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Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
October 20 2011 10:19 GMT
#421
On October 20 2011 19:17 Liquid`Jinro wrote:
Fucking retarded.

I know its stupid that marauders call kill even numbers of tanks, but do you not think that TOP should have had more hellions and less staggered tanks?
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
October 20 2011 10:19 GMT
#422
On October 20 2011 19:16 bbQ4Aiur wrote:
its kinda ridiculous to see a mech terran can stay in a game for so long after being crushed so many times, if that was a toss or a zerg, it would be gg much earlier

it's kinda ridiculous to see 20 tanks get killed by a bunch of guys in suits
IM_Megan
Profile Joined October 2010
Netherlands744 Posts
October 20 2011 10:19 GMT
#423
[image loading]

(T)Noblesse VS (Z)Lucky


Set map: Tal'Darim Altar LE

(T)Noblesse as the Red Terran on the upper left position VS (Z)Lucky as the Blue Zerg on the bottom right position.

+ Show Spoiler [Apologize] +
My english is far from perfect, I am sorry if it has or will bother you.
Please follow me on http://www.justin.tv/meganeu Thanks alot! <3
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 20 2011 10:19 GMT
#424
On October 20 2011 19:16 bbQ4Aiur wrote:
its kinda ridiculous to see a mech terran can stay in a game for so long after being crushed so many times, if that was a toss or a zerg, it would be gg much earlier

The only thing that is ridiculous is how fucking brokenly easy it is to play bio.

Attack move, lose every unit, remax.

Tanks should not be 125 gas. Marauders should not exist.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Tppz!
Profile Joined October 2010
Germany1449 Posts
Last Edited: 2011-10-20 10:19:58
October 20 2011 10:19 GMT
#425
On October 20 2011 19:18 siewkeat wrote:
Show nested quote +
On October 20 2011 19:17 Liquid`Jinro wrote:
Fucking retarded.


like how? the map? the player? bio vs mech?


the marauder.

edit: ninjaed
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
October 20 2011 10:19 GMT
#426
I despise the Marauder so, so, so much.

Really stupid game. TOP really messed up though so eh.
Did you ever say Yes to a single joy?
Treadmill
Profile Joined July 2010
Canada2833 Posts
October 20 2011 10:19 GMT
#427
On October 20 2011 19:16 Treadmill wrote:
Show nested quote +
On October 20 2011 19:15 Treadmill wrote:
On October 20 2011 19:13 Treadmill wrote:
On October 20 2011 19:12 Treadmill wrote:
On October 20 2011 19:11 Treadmill wrote:
On October 20 2011 19:09 Treadmill wrote:
On October 20 2011 19:08 Treadmill wrote:
On October 20 2011 19:05 Treadmill wrote:
On October 20 2011 19:03 Treadmill wrote:
On October 20 2011 19:01 Treadmill wrote:
[quote]
12:00
TOp is definitely going mech. Both players clear the rocks at their thirds but TOP's orbital is done when sC puts his CC down.

14:00
TOP is getting a sizeable mech army. sC has yet to attack with his slowly increasing bio force. 1-1 is almost finished for sC and TOP is getting +1 mech. Top is ringing his base with turrets and sensor towers.

17:00
TOP is getting a fourth CC, sC starts 2/2 and still isnt building tanks. TOP decides to push out to his fourth with his large mech army. He also adds 2 more starports and gets Hi-Sec Auto Tracking. He builds a planetary at his fourth. sC is still passive on 3 base while TOP addsa a fifth and sixth CC. Both players are maxed.

20:30
sC going for a big drop. Top defnds with a large group of banshees and vikings, picks off the marines but the marauders do a lot of damage before the banshees can finish them off. TOP also getting building armour and is remaxed, sC is not. sC charges up to TOP while he is unsieged and trades most of his bio for most of TOP's tanks, sC gets a fourth.

23:00
sC is getting +3/+3, TOP only getting +3 weapons. sC is up in supply. TOP is harassing with hellions, sC charges up to TOP's reduced tank line and shreds it with marauders, he also kills the planetary at the fourth.

25:00
sC tries to push all the way into TOP's base but is finally repulsed. TOP has an unscouted base at the 9 o'clock main. Hes trying to reproduce his tanks but is still well down in supply.

26:00
sC sends out a large force of marauders to kill TOP's base at the 9:00.

28:00
TOP tries to push out and hold his fourth, but sC runs in on his sieged tanks and kills them all. sC losees most of his bio but can rebuild, unlike TOP.

31:00
TOP has managed to get his fourth back up but its almost out of minerals quickly with all his mules. sC pushes in with his bio and destroys all TOP's tanks again, though once again losing his army. He doesnt manage to kill TOP's planetary at his fourth though.

32:00
sC builds another massive bio force, runs in, kills all of TOP's tanks. Again. TOP finally GG's.

Game 4
Map: Tal'Darim Altar
(T)Noblesse vs (Z)Lucky
Noblesse starts in the top left.
Lucky starts in the bottom right.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
October 20 2011 10:19 GMT
#428
On October 20 2011 19:18 Pandemona wrote:
Show nested quote +
On October 20 2011 19:16 Onox wrote:
Well that was a disgusting game to watch


Yeh i pretty much agree. Tops macro was so good it kept him in that game 10 minutes longer than he should of been, Top should of went into a BC transition i think or maybe just double the Banshee number because they were doing sick damage to a very light marine force.

I hope Top gets out of this group he deserves to and is the better player than any of the people in this group -_-

Sc has always been a cheesy type terran with his 2rax only strat vs zergs -_-

Lol. I guess you didn't see sC outplay TOP?
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
October 20 2011 10:19 GMT
#429
On October 20 2011 19:18 minhbq299 wrote:
Show nested quote +
On October 20 2011 19:16 Lord_J wrote:
I couldn't tell if sC played really well that game or TOP played poorly.


Top play superb well at the beginning, ahead the whole game, bases, army wise, supply, but the drop make the game equal, and when he move out in the map, half of his tank unsiege vs mass marauder + nice concave, that big engagement cost him the game.

The drop was actually really cost ineffective, it just let him switch to a better composition.
"You seem to think about this game a lot"
rebuffering
Profile Joined December 2010
Canada2436 Posts
October 20 2011 10:20 GMT
#430
rofl i just watched someone make one unit and stim, run into seiged tanks, and still win, how is there nothing wrong with that.
http://www.twitch.tv/rebufferingg
snowroller1
Profile Joined February 2011
99 Posts
October 20 2011 10:21 GMT
#431
On October 20 2011 19:17 Liquid`Jinro wrote:
Fucking retarded.


why? becouse the player that was sitting on his ass and couldn't handle drops didn't win? or becouse he did not focus fire with his tanks so they did minimal dmg? or becouse he didnt even send a single banshe or hellion to north bases which were completly undefended
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
October 20 2011 10:21 GMT
#432
On October 20 2011 19:19 pdd wrote:
Show nested quote +
On October 20 2011 19:18 Pandemona wrote:
On October 20 2011 19:16 Onox wrote:
Well that was a disgusting game to watch


Yeh i pretty much agree. Tops macro was so good it kept him in that game 10 minutes longer than he should of been, Top should of went into a BC transition i think or maybe just double the Banshee number because they were doing sick damage to a very light marine force.

I hope Top gets out of this group he deserves to and is the better player than any of the people in this group -_-

Sc has always been a cheesy type terran with his 2rax only strat vs zergs -_-

Lol. I guess you didn't see sC outplay TOP?

I sure as hell didn't see sC play impressively there.
Did you ever say Yes to a single joy?
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2011-10-20 10:22:25
October 20 2011 10:21 GMT
#433
On October 20 2011 19:19 Liquid`Jinro wrote:
Show nested quote +
On October 20 2011 19:16 bbQ4Aiur wrote:
its kinda ridiculous to see a mech terran can stay in a game for so long after being crushed so many times, if that was a toss or a zerg, it would be gg much earlier

The only thing that is ridiculous is how fucking brokenly easy it is to play bio.

Attack move, lose every unit, remax.

Tanks should not be 125 gas. Marauders should not exist.

To be fair he did a lot more than a move and his decisions were a lot better than TOP's. What more do you want bio to have to do?

Edit: I agree though, marauders are stupid as fuck. TOP just threw that game away. Tanks can be 200/100 and you'll still lose without hellion support.
"You seem to think about this game a lot"
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
October 20 2011 10:21 GMT
#434
On October 20 2011 19:19 Liquid`Jinro wrote:
Show nested quote +
On October 20 2011 19:16 bbQ4Aiur wrote:
its kinda ridiculous to see a mech terran can stay in a game for so long after being crushed so many times, if that was a toss or a zerg, it would be gg much earlier

The only thing that is ridiculous is how fucking brokenly easy it is to play bio.

Attack move, lose every unit, remax.

Tanks should not be 125 gas. Marauders should not exist.


That's...hmm i never thought about the cost of tanks....

That's a really good point considering their vulnerability
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Treadmill
Profile Joined July 2010
Canada2833 Posts
October 20 2011 10:21 GMT
#435
On October 20 2011 19:19 Treadmill wrote:
Show nested quote +
On October 20 2011 19:16 Treadmill wrote:
On October 20 2011 19:15 Treadmill wrote:
On October 20 2011 19:13 Treadmill wrote:
On October 20 2011 19:12 Treadmill wrote:
On October 20 2011 19:11 Treadmill wrote:
On October 20 2011 19:09 Treadmill wrote:
On October 20 2011 19:08 Treadmill wrote:
On October 20 2011 19:05 Treadmill wrote:
On October 20 2011 19:03 Treadmill wrote:
[quote]
14:00
TOP is getting a sizeable mech army. sC has yet to attack with his slowly increasing bio force. 1-1 is almost finished for sC and TOP is getting +1 mech. Top is ringing his base with turrets and sensor towers.

17:00
TOP is getting a fourth CC, sC starts 2/2 and still isnt building tanks. TOP decides to push out to his fourth with his large mech army. He also adds 2 more starports and gets Hi-Sec Auto Tracking. He builds a planetary at his fourth. sC is still passive on 3 base while TOP addsa a fifth and sixth CC. Both players are maxed.

20:30
sC going for a big drop. Top defnds with a large group of banshees and vikings, picks off the marines but the marauders do a lot of damage before the banshees can finish them off. TOP also getting building armour and is remaxed, sC is not. sC charges up to TOP while he is unsieged and trades most of his bio for most of TOP's tanks, sC gets a fourth.

23:00
sC is getting +3/+3, TOP only getting +3 weapons. sC is up in supply. TOP is harassing with hellions, sC charges up to TOP's reduced tank line and shreds it with marauders, he also kills the planetary at the fourth.

25:00
sC tries to push all the way into TOP's base but is finally repulsed. TOP has an unscouted base at the 9 o'clock main. Hes trying to reproduce his tanks but is still well down in supply.

26:00
sC sends out a large force of marauders to kill TOP's base at the 9:00.

28:00
TOP tries to push out and hold his fourth, but sC runs in on his sieged tanks and kills them all. sC losees most of his bio but can rebuild, unlike TOP.

31:00
TOP has managed to get his fourth back up but its almost out of minerals quickly with all his mules. sC pushes in with his bio and destroys all TOP's tanks again, though once again losing his army. He doesnt manage to kill TOP's planetary at his fourth though.

32:00
sC builds another massive bio force, runs in, kills all of TOP's tanks. Again. TOP finally GG's.

Game 4
Map: Tal'Darim Altar
(T)Noblesse vs (Z)Lucky
Noblesse starts in the top left.
Lucky starts in the bottom right.

3:00
Noblesse goes 12 rax with no gas. Lucky somehow drone scouts Noblesse at cross position first and goes for hatch first into gas into pool, again.
IM_Megan
Profile Joined October 2010
Netherlands744 Posts
October 20 2011 10:21 GMT
#436
[image loading]

On October 20 2011 19:19 IM_Megan wrote:
(T)Noblesse VS (Z)Lucky


Set map: Tal'Darim Altar LE

(T)Noblesse as the Red Terran on the upper left position VS (Z)Lucky as the Blue Zerg on the bottom right position.

+ Show Spoiler [Apologize] +
My english is far from perfect, I am sorry if it has or will bother you.


4:00:

Noblesse goes for a barrack first placed next to his command center.

Lucky sended a scout to cross position see's the base of nobless at 2:15 and expands at 2:20. Followed up with 3 more drones and then takes gas on 2:39.

Nobless is making one marine and an orbital command, second supply beeing made.

Lucky made 1 more drone and then a spawning pull, putting 3 in gas.

Nobless expands at the natural at 3:35, a marine is scouting around his base/natural.

Nobless spots the spawningpool on 3:52.
Please follow me on http://www.justin.tv/meganeu Thanks alot! <3
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
October 20 2011 10:21 GMT
#437
TOP just played bad. It's not about which is easier between mech and bio, if you play mech well and don't make huge mistakes (yeah go figure sieging and watching where their army is important) you won't lose engagements so badly.
rebuffering
Profile Joined December 2010
Canada2436 Posts
October 20 2011 10:21 GMT
#438
On October 20 2011 19:19 Liquid`Jinro wrote:
Show nested quote +
On October 20 2011 19:16 bbQ4Aiur wrote:
its kinda ridiculous to see a mech terran can stay in a game for so long after being crushed so many times, if that was a toss or a zerg, it would be gg much earlier

The only thing that is ridiculous is how fucking brokenly easy it is to play bio.

Attack move, lose every unit, remax.

Tanks should not be 125 gas. Marauders should not exist.


god i love you jinro. people dont realize how broken the marauder is
http://www.twitch.tv/rebufferingg
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
October 20 2011 10:21 GMT
#439
On October 20 2011 19:19 pdd wrote:
Show nested quote +
On October 20 2011 19:18 Pandemona wrote:
On October 20 2011 19:16 Onox wrote:
Well that was a disgusting game to watch


Yeh i pretty much agree. Tops macro was so good it kept him in that game 10 minutes longer than he should of been, Top should of went into a BC transition i think or maybe just double the Banshee number because they were doing sick damage to a very light marine force.

I hope Top gets out of this group he deserves to and is the better player than any of the people in this group -_-

Sc has always been a cheesy type terran with his 2rax only strat vs zergs -_-

Lol. I guess you didn't see sC outplay TOP?



Ermmmmmmm......When where? I saw mass mauraders some how beat mass seige tanks, where seige tanks cost way more, and the upgrades was 3-0 vs 3-3.....I saw top stay in a game for an extra 10 minutes by his macro being so good alone due to being able to make so many tanks helions and banshees to keep him alive whilst SC was making 100-25 units from rax.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
MrCon
Profile Blog Joined August 2010
France29748 Posts
October 20 2011 10:22 GMT
#440
On October 20 2011 19:17 Liquid`Jinro wrote:
Fucking retarded.

You mean beautiful <3
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