[GSL] August Code A RO32 Day 1 - Page 128
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Failsafe
United States1298 Posts
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KiNGxXx
7928 Posts
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Drazerk
United Kingdom31255 Posts
On August 08 2011 19:20 Drazerk wrote: 12:50 armour and robo on the way for tails Ghost academy for taeja 14:40 Feedback on a dropship kills it instantly | ||
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itsjuspeter
United States668 Posts
*cough* Ocedic | ||
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Taryssa
United States1628 Posts
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sleepingdog
Austria6145 Posts
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Sabu113
United States11087 Posts
On August 08 2011 19:19 HQuality wrote: it's just there's huge amount of pushes in sc2, and they are reaaally strong, even dimaga says it that's why in scbw u see 14cc's every second game, and in sc2 u better do mass bfh or 1-1-1 out of one base cause it's more effective here :/ hope HotS can change it BW also has flash. Flash litterally spent a year of losing to figure out how to find every situation to 14 CC | ||
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HolyArrow
United States7116 Posts
On August 08 2011 19:18 Ocedic wrote: Did you read what I said? Remember back when 5 rax reaper was viable (pre reaper nerf)? It was used virtually EVERY game. If the strategy WAS uncounterable it would be used EVERY game. It's not, so you're wrong. Stop whining and get better. Some maps aren't good to 1-1-1 on. Your logic is stupid. You're basically saying, "It's not used in 100% of the games, therefore, it's not uncounterable, l2p". For one thing, most people here don't think it's uncounterable, but just that the skill and effort that takes to counter it far outstrips the skill and effort needed to execute it. And it IS used very, very often, with a very high winrate. Maybe you should go tell Puzzle and SangHo to stop whining and get better since I also saw them complaining about it, and they're not even known for QQ. | ||
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Telcontar
United Kingdom16710 Posts
On August 08 2011 19:16 Asha` wrote: I'm just worried that when this build either finally gets nerfed or gets figured out (one way or another it'll be sorted eventually) that Terrans will find themselves struggling again vs Toss in mid and late game scenarios because of how easy leaning on this build can make your prep ![]() I want more ideas for playing vs Toss in lategame so i don't die to a blaze of aoe =p --- I really don't want Taeja to win, he's one of my least favourite Terrans >< I agree. I would be very surprised though, if top terrans haven't already experimented with going mech, or incorporating it in the mid/late game. If Blizzard wants to nerf this all-in, they have to give us more options than going MMM+viking+ghost all game. I was hoping thorzain was on to something with his mass thor build, but Blizzard shut that down so quick, it makes me think they actually want terran to go bio all game. | ||
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OrchidThief
Denmark2298 Posts
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Drazerk
United Kingdom31255 Posts
On August 08 2011 19:21 Drazerk wrote: 14:40 Feedback on a dropship kills it instantly 15:40 Drop at the third of tails | ||
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Medrea
10003 Posts
On August 08 2011 19:20 woob wrote: protoss not so happy on the recieving end of a powerful all-in Terrans and Zerg hate watching it just as much. | ||
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darkest44
United States1009 Posts
Worried about moletrap wolf, think it might be really awkward.. | ||
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Scribble
2077 Posts
On August 08 2011 19:20 Dfgj wrote: The frequency is what's changed. This sort of attack has been winning games for ages, and no total solution has been found, which is ridiculous for a blind all-in that can be scouted long before it hits. The point I was trying to make is that because it wasn't used frequently before there was less exposure to it, and less effort went into solving that problem. No sense practicing your ass off to solve one specific build that isn't even very widely used, is there? Quite different from putting a lot of effort into something that is now so popular that you can reliably expect to see. | ||
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Elefanto
Switzerland3584 Posts
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Sabu113
United States11087 Posts
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CruelZeratul
Germany4588 Posts
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Drazerk
United Kingdom31255 Posts
16:10 Fourth going up for tails Taeja looking to engage the army of tails | ||
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s3183529
Australia707 Posts
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Logros
Netherlands9913 Posts
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