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jackdaleaper
Profile Joined September 2010
Philippines1216 Posts
Last Edited: 2011-10-20 10:22:21
October 20 2011 10:22 GMT
#441
*deleted
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
October 20 2011 10:22 GMT
#442
On October 20 2011 19:20 rebuffering wrote:
rofl i just watched someone make one unit and stim, run into seiged tanks, and still win, how is there nothing wrong with that.


You mean like Zerglings or Zealots?

It would have been fine but Top made sooo many mistakes. He was 70 supply or more below Sc after the time he pushed out for no reason and lost 20 tanks. After that, you're going to die. SC was way up in bases and outplayed TOP completely.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Treadmill
Profile Joined July 2010
Canada2833 Posts
October 20 2011 10:22 GMT
#443
On October 20 2011 19:21 Treadmill wrote:
Show nested quote +
On October 20 2011 19:19 Treadmill wrote:
On October 20 2011 19:16 Treadmill wrote:
On October 20 2011 19:15 Treadmill wrote:
On October 20 2011 19:13 Treadmill wrote:
On October 20 2011 19:12 Treadmill wrote:
On October 20 2011 19:11 Treadmill wrote:
On October 20 2011 19:09 Treadmill wrote:
On October 20 2011 19:08 Treadmill wrote:
On October 20 2011 19:05 Treadmill wrote:
[quote]
17:00
TOP is getting a fourth CC, sC starts 2/2 and still isnt building tanks. TOP decides to push out to his fourth with his large mech army. He also adds 2 more starports and gets Hi-Sec Auto Tracking. He builds a planetary at his fourth. sC is still passive on 3 base while TOP addsa a fifth and sixth CC. Both players are maxed.

20:30
sC going for a big drop. Top defnds with a large group of banshees and vikings, picks off the marines but the marauders do a lot of damage before the banshees can finish them off. TOP also getting building armour and is remaxed, sC is not. sC charges up to TOP while he is unsieged and trades most of his bio for most of TOP's tanks, sC gets a fourth.

23:00
sC is getting +3/+3, TOP only getting +3 weapons. sC is up in supply. TOP is harassing with hellions, sC charges up to TOP's reduced tank line and shreds it with marauders, he also kills the planetary at the fourth.

25:00
sC tries to push all the way into TOP's base but is finally repulsed. TOP has an unscouted base at the 9 o'clock main. Hes trying to reproduce his tanks but is still well down in supply.

26:00
sC sends out a large force of marauders to kill TOP's base at the 9:00.

28:00
TOP tries to push out and hold his fourth, but sC runs in on his sieged tanks and kills them all. sC losees most of his bio but can rebuild, unlike TOP.

31:00
TOP has managed to get his fourth back up but its almost out of minerals quickly with all his mules. sC pushes in with his bio and destroys all TOP's tanks again, though once again losing his army. He doesnt manage to kill TOP's planetary at his fourth though.

32:00
sC builds another massive bio force, runs in, kills all of TOP's tanks. Again. TOP finally GG's.

Game 4
Map: Tal'Darim Altar
(T)Noblesse vs (Z)Lucky
Noblesse starts in the top left.
Lucky starts in the bottom right.

3:00
Noblesse goes 12 rax with no gas. Lucky somehow drone scouts Noblesse at cross position first and goes for hatch first into gas into pool, again.

5:00
Noblesse drops his CC after his second supply depot. He then adds one gas. Lucky drops 2 queens and speed when his pool finishes, then takes his drones off gas. Noblesse adds 2 barracks.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-10-20 10:23:00
October 20 2011 10:22 GMT
#444
On October 20 2011 19:18 Pandemona wrote:
Show nested quote +
On October 20 2011 19:16 Onox wrote:
Well that was a disgusting game to watch


Yeh i pretty much agree. Tops macro was so good it kept him in that game 10 minutes longer than he should of been, Top should of went into a BC transition i think or maybe just double the Banshee number because they were doing sick damage to a very light marine force.

I hope Top gets out of this group he deserves to and is the better player than any of the people in this group -_-

Sc has always been a cheesy type terran with his 2rax only strat vs zergs -_-


I don't agree with this Taeja , Top , sC are pretty close in skill and if TOP's really tired from travelling he's in troubl.e
pdd
Profile Blog Joined November 2010
Australia9933 Posts
October 20 2011 10:22 GMT
#445
On October 20 2011 19:21 FuzzyJAM wrote:
Show nested quote +
On October 20 2011 19:19 pdd wrote:
On October 20 2011 19:18 Pandemona wrote:
On October 20 2011 19:16 Onox wrote:
Well that was a disgusting game to watch


Yeh i pretty much agree. Tops macro was so good it kept him in that game 10 minutes longer than he should of been, Top should of went into a BC transition i think or maybe just double the Banshee number because they were doing sick damage to a very light marine force.

I hope Top gets out of this group he deserves to and is the better player than any of the people in this group -_-

Sc has always been a cheesy type terran with his 2rax only strat vs zergs -_-

Lol. I guess you didn't see sC outplay TOP?

I sure as hell didn't see sC play impressively there.

Yeah, but he still outplayed TOP.

(and this is coming from a guy who likes mech more than bio)
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
October 20 2011 10:23 GMT
#446
Also, it was 3-3 Marauders against 0-0 tanks.

The tanks should not have won those battles.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Fyzar
Profile Joined January 2011
Netherlands8010 Posts
October 20 2011 10:23 GMT
#447
On October 20 2011 19:19 Liquid`Jinro wrote:
Show nested quote +
On October 20 2011 19:16 bbQ4Aiur wrote:
its kinda ridiculous to see a mech terran can stay in a game for so long after being crushed so many times, if that was a toss or a zerg, it would be gg much earlier

The only thing that is ridiculous is how fucking brokenly easy it is to play bio.

Attack move, lose every unit, remax.

Tanks should not be 125 gas. Marauders should not exist.

After this post I wonder, are there any people who still want the marauder in the game ;>?

I know that protosses like myself hate it terribly, terrans apaprently hate it because of bio vs mech, and zergs hate everything ;>.

Hope it gets removed.
It appears I have been chosen.
Tsubbi
Profile Joined September 2010
Germany7997 Posts
October 20 2011 10:23 GMT
#448
this is funny seeing terran complain about terran

not surpising considering its the only matchup they go in without an advantage

that aside i don't see the whole mech is superior etc etc, it's map dependend and situational, and bio needs more multitasking from the looks of it too
Treadmill
Profile Joined July 2010
Canada2833 Posts
October 20 2011 10:23 GMT
#449
On October 20 2011 19:22 Treadmill wrote:
Show nested quote +
On October 20 2011 19:21 Treadmill wrote:
On October 20 2011 19:19 Treadmill wrote:
On October 20 2011 19:16 Treadmill wrote:
On October 20 2011 19:15 Treadmill wrote:
On October 20 2011 19:13 Treadmill wrote:
On October 20 2011 19:12 Treadmill wrote:
On October 20 2011 19:11 Treadmill wrote:
On October 20 2011 19:09 Treadmill wrote:
On October 20 2011 19:08 Treadmill wrote:
[quote]
20:30
sC going for a big drop. Top defnds with a large group of banshees and vikings, picks off the marines but the marauders do a lot of damage before the banshees can finish them off. TOP also getting building armour and is remaxed, sC is not. sC charges up to TOP while he is unsieged and trades most of his bio for most of TOP's tanks, sC gets a fourth.

23:00
sC is getting +3/+3, TOP only getting +3 weapons. sC is up in supply. TOP is harassing with hellions, sC charges up to TOP's reduced tank line and shreds it with marauders, he also kills the planetary at the fourth.

25:00
sC tries to push all the way into TOP's base but is finally repulsed. TOP has an unscouted base at the 9 o'clock main. Hes trying to reproduce his tanks but is still well down in supply.

26:00
sC sends out a large force of marauders to kill TOP's base at the 9:00.

28:00
TOP tries to push out and hold his fourth, but sC runs in on his sieged tanks and kills them all. sC losees most of his bio but can rebuild, unlike TOP.

31:00
TOP has managed to get his fourth back up but its almost out of minerals quickly with all his mules. sC pushes in with his bio and destroys all TOP's tanks again, though once again losing his army. He doesnt manage to kill TOP's planetary at his fourth though.

32:00
sC builds another massive bio force, runs in, kills all of TOP's tanks. Again. TOP finally GG's.

Game 4
Map: Tal'Darim Altar
(T)Noblesse vs (Z)Lucky
Noblesse starts in the top left.
Lucky starts in the bottom right.

3:00
Noblesse goes 12 rax with no gas. Lucky somehow drone scouts Noblesse at cross position first and goes for hatch first into gas into pool, again.

5:00
Noblesse drops his CC after his second supply depot. He then adds one gas. Lucky drops 2 queens and speed when his pool finishes, then takes his drones off gas. Noblesse adds 2 barracks.

6:00
Noblesse is getting combat shields. Lucky is building 24 lings.
Deleted User 137586
Profile Joined January 2011
7859 Posts
October 20 2011 10:23 GMT
#450
On October 20 2011 19:19 Liquid`Jinro wrote:
Show nested quote +
On October 20 2011 19:16 bbQ4Aiur wrote:
its kinda ridiculous to see a mech terran can stay in a game for so long after being crushed so many times, if that was a toss or a zerg, it would be gg much earlier

The only thing that is ridiculous is how fucking brokenly easy it is to play bio.

Attack move, lose every unit, remax.

Tanks should not be 125 gas. Marauders should not exist.


And there goes the LR thread...
Cry 'havoc' and let slip the dogs of war
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
October 20 2011 10:23 GMT
#451
here we go again lol..
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
arb
Profile Blog Joined April 2008
Noobville17922 Posts
October 20 2011 10:23 GMT
#452
On October 20 2011 19:21 Hassybaby wrote:
Show nested quote +
On October 20 2011 19:19 Liquid`Jinro wrote:
On October 20 2011 19:16 bbQ4Aiur wrote:
its kinda ridiculous to see a mech terran can stay in a game for so long after being crushed so many times, if that was a toss or a zerg, it would be gg much earlier

The only thing that is ridiculous is how fucking brokenly easy it is to play bio.

Attack move, lose every unit, remax.

Tanks should not be 125 gas. Marauders should not exist.


That's...hmm i never thought about the cost of tanks....

That's a really good point considering their vulnerability

Tank cost has been a complaint since beta iirc
Artillery spawned from the forges of Hell
Treadmill
Profile Joined July 2010
Canada2833 Posts
October 20 2011 10:23 GMT
#453
On October 20 2011 19:23 Treadmill wrote:
Show nested quote +
On October 20 2011 19:22 Treadmill wrote:
On October 20 2011 19:21 Treadmill wrote:
On October 20 2011 19:19 Treadmill wrote:
On October 20 2011 19:16 Treadmill wrote:
On October 20 2011 19:15 Treadmill wrote:
On October 20 2011 19:13 Treadmill wrote:
On October 20 2011 19:12 Treadmill wrote:
On October 20 2011 19:11 Treadmill wrote:
On October 20 2011 19:09 Treadmill wrote:
[quote]
23:00
sC is getting +3/+3, TOP only getting +3 weapons. sC is up in supply. TOP is harassing with hellions, sC charges up to TOP's reduced tank line and shreds it with marauders, he also kills the planetary at the fourth.

25:00
sC tries to push all the way into TOP's base but is finally repulsed. TOP has an unscouted base at the 9 o'clock main. Hes trying to reproduce his tanks but is still well down in supply.

26:00
sC sends out a large force of marauders to kill TOP's base at the 9:00.

28:00
TOP tries to push out and hold his fourth, but sC runs in on his sieged tanks and kills them all. sC losees most of his bio but can rebuild, unlike TOP.

31:00
TOP has managed to get his fourth back up but its almost out of minerals quickly with all his mules. sC pushes in with his bio and destroys all TOP's tanks again, though once again losing his army. He doesnt manage to kill TOP's planetary at his fourth though.

32:00
sC builds another massive bio force, runs in, kills all of TOP's tanks. Again. TOP finally GG's.

Game 4
Map: Tal'Darim Altar
(T)Noblesse vs (Z)Lucky
Noblesse starts in the top left.
Lucky starts in the bottom right.

3:00
Noblesse goes 12 rax with no gas. Lucky somehow drone scouts Noblesse at cross position first and goes for hatch first into gas into pool, again.

5:00
Noblesse drops his CC after his second supply depot. He then adds one gas. Lucky drops 2 queens and speed when his pool finishes, then takes his drones off gas. Noblesse adds 2 barracks.

6:00
Noblesse is getting combat shields. Lucky is building 24 lings.

7:00
Noblesse put his CC down at his naturaly and doesnt have a wall. His bunker is too late, the lings run in and mess shit up.
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
October 20 2011 10:23 GMT
#454
On October 20 2011 19:23 Fyzar wrote:
Show nested quote +
On October 20 2011 19:19 Liquid`Jinro wrote:
On October 20 2011 19:16 bbQ4Aiur wrote:
its kinda ridiculous to see a mech terran can stay in a game for so long after being crushed so many times, if that was a toss or a zerg, it would be gg much earlier

The only thing that is ridiculous is how fucking brokenly easy it is to play bio.

Attack move, lose every unit, remax.

Tanks should not be 125 gas. Marauders should not exist.

After this post I wonder, are there any people who still want the marauder in the game ;>?

I know that protosses like myself hate it terribly, terrans apaprently hate it because of bio vs mech, and zergs hate everything ;>.

Hope it gets removed.


I really don't see the problem with the marauder.

I'm not going to explain in here as I don't want it to turn into a balance discussion, but without the marauder Bio would be impossible in TvP and TvT.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
October 20 2011 10:24 GMT
#455
On October 20 2011 19:23 Qikz wrote:
Also, it was 3-3 Marauders against 0-0 tanks.

The tanks should not have won those battles.


The tanks were 3-0
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Synche
Profile Joined May 2010
United States1345 Posts
October 20 2011 10:24 GMT
#456
On October 20 2011 19:23 Qikz wrote:
Also, it was 3-3 Marauders against 0-0 tanks.

The tanks should not have won those battles.


This is what really makes it not so bad. But yeah it hurts my soul to see marauders do that.
IM_Megan
Profile Joined October 2010
Netherlands744 Posts
October 20 2011 10:24 GMT
#457
[image loading]

On October 20 2011 19:21 IM_Megan wrote:
Show nested quote +
On October 20 2011 19:19 IM_Megan wrote:
(T)Noblesse VS (Z)Lucky


Set map: Tal'Darim Altar LE

(T)Noblesse as the Red Terran on the upper left position VS (Z)Lucky as the Blue Zerg on the bottom right position.

+ Show Spoiler [Apologize] +
My english is far from perfect, I am sorry if it has or will bother you.


4:00:

Noblesse goes for a barrack first placed next to his command center.

Lucky sended a scout to cross position see's the base of nobless at 2:15 and expands at 2:20. Followed up with 3 more drones and then takes gas on 2:39.

Nobless is making one marine and an orbital command, second supply beeing made.

Lucky made 1 more drone and then a spawning pull, putting 3 in gas.

Nobless expands at the natural at 3:35, a marine is scouting around his base/natural.

Nobless spots the spawningpool on 3:52.


8:00:

Lucky uses his first 100 gas speed, then pulls them off gas.

Nobless is making two more barracks and a techlab on the barrack that was already made. still on one gas.

Command center finishes at 5:20 and is beeing made into an orbital.

Lucky sended a ling that gets killed at 5:33 but saw the natural.
Nobless trys to scout the main of lucky but gets denied by a queen pulls back to the natural.

Lucky is making 26 zerglings.

Nobless is making one bunker, it did not finish intime.

nobless pulling scv and the lings take down the marines and scv.

Lucky is making a lair and droning up taking his second gas.

Combat shield finished for nobless at 7:15

Lucky keeps on poking the main abit, but a bunker is up.

nobless start stim research at 7:45.
Please follow me on http://www.justin.tv/meganeu Thanks alot! <3
dmnum
Profile Blog Joined April 2011
Brazil6910 Posts
October 20 2011 10:24 GMT
#458
Why the hell would you not wall-off vs zerg lol
minhbq299
Profile Joined May 2011
United Kingdom566 Posts
October 20 2011 10:24 GMT
#459
On October 20 2011 19:22 Qikz wrote:
Show nested quote +
On October 20 2011 19:20 rebuffering wrote:
rofl i just watched someone make one unit and stim, run into seiged tanks, and still win, how is there nothing wrong with that.


You mean like Zerglings or Zealots?

It would have been fine but Top made sooo many mistakes. He was 70 supply or more below Sc after the time he pushed out for no reason and lost 20 tanks. After that, you're going to die. SC was way up in bases and outplayed TOP completely.


Actually that not outplayed much, top have more bases eventually, I just think that Mech is stronger when playing perfect, but it is so difficult to play perfect in this game. But agreeing with Jinro, MMM is fucking easy to play, a move
SlayerS_Puzzle, oGsMC, Liquid'Hero, FXOz, ST.Parting, , NSHoseoJjakji, SlayerS_CoCa, DRG
Caesarion
Profile Joined April 2011
Australia8332 Posts
October 20 2011 10:24 GMT
#460
At least this was quick. Wasn't looking forward to this match.
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