral mining probes is only 21, and he only has two gases, so creator might as well be on one base, more or less. Is building the nexus in the first place just meant to fake bomber out? Could you do a nexus cancel or someting instead?
Interesting thought. Maybe for the chronoboost :D? Anyone has an idea?