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[Code S] Ro16 Group B: 2012 GSL Season 4 - Page 57

Forum Index > StarCraft 2 Tournaments
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Prev 1 55 56 57 58 59 113 Next
No balance whine
sc2chronic
Profile Joined May 2012
United States777 Posts
September 27 2012 11:32 GMT
#1121
i love how people are generalizing a whole match up based off one game. like getting ur army neuraled by your mothership happens in EVERY GAME for them.
terrible, terrible, damage
vthree
Profile Joined November 2011
Hong Kong8039 Posts
September 27 2012 11:32 GMT
#1122
On September 27 2012 20:30 Malinor wrote:
No question, the design of PvZ late game is as horrible as can be,
But still HerO chocked hardcore in the end. The Vortex was bad, not rebuilding any tech was not very smart. When you cast 5 Feedbacks into a group of 20 infestors, that is like throwing a bottle of water into a burning house and to expect the fire to go out. You just have to wait for some storms there I feel. Also, did he really need to go to 6 bases? Because in the end he did not have enough money to build a new army fast enough. Even one base less with pylons, assimilators, cannons and maybe 1-2 gateways, could easily give you 1500 extra minerals which he could have used.
Starcraft always was like this, it doesn't matter if you control your enemy for 90% of the time, you gotta finish him. It has happened before (for some reason Flash vs GGPlay on Plasma comes to mind).


I don't think it mattered at the point. There was no way for HerO to fight thar army. Even in base trade, Leenock just gets a few spones to walk with his army.
Maloreon
Profile Joined May 2012
United States911 Posts
September 27 2012 11:32 GMT
#1123
Leenock casts Neural Parasite on LR thread. LR thread casts "waaaahhhhhhh".
Leenock, Gumiho, Life, Flash, Parting, Scarlett
ElephantBaby
Profile Joined November 2011
United States1365 Posts
Last Edited: 2012-09-27 11:33:51
September 27 2012 11:32 GMT
#1124
On September 27 2012 20:28 Archybaldie wrote:
Patch 1.4.0

We wanted to try to bring in a unit that’s rarely used back into the action in order to potentially create new viable strategies for protoss. In the end, it came down to a choice between the Carrier and the Mothership.
We decided to go with the Mothership ...


Carriers are more interesting, micro vs micro for a long time, and also econ matters. Mothership is like one trick pony, econ doesn't matter, and not many micro battles.

I guess they just don't want to repeat BW styles, try to create new ones.
Havik_
Profile Joined November 2011
United States5585 Posts
September 27 2012 11:32 GMT
#1125
Nexus first vs 10 pool...



I've lost to this shit before!
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
Yello
Profile Blog Joined July 2010
Germany7411 Posts
September 27 2012 11:32 GMT
#1126
On September 27 2012 20:27 Shellshock1122 wrote:
Shit I gtg to class I completely forgot it's Thursday. I thought it was Wednesday for some reason. Can someone else LR the rest of the series? Thanks!


okay, gonna do it. Thanks for the LR so far
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
September 27 2012 11:32 GMT
#1127
1) No neural parasite on motherships.
2) Fungal growth shouldn't affect air. They could do something like have it only affect light air.
3) Stalkers should be able to blink when fungaled.
4) Slower broodling spawn from brood lords.

these are some suggestions.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
WombaT
Profile Blog Joined May 2010
Northern Ireland27207 Posts
September 27 2012 11:33 GMT
#1128
On September 27 2012 20:31 mongmong wrote:
oh well.

im not even gonna bother watching pvz for a while.

I really enjoy watching Hero's pvz, but that last match

was a fucking joke.

HerO needs to 2 base more, I love his style but you see how delicate it is when you're striving to hit the lategame currently given Zergs are a bit better at not getting vortexted and the likes.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TheDwf
Profile Joined November 2011
France19747 Posts
September 27 2012 11:33 GMT
#1129
Not scouting against Leenock isn't a good idea.
budar
Profile Joined February 2011
175 Posts
September 27 2012 11:33 GMT
#1130
On September 27 2012 20:28 Jerubaal wrote:
Things that are also part of the problem but will not get changed :
-Queens
-Infested terrans
-Movable spines


Yup, and add to that list
Colossus
Force Field
Warpgate
:bonk
vthree
Profile Joined November 2011
Hong Kong8039 Posts
September 27 2012 11:33 GMT
#1131
On September 27 2012 20:32 sc2chronic wrote:
i love how people are generalizing a whole match up based off one game. like getting ur army neuraled by your mothership happens in EVERY GAME for them.


Well, pretty much all late game PvZ comes down to the neural/vortex. People don't like to see 1 spell just change the entire outcome. It would be like if it was a basketball game. And in the final minutes, each basket is worth 30 points...
ragz_gt
Profile Blog Joined April 2012
9172 Posts
September 27 2012 11:34 GMT
#1132
Leenock should expand at Squirtle natural and just spine up
I'm not an otaku, I'm a specialist.
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
September 27 2012 11:34 GMT
#1133
On September 27 2012 20:27 DazZle. wrote:
Show nested quote +
On September 27 2012 20:26 nanoscorp wrote:
On September 27 2012 20:21 shadowy wrote:
So sad for Hero...he completely outplayed Leenock in the 3rd set... If it wasn't for the lucky vortex, Hero had it for sure.



The Broodlord+Overseer concave around the top left quarter was beautiful.


This is considered beautiful? Compared to the multipronged warp prism harass and constant movement/splitting/blinking of Hero's Army?

Joke


Yeah, Leenock's setup provided detection, pre-emptive split so vortex doesn't own him, and a concave where normally the opposite is the case. He had creep all the way up so his queens could transfuse, he had spines to fall back on. He had infestors with NP and energy. Hero traded zealots for hatcheries over and over, but as others have pointed out, Leenock teched up safely and built his army. It may not have been the flashiest multitasking, but the strategic moves displayed there by Leenock were impressive.
Dosey
Profile Joined September 2010
United States4505 Posts
September 27 2012 11:34 GMT
#1134
On September 27 2012 20:32 DarkLordOlli wrote:
1) No neural parasite on motherships.
2) Fungal growth shouldn't affect air. They could do something like have it only affect light air.
3) Stalkers should be able to blink when fungaled.
4) Slower broodling spawn from brood lords.

these are some suggestions.

They were able to... and it was too powerful and made the infestor rather useless vs a blinkstalker army.
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
September 27 2012 11:34 GMT
#1135
Man these life report threads get worse and worse.
I'm coming back to then only rarely lately but every time I do the negativity is overwhelming.

Feels like this cannot even be dealt with via moderation, at this point it's what the vocal mass wants. Well, I'm the fuck out of here.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
shabby
Profile Joined March 2010
Norway6402 Posts
Last Edited: 2012-09-27 11:35:47
September 27 2012 11:34 GMT
#1136
On September 27 2012 20:32 DarkLordOlli wrote:
1) No neural parasite on motherships. < ?? That would make the unit even more terrible
2) Fungal growth shouldn't affect air. They could do something like have it only affect light air. < yes lets force zerg into muta or hydra every single game against banshee or voidray
3) Stalkers should be able to blink when fungaled. < You cant be serious, it is the only counter zerg has in the midgame to blink stalkers
4) Slower broodling spawn from brood lords. < Maybe

these are some suggestions.

Jaedong, Gumibear, Leenock, Byun
budar
Profile Joined February 2011
175 Posts
September 27 2012 11:34 GMT
#1137
On September 27 2012 20:32 DarkLordOlli wrote:
1) No neural parasite on motherships.
2) Fungal growth shouldn't affect air. They could do something like have it only affect light air.
3) Stalkers should be able to blink when fungaled.
4) Slower broodling spawn from brood lords.

these are some suggestions.


Is this your unbiased opinion? ;D
wangstra
Profile Joined March 2011
922 Posts
September 27 2012 11:35 GMT
#1138
On September 27 2012 20:30 Biane wrote:
Show nested quote +
On September 27 2012 20:27 Dali. wrote:
On September 27 2012 20:22 wangstra wrote:
On September 27 2012 20:18 Dali. wrote:
On September 27 2012 20:17 Scarlett` wrote:
zerg player way ahead, gets half his broodlords vortexed and insta loses
protoss players "spread your broods"

protoss player way ahead, lets his mothership get neuraled, gets three quarters his army vortexed and insta loses
protoss players "zerg op :3"


Scarlett dropping madddddd truth.


I see it but a six base Zerg with infestors won't loose to one vortex. At least if they are not asleep on their macro.


Except that's not true. A massive economic advantage can be negated by an army with momentum. Both Zerg and Protoss lategame armies possess this ability. There's many examples where a complacent zerg can lose most of their army inefficiently due to vortex and straight up die because they don't have the time to pool all their resources into a meaningful counter deathball. Momentum is king.


Most intelligent/truthful comment i've seen so far.Deserves to be quoted again.


I have seen those games on daybreak where the map is split in half. I have never seen such a come back on 6 bases vs zerg especially if the toss has been on 3 bases all game. If you can find just one replay like that. I'll shut up.
eericson000
Profile Joined March 2011
Australia718 Posts
September 27 2012 11:35 GMT
#1139
On September 27 2012 20:32 DarkLordOlli wrote:
1) No neural parasite on motherships.
2) Fungal growth shouldn't affect air. They could do something like have it only affect light air.
3) Stalkers should be able to blink when fungaled.
4) Slower broodling spawn from brood lords.

these are some suggestions.

I think
2) Blizzard did considered that before, but reduce the fungal radius instead
3) Stalkers used to be able to blink when fungaled a long time ago.

Correct me if I'm wrong though, not sure if memory serves me correct.
Megabuster123
Profile Joined May 2011
Canada1837 Posts
September 27 2012 11:35 GMT
#1140
On September 27 2012 20:32 DarkLordOlli wrote:
1) No neural parasite on motherships.
2) Fungal growth shouldn't affect air. They could do something like have it only affect light air.
3) Stalkers should be able to blink when fungaled.
4) Slower broodling spawn from brood lords.

these are some suggestions.

So Zerg should just never win a ZvP again...>_>

Change or get rid of the infestor, and fix Protoss because it's a broken shell of a race that doesn't make any sense...>_>
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