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[GSL] August Code A RO32 Day 1 - Page 127

Forum Index > StarCraft 2 Tournaments
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Orpheusz
Profile Joined August 2010
Australia210 Posts
August 08 2011 10:18 GMT
#2521
On August 08 2011 19:17 Supamang wrote:
is Taeja purposely giving him a chance? wtf was that about, why not focus the nexus?


Because he'll have 1-1-1 to fall back on next game anyway.
Giriath
Profile Joined May 2011
Sweden2412 Posts
August 08 2011 10:18 GMT
#2522
On August 08 2011 19:17 zeru wrote:
Show nested quote +
On August 08 2011 19:16 Logros wrote:
On August 08 2011 19:15 Ocedic wrote:
What's with so much whining from Protoss in this thread? If the strategy was uncounterable then it would be used every game of every match at the highest levels.

It is.

Not used every game, but usually once a series. Sometimes more, sometimes not at all. I'd say maybe 30-40% of all games.


It depends on if the Terran is winning the series. If they are then they can do something else and still have the all-in to fall back on if they lose a set.

Watch Taeja do it again if he loses this set.
Education should be our seniors guiding us to be "who" we want to be, not "what" we want to be.
Chezus
Profile Joined January 2011
Netherlands427 Posts
August 08 2011 10:18 GMT
#2523
On August 08 2011 19:17 Caesarion wrote:
Show nested quote +
On August 08 2011 19:16 Chezus wrote:
I expect a discussion thread on the protoss counter to the 1-1-1 all-in today. We need to theorycraft. And quick before this build starts to get too popular on ladder.


Actually..

http://www.teamliquid.net/forum/viewmessage.php?topic_id=250379&currentpage=All


Awesome. Going to read the entire thing after the stream.
Medrea
Profile Joined May 2011
10003 Posts
August 08 2011 10:18 GMT
#2524
On August 08 2011 19:15 Ocedic wrote:
What's with so much whining from Protoss in this thread? If the strategy was uncounterable then it would be used every game of every match at the highest levels.


I think the main reason Terrans aren't using it every single game is because they don't want a bad reputation. Wins are nice but fans are better, as White-ra would say.

Honestly? This 111 build has such a high winrate, and even if you scout it, even if you STOP it, your only even with terran. There is no reason not to 111 every game.
twitch.tv/medrea
Midgetman101
Profile Joined February 2011
United States825 Posts
August 08 2011 10:18 GMT
#2525
On August 08 2011 19:16 Dfgj wrote:
Show nested quote +
On August 08 2011 19:15 Scribble wrote:
On August 08 2011 19:09 bittman wrote:
Hmm...yeah ok even after reading like 30 pages of discussions about how Protoss can hold it, the skill in holding it is far superior to the skill required to executing that.

To me, that's the definition of something that might need to be rebalanced.


It's much easier to 6 pool than to hold a 6 pool. Nerf 6-pool?

Remember a few months ago when the Zerg tears were flowing about how impossible ZvP felt, and what the response was? "Figure it out."

And that is always the correct response. Figure it out. Don't hope for balance changes, look for solutions. It's way too early to call this imba.

A build used since Beta with a hilarious winrate is too early?

I love when people say it was that great during beta. It really wasn't that great because warp gate research was so much quicker. We're only seeing it work now due to the warp gate nerf. Whine moar plz
~Terran For Life~
Akhee
Profile Joined January 2011
Brazil811 Posts
Last Edited: 2011-08-08 10:19:03
August 08 2011 10:18 GMT
#2526
On August 08 2011 19:14 Beyonder wrote:
Show nested quote +
On August 08 2011 19:13 Hierarch wrote:
On August 08 2011 19:11 Beyonder wrote:
On August 08 2011 19:10 Midgetman101 wrote:
On August 08 2011 19:09 itsjuspeter wrote:
On August 08 2011 19:07 zeru wrote:
Wolf is so angry hahaha.
Protoss really need to find a way to hold this off. They need to be less greedy.


I swear every time anyone says protoss is being too greedy by putting down a Nexus against this build should just get OUT, you HAVE TO FE, this is the last time I'm going to waste time explaining this, the OPTIMAL WAY TO HOLD THIS OF(though impossible) is to have your nexus kick in asap to make enough units.

3 gate vray shuts it down hard you should try that ^^

Cloaked banshees, lose.


if you follow it up with 1 phoenix and a robo and use crazy voidray micro it can work, but it's still not going to do enough vs someone who knows how to respond

Marines, lose.


I feel like going 1 gate -> FE -> robo -> colossi is the only way to hold it, I used to do it and it worked like 50%, when the push comes you have to let a contain and then you try to break contain with probes and stalkers/colossi, its very difficult anyway
Scribble
Profile Blog Joined March 2011
2077 Posts
August 08 2011 10:18 GMT
#2527
On August 08 2011 19:16 Dfgj wrote:
Show nested quote +
On August 08 2011 19:15 Scribble wrote:
On August 08 2011 19:09 bittman wrote:
Hmm...yeah ok even after reading like 30 pages of discussions about how Protoss can hold it, the skill in holding it is far superior to the skill required to executing that.

To me, that's the definition of something that might need to be rebalanced.


It's much easier to 6 pool than to hold a 6 pool. Nerf 6-pool?

Remember a few months ago when the Zerg tears were flowing about how impossible ZvP felt, and what the response was? "Figure it out."

And that is always the correct response. Figure it out. Don't hope for balance changes, look for solutions. It's way too early to call this imba.

A build used since Beta with a hilarious winrate is too early?


It's been around since beta, and yet protoss have had success since then. It's only been since recently that it exploded to the point where everybody is using it TvP. If it hasn't been used frequently up until very recently, then it doesn't matter how long it's been around because only now is it becoming a real problem for toss.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
August 08 2011 10:19 GMT
#2528
On August 08 2011 19:17 zeru wrote:
Show nested quote +
On August 08 2011 19:16 Logros wrote:
On August 08 2011 19:15 Ocedic wrote:
What's with so much whining from Protoss in this thread? If the strategy was uncounterable then it would be used every game of every match at the highest levels.

It is.

Not used every game, but usually once a series. Sometimes more, sometimes not at all. I'd say maybe 30-40% of all games.

That's obvious enough, any build used every game will eventually be hard-countered from the start. You can't realistically do that in actual play though.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
August 08 2011 10:19 GMT
#2529
On August 08 2011 19:17 zeru wrote:
Show nested quote +
On August 08 2011 19:16 Logros wrote:
On August 08 2011 19:15 Ocedic wrote:
What's with so much whining from Protoss in this thread? If the strategy was uncounterable then it would be used every game of every match at the highest levels.

It is.

Not used every game, but usually once a series. Sometimes more, sometimes not at all. I'd say maybe 30-40% of all games.

People are upset because if you look at the Race Winrates for the last month in Korea, ever since this build came back into the limelight TvP has a 61.2% Terran win rate. It isnt used in EVERY game, but it is more or less used in EVERY series at least once if not twice and almost every bo1. It has yet to fail in the up and downs for the last GSL or GSL July or August (including the preliminaries where it was used a ton)
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
August 08 2011 10:19 GMT
#2530
On August 08 2011 19:17 fant0m wrote:
I missed the part where a T can instantly research cloak???

Yes VR loses to cloak, but we haven't seen any T even flirt with the idea of cloak tonight. It's not that hard to look at a tech lab on a starport. If it's green... get detection.

That being said, this 1/1/1 build is really absurd.

Thats because the terran always knows what is going on. They have superior scouting abilities. No need to get cloak, but the ability is 100% there and will be used IF the terran deems it necessary. And the VR deems it necessary, though you can also just make a viking and still asskick P.
Moderator
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
August 08 2011 10:19 GMT
#2531
On August 08 2011 19:18 Drazerk wrote:
Show nested quote +
On August 08 2011 19:17 Drazerk wrote:
On August 08 2011 19:16 Drazerk wrote:
On August 08 2011 19:15 Drazerk wrote:
On August 08 2011 19:14 Drazerk wrote:
On August 08 2011 19:13 Drazerk wrote:
On August 08 2011 19:13 Drazerk wrote:
On August 08 2011 19:12 Drazerk wrote:
On August 08 2011 19:11 Drazerk wrote:
Game Two on Bel'shir beach

In the top left is Taeja

While in the bottom right is Tails


2:00

Barracks / gateway on the way as both players take their gas


3:00

Core on the way for Tails


3:40

Warp gate on the way for tails

Taeja is getting a reactor and a second barracks


5:00

Expansion on the way for tails with two more gateways

Taeja is getting concussive shells


5:40

Failed bunker rush from Taeja


7:30

Nexus on 130 hp...

Stim and an expansion for taeja


9:10

Twilight council and forge for tails

Taeja is getting a starpot


10:30

Charge on the way for tails


11:45

Double drop for taeja
HQuality
Profile Joined October 2009
2682 Posts
Last Edited: 2011-08-08 10:21:00
August 08 2011 10:19 GMT
#2532
On August 08 2011 19:15 ogawdlulz wrote:
Show nested quote +
On August 08 2011 19:13 MapleLeafSirup wrote:
I am a zerg player and I am really glad to see protoss players whine about all-ins which are so hard to scout.
Protosses have like 50 great all-in builds which are almost impossible to scout when executed well so I just cannot feel sorry for protoss at all

This is definitely not about scouting. I can tell it's coming like 5 min into the game because I'm not a full retard and I do everything to counter it and still lose.

it's just there's huge amount of pushes in sc2, and they are reaaally strong, even dimaga says it
that's why in scbw u see 14cc's every second game, and in sc2 u better do mass bfh or 1-1-1 out of one base cause it's more effective here :/ hope HotS can change it
No carpal tunnel no skill
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
August 08 2011 10:19 GMT
#2533
On August 08 2011 19:16 Yew wrote:
Show nested quote +
On August 08 2011 19:14 Ribbon wrote:
On August 08 2011 19:11 Beyonder wrote:
On August 08 2011 19:10 Midgetman101 wrote:
On August 08 2011 19:09 itsjuspeter wrote:
On August 08 2011 19:07 zeru wrote:
Wolf is so angry hahaha.
Protoss really need to find a way to hold this off. They need to be less greedy.


I swear every time anyone says protoss is being too greedy by putting down a Nexus against this build should just get OUT, you HAVE TO FE, this is the last time I'm going to waste time explaining this, the OPTIMAL WAY TO HOLD THIS OF(though impossible) is to have your nexus kick in asap to make enough units.

3 gate vray shuts it down hard you should try that ^^

Cloaked banshees, lose.


This is sounding very similar to the way us Zergs sounded during GSL3.

I imagine the solution will be something arcane none of us non-pros can figure out, but I bet every pro protoss is practicing getting 1-1-1'd 10-15 times a day.

If you're talking about the 2 rax scv marine all in, that wasn't nearly as bad as this lol.


Throughout the entirely of GSL3, did any Terran besides Jinro do anything else against Zerg ever? It totally was.

I can say, though, that the answer isn't "get more of unit X"! I'm pretty sure it's been tried for all values of X
iCanada
Profile Joined August 2010
Canada10660 Posts
August 08 2011 10:19 GMT
#2534
Oooh... Teaja, that was a cute low ground drop.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
August 08 2011 10:20 GMT
#2535
On August 08 2011 19:19 Drazerk wrote:
Show nested quote +
On August 08 2011 19:18 Drazerk wrote:
On August 08 2011 19:17 Drazerk wrote:
On August 08 2011 19:16 Drazerk wrote:
On August 08 2011 19:15 Drazerk wrote:
On August 08 2011 19:14 Drazerk wrote:
On August 08 2011 19:13 Drazerk wrote:
On August 08 2011 19:13 Drazerk wrote:
On August 08 2011 19:12 Drazerk wrote:
On August 08 2011 19:11 Drazerk wrote:
Game Two on Bel'shir beach

In the top left is Taeja

While in the bottom right is Tails


2:00

Barracks / gateway on the way as both players take their gas


3:00

Core on the way for Tails


3:40

Warp gate on the way for tails

Taeja is getting a reactor and a second barracks


5:00

Expansion on the way for tails with two more gateways

Taeja is getting concussive shells


5:40

Failed bunker rush from Taeja


7:30

Nexus on 130 hp...

Stim and an expansion for taeja


9:10

Twilight council and forge for tails

Taeja is getting a starpot


10:30

Charge on the way for tails


11:45

Double drop for taeja


12:50

armour and robo on the way for tails

Ghost academy for taeja
Dfgj
Profile Joined May 2008
Singapore5922 Posts
August 08 2011 10:20 GMT
#2536
On August 08 2011 19:18 Scribble wrote:
Show nested quote +
On August 08 2011 19:16 Dfgj wrote:
On August 08 2011 19:15 Scribble wrote:
On August 08 2011 19:09 bittman wrote:
Hmm...yeah ok even after reading like 30 pages of discussions about how Protoss can hold it, the skill in holding it is far superior to the skill required to executing that.

To me, that's the definition of something that might need to be rebalanced.


It's much easier to 6 pool than to hold a 6 pool. Nerf 6-pool?

Remember a few months ago when the Zerg tears were flowing about how impossible ZvP felt, and what the response was? "Figure it out."

And that is always the correct response. Figure it out. Don't hope for balance changes, look for solutions. It's way too early to call this imba.

A build used since Beta with a hilarious winrate is too early?


It's been around since beta, and yet protoss have had success since then. It's only been since recently that it exploded to the point where everybody is using it TvP. If it hasn't been used frequently up until very recently, then it doesn't matter how long it's been around because only now is it becoming a real problem for toss.

The frequency is what's changed. This sort of attack has been winning games for ages, and no total solution has been found, which is ridiculous for a blind all-in that can be scouted long before it hits.
woob
Profile Joined November 2010
United Kingdom1322 Posts
August 08 2011 10:20 GMT
#2537
protoss not so happy on the recieving end of a powerful all-in
¯\_(ツ)_/¯ ez
chocopaw
Profile Blog Joined May 2011
2072 Posts
August 08 2011 10:20 GMT
#2538
Korean teams should be forced to take only zerg and protoss from now on lol
http://twitter.com/lechocopaw
monie
Profile Joined February 2011
Sweden258 Posts
August 08 2011 10:20 GMT
#2539
Holy shit, Wolf is so superior to Doa, i always thought Doa was the best they had, dunno how the hell i thought that.
jarod
Profile Joined September 2010
Romania766 Posts
August 08 2011 10:20 GMT
#2540
On August 08 2011 18:53 EchelonTee wrote:
Show nested quote +
On August 08 2011 18:51 aresendez88 wrote:
On August 08 2011 18:48 illumn wrote:
Didn't Polt do a variation of this without tanks vs MC in season one?

How come this build is suddenly getting so much attention when terrans have been doing it for, well, ever?


Seriously.

This build has been around since the beta. It was just as powerful then but Protoss players got so used to seeing it that they figured out ways to hold it. It was never patched then it won't be patched now.

Wolf's right. Toss players have to start expecting it more and scouting before they put their nexus down.

what ways did the protoss figure out to deal with that build back then? I'm not saying its impossible, but it seems to be quite vexing for protoss to deal with. is the solution 1 base play? I'd say that's sort of a devolution.



I played against this a lot of times. If you know it is comming, ussualy gas first-> no expand then you have 3 solution at least.. Fast chargelots (you have time to do this with stalker after the siege-marine is done, all this in 2 base). Second would be 1 base colo with range, you stay on the ramp, warp some zealots donw and then sadwich. Third would be blink stalker with some zealots with templar for feedbacks on PDD and banshee, since they don't have so early cloack with this build.
Imortal ussualy never works..
Maru | Life | herO
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