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Spectacular game.
There was only one properly good game tonight so I held out hopes for this matchup. That did not disappoint. I liked both players' decisionmaking throughout. Coca should have transitioned to a style that controlled his opponent's positions more, but it was really fun to see the thing he did try. Nada pushing and then not reinforcing was really really smart. If he had reinforced the reinforcements would have been killed in an efficient way for the position they were in. By holding back, he forced a lot of units and tech decisions to bust the contain and could move out with a lot of forces and near-perfect information. Also, Nada really changed up his tactics throughout the game. He certainly didn't expect the second and third baneling busts, losing too many tanks to get on the aggression, which was when Coca expanded a lot. After that, he spread his tanks out a lot in the middle of the map to control as much area as possible and counter the specific unit combination.
Fun game from Coca, smart game from Nada. Well played on both of their parts.
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Cocoa supply blocks himself with his overlord scout. o_o
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The initial push was great. On a different map it might not have been, but he simultaneously denied Coca's 4th and any counter-attacks with his position, and expanded to an easily-defended 3rd with plenty of stuff back home to hold it.
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On May 30 2011 20:37 L3g3nd_ wrote:Show nested quote +On May 30 2011 20:36 Hider wrote:On May 30 2011 20:34 L3g3nd_ wrote:On May 30 2011 20:31 Dante08 wrote: NaDa played that near flawless from a high level perspective. Awesome ! nah, his tank marine push was kinda bad. it gave Coca the advantage, and if Coca had played it out better, he woulda won. Nada won cos Coca screwed up. Terrans get critized when they do not put pressure on the zerg, as well as getting critized when they try to put pressure... the original prressure was good, but then he stayed their FAR too long and his army got rolled. he either needed to pull back, reinforce, or push in. imo pushing in woulda been a bad idea, but staying put was also a bad idea
it was very good to stay, because he couldnt leave, lings and banelings would have killed that force without losing anything if nada's army would have unsiege.
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Tastosis is making the no-stuff time fly so well lol
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On May 30 2011 20:36 Hider wrote:Show nested quote +On May 30 2011 20:34 L3g3nd_ wrote:On May 30 2011 20:31 Dante08 wrote: NaDa played that near flawless from a high level perspective. Awesome ! nah, his tank marine push was kinda bad. it gave Coca the advantage, and if Coca had played it out better, he woulda won. Nada won cos Coca screwed up. Terrans get critized when they do not put pressure on the zerg, as well as getting critized when they try to put pressure...
That was some half assed pressure. You don't just push half way across the map, not reinforce properly, and then sit there. Nada was banking on Coca to engage early and lose the battle so his second wave can do significant damage. If he had pulled back and played defensive, the zerg would have been in not a great shape at all considering it i 3 base vs 3 base with the terran army having a lot of tanks.
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United Kingdom31255 Posts
On May 30 2011 20:37 Drazerk wrote:Show nested quote +On May 30 2011 20:35 Drazerk wrote:On May 30 2011 20:35 Drazerk wrote:On May 30 2011 20:34 Drazerk wrote:On May 30 2011 20:33 Drazerk wrote:On May 30 2011 20:32 Drazerk wrote:Game Two is now starting with  Nada 1-0 up In the Upper right corner we have  Coca While in the bottom left is Nada 2:10 Pool first on the way for Coca 2 barracks are in production for Nada 3:00 Hatchery goes down for Coca 4:30 Zerglings are being constructed as nada moves across the map with marines 5:00 Expansion is now on the way for Nada The marines are making their way home 7:00 Nada attacks again killing a lot of zerglings but retreats as the second spine goes up
8:50
Ling speed lair and baneling nest on the way for Coca
Stimpack bio weapons +1 and tanks on the way for Nada
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On May 30 2011 20:36 Hider wrote:Show nested quote +On May 30 2011 20:34 L3g3nd_ wrote:On May 30 2011 20:31 Dante08 wrote: NaDa played that near flawless from a high level perspective. Awesome ! nah, his tank marine push was kinda bad. it gave Coca the advantage, and if Coca had played it out better, he woulda won. Nada won cos Coca screwed up. Terrans get critized when they do not put pressure on the zerg, as well as getting critized when they try to put pressure... ppl here just didn't know when it's right to put pressure and when isn't. So when progamer do this and it didn't work perfectly, they starting to think it's bad, which can be not true. etc
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On May 30 2011 20:38 Breach_hu wrote:Show nested quote +On May 30 2011 20:37 L3g3nd_ wrote:On May 30 2011 20:36 Hider wrote:On May 30 2011 20:34 L3g3nd_ wrote:On May 30 2011 20:31 Dante08 wrote: NaDa played that near flawless from a high level perspective. Awesome ! nah, his tank marine push was kinda bad. it gave Coca the advantage, and if Coca had played it out better, he woulda won. Nada won cos Coca screwed up. Terrans get critized when they do not put pressure on the zerg, as well as getting critized when they try to put pressure... the original prressure was good, but then he stayed their FAR too long and his army got rolled. he either needed to pull back, reinforce, or push in. imo pushing in woulda been a bad idea, but staying put was also a bad idea it was very good to stay, because he couldnt leave, lings and banelings would have killed that force without losing anything if nada's army would have unsiege. so then he shoulda reinforced, or pushed in a way he coulda pulled back.
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Cocoa looking to make some doomed pressure.
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United Kingdom31255 Posts
On May 30 2011 20:38 Drazerk wrote:Show nested quote +On May 30 2011 20:37 Drazerk wrote:On May 30 2011 20:35 Drazerk wrote:On May 30 2011 20:35 Drazerk wrote:On May 30 2011 20:34 Drazerk wrote:On May 30 2011 20:33 Drazerk wrote:On May 30 2011 20:32 Drazerk wrote:Game Two is now starting with  Nada 1-0 up In the Upper right corner we have  Coca While in the bottom left is Nada 2:10 Pool first on the way for Coca 2 barracks are in production for Nada 3:00 Hatchery goes down for Coca 4:30 Zerglings are being constructed as nada moves across the map with marines 5:00 Expansion is now on the way for Nada The marines are making their way home 7:00 Nada attacks again killing a lot of zerglings but retreats as the second spine goes up 8:50 Ling speed lair and baneling nest on the way for Coca Stimpack bio weapons +1 and tanks on the way for Nada
10:00
Baneling speed and spire is on the way now for Coca
Nada is moving out to do a drop
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dayum, 4 overlord snipes.
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Holy shit. Nada playing just beastly.
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On May 30 2011 20:38 Breach_hu wrote:Show nested quote +On May 30 2011 20:37 L3g3nd_ wrote:On May 30 2011 20:36 Hider wrote:On May 30 2011 20:34 L3g3nd_ wrote:On May 30 2011 20:31 Dante08 wrote: NaDa played that near flawless from a high level perspective. Awesome ! nah, his tank marine push was kinda bad. it gave Coca the advantage, and if Coca had played it out better, he woulda won. Nada won cos Coca screwed up. Terrans get critized when they do not put pressure on the zerg, as well as getting critized when they try to put pressure... the original prressure was good, but then he stayed their FAR too long and his army got rolled. he either needed to pull back, reinforce, or push in. imo pushing in woulda been a bad idea, but staying put was also a bad idea it was very good to stay, because he couldnt leave, lings and banelings would have killed that force without losing anything if nada's army would have unsiege. After he sieged up his units couldn't have been more efficient by moving. The units there were a scout, a buffer, pressure, and an unpredictable variable for the opponent.
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On May 30 2011 20:38 HQuality wrote:Show nested quote +On May 30 2011 20:36 Hider wrote:On May 30 2011 20:34 L3g3nd_ wrote:On May 30 2011 20:31 Dante08 wrote: NaDa played that near flawless from a high level perspective. Awesome ! nah, his tank marine push was kinda bad. it gave Coca the advantage, and if Coca had played it out better, he woulda won. Nada won cos Coca screwed up. Terrans get critized when they do not put pressure on the zerg, as well as getting critized when they try to put pressure... ppl here just didn't know when it's right to put pressure and when isn't. So when progamer do this and it didn't work perfectly, they starting to think it's bad, which can be not true. etc The problem with this post is, people here DO know this kinda thing, its just you have no idea which poster. i could be high master or GM and know my TvZ well, or in bronze and be talking shit
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United Kingdom31255 Posts
On May 30 2011 20:39 Drazerk wrote:Show nested quote +On May 30 2011 20:38 Drazerk wrote:On May 30 2011 20:37 Drazerk wrote:On May 30 2011 20:35 Drazerk wrote:On May 30 2011 20:35 Drazerk wrote:On May 30 2011 20:34 Drazerk wrote:On May 30 2011 20:33 Drazerk wrote:On May 30 2011 20:32 Drazerk wrote:Game Two is now starting with  Nada 1-0 up In the Upper right corner we have  Coca While in the bottom left is Nada 2:10 Pool first on the way for Coca 2 barracks are in production for Nada 3:00 Hatchery goes down for Coca 4:30 Zerglings are being constructed as nada moves across the map with marines 5:00 Expansion is now on the way for Nada The marines are making their way home 7:00 Nada attacks again killing a lot of zerglings but retreats as the second spine goes up 8:50 Ling speed lair and baneling nest on the way for Coca Stimpack bio weapons +1 and tanks on the way for Nada 10:00 Baneling speed and spire is on the way now for Coca Nada is moving out to do a drop
11:30
The drop picks off Four overlords before retreating home
A third base is being constructed for both players
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On May 30 2011 20:38 L3g3nd_ wrote:Show nested quote +On May 30 2011 20:38 Breach_hu wrote:On May 30 2011 20:37 L3g3nd_ wrote:On May 30 2011 20:36 Hider wrote:On May 30 2011 20:34 L3g3nd_ wrote:On May 30 2011 20:31 Dante08 wrote: NaDa played that near flawless from a high level perspective. Awesome ! nah, his tank marine push was kinda bad. it gave Coca the advantage, and if Coca had played it out better, he woulda won. Nada won cos Coca screwed up. Terrans get critized when they do not put pressure on the zerg, as well as getting critized when they try to put pressure... the original prressure was good, but then he stayed their FAR too long and his army got rolled. he either needed to pull back, reinforce, or push in. imo pushing in woulda been a bad idea, but staying put was also a bad idea it was very good to stay, because he couldnt leave, lings and banelings would have killed that force without losing anything if nada's army would have unsiege. so then he shoulda reinforced, or pushed in a way he coulda pulled back.
no he shouldnt reinforced, because he would lost those reinforcements. after Coca killed his army, he got information on the Z army, he know he could move out with the rest of his army and expo with the information that they are at equal bases soon, which favors him more than he is pushing towards the nat, which he couldnt kill in any way at the position of the game.
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