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[IPL4] Day 1 Live Report - Page 313

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 311 312 313 314 315 584 Next
This is not the place to talk about LoL viewership.

This is also not a place to caster bash/balance whine/flame, etc.

Please don't argue about how many views LoL has, or which game is better, or we will be upset.
(added page 174)

Also, lay off Scarlett please. (added page 227)
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
April 06 2012 22:49 GMT
#6241
On April 07 2012 07:47 Roxor9999 wrote:
Show nested quote +
On April 07 2012 07:45 LoLAdriankat wrote:
On April 07 2012 07:44 Bellygareth wrote:
On April 07 2012 07:42 JyB wrote:
Auto save game would be SO easy to implement it's so damn frustrating...
I understand it might not be right for ladder/custom games but for tournaments it is ...

Autosave is tricky for RTS. Imagine you're dropped in the middle of an engagement. You're going back and boom you have to micro.
Not possible. It's better if they just implement lan support or any solution to make it easier on tournaments (such as tournament battle.net servers).

So? This can easily be remedied by making it autosave every 30 seconds or minute then giving the game maker a choice on which one to load.

Yeah so the game will lag every 30 seconds that will be awesome.


Storing tens of kilobytes (!) of data every 30 seconds would indeed require technology that just isn't there yet...
Such flammable little insects!
figq
Profile Blog Joined May 2010
12519 Posts
April 06 2012 22:49 GMT
#6242
Scarlett defeats Ddoro 2-0

wow, she fighting
If you stand next to my head, you can hear the ocean. - Day[9]
GDbushido
Profile Joined March 2011
United States926 Posts
April 06 2012 22:49 GMT
#6243
were back ladies and germs
remember not to think too much and your trip will be numbingly pleasant
whereyouat
Profile Joined December 2011
United States65 Posts
April 06 2012 22:50 GMT
#6244
cats shedding some weight? looking suave along with his good casting!
Linwelin
Profile Joined March 2011
Ireland7554 Posts
April 06 2012 22:50 GMT
#6245
Scarlett defeats Ddoro 2-0 in WR2
Fuck Razor and Death Prophet
Instigata
Profile Joined April 2004
United States546 Posts
April 06 2012 22:50 GMT
#6246
He kicked out the plug lol
SC2 was doomed from the start.
CrayonSc2
Profile Joined August 2011
United States267 Posts
April 06 2012 22:50 GMT
#6247
stephano lost like 7-11 roaches and marineking invested in blue flames and lost like 6, both getting their 3rd and still macro'in up. i don't see how you can give the game to either side.....
iAmBiGbiRd
Profile Joined August 2010
Australia1029 Posts
April 06 2012 22:50 GMT
#6248
On April 07 2012 07:48 Fubi wrote:
IPL top 5 play... is it just me or was there a GSTL match in there?


When there was not so much IPL on i think they got other sicks plays from other top events (MLG, GSL, GSLT etc)
Hello friends:)
JyB
Profile Joined January 2012
France466 Posts
April 06 2012 22:50 GMT
#6249
On April 07 2012 07:45 Derez wrote:
Show nested quote +
On April 07 2012 07:42 kiy0 wrote:
On April 07 2012 07:40 ShuttingFromTheSky wrote:
I heard Dota 2 has a nice Drop Protection.


This.

If Blizzard is gonna continue to be stubborn about adding lan support, at least add some kind of system that allows players to reconnect in custom games. It's not rocket science. Their stubborness just ruined a game on one of the most hyped and anticipated matches in a mainstream tournament.

You can't reconnect in SC2 like you can in MOBA games, and even loading at the exact same time has problems: once you've had 3 minutes (or whatever) to think about what happened so far, you're no longer in the same state of mind as before.

Personally, I think a regame is the fairest solution even if reloading at a crash was possible. If you're actually better, you'll simply win again.


You are so wrong on so many levels.
Fubi
Profile Joined March 2011
2228 Posts
April 06 2012 22:50 GMT
#6250
On April 07 2012 07:47 Roxor9999 wrote:
Show nested quote +
On April 07 2012 07:45 LoLAdriankat wrote:
On April 07 2012 07:44 Bellygareth wrote:
On April 07 2012 07:42 JyB wrote:
Auto save game would be SO easy to implement it's so damn frustrating...
I understand it might not be right for ladder/custom games but for tournaments it is ...

Autosave is tricky for RTS. Imagine you're dropped in the middle of an engagement. You're going back and boom you have to micro.
Not possible. It's better if they just implement lan support or any solution to make it easier on tournaments (such as tournament battle.net servers).

So? This can easily be remedied by making it autosave every 30 seconds or minute then giving the game maker a choice on which one to load.

Yeah so the game will lag every 30 seconds that will be awesome.

The game can be saved via BNet or on the other guy's computer. I don't see what the problem is anyways, the other guy is forced to sit there IN THE GAME that whole time, so it's not like the game disappeared.
najreteip
Profile Joined December 2010
Belgium4158 Posts
April 06 2012 22:50 GMT
#6251
Scarlett takes out Ddoro as well, she's good
I have no quote!
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
April 06 2012 22:50 GMT
#6252
On April 07 2012 07:47 Drazerk wrote:
Show nested quote +
On April 07 2012 07:47 JyB wrote:
On April 07 2012 07:43 Warlike Prince wrote:
On April 07 2012 07:42 Demonaz wrote:
What I don't understand, is why its not possible for the state of a game to be saved and Stephano to be able to re-join the game once he's reconnected. Is there some technical reason why this could not work?


I'm guessing it would be a huge resource investment for blizzard and it would rarely be used


HUGE ?

Are you kidding me ? No it wouldn't be a huge investment.
It would be ridiculously easy to implement if their game is well coded, which we can assume it is.


we can?


Yes you can assume their game is well coded, which doesn't automatically mean a feature like that is oh so easily implemented though.
But yeah, if you think there aren't top Software Engineers working at the top of Blizzard - well then that's just foolish. Though their current BNet team may be the exception. A feature like that would be more than just a simple BNet implementation however.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
April 06 2012 22:50 GMT
#6253
On April 07 2012 07:43 JyB wrote:
Show nested quote +
On April 07 2012 07:42 Poilon wrote:
In Age Of Empire 2, if a game crash, it's automatically saved and it can restart exactly from where it stops, or just like 1 or 2 seconds before....

this

and btw Stephano was in such good shape, mass blue flame helions did no damages.


Sorry to say but you don't understand Starcraft. MKP was going mech, not "mass blue flame hellions". MKP had the advantage.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
Lasbike
Profile Joined January 2011
France2888 Posts
April 06 2012 22:50 GMT
#6254
The ultimate mind game from MKP would be to do the exact same build. Cause Stephano is probably going to think "he's not going to do the same thing twice".
trinxified
Profile Joined December 2010
Canada7774 Posts
April 06 2012 22:50 GMT
#6255
I hope Kiwikaki makes it far like in IPL3.. Remember that stephano vs kiwi game? Abuse of Mothership to the max.
Flanq
Profile Joined July 2011
United Kingdom2694 Posts
April 06 2012 22:50 GMT
#6256
Siege marauders, dear god no.
Elroi
Profile Joined August 2009
Sweden5617 Posts
April 06 2012 22:50 GMT
#6257
On April 07 2012 07:50 SoSo375 wrote:
stephano lost like 7-11 roaches and marineking invested in blue flames and lost like 6, both getting their 3rd and still macro'in up. i don't see how you can give the game to either side.....

fanboyism?
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong. /watch?v=jfghAzJqAp0
Mikau
Profile Blog Joined October 2010
Netherlands1446 Posts
April 06 2012 22:50 GMT
#6258
On April 07 2012 07:49 Happystreet wrote:
Scarlett does it again

She beat Ddoro? :OOO
Jongl0
Profile Joined June 2011
631 Posts
April 06 2012 22:50 GMT
#6259
On April 07 2012 07:49 Happystreet wrote:
Scarlett does it again


This is crazy
Roxor9999
Profile Joined December 2011
Netherlands771 Posts
April 06 2012 22:51 GMT
#6260
On April 07 2012 07:49 Rannasha wrote:
Show nested quote +
On April 07 2012 07:47 Roxor9999 wrote:
On April 07 2012 07:45 LoLAdriankat wrote:
On April 07 2012 07:44 Bellygareth wrote:
On April 07 2012 07:42 JyB wrote:
Auto save game would be SO easy to implement it's so damn frustrating...
I understand it might not be right for ladder/custom games but for tournaments it is ...

Autosave is tricky for RTS. Imagine you're dropped in the middle of an engagement. You're going back and boom you have to micro.
Not possible. It's better if they just implement lan support or any solution to make it easier on tournaments (such as tournament battle.net servers).

So? This can easily be remedied by making it autosave every 30 seconds or minute then giving the game maker a choice on which one to load.

Yeah so the game will lag every 30 seconds that will be awesome.


Storing tens of kilobytes (!) of data every 30 seconds would indeed require technology that just isn't there yet...

Since it's obviously possible to save a file that is being used oh wait.
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