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[GSL] Super Tourney ro64 D7 - Page 94

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 92 93 94 95 96 105 Next
EmilA
Profile Joined October 2010
Denmark4618 Posts
May 30 2011 11:43 GMT
#1861
Either Nada has really good macro or Coca has really bad macro.
http://dotabuff.com/players/122305951 playing other games
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
May 30 2011 11:43 GMT
#1862
On May 30 2011 20:41 Breach_hu wrote:
Show nested quote +
On May 30 2011 20:38 L3g3nd_ wrote:
On May 30 2011 20:38 Breach_hu wrote:
On May 30 2011 20:37 L3g3nd_ wrote:
On May 30 2011 20:36 Hider wrote:
On May 30 2011 20:34 L3g3nd_ wrote:
On May 30 2011 20:31 Dante08 wrote:
NaDa played that near flawless from a high level perspective. Awesome !

nah, his tank marine push was kinda bad. it gave Coca the advantage, and if Coca had played it out better, he woulda won. Nada won cos Coca screwed up.


Terrans get critized when they do not put pressure on the zerg, as well as getting critized when they try to put pressure...

the original prressure was good, but then he stayed their FAR too long and his army got rolled. he either needed to pull back, reinforce, or push in. imo pushing in woulda been a bad idea, but staying put was also a bad idea


it was very good to stay, because he couldnt leave, lings and banelings would have killed that force without losing anything if nada's army would have unsiege.

so then he shoulda reinforced, or pushed in a way he coulda pulled back.


no he shouldnt reinforced, because he would lost those reinforcements. after Coca killed his army, he got information on the Z army, he know he could move out with the rest of his army and expo with the information that they are at equal bases soon, which favors him more than he is pushing towards the nat, which he couldnt kill in any way at the position of the game.

a ling runby wouldnt kill his force, only a like full army would, and even then the distance was very small from his base to the position, and coca didnt have any vision of the reinforcement anyway.

Reinforcing in TvZ you dont just rally, you reinforce with 25-35pop blobs that can kill any run by
https://twitter.com/#!/IrisAnother
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
May 30 2011 11:43 GMT
#1863
On May 30 2011 20:41 Drazerk wrote:
Show nested quote +
On May 30 2011 20:40 Drazerk wrote:
On May 30 2011 20:39 Drazerk wrote:
On May 30 2011 20:38 Drazerk wrote:
On May 30 2011 20:37 Drazerk wrote:
On May 30 2011 20:35 Drazerk wrote:
On May 30 2011 20:35 Drazerk wrote:
On May 30 2011 20:34 Drazerk wrote:
On May 30 2011 20:33 Drazerk wrote:
On May 30 2011 20:32 Drazerk wrote:
Game Two is now starting with Nada 1-0 up

In the Upper right corner we have Coca

While in the bottom left is Nada



2:10

Pool first on the way for Coca

2 barracks are in production for Nada


3:00

Hatchery goes down for Coca


4:30

Zerglings are being constructed as nada moves across the map with marines


5:00

Expansion is now on the way for Nada

The marines are making their way home


7:00

Nada attacks again killing a lot of zerglings but retreats as the second spine goes up


8:50

Ling speed lair and baneling nest on the way for Coca

Stimpack bio weapons +1 and tanks on the way for Nada


10:00

Baneling speed and spire is on the way now for Coca

Nada is moving out to do a drop


11:30

The drop picks off Four overlords before retreating home

A third base is being constructed for both players


13:40

Nada loses two siege tanks as Coca runs through with banelings nad lings


16:30

Planetary fortress is being made at the Third for Nada while he gets 2/2

Gold base going up for Coca
WindCalibur
Profile Blog Joined February 2008
Canada938 Posts
May 30 2011 11:43 GMT
#1864
On May 30 2011 20:43 Breach_hu wrote:
Show nested quote +
On May 30 2011 20:42 WindCalibur wrote:
On May 30 2011 20:41 WArped wrote:
This map is so bad for Zerg, anyone know what map CoCa banned?


It isn't actually THAT bad considering the potential to back stab, how strong mutas are, and also how effective baneling bombs are.


but after the T hits the critical mass of marine tank, Z cant do anything againts it without hive tech.


And it just so happens that broodlords are also ridiculously strong this map.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
May 30 2011 11:43 GMT
#1865
On May 30 2011 20:42 FeastOfThePoops wrote:
Anyone catch what the ground unit upgrades are for zerg? Graphics were too blurry for me.


He just started first melee and carapace upgrade.
Flying, sOs, free, Light, Soulkey & ZerO
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
May 30 2011 11:43 GMT
#1866
2-2 almost finishing for nada, againts 0-0 of Z would be painful to watch.
Give thanks and praise!
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
May 30 2011 11:43 GMT
#1867
Low econ zerg only works if you're cost efficient with your units. Coca isn't being efficient. NaDa should end up winning this game.
Hey! How you doin'?
David451
Profile Joined October 2010
United States491 Posts
May 30 2011 11:43 GMT
#1868
Nada's ZvT is a thing of beauty.
Shae: I don't want to play. Tyrion: It's fun! Look at the fun we're having!
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
May 30 2011 11:44 GMT
#1869
im gonna copy nada's awesome non reactor build
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
May 30 2011 11:44 GMT
#1870
On May 30 2011 20:43 EmilA wrote:
Either Nada has really good macro or Coca has really bad macro.

hmm yeah i agree, i think its a bit off both really.
https://twitter.com/#!/IrisAnother
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
May 30 2011 11:44 GMT
#1871
On May 30 2011 20:43 Drazerk wrote:
Show nested quote +
On May 30 2011 20:41 Drazerk wrote:
On May 30 2011 20:40 Drazerk wrote:
On May 30 2011 20:39 Drazerk wrote:
On May 30 2011 20:38 Drazerk wrote:
On May 30 2011 20:37 Drazerk wrote:
On May 30 2011 20:35 Drazerk wrote:
On May 30 2011 20:35 Drazerk wrote:
On May 30 2011 20:34 Drazerk wrote:
On May 30 2011 20:33 Drazerk wrote:
[quote]

2:10

Pool first on the way for Coca

2 barracks are in production for Nada


3:00

Hatchery goes down for Coca


4:30

Zerglings are being constructed as nada moves across the map with marines


5:00

Expansion is now on the way for Nada

The marines are making their way home


7:00

Nada attacks again killing a lot of zerglings but retreats as the second spine goes up


8:50

Ling speed lair and baneling nest on the way for Coca

Stimpack bio weapons +1 and tanks on the way for Nada


10:00

Baneling speed and spire is on the way now for Coca

Nada is moving out to do a drop


11:30

The drop picks off Four overlords before retreating home

A third base is being constructed for both players


13:40

Nada loses two siege tanks as Coca runs through with banelings nad lings


16:30

Planetary fortress is being made at the Third for Nada while he gets 2/2

Gold base going up for Coca


18:00

Fourth base is being constructed for Nada

Infestors are going down for Coca along with 1/1
Reasonable
Profile Joined September 2010
Ukraine1432 Posts
May 30 2011 11:44 GMT
#1872
Why doesn't Coca make roaches
andaylin
Profile Joined August 2010
United States10830 Posts
May 30 2011 11:44 GMT
#1873
holy crap! MKP level splitting!
"Hard work beats talent when talent fails to work hard." - Kevin Durant
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
May 30 2011 11:44 GMT
#1874
omfg micro from nada:D
Give thanks and praise!
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
May 30 2011 11:45 GMT
#1875
On May 30 2011 20:44 thoradycus wrote:
im gonna copy nada's awesome non reactor build


I'm hoping if this gets to infestors/hive that he just throws down tech labs and pumps ghosts.
Goibon
Profile Joined May 2010
New Zealand8185 Posts
May 30 2011 11:45 GMT
#1876
Coca's gas is nearly 2k

Awesome marine splitting @_@
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
BadWithNames
Profile Joined April 2010
United States441 Posts
Last Edited: 2011-05-30 11:45:59
May 30 2011 11:45 GMT
#1877
Nada's play as of late has been really impressive as of late. (EDIT: HOLY SHIT NADA)
One year in Seoul...yesh please
kaztah
Profile Joined September 2010
Norway1221 Posts
May 30 2011 11:45 GMT
#1878
The only real objective for nadas first siege push on terminus was to contain the zerg on 3 base vs 3 base for longer then the zerg is really comfortable with. He couldn't really leave from there, because the units would've died regardless.
So he kept them there to keep full knowledge on the zerg army and to get a comfortable economic situation and properly powering up back in his base, knowing the zerg couldn't attack him for as long as those were alive.
I speak fluent sarcasm.
zerker2strong
Profile Joined May 2011
775 Posts
May 30 2011 11:45 GMT
#1879
nice!
spaZzNx-`
Profile Joined January 2011
Hong Kong1221 Posts
May 30 2011 11:45 GMT
#1880
Beautiful split by NaDa. Amazing~~
TeamLiquid fighting~ Gogo SlayerS Terrans!
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