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[Code S] RO32 Group A 2013 GSL Season 2 - Page 140

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 138 139 140 141 142 156 Next
Maleta
Profile Joined September 2012
Chile150 Posts
April 04 2013 13:16 GMT
#2781
Creator ftw!!!
Forward + Down + Downforward + Forward + Punch (Any) // F + QF + HP/MP/LP.... SHORYUKEN!!!
TheBB
Profile Blog Joined July 2009
Switzerland5133 Posts
April 04 2013 13:16 GMT
#2782
On April 04 2013 22:15 MavivaM wrote:
Show nested quote +
On April 04 2013 22:08 KadaverBB wrote:
Man I can't find a screenshot of apollo and david kim, someone help me !

Only for you

Must be a bug, I can see it too.
http://aligulac.com || Barcraft Switzerland! || Zerg best race. || Stats-poster extraordinaire.
Isualin
Profile Joined March 2011
Germany1903 Posts
April 04 2013 13:16 GMT
#2783
On April 04 2013 22:16 Lorning wrote:
Show nested quote +
On April 04 2013 22:15 opterown wrote:
On April 04 2013 22:14 Archybaldie wrote:
On April 04 2013 22:05 Zelniq wrote:
It doesn't really matter if zerg can beat that comp or similar compositions, nobody wants to watch games that go like that, it's like infestor broodlord but worse. It's not fun to play either. The more exciting way we want to see zergs deal with that is constant counterattacks/drops/nydus. But right now everyone is so concerned with having the right stuff for defense that they don't even feel like they can spare the supply needed to do effective base raids, and such attempts are risky as well as overlords and nydus are slow/easy to deny. It'd be nice if zerg overlords could move a bit faster or something, or nydus got some kind of buff.

Edit: never hit post..this was supposed to be posted right after the last turtle air toss game


Once zerg know how to beat it, and get used to it protoss will be much much less inclined to just do that build.

protoss never quite figured out how to beat BL/infestor though


PartinG did

his method was pretty much killing them before BL/Infestor
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
April 04 2013 13:17 GMT
#2784
On April 04 2013 22:13 rothsbury wrote:
Show nested quote +
On April 04 2013 22:11 Everlong wrote:
On April 04 2013 22:09 Bagi wrote:
Mass zealot, how about some hellbats?


Please, understeand that hellbat is a unit build from factory. With factory, we scout Protoss, we do NOT build units with factory.

It really feels like all the players are still adjusting to HOTS. The metagame will change a lot with time. The point I made earlier is that even progamers don't have everything figured out, and are often better at playing with the current metagame than inventing new metagame. This applies all the more so to a new expansion.


There is nothing to be changed. You just research stim in TvP and the next 10-15 in game minutes is set in stone.
KadaverBB
Profile Blog Joined June 2009
Germany25657 Posts
April 04 2013 13:17 GMT
#2785
On April 04 2013 22:15 MavivaM wrote:
Show nested quote +
On April 04 2013 22:08 KadaverBB wrote:
Man I can't find a screenshot of apollo and david kim, someone help me !

[image loading]
Only for you


Thank you
AdministratorLaws change depending on who's making them, but justice is justice
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
April 04 2013 13:17 GMT
#2786
On April 04 2013 22:15 MavivaM wrote:
Show nested quote +
On April 04 2013 22:08 KadaverBB wrote:
Man I can't find a screenshot of apollo and david kim, someone help me !

[image loading]
Only for you

Hahahaha that's amazing.
Archybaldie
Profile Joined June 2011
United Kingdom818 Posts
April 04 2013 13:17 GMT
#2787
On April 04 2013 22:15 opterown wrote:
Show nested quote +
On April 04 2013 22:14 Archybaldie wrote:
On April 04 2013 22:05 Zelniq wrote:
It doesn't really matter if zerg can beat that comp or similar compositions, nobody wants to watch games that go like that, it's like infestor broodlord but worse. It's not fun to play either. The more exciting way we want to see zergs deal with that is constant counterattacks/drops/nydus. But right now everyone is so concerned with having the right stuff for defense that they don't even feel like they can spare the supply needed to do effective base raids, and such attempts are risky as well as overlords and nydus are slow/easy to deny. It'd be nice if zerg overlords could move a bit faster or something, or nydus got some kind of buff.

Edit: never hit post..this was supposed to be posted right after the last turtle air toss game


Once zerg know how to beat it, and get used to it protoss will be much much less inclined to just do that build.

protoss never quite figured out how to beat BL/infestor though



Well look at this way, zerg dont need to trade efficiently vs that style because that is a 1 time army ... if you even cut it in half it will take a much longer time for the protoss to rebuild it. Then add to that the style letting the zerg get so many bases safely early on. Thats some of the main differences compared to broodlord infestor.
I'm in the bubblewrap league ... i just keep getting popped
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
April 04 2013 13:17 GMT
#2788
On April 04 2013 22:17 Everlong wrote:
Show nested quote +
On April 04 2013 22:13 rothsbury wrote:
On April 04 2013 22:11 Everlong wrote:
On April 04 2013 22:09 Bagi wrote:
Mass zealot, how about some hellbats?


Please, understeand that hellbat is a unit build from factory. With factory, we scout Protoss, we do NOT build units with factory.

It really feels like all the players are still adjusting to HOTS. The metagame will change a lot with time. The point I made earlier is that even progamers don't have everything figured out, and are often better at playing with the current metagame than inventing new metagame. This applies all the more so to a new expansion.


There is nothing to be changed. You just research stim in TvP and the next 10-15 in game minutes is set in stone.

Not if the warhound would come back.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
April 04 2013 13:18 GMT
#2789
On April 04 2013 22:16 Isualin wrote:
Show nested quote +
On April 04 2013 22:16 Lorning wrote:
On April 04 2013 22:15 opterown wrote:
On April 04 2013 22:14 Archybaldie wrote:
On April 04 2013 22:05 Zelniq wrote:
It doesn't really matter if zerg can beat that comp or similar compositions, nobody wants to watch games that go like that, it's like infestor broodlord but worse. It's not fun to play either. The more exciting way we want to see zergs deal with that is constant counterattacks/drops/nydus. But right now everyone is so concerned with having the right stuff for defense that they don't even feel like they can spare the supply needed to do effective base raids, and such attempts are risky as well as overlords and nydus are slow/easy to deny. It'd be nice if zerg overlords could move a bit faster or something, or nydus got some kind of buff.

Edit: never hit post..this was supposed to be posted right after the last turtle air toss game


Once zerg know how to beat it, and get used to it protoss will be much much less inclined to just do that build.

protoss never quite figured out how to beat BL/infestor though


PartinG did

his method was pretty much killing them before BL/Infestor

One build Squirtle made that was played on Bel'shir (IIRC), was used by PartinG and it was with a lot of harassment, and Squirtle also made the Carrier build that was effective.
The Bomber boy
Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
April 04 2013 13:18 GMT
#2790
It's great to hear Tasteless being excited like this.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
April 04 2013 13:18 GMT
#2791
On April 04 2013 22:14 Shellshock1122 wrote:
GSL S2 2013 Code S Ro32 Group A
[image loading] (P)Creator vs [image loading] (T)Bomber
Game 2: 1-0
Map: Akilon Wastes

0:00
Creator spawns in the bottom right
Bomber spawns in the top left

1:40
rax first for Bomber
gateway first for Creator
gas for Bomber

2:00
gas for Creator
Cybernetics core for Creator
reaper for Bomber

3:00
2nd gas for Creator
zealot for Creator
CC on the low ground for Bomber
sentry for Creator
reactor for Bomber
2nd rax for Bomber

4:00
reaper scouts no natural nexus and jumps into the main
bunker in the natural for Bomber
mothership core for Creator
reaper denies the natural nexus of Creator once but the nexus is dropped before the probe is killed
Robo for Creator

5:00
tech lab for Bomber
reaper gets another scout in the main before being forced out by the mothership core and sentry - not sure if he saw the robo
2 more gates for Creator
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
ZenithM
Profile Joined February 2011
France15952 Posts
April 04 2013 13:19 GMT
#2792
On April 04 2013 22:17 KadaverBB wrote:
Show nested quote +
On April 04 2013 22:15 MavivaM wrote:
On April 04 2013 22:08 KadaverBB wrote:
Man I can't find a screenshot of apollo and david kim, someone help me !

[image loading]
Only for you


Thank you

This picture is amazing :D
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
April 04 2013 13:19 GMT
#2793
Colossi are just so much more effective than immortals on this map for a 2 base allin. I'm interested to see how this will play out.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
Last Edited: 2013-04-04 13:21:02
April 04 2013 13:20 GMT
#2794
Is it me or are those bunkers badly placed?

EDIT: Ah, nevermind.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
April 04 2013 13:20 GMT
#2795
On April 04 2013 22:17 gingerfluffmuff wrote:
Show nested quote +
On April 04 2013 22:17 Everlong wrote:
On April 04 2013 22:13 rothsbury wrote:
On April 04 2013 22:11 Everlong wrote:
On April 04 2013 22:09 Bagi wrote:
Mass zealot, how about some hellbats?


Please, understeand that hellbat is a unit build from factory. With factory, we scout Protoss, we do NOT build units with factory.

It really feels like all the players are still adjusting to HOTS. The metagame will change a lot with time. The point I made earlier is that even progamers don't have everything figured out, and are often better at playing with the current metagame than inventing new metagame. This applies all the more so to a new expansion.


There is nothing to be changed. You just research stim in TvP and the next 10-15 in game minutes is set in stone.

Not if the warhound would come back.


Warhound was back as an 1st April's fool. So I hope it's clear now what chance of returning Warhound has.
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
April 04 2013 13:21 GMT
#2796
Welp. That didn't work.
Long live the King of Wings
polpot
Profile Joined April 2012
3002 Posts
April 04 2013 13:21 GMT
#2797
It was obvious is not gonna work
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
April 04 2013 13:21 GMT
#2798
creator, why would you try to push through that many bunkers...
Glubschauge
Profile Joined April 2012
Austria1216 Posts
April 04 2013 13:21 GMT
#2799
that was bad^^
WigglingSquid
Profile Joined August 2011
5194 Posts
April 04 2013 13:21 GMT
#2800
Is it just me, or are the game sounds way too low?
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