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Australia1901 Posts
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ChickenLips
2912 Posts
On July 03 2011 09:37 lunchforthesky wrote: Show nested quote + On July 03 2011 09:33 hewley wrote: On July 03 2011 09:26 Nerchio wrote: Looking at Morrow's game now, the only words come to my mind: 2rax korean is too strong for foreigners. I don't see many ways you can stop it without being behind. But in Morrow's case. He was way to greedy tbh. 20marines standing in front of his base and he makes drones. I more feel like that foreigners lose because of lack of scouting because they sometimes rely on "western" metagame and aren't used to Korean timings. This is definitely true in Europe. In general EU has a lot of it's own unique things which exist either only in EU meta game or are far more common. Examples include going full Mech in TvT or TvZ Mass Brood/Infestor slow pushing as Zerg Expanding in PvP. Ling/Bane/Infestor in ZvP There's probably other quirks but these are the most obvious and a lot work great if you're both playing EU style, but it often gets completely shut down by Korean style which is generally just attacking all game. EU pro's tend to be a lot more passive than Koreans. Koreans are ahead in metagame and mechanics by far far far. Koreans know how to mech much better than Europeans do, it was in fact gumiho who pioneered this style way way before we could hear TLO talk about his metal strategy. Brood/Infestor isn't really seen in korean TvZ because Korean Terrans are WAY too aggressive to ever let Zerg get that 5k gas ball up. You'll see DRG, the by far world's best ZvTer stay in muta/ling/bane mid-game for-seemingly-ever, because that's where Zerg units are their strongest. If you invest that much into a Brood/Infestor ball, you both die to timing pushes and drops Expanding in PvP - meh. More often than not I see the player that pressed B-N lose in PvP Line/Bane/Infestor is definitely Korean as well, it's been out for a few months on EU, but much much longer on KR. even stuff like muta/ling/spine was invented in KR as confirmed by David Kim KR > EU in every which way, they just have the huge BW + progaming advantage. Every build you see the Europeans do, the Koreans have either done in the past and stopped or are doing with much higher efficiency, always having more stuff at every point in time. Just watch MC/Bomber/DRG play a standard games, those guys just have so much refinement in their play, they could get to GM just attack-moving using the mini-map. | ||
MrCon
France29748 Posts
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Asha
United Kingdom38149 Posts
![]() ![]() Game 1 in progress on Shattered Temple Khaldor stream ![]() ![]() White-Ra leading 1-0 Game 2 in progress on Shakuras OrigineTV ![]() ![]() White-Ra leading 1-0 Game 2 in progress on Shakuras | ||
alkow
United States192 Posts
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Miragee
8437 Posts
On July 03 2011 09:37 lunchforthesky wrote: Show nested quote + On July 03 2011 09:33 hewley wrote: On July 03 2011 09:26 Nerchio wrote: Looking at Morrow's game now, the only words come to my mind: 2rax korean is too strong for foreigners. I don't see many ways you can stop it without being behind. But in Morrow's case. He was way to greedy tbh. 20marines standing in front of his base and he makes drones. I more feel like that foreigners lose because of lack of scouting because they sometimes rely on "western" metagame and aren't used to Korean timings. This is definitely true in Europe. In general EU has a lot of it's own unique things which exist either only in EU meta game or are far more common. Examples include going full Mech in TvT or TvZ Mass Brood/Infestor slow pushing as Zerg Expanding in PvP. Ling/Bane/Infestor in ZvP There's probably other quirks but these are the most obvious and a lot work great if you're both playing EU style, but it often gets completely shut down by Korean style which is generally just attacking all game. EU pro's tend to be a lot more passive than Koreans. 1. Mech in korea is far more evolved than it is in EU/NA I think. There are some players like Goody which have very defined mech builds but not quiet the multitasking/apm to exeute it right. In TvZ some mech build out of korea were very stront, but maybe it was because it catched the oponent offguard. TvT mech seems to catch up as a standard strat in TvT. 2. You're right. It is an ugly zerg style that doesn't work if the zerg doesn't have an huge eco lead while going into late game, so it usually shouldn't work. 3. Some time in korea there are expansions. :p 4. Ah I don't know about that. I remember to see that style rarely but sometimes it was succesful. On July 03 2011 09:41 lunchforthesky wrote: Show nested quote + On July 03 2011 09:39 PartyBiscuit wrote: On July 03 2011 09:37 PigglyWinks wrote: It's amazing how many times Koreans drop a game but end up winning 2-1. At MLG, at Dreamhack, here. I think it shows that many top foreigners are quite capable of taking games off top Koreans, they just have a tough time keeping that consistency in taking an entire series. It's often the first game they lose, generally because the foreigner knows the Korean's style but he doesn't know the foreigners. So they play the first game the foreigner catches him off guard and then the Korean thinks, "Oh, he plays that style, okay", and then he wins the next two games no problem. That might be the case. | ||
HydroXy
United States513 Posts
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Canucklehead
Canada5074 Posts
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MechKing
United States3004 Posts
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lunchforthesky
United Kingdom967 Posts
On July 03 2011 09:52 Miragee wrote: Show nested quote + On July 03 2011 09:37 lunchforthesky wrote: On July 03 2011 09:33 hewley wrote: On July 03 2011 09:26 Nerchio wrote: Looking at Morrow's game now, the only words come to my mind: 2rax korean is too strong for foreigners. I don't see many ways you can stop it without being behind. But in Morrow's case. He was way to greedy tbh. 20marines standing in front of his base and he makes drones. I more feel like that foreigners lose because of lack of scouting because they sometimes rely on "western" metagame and aren't used to Korean timings. This is definitely true in Europe. In general EU has a lot of it's own unique things which exist either only in EU meta game or are far more common. Examples include going full Mech in TvT or TvZ Mass Brood/Infestor slow pushing as Zerg Expanding in PvP. Ling/Bane/Infestor in ZvP There's probably other quirks but these are the most obvious and a lot work great if you're both playing EU style, but it often gets completely shut down by Korean style which is generally just attacking all game. EU pro's tend to be a lot more passive than Koreans. 1. Mech in korea is far more evolved than it is in EU/NA I think. There are some players like Goody which have very defined mech builds but not quiet the multitasking/apm to exeute it right. In TvZ some mech build out of korea were very stront, but maybe it was because it catched the oponent offguard. TvT mech seems to catch up as a standard strat in TvT. 2. You're right. It is an ugly zerg style that doesn't work if the zerg doesn't have an huge eco lead while going into late game, so it usually shouldn't work. 3. Some time in korea there are expansions. :p 4. Ah I don't know about that. I remember to see that style rarely but sometimes it was succesful. Show nested quote + On July 03 2011 09:41 lunchforthesky wrote: On July 03 2011 09:39 PartyBiscuit wrote: On July 03 2011 09:37 PigglyWinks wrote: It's amazing how many times Koreans drop a game but end up winning 2-1. At MLG, at Dreamhack, here. I think it shows that many top foreigners are quite capable of taking games off top Koreans, they just have a tough time keeping that consistency in taking an entire series. It's often the first game they lose, generally because the foreigner knows the Korean's style but he doesn't know the foreigners. So they play the first game the foreigner catches him off guard and then the Korean thinks, "Oh, he plays that style, okay", and then he wins the next two games no problem. That might be the case. Some Korean's definitely do use all those strats but you don't get them anywhere near as much. Imagine trying infestor/brood versus MMA. You would have no hatcheries left if he saw you even think about trying that crap. Classic example of the second point was MC vs Naugrim at Dreamhack. First game Naugrim went mass infestor neuro parasite with ling/bane support and totally caught MC out. MC absolutely destroyed him game 2 and 3 with this weird chargelot/archon/high templar build off two/three bases. | ||
snafoo
New Zealand1615 Posts
On July 03 2011 09:38 BBXX wrote: Show nested quote + On July 03 2011 09:26 Nerchio wrote: Looking at Morrow's game now, the only words come to my mind: 2rax korean is too strong for foreigners. I don't see many ways you can stop it without being behind. that`s why korean zergs avoid hatch first... greedy morrow cancelled his second spine that was first major mistake then failed bust. against mkp you have to consider select drone and press BB as fast as possible ![]() They only really avoid hatch first against MKP and sC ![]() | ||
drifting1
158 Posts
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PigglyWinks
364 Posts
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AntiGrav1ty
Germany2310 Posts
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MechKing
United States3004 Posts
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ChickenLips
2912 Posts
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baeric
Germany649 Posts
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Jaebe
Germany5 Posts
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Arc1
Poland849 Posts
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rauk
United States2228 Posts
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