On September 27 2012 20:32 DarkLordOlli wrote: 1) No neural parasite on motherships. 2) Fungal growth shouldn't affect air. They could do something like have it only affect light air. 3) Stalkers should be able to blink when fungaled. 4) Slower broodling spawn from brood lords.
these are some suggestions.
They were able to... and it was too powerful and made the infestor rather useless vs a blinkstalker army.
That was before the Infestor buff when fungal did far less damage and infestors wheren't the core of zerg mid/lategame. I wonder what would happen nowadays.
edit: actually, pre hive timings would be op but p might have a better chance vs an army like leenock's
On September 27 2012 20:27 Shellshock1122 wrote: Shit I gtg to class I completely forgot it's Thursday. I thought it was Wednesday for some reason. Can someone else LR the rest of the series? Thanks!
okay, gonna do it. Thanks for the LR so far
Cheers for the LR up to this point Shellshock, and thanks Yello for stepping up (-:
On September 27 2012 20:32 sc2chronic wrote: i love how people are generalizing a whole match up based off one game. like getting ur army neuraled by your mothership happens in EVERY GAME for them.
Well, pretty much all late game PvZ comes down to the neural/vortex. People don't like to see 1 spell just change the entire outcome. It would be like if it was a basketball game. And in the final minutes, each basket is worth 30 points...
REAAAALLY?.. so sc2 should be a game where mistakes dont cost you anything and you should get an automatic win for winning "the majority" of the game. sounds good, protoss players! keep the whining coming
No one gives credit for the great engage by Leenock and the piss poor engage by HerO, since both Protoss and Zerg players are all total fucking bitches when arguing late game ZvP(myself included). We've seen games where a money vortex saves a Protoss from being behind all game and this last game was Vise Versa. The only thing this game shows is how retarded of a mechanic vortex is as an answer to Infestor Broodlord, instakill or be instakilled, it's no fun for either side. So it'd be nice to stop bitching and moaning for once.
On September 27 2012 20:21 shadowy wrote: So sad for Hero...he completely outplayed Leenock in the 3rd set... If it wasn't for the lucky vortex, Hero had it for sure.
The Broodlord+Overseer concave around the top left quarter was beautiful.
This is considered beautiful? Compared to the multipronged warp prism harass and constant movement/splitting/blinking of Hero's Army?
Joke
Yeah, Leenock's setup provided detection, pre-emptive split so vortex doesn't own him, and a concave where normally the opposite is the case. He had creep all the way up so his queens could transfuse, he had spines to fall back on. He had infestors with NP and energy. Hero traded zealots for hatcheries over and over, but as others have pointed out, Leenock teched up safely and built his army. It may not have been the flashiest multitasking, but the strategic moves displayed there by Leenock were impressive.
Nothing about that is beautiful. Solid yeah, good to watch no.
Anyway, onwards to Squirtle, Leenock has a better looking vP of late, wonder how this is going to go
On September 27 2012 20:32 DarkLordOlli wrote: 1) No neural parasite on motherships. 2) Fungal growth shouldn't affect air. They could do something like have it only affect light air. 3) Stalkers should be able to blink when fungaled. 4) Slower broodling spawn from brood lords.
these are some suggestions.
IT requiring more energy. They are too effective energy wise. Basically gives the zerg a free army at he end game. Even ZvZ becomes mass IT wars now.
Squirtle vs Leenock Game 1: Ohana (which means Family in case you didn't know) Squirtle starts as the orange Toss in the bottom right position. Leenock starts as the blue Zerg in the top left position.
Leenock goes for a 10pool, Squirtle wants to go for Nexus first but has to cancel it. Leenock gets a few Lings out and Squirtle goes back to his main and builds Forge, Gateway and Cannon without losing too much.
Leenock builds his expansion Hatchery and gets Gas up. Squirtle takes his expansion after building a 2nd Gateway and his Core.
Game 2. Leenock had a huge lead, HerO won. "Omg HerO so good, how did that win happen?" Game 3. HerO had a huge lead. Leenock won. "Omg ZvP imbalanced, HerO shouldn't lost."
Feel there is a slight bias here, not sure though.
On September 27 2012 20:17 Scarlett` wrote: zerg player way ahead, gets half his broodlords vortexed and insta loses protoss players "spread your broods"
protoss player way ahead, lets his mothership get neuraled, gets three quarters his army vortexed and insta loses protoss players "zerg op :3"
Scarlett dropping madddddd truth.
I see it but a six base Zerg with infestors won't loose to one vortex. At least if they are not asleep on their macro.
Except that's not true. A massive economic advantage can be negated by an army with momentum. Both Zerg and Protoss lategame armies possess this ability. There's many examples where a complacent zerg can lose most of their army inefficiently due to vortex and straight up die because they don't have the time to pool all their resources into a meaningful counter deathball. Momentum is king.
Most intelligent/truthful comment i've seen so far.Deserves to be quoted again.
I have seen those games on daybreak where the map is split in half. I have never seen such a come back on 6 bases vs zerg especially if the toss has been on 3 bases all game. If you can find just one replay like that. I'll shut up.
Economy doesn't matter if you lose your whole army and the other guy doesn't because he'll just kill you before your economy matters.
On September 27 2012 20:32 DarkLordOlli wrote: 1) No neural parasite on motherships. 2) Fungal growth shouldn't affect air. They could do something like have it only affect light air. 3) Stalkers should be able to blink when fungaled. 4) Slower broodling spawn from brood lords.
these are some suggestions.
IT requiring more energy. They are too effective energy wise. Basically gives the zerg a free army at he end game. Even ZvZ becomes mass IT wars now.
On September 27 2012 20:36 DrPandaPhD wrote: Game 2. Leenock had a huge lead, HerO won. "Omg HerO so good, how did that win happen?" Game 3. HerO had a huge lead. Leenock won. "Omg ZvP imbalanced, HerO shouldn't lost."
Feel there is a slight bias here, not sure though.
It's the way Leenock won in the 3rd game. It's terrible game design.
On September 27 2012 20:32 DarkLordOlli wrote: 1) No neural parasite on motherships. 2) Fungal growth shouldn't affect air. They could do something like have it only affect light air. 3) Stalkers should be able to blink when fungaled. 4) Slower broodling spawn from brood lords.
these are some suggestions.
They were able to... and it was too powerful and made the infestor rather useless vs a blinkstalker army.
That was before the Infestor buff when fungal did far less damage and infestors wheren't the core of zerg mid/lategame. I wonder what would happen nowadays.
edit: actually, pre hive timings would be op but p might have a better chance vs an army like leenock's
On September 27 2012 20:36 Yello wrote: Squirtle vs Leenock Game 1: Ohana (which means Family in case you didn't know) Squirtle starts as the orange Toss in the bottom right position. Leenock starts as the blue Zerg in the top left position.
Leenock goes for a 10pool, Squirtle wants to go for Nexus first but has to cancel it. Leenock gets a few Lings out and Squirtle goes back to his main and builds Forge, Gateway and Cannon without losing too much.
Leenock builds his expansion Hatchery and gets Gas up. Squirtle takes his expansion after building a 2nd Gateway and his Core.
8:00min Leenock takes his third base and goes for Roaches, +1 ranged attack, Roach Speed and Burrow Squirtle builds his Robotics Facility and builds a wall at his natural ramp with gateway, pylons and a cannon
10:00min Squirtle adds 3 more Gateways for a total of 6 while adding Immortals Leenock builds his Infestation Pit
On September 27 2012 20:32 DarkLordOlli wrote: 1) No neural parasite on motherships. 2) Fungal growth shouldn't affect air. They could do something like have it only affect light air. 3) Stalkers should be able to blink when fungaled. 4) Slower broodling spawn from brood lords.
these are some suggestions.
So Zerg should just never win a ZvP again...>_>
Change or get rid of the infestor, and fix Protoss because it's a broken shell of a race that doesn't make any sense...>_>
Not like you had to put in all of them at once... The thing is that the basic idea of BL/infestor is unbeatable. If you think about it logically, if both protoss and zerg play perfectly, there should be no way for protoss to win.
On September 27 2012 20:32 sc2chronic wrote: i love how people are generalizing a whole match up based off one game. like getting ur army neuraled by your mothership happens in EVERY GAME for them.
Well, pretty much all late game PvZ comes down to the neural/vortex. People don't like to see 1 spell just change the entire outcome. It would be like if it was a basketball game. And in the final minutes, each basket is worth 30 points...
REAAAALLY?.. so sc2 should be a game where mistakes dont cost you anything and you should get an automatic win for winning "the majority" of the game. sounds good, protoss players! keep the whining coming