• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:29
CEST 00:29
KST 07:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 231ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf ASL 22 Proposed Map Pool BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Starcraft vs Retro Category on Twitch
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7701 users

Lone Star Clash 2: $35k SC2 + LoL, Nov 10-11 in TX - Page…

Forum Index > StarCraft 2 Tournaments
11212 CommentsPost a Reply
Prev 1 555 556 557 558 559 561 Next
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2012-11-12 07:10:53
November 12 2012 07:08 GMT
#11121
On November 12 2012 16:00 WhatsInAName wrote:
Show nested quote +
On November 12 2012 15:49 vthree wrote:
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


Because it took a while for the meta game to shift? And also some time for other races to see if they can re-adjust?

Yes, if you did the same build that zergs are doing now with prepatch queens, hellion runbys would deny creep (they just kite the queens). Which makes the 9 - 9:30 minute tank marine push much more powerful. Zergs had to make a lot of gas units (banes, muta, roach, etc) to defend. They also needed to make spines which slowed their eco. If they didn't, they just died so no infestors.

It is like asking why Mvp didn't use mass ghosts in GSL Jan 2011. The meta game just wasn't at the point. But when he did it at Blizzcon, GSL Aug, it was nerfed because it was deemed OP (and it was). The ghosts itself did not change. Maps also play a role. Maps which hard to defend thirds also make teching straight to infestors much harder. Player's skill level as well. One of the reasons muta/ling/bane is not as effective as say the Nestea era is that terrans have gotten much better at defend it with their marine micro.




Well I feel like you are making your own questions and answering them. Muta/Ling/Bane just had to get "figured out" then it wasn't as effective, or shall we say OP. How much time must pass before we can decide whether infestor usage and its counters have or haven't been "figured out?"

The Blizzcon game was a specific instance of a specific spell abuse in mass quantities. I still don't understand why the discussion is relevant here because an instance of this caliber did not occur in this series.


And how long did zergs have to 'figure out' mass ghosts?
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
November 12 2012 07:10 GMT
#11122
On November 12 2012 15:59 schaf wrote:
my summary:

+ good players
+ good games
+ good casters!
+ introduction of the SHADOW BRACKET (I love these things!)
+ qxc yelling at the guy who is eating chicken wings for him
+ most koreans speaking english on stage interviews (it's just 100x better than translated standard PR blabla)
+ crowd
+ ... (your turn, I ran out of things :/ )


- technical issues (wtf guys)
- qxc not winning the whole thing
- extended series (meh...)
- horrible use of downtime between games: mostly there were just splash screens with or without music, no info when the next games starts and so on...
- ... hm

tbc


You need to read up on the definition of extended series if you thought that was in play this LSC.
Someone call down the Thunder?
zefreak
Profile Blog Joined December 2011
United States2731 Posts
November 12 2012 07:10 GMT
#11123
On November 12 2012 15:52 WhatsInAName wrote:
Show nested quote +
On November 12 2012 15:44 zefreak wrote:
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


You are just being difficult. People have been asking for a nerf for a while now, but as zerg players master infestor-broodlord engagements and through experience see just how much army they can cut while teching hard, people are being louder and louder about it.

Previously, terran COULD do damage in the very early game if a zerg was greedy. Now, its much easier to defend early aggression vs terran. Even Idra admits this.

You realize that many professional zerg players, including some of the best in the world, think the infestor is a problem. They just want viable options that don't rely on it, because without infestor zerg is much weaker. That doesn't mean there isn't a problem.


Difficult ----> I don't think so.

I'm skeptical about players making calls on balance. It's a conflict of interest. As someone else said a few posts back, the issue is much larger and in fact may not involve infestors at all (or perhaps it has everything to do with infestors). Zerg's have been 15 hatching since day one. So maybe this is greedy, but I don't think so since zerg typically must have more bases than the other races from the get-go. I think Terrans have been more greedy as of late with usually 3 cc builds in seemingly the first few minutes of the game. Nevertheless, Zerg has it's bag of punishes as well.


Part of the problem may be that you don't play the game. 15 hatch isn't the greedy part, its what comes after that. Drone drone drone, delay army/defend with queens while getting mass upgrades/tech, and still pump out an army quickly enough to stop most aggression from terran and protoss.

Terrans are being greedy with 3cc builds because its impossible to punish zerg greed in the early game now. If you cant punish greed, you have to be greedy yourself.
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
synapse
Profile Blog Joined January 2009
China13814 Posts
November 12 2012 07:11 GMT
#11124
On November 12 2012 15:49 Alejandrisha wrote:
I haven't felt this good about the usa since the election

well it's only been a week haha
:)
WhatsInAName
Profile Joined November 2012
United States49 Posts
November 12 2012 07:12 GMT
#11125
On November 12 2012 15:59 schaf wrote:
my summary:

+ good players
+ good games
+ good casters!
+ introduction of the SHADOW BRACKET (I love these things!)
+ qxc yelling at the guy who is eating chicken wings for him
+ most koreans speaking english on stage interviews (it's just 100x better than translated standard PR blabla)
+ crowd
+ ... (your turn, I ran out of things :/ )


- technical issues (wtf guys)
- qxc not winning the whole thing
- extended series (meh...)
- horrible use of downtime between games: mostly there were just splash screens with or without music, no info when the next games starts and so on...
- ... hm

tbc

I agree with most of your assessment.

About extended series: Defend your attitude. They seems perfectly logical. Double Elimination tournament means every must be defeated twice. Everyone. This means everyone gets a second chance. Everyone. Why then would the shining player from the upper bracket be DENIED this when every single other person in the tournament has been granted this. That's simply not fair, is it. In fact, out of ALL of the players in the tournament, the one player with an unblemished score should be paraded/celebrated for his accomplishment, not punished.

Now when MLG takes it one step further with the continuity of series, well, that's stretching it too far in my opinion. But I kind of think it makes more sense than PUNISHING the person who should be COMPLIMENTED.
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
Last Edited: 2012-11-12 07:17:53
November 12 2012 07:15 GMT
#11126
On November 12 2012 15:49 vthree wrote:
Show nested quote +
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


Because it took a while for the meta game to shift? And also some time for other races to see if they can re-adjust?

Yes, if you did the same build that zergs are doing now with prepatch queens, hellion runbys would deny creep (they just kite the queens). Which makes the 9 - 9:30 minute tank marine push much more powerful. Zergs had to make a lot of gas units (banes, muta, roach, etc) to defend. They also needed to make spines which slowed their eco. If they didn't, they just died so no infestors.

It is like asking why Mvp didn't use mass ghosts in GSL Jan 2011. The meta game just wasn't at the point. But when he did it at Blizzcon, GSL Aug, it was nerfed because it was deemed OP (and it was). The ghosts itself did not change. Maps also play a role. Maps which hard to defend thirds also make teching straight to infestors much harder. Player's skill level as well. One of the reasons muta/ling/bane is not as effective as say the Nestea era is that terrans have gotten much better at defend it with their marine micro.




It is true, however, not only MVP used mass ghosts. They were counter to everything zerg had Broods, Infestors, Ultras, Mutas. Now it is being the same with fungal. Or is it? The zerg are on the rise only recently. Season 2 GSL Ro8 had 0 zergs. That was May. Seems like they began to play better. That and some scouting changes and early defense.

However, metagame does not shift in one month. Nor should it. There were many threads - saying what approach should blizz take, and a lot of pros said let the maps balance it out, until it clear. Is it clear now? i dont know. It seems so. However, Infestor is really core unit for zerg as it stands, it glues together everything zerg has for late game. Ultras without infestors ? Sucks. Broodlords without infestors? Pretty huge risk and investment. Banelings without infestors at 200 opponents supply? Not so good.
However, before nerfing infestor into the ground they should consider buffing unused units. Raven needs BIG buff. Reaper could use some utility buff. Carriers should be buffed really good. If that doesnt solve anything about late game, blizz should say - fuck this, nerf em.
WhatsInAName
Profile Joined November 2012
United States49 Posts
November 12 2012 07:17 GMT
#11127
On November 12 2012 16:08 vthree wrote:
Show nested quote +
On November 12 2012 16:00 WhatsInAName wrote:
On November 12 2012 15:49 vthree wrote:
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


Because it took a while for the meta game to shift? And also some time for other races to see if they can re-adjust?

Yes, if you did the same build that zergs are doing now with prepatch queens, hellion runbys would deny creep (they just kite the queens). Which makes the 9 - 9:30 minute tank marine push much more powerful. Zergs had to make a lot of gas units (banes, muta, roach, etc) to defend. They also needed to make spines which slowed their eco. If they didn't, they just died so no infestors.

It is like asking why Mvp didn't use mass ghosts in GSL Jan 2011. The meta game just wasn't at the point. But when he did it at Blizzcon, GSL Aug, it was nerfed because it was deemed OP (and it was). The ghosts itself did not change. Maps also play a role. Maps which hard to defend thirds also make teching straight to infestors much harder. Player's skill level as well. One of the reasons muta/ling/bane is not as effective as say the Nestea era is that terrans have gotten much better at defend it with their marine micro.




Well I feel like you are making your own questions and answering them. Muta/Ling/Bane just had to get "figured out" then it wasn't as effective, or shall we say OP. How much time must pass before we can decide whether infestor usage and its counters have or haven't been "figured out?"

The Blizzcon game was a specific instance of a specific spell abuse in mass quantities. I still don't understand why the discussion is relevant here because an instance of this caliber did not occur in this series.


And how long did zergs have to 'figure out' mass ghosts?


That change was implemented rather quickly because of the clarity of the problem. In that game, there was CLEAR abuse. The fact that you could snipe any detector in half a millisecond and massacre the slowest, grandest unit of the zerg race just doesn't make sense. In my experience as a spectator, I haven't seen that level of abuse with the infestor.
zefreak
Profile Blog Joined December 2011
United States2731 Posts
November 12 2012 07:18 GMT
#11128
On November 12 2012 16:15 NightOfTheDead wrote:
Show nested quote +
On November 12 2012 15:49 vthree wrote:
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


Because it took a while for the meta game to shift? And also some time for other races to see if they can re-adjust?

Yes, if you did the same build that zergs are doing now with prepatch queens, hellion runbys would deny creep (they just kite the queens). Which makes the 9 - 9:30 minute tank marine push much more powerful. Zergs had to make a lot of gas units (banes, muta, roach, etc) to defend. They also needed to make spines which slowed their eco. If they didn't, they just died so no infestors.

It is like asking why Mvp didn't use mass ghosts in GSL Jan 2011. The meta game just wasn't at the point. But when he did it at Blizzcon, GSL Aug, it was nerfed because it was deemed OP (and it was). The ghosts itself did not change. Maps also play a role. Maps which hard to defend thirds also make teching straight to infestors much harder. Player's skill level as well. One of the reasons muta/ling/bane is not as effective as say the Nestea era is that terrans have gotten much better at defend it with their marine micro.




It is true, however, not only MVP used mass ghosts. They were counter to everything zerg had Broods, Infestors, Ultras, Mutas. Now it is being the same with fungal. Or is it? The zerg are on the rise only recently. Season 2 GSL Ro8 had 0 zergs. That was May. Seems like they began to play better. That and some scouting changes and early defense.

However, metagame does not shift in one month. Nor should it. There were many threads - saying what approach should blizz take, and a lot of pros said let the maps balance it out, until it clear. Is it clear now? i dont know. It seems so. However, Infestor is really core unit for zerg as it stands, it glues together everything zerg has for late game. Ultras without infestors ? Sucks. Broodlords without infestors? Pretty huge risk investment. Banelings without infestors at 200 opponents supply? Not so good.
However, before nerfing infestor into the ground they should consider buffing unused units. Raven needs BIG buff. Reaper could use some utility buff. Carriers should be buffed really good. If that doesnt solve anything about late game, blizz should say - fuck this, nerf em.


I would rather they nerf infestor and buff other zerg units if necessary. Let's face it, infestors don't exactly lend themselves towards the kind of play we expect from zerg (multi-front aggression, runbys, backstabs, multitasking). Infestors promote deathball play, and thats what is so frustrating with zerg right now.
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2012-11-12 07:26:12
November 12 2012 07:25 GMT
#11129
On November 12 2012 16:17 WhatsInAName wrote:
Show nested quote +
On November 12 2012 16:08 vthree wrote:
On November 12 2012 16:00 WhatsInAName wrote:
On November 12 2012 15:49 vthree wrote:
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


Because it took a while for the meta game to shift? And also some time for other races to see if they can re-adjust?

Yes, if you did the same build that zergs are doing now with prepatch queens, hellion runbys would deny creep (they just kite the queens). Which makes the 9 - 9:30 minute tank marine push much more powerful. Zergs had to make a lot of gas units (banes, muta, roach, etc) to defend. They also needed to make spines which slowed their eco. If they didn't, they just died so no infestors.

It is like asking why Mvp didn't use mass ghosts in GSL Jan 2011. The meta game just wasn't at the point. But when he did it at Blizzcon, GSL Aug, it was nerfed because it was deemed OP (and it was). The ghosts itself did not change. Maps also play a role. Maps which hard to defend thirds also make teching straight to infestors much harder. Player's skill level as well. One of the reasons muta/ling/bane is not as effective as say the Nestea era is that terrans have gotten much better at defend it with their marine micro.




Well I feel like you are making your own questions and answering them. Muta/Ling/Bane just had to get "figured out" then it wasn't as effective, or shall we say OP. How much time must pass before we can decide whether infestor usage and its counters have or haven't been "figured out?"

The Blizzcon game was a specific instance of a specific spell abuse in mass quantities. I still don't understand why the discussion is relevant here because an instance of this caliber did not occur in this series.


And how long did zergs have to 'figure out' mass ghosts?


That change was implemented rather quickly because of the clarity of the problem. In that game, there was CLEAR abuse. The fact that you could snipe any detector in half a millisecond and massacre the slowest, grandest unit of the zerg race just doesn't make sense. In my experience as a spectator, I haven't seen that level of abuse with the infestor.


I am sure this is how protoss feel when their GRANDEST unit (they can only have 1) gets neuraled and vortex's its own army. Or when fungals just kills all the interceptors for their Capital ships. Or when terrans took the time to make ravens AND save up energy and they just get fungal. They probably feel it is CLEAR abuse as well. How about zergs walking around with spines and spores in their infestor/BL army after all their bases have been destroyed.

There are many example of games where mass infestors in the late game has been CLEARLY abusive.
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
November 12 2012 07:38 GMT
#11130
On November 12 2012 16:18 zefreak wrote:
Show nested quote +
On November 12 2012 16:15 NightOfTheDead wrote:
On November 12 2012 15:49 vthree wrote:
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


Because it took a while for the meta game to shift? And also some time for other races to see if they can re-adjust?

Yes, if you did the same build that zergs are doing now with prepatch queens, hellion runbys would deny creep (they just kite the queens). Which makes the 9 - 9:30 minute tank marine push much more powerful. Zergs had to make a lot of gas units (banes, muta, roach, etc) to defend. They also needed to make spines which slowed their eco. If they didn't, they just died so no infestors.

It is like asking why Mvp didn't use mass ghosts in GSL Jan 2011. The meta game just wasn't at the point. But when he did it at Blizzcon, GSL Aug, it was nerfed because it was deemed OP (and it was). The ghosts itself did not change. Maps also play a role. Maps which hard to defend thirds also make teching straight to infestors much harder. Player's skill level as well. One of the reasons muta/ling/bane is not as effective as say the Nestea era is that terrans have gotten much better at defend it with their marine micro.




It is true, however, not only MVP used mass ghosts. They were counter to everything zerg had Broods, Infestors, Ultras, Mutas. Now it is being the same with fungal. Or is it? The zerg are on the rise only recently. Season 2 GSL Ro8 had 0 zergs. That was May. Seems like they began to play better. That and some scouting changes and early defense.

However, metagame does not shift in one month. Nor should it. There were many threads - saying what approach should blizz take, and a lot of pros said let the maps balance it out, until it clear. Is it clear now? i dont know. It seems so. However, Infestor is really core unit for zerg as it stands, it glues together everything zerg has for late game. Ultras without infestors ? Sucks. Broodlords without infestors? Pretty huge risk investment. Banelings without infestors at 200 opponents supply? Not so good.
However, before nerfing infestor into the ground they should consider buffing unused units. Raven needs BIG buff. Reaper could use some utility buff. Carriers should be buffed really good. If that doesnt solve anything about late game, blizz should say - fuck this, nerf em.


I would rather they nerf infestor and buff other zerg units if necessary. Let's face it, infestors don't exactly lend themselves towards the kind of play we expect from zerg (multi-front aggression, runbys, backstabs, multitasking). Infestors promote deathball play, and thats what is so frustrating with zerg right now.


Fungal does, yes. Give other tools if you nerf it, imo. However, infested terrans offer backstab plays pretty well, harrasing in enemy base and what not. Im not defending fungal in any way, all im saying that it is no light decision in how you nerf infestors. They werent exactly well designed because all zerg gameplay revolves around it in current metagame.
WhatsInAName
Profile Joined November 2012
United States49 Posts
November 12 2012 07:41 GMT
#11131
On November 12 2012 16:18 zefreak wrote:
Show nested quote +
On November 12 2012 16:15 NightOfTheDead wrote:
On November 12 2012 15:49 vthree wrote:
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


Because it took a while for the meta game to shift? And also some time for other races to see if they can re-adjust?

Yes, if you did the same build that zergs are doing now with prepatch queens, hellion runbys would deny creep (they just kite the queens). Which makes the 9 - 9:30 minute tank marine push much more powerful. Zergs had to make a lot of gas units (banes, muta, roach, etc) to defend. They also needed to make spines which slowed their eco. If they didn't, they just died so no infestors.

It is like asking why Mvp didn't use mass ghosts in GSL Jan 2011. The meta game just wasn't at the point. But when he did it at Blizzcon, GSL Aug, it was nerfed because it was deemed OP (and it was). The ghosts itself did not change. Maps also play a role. Maps which hard to defend thirds also make teching straight to infestors much harder. Player's skill level as well. One of the reasons muta/ling/bane is not as effective as say the Nestea era is that terrans have gotten much better at defend it with their marine micro.




It is true, however, not only MVP used mass ghosts. They were counter to everything zerg had Broods, Infestors, Ultras, Mutas. Now it is being the same with fungal. Or is it? The zerg are on the rise only recently. Season 2 GSL Ro8 had 0 zergs. That was May. Seems like they began to play better. That and some scouting changes and early defense.

However, metagame does not shift in one month. Nor should it. There were many threads - saying what approach should blizz take, and a lot of pros said let the maps balance it out, until it clear. Is it clear now? i dont know. It seems so. However, Infestor is really core unit for zerg as it stands, it glues together everything zerg has for late game. Ultras without infestors ? Sucks. Broodlords without infestors? Pretty huge risk investment. Banelings without infestors at 200 opponents supply? Not so good.
However, before nerfing infestor into the ground they should consider buffing unused units. Raven needs BIG buff. Reaper could use some utility buff. Carriers should be buffed really good. If that doesnt solve anything about late game, blizz should say - fuck this, nerf em.


I would rather they nerf infestor and buff other zerg units if necessary. Let's face it, infestors don't exactly lend themselves towards the kind of play we expect from zerg (multi-front aggression, runbys, backstabs, multitasking). Infestors promote deathball play, and thats what is so frustrating with zerg right now.


Well, that's interesting. Infestors don't promote deathball play. In fact, they counter deathball play. Fungal is designed to disarm a deathball in fact.

As for your other sentence:

There is:

-burrowed infestor harassment (multitasking+runby+multi-front aggression)
-burrowed infestor siegetank bate (multi-front aggression) - especially the way Stephano uses them, putting infestors just below the terran army.
samurai80
Profile Joined November 2011
Japan4225 Posts
November 12 2012 07:43 GMT
#11132
Stephano such a beast !! Yeah !!!!!
WhatsInAName
Profile Joined November 2012
United States49 Posts
November 12 2012 07:45 GMT
#11133
On November 12 2012 16:25 vthree wrote:
Show nested quote +
On November 12 2012 16:17 WhatsInAName wrote:
On November 12 2012 16:08 vthree wrote:
On November 12 2012 16:00 WhatsInAName wrote:
On November 12 2012 15:49 vthree wrote:
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


Because it took a while for the meta game to shift? And also some time for other races to see if they can re-adjust?

Yes, if you did the same build that zergs are doing now with prepatch queens, hellion runbys would deny creep (they just kite the queens). Which makes the 9 - 9:30 minute tank marine push much more powerful. Zergs had to make a lot of gas units (banes, muta, roach, etc) to defend. They also needed to make spines which slowed their eco. If they didn't, they just died so no infestors.

It is like asking why Mvp didn't use mass ghosts in GSL Jan 2011. The meta game just wasn't at the point. But when he did it at Blizzcon, GSL Aug, it was nerfed because it was deemed OP (and it was). The ghosts itself did not change. Maps also play a role. Maps which hard to defend thirds also make teching straight to infestors much harder. Player's skill level as well. One of the reasons muta/ling/bane is not as effective as say the Nestea era is that terrans have gotten much better at defend it with their marine micro.




Well I feel like you are making your own questions and answering them. Muta/Ling/Bane just had to get "figured out" then it wasn't as effective, or shall we say OP. How much time must pass before we can decide whether infestor usage and its counters have or haven't been "figured out?"

The Blizzcon game was a specific instance of a specific spell abuse in mass quantities. I still don't understand why the discussion is relevant here because an instance of this caliber did not occur in this series.


And how long did zergs have to 'figure out' mass ghosts?


That change was implemented rather quickly because of the clarity of the problem. In that game, there was CLEAR abuse. The fact that you could snipe any detector in half a millisecond and massacre the slowest, grandest unit of the zerg race just doesn't make sense. In my experience as a spectator, I haven't seen that level of abuse with the infestor.


I am sure this is how protoss feel when their GRANDEST unit (they can only have 1) gets neuraled and vortex's its own army. Or when fungals just kills all the interceptors for their Capital ships. Or when terrans took the time to make ravens AND save up energy and they just get fungal. They probably feel it is CLEAR abuse as well. How about zergs walking around with spines and spores in their infestor/BL army after all their bases have been destroyed.

There are many example of games where mass infestors in the late game has been CLEARLY abusive.


Hmm.. Then I just haven't seen those games. I watch really only professional level games and haven't seen this kind of mass infestor abuse. They are always a pretty standard mix in the zerg army.

This is the LSC thread, so I don't see how those arguments are even relevant to the Stephano v. Bomber games.
zefreak
Profile Blog Joined December 2011
United States2731 Posts
November 12 2012 07:48 GMT
#11134
On November 12 2012 16:45 WhatsInAName wrote:
Show nested quote +
On November 12 2012 16:25 vthree wrote:
On November 12 2012 16:17 WhatsInAName wrote:
On November 12 2012 16:08 vthree wrote:
On November 12 2012 16:00 WhatsInAName wrote:
On November 12 2012 15:49 vthree wrote:
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


Because it took a while for the meta game to shift? And also some time for other races to see if they can re-adjust?

Yes, if you did the same build that zergs are doing now with prepatch queens, hellion runbys would deny creep (they just kite the queens). Which makes the 9 - 9:30 minute tank marine push much more powerful. Zergs had to make a lot of gas units (banes, muta, roach, etc) to defend. They also needed to make spines which slowed their eco. If they didn't, they just died so no infestors.

It is like asking why Mvp didn't use mass ghosts in GSL Jan 2011. The meta game just wasn't at the point. But when he did it at Blizzcon, GSL Aug, it was nerfed because it was deemed OP (and it was). The ghosts itself did not change. Maps also play a role. Maps which hard to defend thirds also make teching straight to infestors much harder. Player's skill level as well. One of the reasons muta/ling/bane is not as effective as say the Nestea era is that terrans have gotten much better at defend it with their marine micro.




Well I feel like you are making your own questions and answering them. Muta/Ling/Bane just had to get "figured out" then it wasn't as effective, or shall we say OP. How much time must pass before we can decide whether infestor usage and its counters have or haven't been "figured out?"

The Blizzcon game was a specific instance of a specific spell abuse in mass quantities. I still don't understand why the discussion is relevant here because an instance of this caliber did not occur in this series.


And how long did zergs have to 'figure out' mass ghosts?


That change was implemented rather quickly because of the clarity of the problem. In that game, there was CLEAR abuse. The fact that you could snipe any detector in half a millisecond and massacre the slowest, grandest unit of the zerg race just doesn't make sense. In my experience as a spectator, I haven't seen that level of abuse with the infestor.


I am sure this is how protoss feel when their GRANDEST unit (they can only have 1) gets neuraled and vortex's its own army. Or when fungals just kills all the interceptors for their Capital ships. Or when terrans took the time to make ravens AND save up energy and they just get fungal. They probably feel it is CLEAR abuse as well. How about zergs walking around with spines and spores in their infestor/BL army after all their bases have been destroyed.

There are many example of games where mass infestors in the late game has been CLEARLY abusive.


Hmm.. Then I just haven't seen those games. I watch really only professional level games and haven't seen this kind of mass infestor abuse. They are always a pretty standard mix in the zerg army.

This is the LSC thread, so I don't see how those arguments are even relevant to the Stephano v. Bomber games.


You don't watch professional level games if you haven't seen what he is talking about. Do you watch GSL/GSTL/OSL?

Anyone who watches high level PvZ knows what he is talking about. You apparently don't.
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
Bunn
Profile Blog Joined September 2010
Estonia934 Posts
November 12 2012 07:49 GMT
#11135
good job by stephano, even though he got lucky with not getting any zvz's.
"There are no limits. There are plateaus, but you must not stay there, you must go beyond them. If it kills you, it kills you. A man must constantly exceed his level." - Bruce Lee
zefreak
Profile Blog Joined December 2011
United States2731 Posts
November 12 2012 07:49 GMT
#11136
On November 12 2012 16:41 WhatsInAName wrote:
Show nested quote +
On November 12 2012 16:18 zefreak wrote:
On November 12 2012 16:15 NightOfTheDead wrote:
On November 12 2012 15:49 vthree wrote:
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


Because it took a while for the meta game to shift? And also some time for other races to see if they can re-adjust?

Yes, if you did the same build that zergs are doing now with prepatch queens, hellion runbys would deny creep (they just kite the queens). Which makes the 9 - 9:30 minute tank marine push much more powerful. Zergs had to make a lot of gas units (banes, muta, roach, etc) to defend. They also needed to make spines which slowed their eco. If they didn't, they just died so no infestors.

It is like asking why Mvp didn't use mass ghosts in GSL Jan 2011. The meta game just wasn't at the point. But when he did it at Blizzcon, GSL Aug, it was nerfed because it was deemed OP (and it was). The ghosts itself did not change. Maps also play a role. Maps which hard to defend thirds also make teching straight to infestors much harder. Player's skill level as well. One of the reasons muta/ling/bane is not as effective as say the Nestea era is that terrans have gotten much better at defend it with their marine micro.




It is true, however, not only MVP used mass ghosts. They were counter to everything zerg had Broods, Infestors, Ultras, Mutas. Now it is being the same with fungal. Or is it? The zerg are on the rise only recently. Season 2 GSL Ro8 had 0 zergs. That was May. Seems like they began to play better. That and some scouting changes and early defense.

However, metagame does not shift in one month. Nor should it. There were many threads - saying what approach should blizz take, and a lot of pros said let the maps balance it out, until it clear. Is it clear now? i dont know. It seems so. However, Infestor is really core unit for zerg as it stands, it glues together everything zerg has for late game. Ultras without infestors ? Sucks. Broodlords without infestors? Pretty huge risk investment. Banelings without infestors at 200 opponents supply? Not so good.
However, before nerfing infestor into the ground they should consider buffing unused units. Raven needs BIG buff. Reaper could use some utility buff. Carriers should be buffed really good. If that doesnt solve anything about late game, blizz should say - fuck this, nerf em.


I would rather they nerf infestor and buff other zerg units if necessary. Let's face it, infestors don't exactly lend themselves towards the kind of play we expect from zerg (multi-front aggression, runbys, backstabs, multitasking). Infestors promote deathball play, and thats what is so frustrating with zerg right now.


Well, that's interesting. Infestors don't promote deathball play. In fact, they counter deathball play. Fungal is designed to disarm a deathball in fact.

As for your other sentence:

There is:

-burrowed infestor harassment (multitasking+runby+multi-front aggression)
-burrowed infestor siegetank bate (multi-front aggression) - especially the way Stephano uses them, putting infestors just below the terran army.


They promote deathball play because they are expensive and you never want them alone without support unless you are going for burrow harass. If you actually watch games that get to hive tech, itll be a ball of broodlord corruptor with a ball of infestors underneath, moving about in a ball.
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
WhatsInAName
Profile Joined November 2012
United States49 Posts
November 12 2012 07:52 GMT
#11137
On November 12 2012 16:48 zefreak wrote:
Show nested quote +
On November 12 2012 16:45 WhatsInAName wrote:
On November 12 2012 16:25 vthree wrote:
On November 12 2012 16:17 WhatsInAName wrote:
On November 12 2012 16:08 vthree wrote:
On November 12 2012 16:00 WhatsInAName wrote:
On November 12 2012 15:49 vthree wrote:
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


Because it took a while for the meta game to shift? And also some time for other races to see if they can re-adjust?

Yes, if you did the same build that zergs are doing now with prepatch queens, hellion runbys would deny creep (they just kite the queens). Which makes the 9 - 9:30 minute tank marine push much more powerful. Zergs had to make a lot of gas units (banes, muta, roach, etc) to defend. They also needed to make spines which slowed their eco. If they didn't, they just died so no infestors.

It is like asking why Mvp didn't use mass ghosts in GSL Jan 2011. The meta game just wasn't at the point. But when he did it at Blizzcon, GSL Aug, it was nerfed because it was deemed OP (and it was). The ghosts itself did not change. Maps also play a role. Maps which hard to defend thirds also make teching straight to infestors much harder. Player's skill level as well. One of the reasons muta/ling/bane is not as effective as say the Nestea era is that terrans have gotten much better at defend it with their marine micro.




Well I feel like you are making your own questions and answering them. Muta/Ling/Bane just had to get "figured out" then it wasn't as effective, or shall we say OP. How much time must pass before we can decide whether infestor usage and its counters have or haven't been "figured out?"

The Blizzcon game was a specific instance of a specific spell abuse in mass quantities. I still don't understand why the discussion is relevant here because an instance of this caliber did not occur in this series.


And how long did zergs have to 'figure out' mass ghosts?


That change was implemented rather quickly because of the clarity of the problem. In that game, there was CLEAR abuse. The fact that you could snipe any detector in half a millisecond and massacre the slowest, grandest unit of the zerg race just doesn't make sense. In my experience as a spectator, I haven't seen that level of abuse with the infestor.


I am sure this is how protoss feel when their GRANDEST unit (they can only have 1) gets neuraled and vortex's its own army. Or when fungals just kills all the interceptors for their Capital ships. Or when terrans took the time to make ravens AND save up energy and they just get fungal. They probably feel it is CLEAR abuse as well. How about zergs walking around with spines and spores in their infestor/BL army after all their bases have been destroyed.

There are many example of games where mass infestors in the late game has been CLEARLY abusive.


Hmm.. Then I just haven't seen those games. I watch really only professional level games and haven't seen this kind of mass infestor abuse. They are always a pretty standard mix in the zerg army.

This is the LSC thread, so I don't see how those arguments are even relevant to the Stephano v. Bomber games.


You don't watch professional level games if you haven't seen what he is talking about. Do you watch GSL/GSTL/OSL?

Anyone who watches high level PvZ knows what he is talking about. You apparently don't.


You're doing great. Here is your assignment. Find three games in the GSL/GSTL/OSL that have clear infestor abuse, preferably to the level of the mvp blizzcon game and post them in the ongoing discussion in a relevant thread (or perhaps make your own would also work) regarding fixing infestors. These games will then suffice as evidence for abuse and might lead blizzard in a forward direction regarding the changes.
schaf
Profile Joined August 2010
Germany1326 Posts
Last Edited: 2012-11-12 07:57:55
November 12 2012 07:53 GMT
#11138
On November 12 2012 16:12 WhatsInAName wrote:
Show nested quote +
On November 12 2012 15:59 schaf wrote:
my summary:

+ good players
+ good games
+ good casters!
+ introduction of the SHADOW BRACKET (I love these things!)
+ qxc yelling at the guy who is eating chicken wings for him
+ most koreans speaking english on stage interviews (it's just 100x better than translated standard PR blabla)
+ crowd
+ ... (your turn, I ran out of things :/ )


- technical issues (wtf guys)
- qxc not winning the whole thing
- extended series (meh...)
- horrible use of downtime between games: mostly there were just splash screens with or without music, no info when the next games starts and so on...
- ... hm

tbc

I agree with most of your assessment.

About extended series: Defend your attitude. They seems perfectly logical. Double Elimination tournament means every must be defeated twice. Everyone. This means everyone gets a second chance. Everyone. Why then would the shining player from the upper bracket be DENIED this when every single other person in the tournament has been granted this. That's simply not fair, is it. In fact, out of ALL of the players in the tournament, the one player with an unblemished score should be paraded/celebrated for his accomplishment, not punished.

Now when MLG takes it one step further with the continuity of series, well, that's stretching it too far in my opinion. But I kind of think it makes more sense than PUNISHING the person who should be COMPLIMENTED.



Hmmm... I agree but it just doesn't feel right to have a player come into the grand finals with that kind of drawback. Maybe it's just me, but I was routing for Bomber and although the final score was 4-4, he lost.

I think it's more of a storyline (and thus "stomach") thing, it's cool to see a player like Bomber 2-0'ing through the lower bracket game after game and then have him finally face off against the strongest player in the tournament. He had to play 7 sets before the finals vs. Stephano's 4, so there is already a drawback. On the other hand, without the extended series rule in the final set it would be kind of disappointing to have a player lose in the upper bracket's finals, win the lower bracket's finals and then come on even terms with the guy he lost to like half an hour ago.

So, all in all I have to agree with you, but it just doesn't feel right - It's just that the finals is not on even terms, I think that is what I dislike. Still, great showing from both Stephano and Bomber and in the end I think the better player won.


edit:

On November 12 2012 16:52 WhatsInAName wrote:
Show nested quote +
On November 12 2012 16:48 zefreak wrote:
On November 12 2012 16:45 WhatsInAName wrote:
On November 12 2012 16:25 vthree wrote:
On November 12 2012 16:17 WhatsInAName wrote:
On November 12 2012 16:08 vthree wrote:
On November 12 2012 16:00 WhatsInAName wrote:
On November 12 2012 15:49 vthree wrote:
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
[quote]

Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


Because it took a while for the meta game to shift? And also some time for other races to see if they can re-adjust?

Yes, if you did the same build that zergs are doing now with prepatch queens, hellion runbys would deny creep (they just kite the queens). Which makes the 9 - 9:30 minute tank marine push much more powerful. Zergs had to make a lot of gas units (banes, muta, roach, etc) to defend. They also needed to make spines which slowed their eco. If they didn't, they just died so no infestors.

It is like asking why Mvp didn't use mass ghosts in GSL Jan 2011. The meta game just wasn't at the point. But when he did it at Blizzcon, GSL Aug, it was nerfed because it was deemed OP (and it was). The ghosts itself did not change. Maps also play a role. Maps which hard to defend thirds also make teching straight to infestors much harder. Player's skill level as well. One of the reasons muta/ling/bane is not as effective as say the Nestea era is that terrans have gotten much better at defend it with their marine micro.




Well I feel like you are making your own questions and answering them. Muta/Ling/Bane just had to get "figured out" then it wasn't as effective, or shall we say OP. How much time must pass before we can decide whether infestor usage and its counters have or haven't been "figured out?"

The Blizzcon game was a specific instance of a specific spell abuse in mass quantities. I still don't understand why the discussion is relevant here because an instance of this caliber did not occur in this series.


And how long did zergs have to 'figure out' mass ghosts?


That change was implemented rather quickly because of the clarity of the problem. In that game, there was CLEAR abuse. The fact that you could snipe any detector in half a millisecond and massacre the slowest, grandest unit of the zerg race just doesn't make sense. In my experience as a spectator, I haven't seen that level of abuse with the infestor.


I am sure this is how protoss feel when their GRANDEST unit (they can only have 1) gets neuraled and vortex's its own army. Or when fungals just kills all the interceptors for their Capital ships. Or when terrans took the time to make ravens AND save up energy and they just get fungal. They probably feel it is CLEAR abuse as well. How about zergs walking around with spines and spores in their infestor/BL army after all their bases have been destroyed.

There are many example of games where mass infestors in the late game has been CLEARLY abusive.


Hmm.. Then I just haven't seen those games. I watch really only professional level games and haven't seen this kind of mass infestor abuse. They are always a pretty standard mix in the zerg army.

This is the LSC thread, so I don't see how those arguments are even relevant to the Stephano v. Bomber games.


You don't watch professional level games if you haven't seen what he is talking about. Do you watch GSL/GSTL/OSL?

Anyone who watches high level PvZ knows what he is talking about. You apparently don't.


You're doing great. Here is your assignment. Find three games in the GSL/GSTL/OSL that have clear infestor abuse, preferably to the level of the mvp blizzcon game and post them in the ongoing discussion in a relevant thread (or perhaps make your own would also work) regarding fixing infestors. These games will then suffice as evidence for abuse and might lead blizzard in a forward direction regarding the changes.


well, there was that game HerO vs. Leenock on Antiga, where Leenock just got outplayed in every single aspect of the game and in the big engagement he neuraled the mommaship, vortexed HerOs army and stomped it. I found that pretty abusive, you can't keep back the MS in a big engagement because you have to cloak your units and hit them vortexes (vortices? :D ). I think last GSL season RO32 CODE S?
Axiom wins more than it loses. Most viewers don't. - <3 TB
WhatsInAName
Profile Joined November 2012
United States49 Posts
November 12 2012 07:55 GMT
#11139
On November 12 2012 16:49 zefreak wrote:
Show nested quote +
On November 12 2012 16:41 WhatsInAName wrote:
On November 12 2012 16:18 zefreak wrote:
On November 12 2012 16:15 NightOfTheDead wrote:
On November 12 2012 15:49 vthree wrote:
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


Because it took a while for the meta game to shift? And also some time for other races to see if they can re-adjust?

Yes, if you did the same build that zergs are doing now with prepatch queens, hellion runbys would deny creep (they just kite the queens). Which makes the 9 - 9:30 minute tank marine push much more powerful. Zergs had to make a lot of gas units (banes, muta, roach, etc) to defend. They also needed to make spines which slowed their eco. If they didn't, they just died so no infestors.

It is like asking why Mvp didn't use mass ghosts in GSL Jan 2011. The meta game just wasn't at the point. But when he did it at Blizzcon, GSL Aug, it was nerfed because it was deemed OP (and it was). The ghosts itself did not change. Maps also play a role. Maps which hard to defend thirds also make teching straight to infestors much harder. Player's skill level as well. One of the reasons muta/ling/bane is not as effective as say the Nestea era is that terrans have gotten much better at defend it with their marine micro.




It is true, however, not only MVP used mass ghosts. They were counter to everything zerg had Broods, Infestors, Ultras, Mutas. Now it is being the same with fungal. Or is it? The zerg are on the rise only recently. Season 2 GSL Ro8 had 0 zergs. That was May. Seems like they began to play better. That and some scouting changes and early defense.

However, metagame does not shift in one month. Nor should it. There were many threads - saying what approach should blizz take, and a lot of pros said let the maps balance it out, until it clear. Is it clear now? i dont know. It seems so. However, Infestor is really core unit for zerg as it stands, it glues together everything zerg has for late game. Ultras without infestors ? Sucks. Broodlords without infestors? Pretty huge risk investment. Banelings without infestors at 200 opponents supply? Not so good.
However, before nerfing infestor into the ground they should consider buffing unused units. Raven needs BIG buff. Reaper could use some utility buff. Carriers should be buffed really good. If that doesnt solve anything about late game, blizz should say - fuck this, nerf em.


I would rather they nerf infestor and buff other zerg units if necessary. Let's face it, infestors don't exactly lend themselves towards the kind of play we expect from zerg (multi-front aggression, runbys, backstabs, multitasking). Infestors promote deathball play, and thats what is so frustrating with zerg right now.


Well, that's interesting. Infestors don't promote deathball play. In fact, they counter deathball play. Fungal is designed to disarm a deathball in fact.

As for your other sentence:

There is:

-burrowed infestor harassment (multitasking+runby+multi-front aggression)
-burrowed infestor siegetank bate (multi-front aggression) - especially the way Stephano uses them, putting infestors just below the terran army.


They promote deathball play because they are expensive and you never want them alone without support unless you are going for burrow harass. If you actually watch games that get to hive tech, itll be a ball of broodlord corruptor with a ball of infestors underneath, moving about in a ball.


With regards to terran and protoss, infestors PUNISH deathball play. This is obvious.

With regards to zerg's own army formation with infestors, perhaps in the BL+Infestor composition, it is appropriete for them to bundle up. Protoss vortex and the forgotten Terran EMP PUNISH zerg deathball play.

I suppose we are both kind of right in this situation.
zefreak
Profile Blog Joined December 2011
United States2731 Posts
November 12 2012 07:57 GMT
#11140
I don't have to, other people are already doing it and Blizzard is looking at fixing the problem.

My only goal is to fix your misunderstanding, although i'm beginning to think your mind is set and that I should stop caring what you think. Have fun 'watching professional games yet never seeing mass infestor counter carriers or a protoss army vortexed by a neuraled mothership' (What? Is that even possible?)
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
Prev 1 555 556 557 558 559 561 Next
Please log in or register to reply.
Live Events Refresh
OSC
17:00
Mid Season Playoffs
Krystianer vs IbaLIVE!
SteadfastSC204
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 613
SteadfastSC 204
ViBE133
StarCraft: Brood War
Calm 1829
ggaemo 143
910 47
Dota 2
NeuroSwarm220
Counter-Strike
summit1g7431
minikerr9
Super Smash Bros
Mew2King98
Other Games
Grubby3309
shahzam302
C9.Mang0283
Organizations
Other Games
gamesdonequick34123
BasetradeTV330
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1051
• Shiphtur326
Upcoming Events
Replay Cast
1h 31m
Replay Cast
11h 31m
CrankTV Team League
12h 31m
OSC
14h 31m
Big Brain Bouts
17h 31m
Replay Cast
1d 1h
RSL Revival
1d 10h
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
1d 11h
Afreeca Starleague
1d 11h
Snow vs Jaedong
YSC vs hero
RSL Revival
2 days
Solar vs Rogue
Maru vs NightMare
[ Show More ]
Sparkling Tuna Cup
2 days
GSL
3 days
Replay Cast
4 days
WardiTV Weekly
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.