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This is not the place to talk about LoL viewership.
This is also not a place to caster bash/balance whine/flame, etc.
Please don't argue about how many views LoL has, or which game is better, or we will be upset. (added page 174)
Also, lay off Scarlett please. (added page 227) |
On April 07 2012 07:43 Warlike Prince wrote:Show nested quote +On April 07 2012 07:42 Demonaz wrote: What I don't understand, is why its not possible for the state of a game to be saved and Stephano to be able to re-join the game once he's reconnected. Is there some technical reason why this could not work? I'm guessing it would be a huge resource investment for blizzard and it would rarely be used
HUGE ?
Are you kidding me ? No it wouldn't be a huge investment. It would be ridiculously easy to implement if their game is well coded, which we can assume it is.
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On April 07 2012 07:42 Drazerk wrote:Show nested quote +On April 07 2012 07:41 Drazerk wrote:Game Two on Antiga In the bottom right is  Violet In the top left is  Jinro 2:30Natural on the way for violet Barracks finishing for Jinro 4:50Roaches for Violet Expansion for Jinro 7:00Ling speed for violet stim and bunkers for jinro Roaches pushing to the main
9:00
Lair on the way for violet
Combat shield for jinro securing his natural
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On April 07 2012 07:46 archonOOid wrote: WTF happened to MVP?! He is out 0-4
He didn't show up.
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DoA Wolf is such a good combo.
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On April 07 2012 07:45 LoLAdriankat wrote:Show nested quote +On April 07 2012 07:44 Bellygareth wrote:On April 07 2012 07:42 JyB wrote: Auto save game would be SO easy to implement it's so damn frustrating... I understand it might not be right for ladder/custom games but for tournaments it is ... Autosave is tricky for RTS. Imagine you're dropped in the middle of an engagement. You're going back and boom you have to micro. Not possible. It's better if they just implement lan support or any solution to make it easier on tournaments (such as tournament battle.net servers). So? This can easily be remedied by making it autosave every 30 seconds or minute then giving the game maker a choice on which one to load. Yeah so the game will lag every 30 seconds that will be awesome.
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On April 07 2012 07:47 JyB wrote:Show nested quote +On April 07 2012 07:43 Warlike Prince wrote:On April 07 2012 07:42 Demonaz wrote: What I don't understand, is why its not possible for the state of a game to be saved and Stephano to be able to re-join the game once he's reconnected. Is there some technical reason why this could not work? I'm guessing it would be a huge resource investment for blizzard and it would rarely be used HUGE ? Are you kidding me ? No it wouldn't be a huge investment. It would be ridiculously easy to implement if their game is well coded, which we can assume it is.
we can?
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IMO,even if the game had saves, they'd need to regame. Stephano took off his headset the second his comp crashed, and he heard all the comments about who had what and such as the casters were still talking about the game...
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On April 07 2012 07:47 Roxor9999 wrote:Show nested quote +On April 07 2012 07:45 LoLAdriankat wrote:On April 07 2012 07:44 Bellygareth wrote:On April 07 2012 07:42 JyB wrote: Auto save game would be SO easy to implement it's so damn frustrating... I understand it might not be right for ladder/custom games but for tournaments it is ... Autosave is tricky for RTS. Imagine you're dropped in the middle of an engagement. You're going back and boom you have to micro. Not possible. It's better if they just implement lan support or any solution to make it easier on tournaments (such as tournament battle.net servers). So? This can easily be remedied by making it autosave every 30 seconds or minute then giving the game maker a choice on which one to load. Yeah so the game will lag every 30 seconds that will be awesome.
The exact same feature is in dota 2 and it doesn't lag at all?
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On April 07 2012 07:47 JyB wrote:Show nested quote +On April 07 2012 07:43 Warlike Prince wrote:On April 07 2012 07:42 Demonaz wrote: What I don't understand, is why its not possible for the state of a game to be saved and Stephano to be able to re-join the game once he's reconnected. Is there some technical reason why this could not work? I'm guessing it would be a huge resource investment for blizzard and it would rarely be used HUGE ? Are you kidding me ? No it wouldn't be a huge investment. It would be ridiculously easy to implement if their game is well coded, which we can assume it is. Of course it's hard to implement you obviously have no idea what you're talking about.
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On April 07 2012 07:42 Drazerk wrote:Show nested quote +On April 07 2012 07:41 Drazerk wrote:Game Two on Antiga In the bottom right is  Violet In the top left is  Jinro 2:30Natural on the way for violet Barracks finishing for Jinro 4:50Roaches for Violet Expansion for Jinro 7:00Ling speed for violet stim and bunkers for jinro Roaches pushing to the main 9:00Lair on the way for violet Combat shield for jinro securing his natural
11:00
Ebay and a third base for Jinro
Violet getting a lot of mutas
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IPL top 5 play... is it just me or was there a GSTL match in there?
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On April 07 2012 07:48 Drazerk wrote:Show nested quote +On April 07 2012 07:47 Roxor9999 wrote:On April 07 2012 07:45 LoLAdriankat wrote:On April 07 2012 07:44 Bellygareth wrote:On April 07 2012 07:42 JyB wrote: Auto save game would be SO easy to implement it's so damn frustrating... I understand it might not be right for ladder/custom games but for tournaments it is ... Autosave is tricky for RTS. Imagine you're dropped in the middle of an engagement. You're going back and boom you have to micro. Not possible. It's better if they just implement lan support or any solution to make it easier on tournaments (such as tournament battle.net servers). So? This can easily be remedied by making it autosave every 30 seconds or minute then giving the game maker a choice on which one to load. Yeah so the game will lag every 30 seconds that will be awesome. The exact same feature is in dota 2 and it doesn't lag at all? From what I have seen it pauses the game for about 2 seconds.
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On April 07 2012 07:47 jeeneeus wrote: DoA Wolf is such a good combo. yeah, so sad doa left korea
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On April 07 2012 07:48 Drazerk wrote:Show nested quote +On April 07 2012 07:47 Roxor9999 wrote:On April 07 2012 07:45 LoLAdriankat wrote:On April 07 2012 07:44 Bellygareth wrote:On April 07 2012 07:42 JyB wrote: Auto save game would be SO easy to implement it's so damn frustrating... I understand it might not be right for ladder/custom games but for tournaments it is ... Autosave is tricky for RTS. Imagine you're dropped in the middle of an engagement. You're going back and boom you have to micro. Not possible. It's better if they just implement lan support or any solution to make it easier on tournaments (such as tournament battle.net servers). So? This can easily be remedied by making it autosave every 30 seconds or minute then giving the game maker a choice on which one to load. Yeah so the game will lag every 30 seconds that will be awesome. The exact same feature is in dota 2 and it doesn't lag at all? Damnit the technology just isn't there alright!
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On April 07 2012 07:46 IntoTheheart wrote:Technically he isn't "out," because he never got "in." That's what she said...sorry.
I need more Apollo.
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On April 07 2012 07:47 JyB wrote:Show nested quote +On April 07 2012 07:43 Warlike Prince wrote:On April 07 2012 07:42 Demonaz wrote: What I don't understand, is why its not possible for the state of a game to be saved and Stephano to be able to re-join the game once he's reconnected. Is there some technical reason why this could not work? I'm guessing it would be a huge resource investment for blizzard and it would rarely be used HUGE ? Are you kidding me ? No it wouldn't be a huge investment. It would be ridiculously easy to implement if their game is well coded, which we can assume it is.
No offence but I don't think you know anything about what is/isn't possible for Blizzard to do at this time
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Those disconnect are a huge joke, how can blizzard cant fix that ?
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On April 07 2012 07:42 Drazerk wrote:Show nested quote +On April 07 2012 07:41 Drazerk wrote:Game Two on Antiga In the bottom right is  Violet In the top left is  Jinro 2:30Natural on the way for violet Barracks finishing for Jinro 4:50Roaches for Violet Expansion for Jinro 7:00Ling speed for violet stim and bunkers for jinro Roaches pushing to the main 9:00Lair on the way for violet Combat shield for jinro securing his natural 11:00Ebay and a third base for Jinro Violet getting a lot of mutas
12:00
Baneling nest and 1/1 for Violet
Siege tech and 1/1 bio for jinro
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On April 07 2012 07:48 Miwa wrote: IMO,even if the game had saves, they'd need to regame. Stephano took off his headset the second his comp crashed, and he heard all the comments about who had what and such as the casters were still talking about the game...
he would have not take off his headset if it was the case..
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