On December 07 2012 06:00 kju wrote: spoilers everywhere. cloaked maps would have been nice
What?
The results were spoiled by outside sources that I won't source because they were played ahead of time and casted from replays and the maps werent cloaked.
Ahh sweet, i had forgot about this. Cant think of anything better to watch before bed :p Have they said if the games were played before patch or after?
On December 07 2012 08:21 Fjodorov wrote: Ahh sweet, i had forgot about this. Cant think of anything better to watch before bed :p Have they said if the games were played before patch or after?
On December 07 2012 08:20 packrat386 wrote: 0:00 Game 1 (soO 1, MKP 0)
map is: Ohana
MKP is in bot right soO is in top left
1:40 another semi-hidden rax for mkp
2:00 hides another rax at the edge of his base where it can easily be dropped to low ground
2:15 hatch first for soo
2:35 OV should miss the 2rax from mkp
2:40 pool at normal time for soo
3:15 mkp pulls only 2 or so scvs, no biggie
3:50 bunker surrounded by drones, finishes wil very little health
4:20 mkp pulls all scvs, lings coming out spine almost done
4:45 spine finishes, pause in the action, more lings coming out
5:15 soo blocking his ramp but mkp pushes up to some extent
5:50 on the second pull mkp gets caught on the ramp and loses everything
6:15 harvesters is 12-12, mkp getting a cc t his nat
6:50 lings come in for a poke but leave once seeing rines
7:15 soo pokes in again and kills a couple rines and SCVs but loses most of the lings
7:50 third cc for mkp, queens and gas for soo
8:40 small poke at the third hatch that doesn't exist yet by mkp
9:15 lings come out and kill the rines + cancel the bunker, but soo loses a lot (~10 lings)
9:50 mkp drops 3 facts and gets reactors w/ gas
10:00 soo getting bling nest + ling spee as well as drones and evos
10:45 tank first out of mkp from his first fact
11:00 soo scouts the facts with an ov in the base
11:40 roach warren down for soo
12:00 mkp making thors and hellions after some tanks
12:30 mkp landing 3rd cc
12:40 1-1 on the way for soo but not missile upgrades
13:15 roach speed and festor pit go down for soo as well as a 4th and more gas
13:45 mkp takes a bold defensive position in front of his third and scouts with his 3 raxes
14:15 mkps rax scouts the 4th for soo, soo getting 1-2 for his roaches as well as getting a hive
15:00 soo takes his 5th and continues to spread creep
15:40 spire finishes for soo, small clashes w/ lings and hellions in mid map
16:00 unit updat, soo has roaches and lings w/ some infestors getting greater spire. mkp has tanks thors and hellions with 2-0 onthe way
16:40 mkp moves out with all of his mech toward the 4th(top right)
17:00 hellions get fungalled well but soo sacs the 4th, roaches and lings clear out the 3rd of mkp
17:40 4 bls in production, mkp kills the 4th (top right) and tries to move back
18:10 mkp turns around ??? and then goes back home again while taking his fourth (bot left)
18:45 2 starports w/ reactors coming out for mkp, half dozen bls and festors for soo
19:40 mkp pushes out w/ more mech
19:55 mkp loses several tanks trying to kill soos 5th (top left)
20:10 speelings and roaches run by, kill scvs, and get in mkps main
20:40 BLs begin to besiege the 4th of mkp (bot left)
21:00 soo retreats after killing missile turrets, so ading queens
21:30 more ling runbys kill various scvs
22:10 soo getting more festors and corruptors
22:30 mkp pushes out but all of his vikings get fungalled and die. thors try to target bls but the queens assist them. mkp loses his tanks and vikings and retreats
23:15 mkp getting more vikings while soo pushes toward the 4th again
23:50 soo engages pf w/ BLS mkps bank is nonexistant
On December 07 2012 08:20 packrat386 wrote: 0:00 Game 1 (soO 1, MKP 0)
map is: Ohana
MKP is in bot right soO is in top left
1:40 another semi-hidden rax for mkp
2:00 hides another rax at the edge of his base where it can easily be dropped to low ground
2:15 hatch first for soo
2:35 OV should miss the 2rax from mkp
2:40 pool at normal time for soo
3:15 mkp pulls only 2 or so scvs, no biggie
3:50 bunker surrounded by drones, finishes wil very little health
4:20 mkp pulls all scvs, lings coming out spine almost done
4:45 spine finishes, pause in the action, more lings coming out
5:15 soo blocking his ramp but mkp pushes up to some extent
5:50 on the second pull mkp gets caught on the ramp and loses everything
6:15 harvesters is 12-12, mkp getting a cc t his nat
6:50 lings come in for a poke but leave once seeing rines
7:15 soo pokes in again and kills a couple rines and SCVs but loses most of the lings
7:50 third cc for mkp, queens and gas for soo
8:40 small poke at the third hatch that doesn't exist yet by mkp
9:15 lings come out and kill the rines + cancel the bunker, but soo loses a lot (~10 lings)
9:50 mkp drops 3 facts and gets reactors w/ gas
10:00 soo getting bling nest + ling spee as well as drones and evos
10:45 tank first out of mkp from his first fact
11:00 soo scouts the facts with an ov in the base
11:40 roach warren down for soo
12:00 mkp making thors and hellions after some tanks
12:30 mkp landing 3rd cc
12:40 1-1 on the way for soo but not missile upgrades
13:15 roach speed and festor pit go down for soo as well as a 4th and more gas
13:45 mkp takes a bold defensive position in front of his third and scouts with his 3 raxes
14:15 mkps rax scouts the 4th for soo, soo getting 1-2 for his roaches as well as getting a hive
15:00 soo takes his 5th and continues to spread creep
15:40 spire finishes for soo, small clashes w/ lings and hellions in mid map
16:00 unit updat, soo has roaches and lings w/ some infestors getting greater spire. mkp has tanks thors and hellions with 2-0 onthe way
16:40 mkp moves out with all of his mech toward the 4th(top right)
17:00 hellions get fungalled well but soo sacs the 4th, roaches and lings clear out the 3rd of mkp
17:40 4 bls in production, mkp kills the 4th (top right) and tries to move back
18:10 mkp turns around ??? and then goes back home again while taking his fourth (bot left)
18:45 2 starports w/ reactors coming out for mkp, half dozen bls and festors for soo
19:40 mkp pushes out w/ more mech
19:55 mkp loses several tanks trying to kill soos 5th (top left)
20:10 speelings and roaches run by, kill scvs, and get in mkps main
20:40 BLs begin to besiege the 4th of mkp (bot left)
21:00 soo retreats after killing missile turrets, so ading queens
21:30 more ling runbys kill various scvs
22:10 soo getting more festors and corruptors
22:30 mkp pushes out but all of his vikings get fungalled and die. thors try to target bls but the queens assist them. mkp loses his tanks and vikings and retreats
23:15 mkp getting more vikings while soo pushes toward the 4th again
23:50 soo engages pf w/ BLS mkps bank is nonexistant
24:10 soo backs off
24:50 soo making more festors and queens a well as replacing BLs. mkp is essentially thor viking atm
25:30 soo checks for mkps 5th but it isn't there. soo takes the map center
26:0o soo begins to harass the main/ nat all of the vikings get fungalled and many ITs drop
26:40 vikings are gone and the BLs still survive, 70 supply adv for soo
27:10 ITs begin to kill the third of mkp
27:40 mkp rallies and kills several infestors but its too much and gg
On December 07 2012 08:46 packrat386 wrote: 0:00 Game 3 (soO 2, MKP 0)
map is: Cloud Kingdom
MKP is in bot left soO is in top right
1:15 10 pool for soo
1:40 mkp getting only the 1 rax at his ramp
2:20 6 lings get made and a queen
3:10 mkp drops cc and gas
3:35 no wall for mkp the lings are fighting w/ SCVs but get pushed back
4:20 the wall gets completed for mkp, soo getting early gas and a hatch is finishing up
5:00 drones off gas after speed
5:20 mkp dropping the fact in his base
5:50 mkp gets a starport directly after the fact and a tech lab
6:15 soo droning and getting queens
7:00 banshee and cloack coming for mkp, no evo or lair for soo
7:50 third hatch gets dropped as well as gas and many drones
8:30 hellions and banshee arrive and begin to kill the third
8:50 soo drops evo chamber
9:25 soo losing tons of lings to hellions and queens to the cloaked banshee
10:10 still no detection, soos last couple of queens fall with his third
10:40 2x armory for mkp as well as facts
11:30 festor pit done for soo, pathogen glans as well
12:10 soo getting burow, retaking 3rd. mkp taking his third too
12:40 soo scouts mkps other banshees
13:10 thors and banshees for mkp, soo drops roach warren and several infestors
13:50 burrowed gestors heading toward the nat ok mkp
14"15 they get into the main. mkp moves out w/ hellions thors and banshees
14:35 ITs start killing scvs in mkps mai, mkp begins to assault the third
15:10 decent fungals, but not enough to save the base.
15:25 mkp takes a lot of scv damage from ITs but starting to kill a lot in soos bas.
15:55 only thors for kp but like... thors vs drones
16:15 the thors finally die to reinforcements
16:50 festors still in mkps base
17:30 sue droning and adding festors . has taken a 4th at the edge (not mid) but no drones there
18:20 mkp starts to kill festors in his base. hellions kill some drones are the third 19:20 mass hellions clean out the 4th of soo while mkps tanks push out
19:40 good fungals but mkp may have too much
20:00 splash damage ridiculous but all the hellions are dying.
20:30 soo loses severl infestors to tank w/o knowing raven was there
21:00 soo counters with lings and roaches but gets nothing done
On December 07 2012 08:46 packrat386 wrote: 0:00 Game 3 (soO 2, MKP 0)
map is: Cloud Kingdom
MKP is in bot left soO is in top right
1:15 10 pool for soo
1:40 mkp getting only the 1 rax at his ramp
2:20 6 lings get made and a queen
3:10 mkp drops cc and gas
3:35 no wall for mkp the lings are fighting w/ SCVs but get pushed back
4:20 the wall gets completed for mkp, soo getting early gas and a hatch is finishing up
5:00 drones off gas after speed
5:20 mkp dropping the fact in his base
5:50 mkp gets a starport directly after the fact and a tech lab
6:15 soo droning and getting queens
7:00 banshee and cloack coming for mkp, no evo or lair for soo
7:50 third hatch gets dropped as well as gas and many drones
8:30 hellions and banshee arrive and begin to kill the third
8:50 soo drops evo chamber
9:25 soo losing tons of lings to hellions and queens to the cloaked banshee
10:10 still no detection, soos last couple of queens fall with his third
10:40 2x armory for mkp as well as facts
11:30 festor pit done for soo, pathogen glans as well
12:10 soo getting burow, retaking 3rd. mkp taking his third too
12:40 soo scouts mkps other banshees
13:10 thors and banshees for mkp, soo drops roach warren and several infestors
13:50 burrowed gestors heading toward the nat ok mkp
14"15 they get into the main. mkp moves out w/ hellions thors and banshees
14:35 ITs start killing scvs in mkps mai, mkp begins to assault the third
15:10 decent fungals, but not enough to save the base.
15:25 mkp takes a lot of scv damage from ITs but starting to kill a lot in soos bas.
15:55 only thors for kp but like... thors vs drones
16:15 the thors finally die to reinforcements
16:50 festors still in mkps base
17:30 sue droning and adding festors . has taken a 4th at the edge (not mid) but no drones there
18:20 mkp starts to kill festors in his base. hellions kill some drones are the third 19:20 mass hellions clean out the 4th of soo while mkps tanks push out
19:40 good fungals but mkp may have too much
20:00 splash damage ridiculous but all the hellions are dying.
20:30 soo loses severl infestors to tank w/o knowing raven was there
21:00 soo counters with lings and roaches but gets nothing done
22:30 large engagement where ITs kill a bunch of tanks, but after losing festors to hellions soo is weakened
23:00 mkp seems to have a hold on the third, but very tentative, with pulled drones its just not enough to get through
23:40 soos festors harass the third of mkp and finally breaks mkps agression at his own third
24:25 mkp runnong out of mins
25:00 roach runby fails for soo, but more harassment at the 3rd of mkp does damage
25:30 mkp finally finishes his 4th
26:15 mkp pressuring the 4th of soo gets blanketet in ITs. loses his tanks bu the thors hold on
On December 07 2012 08:46 packrat386 wrote: 0:00 Game 3 (soO 2, MKP 0)
map is: Cloud Kingdom
MKP is in bot left soO is in top right
1:15 10 pool for soo
1:40 mkp getting only the 1 rax at his ramp
2:20 6 lings get made and a queen
3:10 mkp drops cc and gas
3:35 no wall for mkp the lings are fighting w/ SCVs but get pushed back
4:20 the wall gets completed for mkp, soo getting early gas and a hatch is finishing up
5:00 drones off gas after speed
5:20 mkp dropping the fact in his base
5:50 mkp gets a starport directly after the fact and a tech lab
6:15 soo droning and getting queens
7:00 banshee and cloack coming for mkp, no evo or lair for soo
7:50 third hatch gets dropped as well as gas and many drones
8:30 hellions and banshee arrive and begin to kill the third
8:50 soo drops evo chamber
9:25 soo losing tons of lings to hellions and queens to the cloaked banshee
10:10 still no detection, soos last couple of queens fall with his third
10:40 2x armory for mkp as well as facts
11:30 festor pit done for soo, pathogen glans as well
12:10 soo getting burow, retaking 3rd. mkp taking his third too
12:40 soo scouts mkps other banshees
13:10 thors and banshees for mkp, soo drops roach warren and several infestors
13:50 burrowed gestors heading toward the nat ok mkp
14"15 they get into the main. mkp moves out w/ hellions thors and banshees
14:35 ITs start killing scvs in mkps mai, mkp begins to assault the third
15:10 decent fungals, but not enough to save the base.
15:25 mkp takes a lot of scv damage from ITs but starting to kill a lot in soos bas.
15:55 only thors for kp but like... thors vs drones
16:15 the thors finally die to reinforcements
16:50 festors still in mkps base
17:30 sue droning and adding festors . has taken a 4th at the edge (not mid) but no drones there
18:20 mkp starts to kill festors in his base. hellions kill some drones are the third 19:20 mass hellions clean out the 4th of soo while mkps tanks push out
19:40 good fungals but mkp may have too much
20:00 splash damage ridiculous but all the hellions are dying.
20:30 soo loses severl infestors to tank w/o knowing raven was there
21:00 soo counters with lings and roaches but gets nothing done
22:30 large engagement where ITs kill a bunch of tanks, but after losing festors to hellions soo is weakened
23:00 mkp seems to have a hold on the third, but very tentative, with pulled drones its just not enough to get through
23:40 soos festors harass the third of mkp and finally breaks mkps agression at his own third
24:25 mkp runnong out of mins
25:00 roach runby fails for soo, but more harassment at the 3rd of mkp does damage
25:30 mkp finally finishes his 4th
26:15 mkp pressuring the 4th of soo gets blanketet in ITs. loses his tanks bu the thors hold on
27:00 thors kill off the 4th
27:40 small skirmishes turn into a surround by soo by ITs but is not enough to kill the thors
On December 07 2012 09:04 PhoenixVoid wrote: How SoO is still in the game, I do not know.
Half of TL: *Insert Infestor whine*
The play is far from perfect but it is a good example of why they need to be nerfed so they don't basically counter every damn unit in the game. Spellcasters should be support units, not the one you mass.
Pretty much every single TvZ ive seen in the last 2 weeks the zerg has dropped infested terrans in terrans main with burrowed infestors. I wish terrans would start building a turret at the natural. Make it a habbit plz!
On December 07 2012 09:08 Fjodorov wrote: Pretty much every single TvZ ive seen in the last 2 weeks the zerg has dropped infested terrans in terrans main with burrowed infestors. I wish terrans would start building a turret at the natural. Make it a habbit plz!
He did, but terrans don't have static anti-ground defence, and if you go mech you don't really want to station a few crucial tanks at home while you're making a big push just in case that lone infestor comes in. it's a hard choice, really.
On December 07 2012 09:08 Fjodorov wrote: Pretty much every single TvZ ive seen in the last 2 weeks the zerg has dropped infested terrans in terrans main with burrowed infestors. I wish terrans would start building a turret at the natural. Make it a habbit plz!
He did, but terrans don't have static anti-ground defence, and if you go mech you don't really want to station a few crucial tanks at home while you're making a big push just in case that lone infestor comes in. it's a hard choice, really.
that's why I think the best defense vs burrowed infestor sheniengans is a raven + 1 marauder w/ concussive shell
On December 07 2012 09:08 Fjodorov wrote: Pretty much every single TvZ ive seen in the last 2 weeks the zerg has dropped infested terrans in terrans main with burrowed infestors. I wish terrans would start building a turret at the natural. Make it a habbit plz!
He did, but terrans don't have static anti-ground defence, and if you go mech you don't really want to station a few crucial tanks at home while you're making a big push just in case that lone infestor comes in. it's a hard choice, really.
that's why I think the best defense vs burrowed infestor sheniengans is a raven + 1 marauder w/ concussive shell
Err, that's 225 gas, and both units die to IT's ...
Why does he even move out if he sees that army with the Xel'Naga? I don't know what's wrong with MKP his play lately... Just throwing away games, not normal.
On December 07 2012 09:10 invisible.terran wrote: I'm late to the party. Anyone care to tell me how soo managed to win 2 games? :/
The first game was a 3 base muta ling bling allin and in game 2 mkp failed a 2 rax so he was pretty much dead from the get-go
1st game is not an allin by zerg.
It kinda is, you massively delay infestor and hive tech
Nah, it wasn't it was a standard muta play, it may have turned into an all in eventually, but MKP moved out on the map and lost 2 medivacs, 16 marines for 2-3 banelings and a couple of lings, then he just died to a counter with slow banes.
On December 07 2012 09:10 invisible.terran wrote: I'm late to the party. Anyone care to tell me how soo managed to win 2 games? :/
The first game was a 3 base muta ling bling allin and in game 2 mkp failed a 2 rax so he was pretty much dead from the get-go
1st game is not an allin by zerg.
It kinda is, you massively delay infestor and hive tech
Lol what is this, zerg does infestor/hive, zerg imba infestors imba. Zerg goes MLB, zerg y u all in?
I play zerg... and it's not the MLB part that's the allin, it's the part where he doesn't take a 4th base, doesn't get infestors and makes a million banes instead of getting hive. It's really common on antiga
On December 07 2012 09:10 invisible.terran wrote: I'm late to the party. Anyone care to tell me how soo managed to win 2 games? :/
The first game was a 3 base muta ling bling allin and in game 2 mkp failed a 2 rax so he was pretty much dead from the get-go
1st game is not an allin by zerg.
It kinda is, you massively delay infestor and hive tech
Lol what is this, zerg does infestor/hive, zerg imba infestors imba. Zerg goes MLB, zerg y u all in?
I play zerg... and it's not the MLB part that's the allin, it's the part where he doesn't take a 4th base, doesn't get infestors and makes a million banes instead of getting hive. It's really common on antiga
That build allows for a 4th base, just not drones mining there, you have plenty of backups, the attack only completely fails if terran has 6-8 tanks very well positioned + wall offs, otherwise it will trade kinda even, and if terran happen to move out because he thinks you go for something else, he instantly loses, its a very powerful build.
On December 07 2012 09:29 BigBossX wrote: Nice to see infestors still broken. Can someone explain why fungal has to root? Always seemed so stupid to me.
This game is pre-patch But still, zerg can still get an easy lategame with the new infestor
On December 07 2012 09:29 BigBossX wrote: Nice to see infestors still broken. Can someone explain why fungal has to root? Always seemed so stupid to me.
This game is pre-patch But still, zerg can still get an easy lategame with the new infestor
The problem is that Terrans still don't have a good caster in any stage of the game.
Soo played solid in this series, can't say great play, but no big mistakes among all matches. MKP on the other hand, made several big mistakes throughout the series.
On December 07 2012 09:10 invisible.terran wrote: I'm late to the party. Anyone care to tell me how soo managed to win 2 games? :/
The first game was a 3 base muta ling bling allin and in game 2 mkp failed a 2 rax so he was pretty much dead from the get-go
1st game is not an allin by zerg.
It kinda is, you massively delay infestor and hive tech
Lol what is this, zerg does infestor/hive, zerg imba infestors imba. Zerg goes MLB, zerg y u all in?
I play zerg... and it's not the MLB part that's the allin, it's the part where he doesn't take a 4th base, doesn't get infestors and makes a million banes instead of getting hive. It's really common on antiga
That build allows for a 4th base, just not drones mining there, you have plenty of backups, the attack only completely fails if terran has 6-8 tanks very well positioned + wall offs, otherwise it will trade kinda even, and if terran happen to move out because he thinks you go for something else, he instantly loses, its a very powerful build.
How it trades is irrelevant for deciding whether a build is an all-in or not.
It's always an allin if you need to do a critical amount of damage with an attack for not getting behind. The critical amount of damage will typically be more than trading armies when it's an allin.
On December 07 2012 09:34 Awesomeness wrote: oh come on the last game was over before the first infestor spawned, soO simply outplayed mkp in this series.
On December 07 2012 09:34 Awesomeness wrote: oh come on the last game was over before the first infestor spawned, soO simply outplayed mkp in this series.