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On April 04 2013 22:11 Everlong wrote:Please, understeand that hellbat is a unit build from factory. With factory, we scout Protoss, we do NOT build units with factory. It really feels like all the players are still adjusting to HOTS. The metagame will change a lot with time. The point I made earlier is that even progamers don't have everything figured out, and are often better at playing with the current metagame than inventing new metagame. This applies all the more so to a new expansion.
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Norway25712 Posts
Well, I have to leave after the first game. Hoping Bomber can bring it back 2-1.
GG
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On April 04 2013 22:11 opterown wrote:Poll: Recommend Final Match Game 1?Yes (40) 85% If you have time (4) 9% No (3) 6% 47 total votes Your vote: Recommend Final Match Game 1? (Vote): Yes (Vote): If you have time (Vote): No
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On April 04 2013 22:13 KristofferAG wrote: Well, I have to leave after the first game. Hoping Bomber can bring it back 2-1.
GG GG and have fun. Praying with you.
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So sad. Not a single new map was played today.
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United States97274 Posts
GSL S2 2013 Code S Ro32 Group A Creator vs BomberGame 2: 1-0 Map: Akilon Wastes 0:00
Creator spawns in the bottom right
Bomber spawns in the top left
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On April 04 2013 22:05 Zelniq wrote: It doesn't really matter if zerg can beat that comp or similar compositions, nobody wants to watch games that go like that, it's like infestor broodlord but worse. It's not fun to play either. The more exciting way we want to see zergs deal with that is constant counterattacks/drops/nydus. But right now everyone is so concerned with having the right stuff for defense that they don't even feel like they can spare the supply needed to do effective base raids, and such attempts are risky as well as overlords and nydus are slow/easy to deny. It'd be nice if zerg overlords could move a bit faster or something, or nydus got some kind of buff.
Edit: never hit post..this was supposed to be posted right after the last turtle air toss game
Once zerg know how to beat it, and get used to it protoss will be much much less inclined to just do that build.
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United Kingdom31935 Posts
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On April 04 2013 22:02 Isualin wrote: observer UI looks pretty cool
Yeah I love it. Wish other tournaments will start using the customization features.
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inb4 bomber gets greedy to gather uber timing push - dies to an allin
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Anyone else getting annoyed by those smoke dischargers? :D
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United States97274 Posts
On April 04 2013 22:14 tomwizz wrote:So sad. Not a single new map was played today.  newest maps are rarely played this early in a GSL season. They'll make up for it by forcing everyone to start on new maps in Code A ^^ that's what happened last season it seemed like. so many games starting on belshir
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On April 04 2013 22:14 tomwizz wrote:So sad. Not a single new map was played today.  Isnt this starstation thing new?
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opterown
Australia54784 Posts
On April 04 2013 22:14 Archybaldie wrote:Show nested quote +On April 04 2013 22:05 Zelniq wrote: It doesn't really matter if zerg can beat that comp or similar compositions, nobody wants to watch games that go like that, it's like infestor broodlord but worse. It's not fun to play either. The more exciting way we want to see zergs deal with that is constant counterattacks/drops/nydus. But right now everyone is so concerned with having the right stuff for defense that they don't even feel like they can spare the supply needed to do effective base raids, and such attempts are risky as well as overlords and nydus are slow/easy to deny. It'd be nice if zerg overlords could move a bit faster or something, or nydus got some kind of buff.
Edit: never hit post..this was supposed to be posted right after the last turtle air toss game Once zerg know how to beat it, and get used to it protoss will be much much less inclined to just do that build. protoss never quite figured out how to beat BL/infestor though
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On April 04 2013 22:15 chocopaw wrote: Anyone else getting annoyed by those smoke dischargers? :D
It looks cool man. They want to show off the new studio.
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On April 04 2013 22:08 KadaverBB wrote: Man I can't find a screenshot of apollo and david kim, someone help me !
![[image loading]](http://i.imgur.com/w4Rgi6v.jpg) Only for you
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Lorning
Belgica34432 Posts
On April 04 2013 22:15 opterown wrote:Show nested quote +On April 04 2013 22:14 Archybaldie wrote:On April 04 2013 22:05 Zelniq wrote: It doesn't really matter if zerg can beat that comp or similar compositions, nobody wants to watch games that go like that, it's like infestor broodlord but worse. It's not fun to play either. The more exciting way we want to see zergs deal with that is constant counterattacks/drops/nydus. But right now everyone is so concerned with having the right stuff for defense that they don't even feel like they can spare the supply needed to do effective base raids, and such attempts are risky as well as overlords and nydus are slow/easy to deny. It'd be nice if zerg overlords could move a bit faster or something, or nydus got some kind of buff.
Edit: never hit post..this was supposed to be posted right after the last turtle air toss game Once zerg know how to beat it, and get used to it protoss will be much much less inclined to just do that build. protoss never quite figured out how to beat BL/infestor though
PartinG did
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opterown
Australia54784 Posts
On April 04 2013 22:16 Lorning wrote:Show nested quote +On April 04 2013 22:15 opterown wrote:On April 04 2013 22:14 Archybaldie wrote:On April 04 2013 22:05 Zelniq wrote: It doesn't really matter if zerg can beat that comp or similar compositions, nobody wants to watch games that go like that, it's like infestor broodlord but worse. It's not fun to play either. The more exciting way we want to see zergs deal with that is constant counterattacks/drops/nydus. But right now everyone is so concerned with having the right stuff for defense that they don't even feel like they can spare the supply needed to do effective base raids, and such attempts are risky as well as overlords and nydus are slow/easy to deny. It'd be nice if zerg overlords could move a bit faster or something, or nydus got some kind of buff.
Edit: never hit post..this was supposed to be posted right after the last turtle air toss game Once zerg know how to beat it, and get used to it protoss will be much much less inclined to just do that build. protoss never quite figured out how to beat BL/infestor though PartinG did not when BL/infestor got out though. a good BL-infestor user is hard to beat
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