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[Code S] Ro16 Group B: 2012 GSL Season 4 - Page 55

Forum Index > StarCraft 2 Tournaments
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No balance whine
Archybaldie
Profile Joined June 2011
United Kingdom818 Posts
September 27 2012 11:28 GMT
#1081
Patch 1.4.0

We wanted to try to bring in a unit that’s rarely used back into the action in order to potentially create new viable strategies for protoss. In the end, it came down to a choice between the Carrier and the Mothership.
We decided to go with the Mothership ...
I'm in the bubblewrap league ... i just keep getting popped
dinosrwar
Profile Joined September 2011
1290 Posts
September 27 2012 11:28 GMT
#1082
Ugh I really like Leenock, but I don't want to sit through another set of PvZ's
bittman
Profile Joined February 2011
Australia8759 Posts
September 27 2012 11:28 GMT
#1083
On September 27 2012 20:24 CodeskyE wrote:
The real problem is Mothership.

Sure it works for Protoss players against Zerg, but when it gets neuraled and your own units get vortexed by your own Mothership, then you basically lose the game as well.


The real problem is a combination of things. There's no 1 unit that is the issue here.

Mothership as a response to Broodlord infestor lategame is the issue. There's probably some refinement to be had for all three units.

Protoss will keep building motherships because it's currently the only thing that keeps BL infestor from looking seriously imbalanced.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
September 27 2012 11:28 GMT
#1084
Things that are also part of the problem but will not get changed :
-Queens
-Infested terrans
-Movable spines
I'm not stupid, a marauder just shot my brain.
sharkie
Profile Blog Joined April 2012
Austria18385 Posts
September 27 2012 11:28 GMT
#1085
On September 27 2012 20:27 shabby wrote:
I've seen Stephano be denied bases and tech to broodlord infestor off 2 and 3 bases before and win, several times. I never see this much whine when he does.


and are you surprised about it? I am not lol
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
September 27 2012 11:28 GMT
#1086
On September 27 2012 20:26 Myrddraal wrote:
Show nested quote +
On September 27 2012 20:17 Scarlett` wrote:
zerg player way ahead, gets half his broodlords vortexed and insta loses
protoss players "spread your broods"

protoss player way ahead, lets his mothership get neuraled, gets three quarters his army vortexed and insta loses
protoss players "zerg op :3"


I think the more annoying thing is that Hero was so far ahead and kept killing so much but he just couldn't finish of Leenock. In any other match up with that much of an advantage the game would have been over in Hero's favour much earlier.

*not saying Zerg op because balance whining isn't my thing, but it is frustrating to see it happen to my favourite player.


Good lord, get over yourself. What a tragedy.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
mikedebo
Profile Joined December 2010
Canada4341 Posts
September 27 2012 11:29 GMT
#1087
hahaha nicotine hummus wrap
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
vthree
Profile Joined November 2011
Hong Kong8039 Posts
September 27 2012 11:29 GMT
#1088
On September 27 2012 20:23 budar wrote:
Amazing play by Leenock in that engagement to be honest. But still, this is the reason why I was pissed when the mothership was announced to be in this game in the first place (or any other "hero unit"). The whole reason why PvZ lategame is retarded is because the mothership is the most god awful unit ever. The whole dynamic around vortex is just dumb, and I think pretty much everyone agrees with that. I was super disappointed when they decided to keep the mothership (and vortex) in HotS.

I'm aware Protoss can't do anything else to counter broodlord/infestor, but the whole point is that with the mothership out, another way would emerge either trough metagame changes or balance changes. Keep in mind that Zerg actually can't do anything else lategame than go broodlord/infestor either because everything else is completely worthless against the "deathball".


lol, without mothership. I think most protoss would just 2 base all in every game (or many do some 1 base). The BL/infestor synergy is just too good. Personally, I don't think you should be able to cast vortex when Mothership is neural'ed. I think just taking over the mothership and preventing the vortex is enough. Protoss should be given a chance to focus fire the infestor to get it back. But now, they just need it for a split second and protoss is dead.
fixed_point
Profile Joined June 2011
Germany4891 Posts
September 27 2012 11:29 GMT
#1089
Squirtle lets go.
WombaT
Profile Blog Joined May 2010
Northern Ireland24979 Posts
September 27 2012 11:29 GMT
#1090
On September 27 2012 20:27 Jehct wrote:
Show nested quote +
On September 27 2012 20:20 Dosey wrote:
On September 27 2012 20:17 Scarlett` wrote:
zerg player way ahead, gets half his broodlords vortexed and insta loses
protoss players "spread your broods"

protoss player way ahead, lets his mothership get neuraled, gets three quarters his army vortexed and insta loses
protoss players "zerg op :3"

It wasn't an insta lose either though. HerO had ample opportunity to win that even after the vortex but instead just sat in a corner while not rebuilding any tech structures. It's like he mentally collapsed the moment the vortex hit.

No, he was fucked. He lost an army worth ~6k/6k while the zerg player retained almost his entire army (again, ~6k/6k). You don't mine gas fast enough to get a comparable army before he kills your mining bases.

Consider that you're mining ~800gas/minute (4 base). To get a decent army you need ~3-4k gas; that's 4-5 minutes. Then consider all the tech you need to rebuild - that's another ~400 gas (200 if you just rebuild archives/core). And that's without even considering minerals/probes/gateway rebuilding.

Yeah you pretty much can't remax in PvZ if you lose everything. Unlike PvT where you can mineral dump in zealots, vs Z your composition has to be super gas-heavy.

Hoping for some good games here, farewell my fellow LRers. Don't be too mad at Leenock my fellow HerO fans, he's a good player not his fault last game was silly
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Rexeus
Profile Joined October 2011
78 Posts
September 27 2012 11:29 GMT
#1091
2 years down the road and this game is stilll ....... . Should I even consider getting hots?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 27 2012 11:29 GMT
#1092
On September 27 2012 20:28 Archybaldie wrote:
Patch 1.4.0

We wanted to try to bring in a unit that’s rarely used back into the action in order to potentially create new viable strategies for protoss. In the end, it came down to a choice between the Carrier and the Mothership.
We decided to go with the Mothership ...


Reading that post and thinking about their comments about the BW carrier to NonY's video makes that last game even more fucking painful.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
PardonYou
Profile Blog Joined March 2010
United States1360 Posts
September 27 2012 11:29 GMT
#1093
On September 27 2012 20:26 DazZle. wrote:
Show nested quote +
On September 27 2012 20:25 NexRex wrote:
I haven't played Random in like six months, so I don't know how PvZ matchup should play out, but I'd have to say that Hero gave up the game by not doing more multi attacks to try and destroy important buildings in Leenocks base. No whine from me.



More multi attacks? Did you even watch the game?


Yes I did, and what did he even attack when he did those? Nothing too important. A few extra hatcheries is nothing if Leenock could inject and rebuild them, while still recreating his army from his tech structures.
shabby
Profile Joined March 2010
Norway6402 Posts
September 27 2012 11:29 GMT
#1094
On September 27 2012 20:27 Maloreon wrote:
Haha, this happens in other matchups (in every match up). Just because a player plays well during the majority of the game does not mean he "deserves" to win. As we say in chess, the game is not won by he who makes the most mistakes but lost by he who makes the last mistake. Meaning, the ultimate mistake. Deal with it.


Well said.
Jaedong, Gumibear, Leenock, Byun
Doomwish
Profile Joined July 2011
438 Posts
September 27 2012 11:29 GMT
#1095
On September 27 2012 20:24 Maloreon wrote:
Leenock picked that map because he's just got insane control and decisions in late game fights, I've seen him do this in dozens of games. He also picks that map vs. Terran for the same reason.

Protoss player does lots of great harassment all game and then plays HORRIBLY in major engagement and loses... this happens in EVERY matchup dudes. u mad?


If you are going to post on TL . dont end them with "u mad?" damn kid...
eericson000
Profile Joined March 2011
Australia718 Posts
September 27 2012 11:29 GMT
#1096
On September 27 2012 20:27 shabby wrote:
I've seen Stephano be denied bases and tech to broodlord infestor off 2 and 3 bases before and win, several times. I never see this much whine when he does.

Yes, when you only tell half the story, it's hard to care what you just wrote
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
September 27 2012 11:29 GMT
#1097
On September 27 2012 20:27 Shellshock1122 wrote:
Shit I gtg to class I completely forgot it's Thursday. I thought it was Wednesday for some reason. Can someone else LR the rest of the series? Thanks!

going to post this one more time before I head out since it was at the bottom of the last page. cya guys. go leenock!
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
September 27 2012 11:30 GMT
#1098
Oh what the efffffffffff PvZ again? GG NO RE going to bed
Psychobabas
Profile Blog Joined March 2006
2531 Posts
September 27 2012 11:30 GMT
#1099
On September 27 2012 20:27 Megabuster123 wrote:
I feel like people are overrating hero's play that game he basically played a standard Antiga Shipyard vs Zerg but let the zerg max on a deathball with only three bases and then let 5 colossus get neuralled for no reason..>_>


Come on... It's such a bad game design when you can just get the ultimate army and stimroll your opponent. And all your opponent can do is rely on one spell from a single unique unit. Terrible design.
Orek
Profile Joined February 2012
1665 Posts
September 27 2012 11:30 GMT
#1100
Mothership being the only HERO unit in game is the real problem I see. It is the only unit you are not allowed to mass regardless of how far ahead you are economically. That is, vortex/recall are the only spells you are not allowed to cast more than twice in ,say, 30seconds game time. Reward is high, but risk of missing one spell is way too high because of it.
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