• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:51
CEST 05:51
KST 12:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 233ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Starcraft vs Retro Category on Twitch
Tourneys
IPSL Spring 2026 Top 4! CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Nintendo Switch Thread Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10532 users

Lone Star Clash 2: $35k SC2 + LoL, Nov 10-11 in TX - Page…

Forum Index > StarCraft 2 Tournaments
11212 CommentsPost a Reply
Prev 1 554 555 556 557 558 561 Next
ladyumbra
Profile Blog Joined August 2011
Canada1699 Posts
November 12 2012 06:43 GMT
#11101
On November 12 2012 15:15 vthree wrote:
Actually, some meta changes were brought on by maps in BW. That is why you see a lot of mirrors in PL, some maps just favor certain races. In SC2, terrain (and thus maps) doesn't make as much difference. Also, a lot of the maps we have now are pretty similiar (relatively easy thirds and a pretty accessible fourth). That is why zergs find Antiga so difficult, the 4th is either exposed (center) or really far to defend by ground (edge expos).


Having race favoured maps in sc2 seems to just create more problems then they solve. I remember calm before the storm was supposed to help struggling protoss in gsl but it just made terrans all-in them harder although the map did produce some really nice mech vs mech TvT games. Bel'shir I think was introduced to help zergs but it was problematic to pvp on etc etc.

I do wish we could have more maps with more interesting setups but everyone seems to think the current setup is the most fair.
zefreak
Profile Blog Joined December 2011
United States2731 Posts
November 12 2012 06:44 GMT
#11102
On November 12 2012 15:38 WhatsInAName wrote:
Show nested quote +
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


You are just being difficult. People have been asking for a nerf for a while now, but as zerg players master infestor-broodlord engagements and through experience see just how much army they can cut while teching hard, people are being louder and louder about it.

Previously, terran COULD do damage in the very early game if a zerg was greedy. Now, its much easier to defend early aggression vs terran. Even Idra admits this.

You realize that many professional zerg players, including some of the best in the world, think the infestor is a problem. They just want viable options that don't rely on it, because without infestor zerg is much weaker. That doesn't mean there isn't a problem.
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
ssxsilver
Profile Joined June 2007
United States4409 Posts
Last Edited: 2012-11-12 06:46:05
November 12 2012 06:44 GMT
#11103
On November 12 2012 15:37 zefreak wrote:
Show nested quote +
On November 12 2012 15:35 WhatsInAName wrote:
On November 12 2012 15:29 zefreak wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Metagame changes, other units changed affecting the matchup. It's not as simple as you think


Metagame changes ----> Not infestor's fault. Just implies that people haven't re-figured out how to combat intelligently.

Other units changed affecting the matchup -----> Please, continue.


The metagame has evolved in such a way that infestors are being abused far more than ever before. Any possible imbalances caused by the infestor weren't readily apparent before. They are now.



So if we brought back Steppes of War and inferior Terran players win with 100% predictable SCV pulls, you'd respond with "people just have to figure it out" also?
zefreak
Profile Blog Joined December 2011
United States2731 Posts
November 12 2012 06:46 GMT
#11104
On November 12 2012 15:44 ssxsilver wrote:
Show nested quote +
On November 12 2012 15:37 zefreak wrote:
On November 12 2012 15:35 WhatsInAName wrote:
On November 12 2012 15:29 zefreak wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Metagame changes, other units changed affecting the matchup. It's not as simple as you think


Metagame changes ----> Not infestor's fault. Just implies that people haven't re-figured out how to combat intelligently.

Other units changed affecting the matchup -----> Please, continue.


The metagame has evolved in such a way that infestors are being abused far more than ever before. Any possible imbalances caused by the infestor weren't readily apparent before. They are now.



So if we brought back Steppes of War and inferior Terran players win with 100% predictable SCV pulls you'd respond with "people just have to figure it out" also?


Are you responding to me? I don't think you understood my post. That isn't what I'm saying at all. I think infestor should be changed and don't think its just a metagame shift.
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
ssxsilver
Profile Joined June 2007
United States4409 Posts
November 12 2012 06:46 GMT
#11105
On November 12 2012 15:46 zefreak wrote:
Show nested quote +
On November 12 2012 15:44 ssxsilver wrote:
On November 12 2012 15:37 zefreak wrote:
On November 12 2012 15:35 WhatsInAName wrote:
On November 12 2012 15:29 zefreak wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Metagame changes, other units changed affecting the matchup. It's not as simple as you think


Metagame changes ----> Not infestor's fault. Just implies that people haven't re-figured out how to combat intelligently.

Other units changed affecting the matchup -----> Please, continue.


The metagame has evolved in such a way that infestors are being abused far more than ever before. Any possible imbalances caused by the infestor weren't readily apparent before. They are now.



So if we brought back Steppes of War and inferior Terran players win with 100% predictable SCV pulls you'd respond with "people just have to figure it out" also?


Are you responding to me? I don't think you understood my post. That isn't what I'm saying at all. I think infestor should be changed and don't think its just a metagame shift.


Whoops wrong quote =P. I was responding to the other guy.
zefreak
Profile Blog Joined December 2011
United States2731 Posts
November 12 2012 06:47 GMT
#11106
On November 12 2012 15:43 WhatsInAName wrote:
Show nested quote +
On November 12 2012 15:37 zefreak wrote:
On November 12 2012 15:35 WhatsInAName wrote:
On November 12 2012 15:29 zefreak wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Metagame changes, other units changed affecting the matchup. It's not as simple as you think


Metagame changes ----> Not infestor's fault. Just implies that people haven't re-figured out how to combat intelligently.

Other units changed affecting the matchup -----> Please, continue.


The metagame has evolved in such a way that infestors are being abused far more than ever before. Any possible imbalances caused by the infestor weren't readily apparent before. They are now.



Great. Please explain ------> how Stephano's apparent "infestor abuse" in this tournament is relevant to the discussion of the infestor being to strong. Because in my opinion, Stephano did not abuse the infestor. He barely made them in fact (less than usual). The final 2-3 fungals at the end of the last game (when stephano was already ahead after his surprise bl transition) were clearly taking advantage of the fact Bomber mis-used his inexorability high number of marines by clumping them.

Could it be possible that the metagame just has to shift in favor of another race. Should metagame shifts be instigated by Blizzard or by innovative players?


I don't think Stephano won because of infestors, particularly in the last match. I don't know why you think I am. If we are just talking general balance though, yes.
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
WhatsInAName
Profile Joined November 2012
United States49 Posts
November 12 2012 06:48 GMT
#11107
On November 12 2012 15:41 Dodgin wrote:
Show nested quote +
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


Complaining about Zerg has been going on constantly since the Queen patch, although the complaints have recently shifted from the queen range and overlord speed to the Infestor instead.

Check out this thread from June, about one month after the patch dropped: http://www.teamliquid.net/forum/viewmessage.php?topic_id=346544


Yes interesting. Well, then if you are correct, the problem cannot be solved by fixing infestors alone. The problem is MUCH bigger. Could it be that Blizzard overpowers one unit in an update then must compensate by nerfing another unit in the game? Thus shifting the total design and construct of the original intention of units. Perhaps it is right, zerg has been subtlely getting strong since the queen patch with other upgrades. Perhaps it is more effective to change the things that caused this imbalance rather than a random unit that hasn't been changed for over a year. I don't know.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
November 12 2012 06:49 GMT
#11108
I haven't felt this good about the usa since the election
get rich or die mining
TL+ Member
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 12 2012 06:49 GMT
#11109
On November 12 2012 15:38 WhatsInAName wrote:
Show nested quote +
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


Because it took a while for the meta game to shift? And also some time for other races to see if they can re-adjust?

Yes, if you did the same build that zergs are doing now with prepatch queens, hellion runbys would deny creep (they just kite the queens). Which makes the 9 - 9:30 minute tank marine push much more powerful. Zergs had to make a lot of gas units (banes, muta, roach, etc) to defend. They also needed to make spines which slowed their eco. If they didn't, they just died so no infestors.

It is like asking why Mvp didn't use mass ghosts in GSL Jan 2011. The meta game just wasn't at the point. But when he did it at Blizzcon, GSL Aug, it was nerfed because it was deemed OP (and it was). The ghosts itself did not change. Maps also play a role. Maps which hard to defend thirds also make teching straight to infestors much harder. Player's skill level as well. One of the reasons muta/ling/bane is not as effective as say the Nestea era is that terrans have gotten much better at defend it with their marine micro.


zefreak
Profile Blog Joined December 2011
United States2731 Posts
Last Edited: 2012-11-12 06:52:20
November 12 2012 06:50 GMT
#11110
On November 12 2012 15:48 WhatsInAName wrote:
Show nested quote +
On November 12 2012 15:41 Dodgin wrote:
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


Complaining about Zerg has been going on constantly since the Queen patch, although the complaints have recently shifted from the queen range and overlord speed to the Infestor instead.

Check out this thread from June, about one month after the patch dropped: http://www.teamliquid.net/forum/viewmessage.php?topic_id=346544


Yes interesting. Well, then if you are correct, the problem cannot be solved by fixing infestors alone. The problem is MUCH bigger. Could it be that Blizzard overpowers one unit in an update then must compensate by nerfing another unit in the game? Thus shifting the total design and construct of the original intention of units. Perhaps it is right, zerg has been subtlely getting strong since the queen patch with other upgrades. Perhaps it is more effective to change the things that caused this imbalance rather than a random unit that hasn't been changed for over a year. I don't know.


Whatever happened, infestors are not well-designed, even if they didn't cause imbalance. They are much too useful in every matchup, and have way too much utility.

edit: I'll stop balance/design discussion in this thread because it doesn't really belong here.
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
WhatsInAName
Profile Joined November 2012
United States49 Posts
November 12 2012 06:52 GMT
#11111
On November 12 2012 15:44 zefreak wrote:
Show nested quote +
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


You are just being difficult. People have been asking for a nerf for a while now, but as zerg players master infestor-broodlord engagements and through experience see just how much army they can cut while teching hard, people are being louder and louder about it.

Previously, terran COULD do damage in the very early game if a zerg was greedy. Now, its much easier to defend early aggression vs terran. Even Idra admits this.

You realize that many professional zerg players, including some of the best in the world, think the infestor is a problem. They just want viable options that don't rely on it, because without infestor zerg is much weaker. That doesn't mean there isn't a problem.


Difficult ----> I don't think so.

I'm skeptical about players making calls on balance. It's a conflict of interest. As someone else said a few posts back, the issue is much larger and in fact may not involve infestors at all (or perhaps it has everything to do with infestors). Zerg's have been 15 hatching since day one. So maybe this is greedy, but I don't think so since zerg typically must have more bases than the other races from the get-go. I think Terrans have been more greedy as of late with usually 3 cc builds in seemingly the first few minutes of the game. Nevertheless, Zerg has it's bag of punishes as well.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 12 2012 06:56 GMT
#11112
On November 12 2012 15:48 WhatsInAName wrote:
Show nested quote +
On November 12 2012 15:41 Dodgin wrote:
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


Complaining about Zerg has been going on constantly since the Queen patch, although the complaints have recently shifted from the queen range and overlord speed to the Infestor instead.

Check out this thread from June, about one month after the patch dropped: http://www.teamliquid.net/forum/viewmessage.php?topic_id=346544


Yes interesting. Well, then if you are correct, the problem cannot be solved by fixing infestors alone. The problem is MUCH bigger. Could it be that Blizzard overpowers one unit in an update then must compensate by nerfing another unit in the game? Thus shifting the total design and construct of the original intention of units. Perhaps it is right, zerg has been subtlely getting strong since the queen patch with other upgrades. Perhaps it is more effective to change the things that caused this imbalance rather than a random unit that hasn't been changed for over a year. I don't know.


Well, the Queen patch did stabilize the early mid game in TvZ. Zergs did died A LOT due to good early/mid game pushes from terran. Now that the early game has been 'fixed', we are starting to see some issues with infestors/BL in late game. Maybe the fix is with the infestor directly? or maybe buffing terran/protoss counters. But generally, it is easier to tweak one units compare to tweaking everything else around it.
Gator
Profile Blog Joined February 2011
United States3432 Posts
November 12 2012 06:56 GMT
#11113
does anyone know what the number for the queen buff patch was?
TSM
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
November 12 2012 06:58 GMT
#11114
On November 12 2012 15:56 Gator wrote:
does anyone know what the number for the queen buff patch was?


Patch 1.4.3 BU

May 10th 2012
schaf
Profile Joined August 2010
Germany1326 Posts
November 12 2012 06:59 GMT
#11115
my summary:

+ good players
+ good games
+ good casters!
+ introduction of the SHADOW BRACKET (I love these things!)
+ qxc yelling at the guy who is eating chicken wings for him
+ most koreans speaking english on stage interviews (it's just 100x better than translated standard PR blabla)
+ crowd
+ ... (your turn, I ran out of things :/ )


- technical issues (wtf guys)
- qxc not winning the whole thing
- extended series (meh...)
- horrible use of downtime between games: mostly there were just splash screens with or without music, no info when the next games starts and so on...
- ... hm

tbc
Axiom wins more than it loses. Most viewers don't. - <3 TB
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 12 2012 06:59 GMT
#11116
On November 12 2012 15:52 WhatsInAName wrote:
Show nested quote +
On November 12 2012 15:44 zefreak wrote:
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


You are just being difficult. People have been asking for a nerf for a while now, but as zerg players master infestor-broodlord engagements and through experience see just how much army they can cut while teching hard, people are being louder and louder about it.

Previously, terran COULD do damage in the very early game if a zerg was greedy. Now, its much easier to defend early aggression vs terran. Even Idra admits this.

You realize that many professional zerg players, including some of the best in the world, think the infestor is a problem. They just want viable options that don't rely on it, because without infestor zerg is much weaker. That doesn't mean there isn't a problem.


Difficult ----> I don't think so.

I'm skeptical about players making calls on balance. It's a conflict of interest. As someone else said a few posts back, the issue is much larger and in fact may not involve infestors at all (or perhaps it has everything to do with infestors). Zerg's have been 15 hatching since day one. So maybe this is greedy, but I don't think so since zerg typically must have more bases than the other races from the get-go. I think Terrans have been more greedy as of late with usually 3 cc builds in seemingly the first few minutes of the game. Nevertheless, Zerg has it's bag of punishes as well.


And everyone has a conflict of interest. You can be a Stephano fan and feel zerg is fine. Or I can be a Bomber fan and think it is not. It is almost impossible to find a neutral person who is knowledgable enough to make balance calls. But even zergs pros have been saying there is a problem with BL/infestors. And I don't think they enjoy HAVING to go that composition to win.
WhatsInAName
Profile Joined November 2012
United States49 Posts
November 12 2012 07:00 GMT
#11117
On November 12 2012 15:49 vthree wrote:
Show nested quote +
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


Because it took a while for the meta game to shift? And also some time for other races to see if they can re-adjust?

Yes, if you did the same build that zergs are doing now with prepatch queens, hellion runbys would deny creep (they just kite the queens). Which makes the 9 - 9:30 minute tank marine push much more powerful. Zergs had to make a lot of gas units (banes, muta, roach, etc) to defend. They also needed to make spines which slowed their eco. If they didn't, they just died so no infestors.

It is like asking why Mvp didn't use mass ghosts in GSL Jan 2011. The meta game just wasn't at the point. But when he did it at Blizzcon, GSL Aug, it was nerfed because it was deemed OP (and it was). The ghosts itself did not change. Maps also play a role. Maps which hard to defend thirds also make teching straight to infestors much harder. Player's skill level as well. One of the reasons muta/ling/bane is not as effective as say the Nestea era is that terrans have gotten much better at defend it with their marine micro.




Well I feel like you are making your own questions and answering them. Muta/Ling/Bane just had to get "figured out" then it wasn't as effective, or shall we say OP. How much time must pass before we can decide whether infestor usage and its counters have or haven't been "figured out?"

The Blizzcon game was a specific instance of a specific spell abuse in mass quantities. I still don't understand why the discussion is relevant here because an instance of this caliber did not occur in this series.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 12 2012 07:05 GMT
#11118
On November 12 2012 15:59 schaf wrote:
my summary:

+ good players
+ good games
+ good casters!
+ introduction of the SHADOW BRACKET (I love these things!)
+ qxc yelling at the guy who is eating chicken wings for him
+ most koreans speaking english on stage interviews (it's just 100x better than translated standard PR blabla)
+ crowd
+ ... (your turn, I ran out of things :/ )


- technical issues (wtf guys)
- qxc not winning the whole thing
- extended series (meh...)
- horrible use of downtime between games: mostly there were just splash screens with or without music, no info when the next games starts and so on...
- ... hm

tbc

To be fair, the schedule was posted in the OP, and they followed it quite well in the series that I watched. It was one Bo3 every hour with each Bo3 usually starting exactly at their scheduled time, so I personally don't fault them for following this schedule even if it led to a bunch of downtime.
ㅇㅅㅌㅅ
Rasmudd
Profile Joined April 2012
Sweden127 Posts
November 12 2012 07:06 GMT
#11119
btw, people have complained about how the infestor works since the very beginning. But it has been very low key as it didn't fill such a big role in the meta. It was just a very strong spellcaster. I like how Zerg has become the race with the most cost effective units and slow moving super late game army .
zefreak
Profile Blog Joined December 2011
United States2731 Posts
November 12 2012 07:07 GMT
#11120
On November 12 2012 15:59 vthree wrote:
Show nested quote +
On November 12 2012 15:52 WhatsInAName wrote:
On November 12 2012 15:44 zefreak wrote:
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


You are just being difficult. People have been asking for a nerf for a while now, but as zerg players master infestor-broodlord engagements and through experience see just how much army they can cut while teching hard, people are being louder and louder about it.

Previously, terran COULD do damage in the very early game if a zerg was greedy. Now, its much easier to defend early aggression vs terran. Even Idra admits this.

You realize that many professional zerg players, including some of the best in the world, think the infestor is a problem. They just want viable options that don't rely on it, because without infestor zerg is much weaker. That doesn't mean there isn't a problem.


Difficult ----> I don't think so.

I'm skeptical about players making calls on balance. It's a conflict of interest. As someone else said a few posts back, the issue is much larger and in fact may not involve infestors at all (or perhaps it has everything to do with infestors). Zerg's have been 15 hatching since day one. So maybe this is greedy, but I don't think so since zerg typically must have more bases than the other races from the get-go. I think Terrans have been more greedy as of late with usually 3 cc builds in seemingly the first few minutes of the game. Nevertheless, Zerg has it's bag of punishes as well.


And everyone has a conflict of interest. You can be a Stephano fan and feel zerg is fine. Or I can be a Bomber fan and think it is not. It is almost impossible to find a neutral person who is knowledgable enough to make balance calls. But even zergs pros have been saying there is a problem with BL/infestors. And I don't think they enjoy HAVING to go that composition to win.


Hard to be a Stephano fan and feel zerg is fine when he says himself that he always thought Zerg was the strongest race and that it is waaay imbalanced
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
Prev 1 554 555 556 557 558 561 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Group Stage
CranKy Ducklings SOOP176
CranKy Ducklings155
LiquipediaDiscussion
OSC
17:00
Mid Season Playoffs
Krystianer vs IbaLIVE!
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 173
StarCraft: Brood War
Rain 4069
GuemChi 3311
NaDa 80
Terrorterran 11
Bale 10
Dota 2
NeuroSwarm202
League of Legends
Doublelift2806
JimRising 915
Counter-Strike
summit1g8462
Coldzera 825
C9.Mang0358
Super Smash Bros
hungrybox318
Other Games
ViBE206
Mew2King32
Organizations
Other Games
gamesdonequick37215
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 90
• practicex 27
• mYiSmile116
• Adnapsc2 8
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo884
• Rush666
• Stunt152
Upcoming Events
Replay Cast
6h 9m
CrankTV Team League
7h 9m
OSC
9h 9m
Big Brain Bouts
12h 9m
Replay Cast
20h 9m
RSL Revival
1d 5h
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
1d 6h
Afreeca Starleague
1d 6h
Snow vs Jaedong
YSC vs hero
RSL Revival
2 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
2 days
[ Show More ]
GSL
3 days
Replay Cast
3 days
WardiTV Weekly
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
Escore Tournament S3: W2
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.