• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:49
CET 13:49
KST 21:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Master's Coliseum 8: Playoffs Week 1 Preview5Master's Coliseum 8 - Group D: Oliveira, Clem, Zoun, Spirit4Team Liquid Map Contest #20 - Presented by Monster Energy30Master's Coliseum 8 - Group B: MaxPax, Reynor, Rogue, SKillous2Master's Coliseum 8 - Group A: Serral, SHIN, Astrea, Cure10
Community News
Weekly Cups (Jan 6-12): Clem/MaxPax/herO win, Serral loses showmatch3OSC Season 12 World Championship1uThermal 2v2 Circuit8Last Chance Qualifiers for OlimoLeague 2024 Winter1Oliveira/TIME retires20
StarCraft 2
General
Weekly Cups (Jan 6-12): Clem/MaxPax/herO win, Serral loses showmatch If the ESL tour is discontinued, how much are you willing to spend per year to support SC2 esports? (crowdfunding, stream subscriptions, donations, etc.) A totally unpatched clean install of WoL possible? Oliveira/TIME retires Master's Coliseum 8: Playoffs Week 1 Preview
Tourneys
Introducing Vancouver Sumo Starcraft II League H.4.0.S Galactic Battle Champions (18 January) $15,000 Master's Coliseum #8 - (Dec 14-Jan 19) uThermal 2v2 Circuit KSL + DT Events + Final Boss Fight? Lets <3 Dark!
Strategy
[G]: How to Write a Help[H] or Question[Q] Thread [G] Writing Build Order Guides
Custom Maps
Simple Questions/Answers Mod: Observer PlusPlus Cyclone
External Content
Mutation # 456 Ulnar New Year Mutation # 455 Shield Up! Mutation # 454 Cremation Mutation # 453 The Ultimate Price
Brood War
General
StarCraft & BroodWar Campaign Speedrun Quest English Translation Question Why protoss always underperforms on pro level? New SSL2 Candidate maps~ BGH auto balance -> http://bghmmr.com/
Tourneys
The Casual Games of the Week Thread Red Clan Cup 28 [Megathread] Daily Proleagues BWCL Season 61 Wrap-Up/S62 Announcement
Strategy
4 guys on gas Muta harass in zvt [G] Mineral Boosting Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread MLG Halo Discussion Nintendo Switch Thread Transformice
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
WORLDS 2024
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Elon Musk's lies, propaganda, etc. Awesome Games Done Quick 2025! Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
fOrGG/Fin Fan Club Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece [Books] Epic-Fantasy series discussion thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List
Blogs
FPS vs. RTS: Cognitive Abili…
TrAiDoS
I made a Card Game (Deck …
LUCKY_NOOB
Aizen's message from the…
sosukeAiZEN
Inconsistent DPS? can som…
StaticNine
Crime in Fribourg!
Nebuchad
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3110 users

Lone Star Clash 2: $35k SC2 + LoL, Nov 10-11 in TX - Page…

Forum Index > StarCraft 2 Tournaments
11212 CommentsPost a Reply
Prev 1 554 555 556 557 558 561 Next
ladyumbra
Profile Blog Joined August 2011
Canada1699 Posts
November 12 2012 06:43 GMT
#11101
On November 12 2012 15:15 vthree wrote:
Actually, some meta changes were brought on by maps in BW. That is why you see a lot of mirrors in PL, some maps just favor certain races. In SC2, terrain (and thus maps) doesn't make as much difference. Also, a lot of the maps we have now are pretty similiar (relatively easy thirds and a pretty accessible fourth). That is why zergs find Antiga so difficult, the 4th is either exposed (center) or really far to defend by ground (edge expos).


Having race favoured maps in sc2 seems to just create more problems then they solve. I remember calm before the storm was supposed to help struggling protoss in gsl but it just made terrans all-in them harder although the map did produce some really nice mech vs mech TvT games. Bel'shir I think was introduced to help zergs but it was problematic to pvp on etc etc.

I do wish we could have more maps with more interesting setups but everyone seems to think the current setup is the most fair.
zefreak
Profile Blog Joined December 2011
United States2731 Posts
November 12 2012 06:44 GMT
#11102
On November 12 2012 15:38 WhatsInAName wrote:
Show nested quote +
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


You are just being difficult. People have been asking for a nerf for a while now, but as zerg players master infestor-broodlord engagements and through experience see just how much army they can cut while teching hard, people are being louder and louder about it.

Previously, terran COULD do damage in the very early game if a zerg was greedy. Now, its much easier to defend early aggression vs terran. Even Idra admits this.

You realize that many professional zerg players, including some of the best in the world, think the infestor is a problem. They just want viable options that don't rely on it, because without infestor zerg is much weaker. That doesn't mean there isn't a problem.
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
ssxsilver
Profile Joined June 2007
United States4409 Posts
Last Edited: 2012-11-12 06:46:05
November 12 2012 06:44 GMT
#11103
On November 12 2012 15:37 zefreak wrote:
Show nested quote +
On November 12 2012 15:35 WhatsInAName wrote:
On November 12 2012 15:29 zefreak wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Metagame changes, other units changed affecting the matchup. It's not as simple as you think


Metagame changes ----> Not infestor's fault. Just implies that people haven't re-figured out how to combat intelligently.

Other units changed affecting the matchup -----> Please, continue.


The metagame has evolved in such a way that infestors are being abused far more than ever before. Any possible imbalances caused by the infestor weren't readily apparent before. They are now.



So if we brought back Steppes of War and inferior Terran players win with 100% predictable SCV pulls, you'd respond with "people just have to figure it out" also?
zefreak
Profile Blog Joined December 2011
United States2731 Posts
November 12 2012 06:46 GMT
#11104
On November 12 2012 15:44 ssxsilver wrote:
Show nested quote +
On November 12 2012 15:37 zefreak wrote:
On November 12 2012 15:35 WhatsInAName wrote:
On November 12 2012 15:29 zefreak wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Metagame changes, other units changed affecting the matchup. It's not as simple as you think


Metagame changes ----> Not infestor's fault. Just implies that people haven't re-figured out how to combat intelligently.

Other units changed affecting the matchup -----> Please, continue.


The metagame has evolved in such a way that infestors are being abused far more than ever before. Any possible imbalances caused by the infestor weren't readily apparent before. They are now.



So if we brought back Steppes of War and inferior Terran players win with 100% predictable SCV pulls you'd respond with "people just have to figure it out" also?


Are you responding to me? I don't think you understood my post. That isn't what I'm saying at all. I think infestor should be changed and don't think its just a metagame shift.
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
ssxsilver
Profile Joined June 2007
United States4409 Posts
November 12 2012 06:46 GMT
#11105
On November 12 2012 15:46 zefreak wrote:
Show nested quote +
On November 12 2012 15:44 ssxsilver wrote:
On November 12 2012 15:37 zefreak wrote:
On November 12 2012 15:35 WhatsInAName wrote:
On November 12 2012 15:29 zefreak wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Metagame changes, other units changed affecting the matchup. It's not as simple as you think


Metagame changes ----> Not infestor's fault. Just implies that people haven't re-figured out how to combat intelligently.

Other units changed affecting the matchup -----> Please, continue.


The metagame has evolved in such a way that infestors are being abused far more than ever before. Any possible imbalances caused by the infestor weren't readily apparent before. They are now.



So if we brought back Steppes of War and inferior Terran players win with 100% predictable SCV pulls you'd respond with "people just have to figure it out" also?


Are you responding to me? I don't think you understood my post. That isn't what I'm saying at all. I think infestor should be changed and don't think its just a metagame shift.


Whoops wrong quote =P. I was responding to the other guy.
zefreak
Profile Blog Joined December 2011
United States2731 Posts
November 12 2012 06:47 GMT
#11106
On November 12 2012 15:43 WhatsInAName wrote:
Show nested quote +
On November 12 2012 15:37 zefreak wrote:
On November 12 2012 15:35 WhatsInAName wrote:
On November 12 2012 15:29 zefreak wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Metagame changes, other units changed affecting the matchup. It's not as simple as you think


Metagame changes ----> Not infestor's fault. Just implies that people haven't re-figured out how to combat intelligently.

Other units changed affecting the matchup -----> Please, continue.


The metagame has evolved in such a way that infestors are being abused far more than ever before. Any possible imbalances caused by the infestor weren't readily apparent before. They are now.



Great. Please explain ------> how Stephano's apparent "infestor abuse" in this tournament is relevant to the discussion of the infestor being to strong. Because in my opinion, Stephano did not abuse the infestor. He barely made them in fact (less than usual). The final 2-3 fungals at the end of the last game (when stephano was already ahead after his surprise bl transition) were clearly taking advantage of the fact Bomber mis-used his inexorability high number of marines by clumping them.

Could it be possible that the metagame just has to shift in favor of another race. Should metagame shifts be instigated by Blizzard or by innovative players?


I don't think Stephano won because of infestors, particularly in the last match. I don't know why you think I am. If we are just talking general balance though, yes.
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
WhatsInAName
Profile Joined November 2012
United States49 Posts
November 12 2012 06:48 GMT
#11107
On November 12 2012 15:41 Dodgin wrote:
Show nested quote +
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


Complaining about Zerg has been going on constantly since the Queen patch, although the complaints have recently shifted from the queen range and overlord speed to the Infestor instead.

Check out this thread from June, about one month after the patch dropped: http://www.teamliquid.net/forum/viewmessage.php?topic_id=346544


Yes interesting. Well, then if you are correct, the problem cannot be solved by fixing infestors alone. The problem is MUCH bigger. Could it be that Blizzard overpowers one unit in an update then must compensate by nerfing another unit in the game? Thus shifting the total design and construct of the original intention of units. Perhaps it is right, zerg has been subtlely getting strong since the queen patch with other upgrades. Perhaps it is more effective to change the things that caused this imbalance rather than a random unit that hasn't been changed for over a year. I don't know.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
November 12 2012 06:49 GMT
#11108
I haven't felt this good about the usa since the election
get rich or die mining
TL+ Member
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 12 2012 06:49 GMT
#11109
On November 12 2012 15:38 WhatsInAName wrote:
Show nested quote +
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


Because it took a while for the meta game to shift? And also some time for other races to see if they can re-adjust?

Yes, if you did the same build that zergs are doing now with prepatch queens, hellion runbys would deny creep (they just kite the queens). Which makes the 9 - 9:30 minute tank marine push much more powerful. Zergs had to make a lot of gas units (banes, muta, roach, etc) to defend. They also needed to make spines which slowed their eco. If they didn't, they just died so no infestors.

It is like asking why Mvp didn't use mass ghosts in GSL Jan 2011. The meta game just wasn't at the point. But when he did it at Blizzcon, GSL Aug, it was nerfed because it was deemed OP (and it was). The ghosts itself did not change. Maps also play a role. Maps which hard to defend thirds also make teching straight to infestors much harder. Player's skill level as well. One of the reasons muta/ling/bane is not as effective as say the Nestea era is that terrans have gotten much better at defend it with their marine micro.


zefreak
Profile Blog Joined December 2011
United States2731 Posts
Last Edited: 2012-11-12 06:52:20
November 12 2012 06:50 GMT
#11110
On November 12 2012 15:48 WhatsInAName wrote:
Show nested quote +
On November 12 2012 15:41 Dodgin wrote:
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


Complaining about Zerg has been going on constantly since the Queen patch, although the complaints have recently shifted from the queen range and overlord speed to the Infestor instead.

Check out this thread from June, about one month after the patch dropped: http://www.teamliquid.net/forum/viewmessage.php?topic_id=346544


Yes interesting. Well, then if you are correct, the problem cannot be solved by fixing infestors alone. The problem is MUCH bigger. Could it be that Blizzard overpowers one unit in an update then must compensate by nerfing another unit in the game? Thus shifting the total design and construct of the original intention of units. Perhaps it is right, zerg has been subtlely getting strong since the queen patch with other upgrades. Perhaps it is more effective to change the things that caused this imbalance rather than a random unit that hasn't been changed for over a year. I don't know.


Whatever happened, infestors are not well-designed, even if they didn't cause imbalance. They are much too useful in every matchup, and have way too much utility.

edit: I'll stop balance/design discussion in this thread because it doesn't really belong here.
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
WhatsInAName
Profile Joined November 2012
United States49 Posts
November 12 2012 06:52 GMT
#11111
On November 12 2012 15:44 zefreak wrote:
Show nested quote +
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


You are just being difficult. People have been asking for a nerf for a while now, but as zerg players master infestor-broodlord engagements and through experience see just how much army they can cut while teching hard, people are being louder and louder about it.

Previously, terran COULD do damage in the very early game if a zerg was greedy. Now, its much easier to defend early aggression vs terran. Even Idra admits this.

You realize that many professional zerg players, including some of the best in the world, think the infestor is a problem. They just want viable options that don't rely on it, because without infestor zerg is much weaker. That doesn't mean there isn't a problem.


Difficult ----> I don't think so.

I'm skeptical about players making calls on balance. It's a conflict of interest. As someone else said a few posts back, the issue is much larger and in fact may not involve infestors at all (or perhaps it has everything to do with infestors). Zerg's have been 15 hatching since day one. So maybe this is greedy, but I don't think so since zerg typically must have more bases than the other races from the get-go. I think Terrans have been more greedy as of late with usually 3 cc builds in seemingly the first few minutes of the game. Nevertheless, Zerg has it's bag of punishes as well.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 12 2012 06:56 GMT
#11112
On November 12 2012 15:48 WhatsInAName wrote:
Show nested quote +
On November 12 2012 15:41 Dodgin wrote:
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


Complaining about Zerg has been going on constantly since the Queen patch, although the complaints have recently shifted from the queen range and overlord speed to the Infestor instead.

Check out this thread from June, about one month after the patch dropped: http://www.teamliquid.net/forum/viewmessage.php?topic_id=346544


Yes interesting. Well, then if you are correct, the problem cannot be solved by fixing infestors alone. The problem is MUCH bigger. Could it be that Blizzard overpowers one unit in an update then must compensate by nerfing another unit in the game? Thus shifting the total design and construct of the original intention of units. Perhaps it is right, zerg has been subtlely getting strong since the queen patch with other upgrades. Perhaps it is more effective to change the things that caused this imbalance rather than a random unit that hasn't been changed for over a year. I don't know.


Well, the Queen patch did stabilize the early mid game in TvZ. Zergs did died A LOT due to good early/mid game pushes from terran. Now that the early game has been 'fixed', we are starting to see some issues with infestors/BL in late game. Maybe the fix is with the infestor directly? or maybe buffing terran/protoss counters. But generally, it is easier to tweak one units compare to tweaking everything else around it.
Gator
Profile Blog Joined February 2011
United States3432 Posts
November 12 2012 06:56 GMT
#11113
does anyone know what the number for the queen buff patch was?
TSM
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
November 12 2012 06:58 GMT
#11114
On November 12 2012 15:56 Gator wrote:
does anyone know what the number for the queen buff patch was?


Patch 1.4.3 BU

May 10th 2012
schaf
Profile Joined August 2010
Germany1326 Posts
November 12 2012 06:59 GMT
#11115
my summary:

+ good players
+ good games
+ good casters!
+ introduction of the SHADOW BRACKET (I love these things!)
+ qxc yelling at the guy who is eating chicken wings for him
+ most koreans speaking english on stage interviews (it's just 100x better than translated standard PR blabla)
+ crowd
+ ... (your turn, I ran out of things :/ )


- technical issues (wtf guys)
- qxc not winning the whole thing
- extended series (meh...)
- horrible use of downtime between games: mostly there were just splash screens with or without music, no info when the next games starts and so on...
- ... hm

tbc
Axiom wins more than it loses. Most viewers don't. - <3 TB
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 12 2012 06:59 GMT
#11116
On November 12 2012 15:52 WhatsInAName wrote:
Show nested quote +
On November 12 2012 15:44 zefreak wrote:
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


You are just being difficult. People have been asking for a nerf for a while now, but as zerg players master infestor-broodlord engagements and through experience see just how much army they can cut while teching hard, people are being louder and louder about it.

Previously, terran COULD do damage in the very early game if a zerg was greedy. Now, its much easier to defend early aggression vs terran. Even Idra admits this.

You realize that many professional zerg players, including some of the best in the world, think the infestor is a problem. They just want viable options that don't rely on it, because without infestor zerg is much weaker. That doesn't mean there isn't a problem.


Difficult ----> I don't think so.

I'm skeptical about players making calls on balance. It's a conflict of interest. As someone else said a few posts back, the issue is much larger and in fact may not involve infestors at all (or perhaps it has everything to do with infestors). Zerg's have been 15 hatching since day one. So maybe this is greedy, but I don't think so since zerg typically must have more bases than the other races from the get-go. I think Terrans have been more greedy as of late with usually 3 cc builds in seemingly the first few minutes of the game. Nevertheless, Zerg has it's bag of punishes as well.


And everyone has a conflict of interest. You can be a Stephano fan and feel zerg is fine. Or I can be a Bomber fan and think it is not. It is almost impossible to find a neutral person who is knowledgable enough to make balance calls. But even zergs pros have been saying there is a problem with BL/infestors. And I don't think they enjoy HAVING to go that composition to win.
WhatsInAName
Profile Joined November 2012
United States49 Posts
November 12 2012 07:00 GMT
#11117
On November 12 2012 15:49 vthree wrote:
Show nested quote +
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


Because it took a while for the meta game to shift? And also some time for other races to see if they can re-adjust?

Yes, if you did the same build that zergs are doing now with prepatch queens, hellion runbys would deny creep (they just kite the queens). Which makes the 9 - 9:30 minute tank marine push much more powerful. Zergs had to make a lot of gas units (banes, muta, roach, etc) to defend. They also needed to make spines which slowed their eco. If they didn't, they just died so no infestors.

It is like asking why Mvp didn't use mass ghosts in GSL Jan 2011. The meta game just wasn't at the point. But when he did it at Blizzcon, GSL Aug, it was nerfed because it was deemed OP (and it was). The ghosts itself did not change. Maps also play a role. Maps which hard to defend thirds also make teching straight to infestors much harder. Player's skill level as well. One of the reasons muta/ling/bane is not as effective as say the Nestea era is that terrans have gotten much better at defend it with their marine micro.




Well I feel like you are making your own questions and answering them. Muta/Ling/Bane just had to get "figured out" then it wasn't as effective, or shall we say OP. How much time must pass before we can decide whether infestor usage and its counters have or haven't been "figured out?"

The Blizzcon game was a specific instance of a specific spell abuse in mass quantities. I still don't understand why the discussion is relevant here because an instance of this caliber did not occur in this series.
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
November 12 2012 07:05 GMT
#11118
On November 12 2012 15:59 schaf wrote:
my summary:

+ good players
+ good games
+ good casters!
+ introduction of the SHADOW BRACKET (I love these things!)
+ qxc yelling at the guy who is eating chicken wings for him
+ most koreans speaking english on stage interviews (it's just 100x better than translated standard PR blabla)
+ crowd
+ ... (your turn, I ran out of things :/ )


- technical issues (wtf guys)
- qxc not winning the whole thing
- extended series (meh...)
- horrible use of downtime between games: mostly there were just splash screens with or without music, no info when the next games starts and so on...
- ... hm

tbc

To be fair, the schedule was posted in the OP, and they followed it quite well in the series that I watched. It was one Bo3 every hour with each Bo3 usually starting exactly at their scheduled time, so I personally don't fault them for following this schedule even if it led to a bunch of downtime.
ㅇㅅㅌㅅ
Rasmudd
Profile Joined April 2012
Sweden127 Posts
November 12 2012 07:06 GMT
#11119
btw, people have complained about how the infestor works since the very beginning. But it has been very low key as it didn't fill such a big role in the meta. It was just a very strong spellcaster. I like how Zerg has become the race with the most cost effective units and slow moving super late game army .
zefreak
Profile Blog Joined December 2011
United States2731 Posts
November 12 2012 07:07 GMT
#11120
On November 12 2012 15:59 vthree wrote:
Show nested quote +
On November 12 2012 15:52 WhatsInAName wrote:
On November 12 2012 15:44 zefreak wrote:
On November 12 2012 15:38 WhatsInAName wrote:
On November 12 2012 15:34 vthree wrote:
On November 12 2012 15:28 WhatsInAName wrote:
Hi. I don't play sc2 much any more, but I watch a lot. I enjoy fungal as a spell. Not sure why so many people are suddenly going berserk over it. Rather silly, honestly.

Did you know, that the infestor hasn't been changed since patch 1.4.0, which was in September of 2011. In fact, over a year ago. I'm wondering, in fact, why the community is such in a rage all of a sudden when, in fact, the infestor hasn't changed in a year. Hmm.


Because it is 2-3x easier to go straight from ling to infestors now that you have the 4-6 queen builds and overlord speed? It is like if they buff mules to give 540 minerals over its life time. You will just see mass marine builds be OP eventhough the marine itself has not been change. Changes in the meta game can make certain units OP. Ghost snipe were also not nerfed until pretty late because that meta had not be uncovered.


2-3x easier ------------> hmmm. Rethink cause and effect. Are you implying that previously, terran had to do damange in the very early game to hault the ease of going to ling infestor? Also, the queen change was made very long time ago. Explain why just now, people are begging for a nerf.


You are just being difficult. People have been asking for a nerf for a while now, but as zerg players master infestor-broodlord engagements and through experience see just how much army they can cut while teching hard, people are being louder and louder about it.

Previously, terran COULD do damage in the very early game if a zerg was greedy. Now, its much easier to defend early aggression vs terran. Even Idra admits this.

You realize that many professional zerg players, including some of the best in the world, think the infestor is a problem. They just want viable options that don't rely on it, because without infestor zerg is much weaker. That doesn't mean there isn't a problem.


Difficult ----> I don't think so.

I'm skeptical about players making calls on balance. It's a conflict of interest. As someone else said a few posts back, the issue is much larger and in fact may not involve infestors at all (or perhaps it has everything to do with infestors). Zerg's have been 15 hatching since day one. So maybe this is greedy, but I don't think so since zerg typically must have more bases than the other races from the get-go. I think Terrans have been more greedy as of late with usually 3 cc builds in seemingly the first few minutes of the game. Nevertheless, Zerg has it's bag of punishes as well.


And everyone has a conflict of interest. You can be a Stephano fan and feel zerg is fine. Or I can be a Bomber fan and think it is not. It is almost impossible to find a neutral person who is knowledgable enough to make balance calls. But even zergs pros have been saying there is a problem with BL/infestors. And I don't think they enjoy HAVING to go that composition to win.


Hard to be a Stephano fan and feel zerg is fine when he says himself that he always thought Zerg was the strongest race and that it is waaay imbalanced
www.gosu-sc.com - Starcraft News, Strategy and Merchandise
Prev 1 554 555 556 557 558 561 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
Mondays #18
WardiTV477
OGKoka 293
IndyStarCraft 140
Rex123
SteadfastSC71
CranKy Ducklings44
IntoTheiNu 41
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 293
OGKoka 293
Lowko263
IndyStarCraft 140
Rex 123
SteadfastSC 71
trigger 43
EnDerr 18
StarCraft: Brood War
Shuttle 2295
Mini 1104
ZerO 894
Larva 807
BeSt 668
Hyuk 535
GuemChi 512
Light 389
actioN 237
hero 229
[ Show more ]
Snow 189
Leta 118
Rush 78
ToSsGirL 75
Sea.KH 62
Sharp 50
Shinee 48
sorry 44
HiyA 34
Aegong 33
Barracks 27
JYJ26
Movie 25
Sacsri 19
sSak 19
Terrorterran 17
ajuk12(nOOB) 17
Icarus 13
Sexy 13
scan(afreeca) 12
JulyZerg 12
Backho 11
NotJumperer 8
Hm[arnc] 6
Noble 5
IntoTheRainbow 5
eros_byul 1
Dota 2
Gorgc4838
XcaliburYe537
Counter-Strike
olofmeister2478
zeus555
Other Games
Pyrionflax339
Fuzer 197
XaKoH 175
Mew2King81
ZerO(Twitch)17
ArmadaUGS0
Organizations
Other Games
gamesdonequick5772
StarCraft 2
ESL.tv121
StarCraft: Brood War
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2259
League of Legends
• Lourlo1056
• Jankos736
Upcoming Events
OSC
3h 12m
YoungYakov vs SKillous
Nicoract vs TBD
NightMare vs ReBellioN
Cure vs Creator
PiGosaur Monday
12h 12m
OlimoLeague
22h 12m
LiuLi Cup
23h 12m
SKillous vs Solar
MaxPax vs SHIN
OSC
1d 3h
Replay Cast
1d 11h
LiuLi Cup
1d 23h
Clem vs Krystianer
Dark vs Jieshi
OSC
2 days
OSC
2 days
The PondCast
2 days
[ Show More ]
Master's Coliseum
2 days
herO vs Reynor
MaxPax vs Serral
OSC
3 days
OSC
3 days
Master's Coliseum
3 days
Astrea vs TBD
GuMiho vs TBD
H.4.0.S
4 days
Master's Coliseum
4 days
Chat StarLeague
5 days
Replay Cast
5 days
Master's Coliseum
5 days
Chat StarLeague
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-01-03
HSC XXVI
Bitka W Nexusie

Ongoing

KCM Race Survival 2024 Season 5
Top Gun of StarCraft Season2
CSL 15: 2024 Winter
OSC Championship Season 12
LiuLi Cup: 2024 Grand Finals
Master's Coliseum 8
PW Shanghai Major 2024
ESL Impact League Season 6
Shanghai Major: EU RMR B
Shanghai Major: EU RMR A
Shanghai Major: AMER RMR
BLAST Premier World Final
Thunderpick World Champ.

Upcoming

2025 SCS SPRING: Qualifier
2025 SCS SPRING
Platinum Anchor Qualifying S3
HSC XXVII
Bellum Gens Elite Stara Zagora 2025
BLAST Open Spring 2025
ESL Pro League S21
Skyesports Souvenir 2025
PGL Cluj-Napoca 2025
IEM Katowice 2025
BLAST Bounty Spring 2025
ECL Season 49: Europe
BLAST Bounty Spring Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.