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GSL Code A Round of 8 Day 1 - Page 91

Forum Index > StarCraft 2 Tournaments
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It's alright to debate over the game, that's completely fine. It's alright to criticize casters/players/etc. It is not fine, however, to be an idiot and unnecessarily flame other users of this site, players, casters, etc etc etc for no reason. Any absurd and unnecessary flaming of anything/talking an absurd amount of shit/talking out of your ass/etc will be met with a 2day temp ban or longer. Please keep it civil.
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
March 07 2011 10:56 GMT
#1801
On March 07 2011 19:54 Yokoblue wrote:
Show nested quote +
On March 07 2011 19:52 o3.power91 wrote:
On March 07 2011 19:50 Vorenius wrote:
On March 07 2011 19:47 Encrypto wrote:
On March 07 2011 19:46 Vorenius wrote:
On March 07 2011 19:42 Encrypto wrote:
On March 07 2011 19:41 zivac wrote:
On March 07 2011 19:40 Ribbon wrote:
The loss of the Stim upgrade was critical. Rain is miles behind.


it was shield upgrade


Nope, it was stim. You could see it on the production tab.

I bet you got that from Kelly?

It really was combat shields. And Conc was queued up behind it and neither was cancelled before the tech lab died.


For what reason would a terran get shields before stim? As soon as he got the tech lab back, he got stim. So he changed his mind?

How would I know his reasoning behind doing anything? :s

That doesn't change the fact that he was getting combat shields and had conc shells queued though. And I don't know if he changed his mind, if it was a missclick inthe first place since I'm not that good at mind reading. But non of that changes the fact that he was getting Combat Shields when the tech lab died.


This is just my guess, but he got shields initially to get the extra HP for marines so it takes 2 DT swipes instead of 1 to kill them. Later though, he has his scans saved up so the stim dps would be more beneficial in his "all in" attempt than extra hp at the end.



If he was getting shield to defend against DT, he would have kept scan or make turret. Your argument got a big flaw in it. + Combat shield was started ages ago... Dt shrine was started almost at the same time...


I'm sorry I don't know the research time for combat shields. From a Protoss perspective, it's just a very annoying upgrade to deal with when I open DTs.
AimForTheBushes
Profile Joined February 2011
United States1760 Posts
March 07 2011 10:56 GMT
#1802
On March 07 2011 19:54 Kamais_Ookin wrote:
Show nested quote +
On March 07 2011 19:53 AimForTheBushes wrote:
never realized how hard banshees own stalkers 1v1..
It was half-dead to begin with.


...that makes more sense then. thanks!
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
March 07 2011 10:56 GMT
#1803
Wow Killer is screwed...no way he can break that siege.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
HQuality
Profile Joined October 2009
2682 Posts
Last Edited: 2011-03-07 10:56:46
March 07 2011 10:56 GMT
#1804
lol. Killer's PvT is so far behind than Alicia's oh man
and SuperNova is good as always.
No carpal tunnel no skill
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
March 07 2011 10:56 GMT
#1805
Sangho is fuuuuuuuuuuuuucked
화이탱!! @moonsoshi9
kvn4444
Profile Joined September 2010
1510 Posts
March 07 2011 10:57 GMT
#1806
talk about the worst place/way to attack into that lol. guess he had no choice but waiting for a few immortals would have been better or jsut base trade.
Kamais_Ookin
Profile Blog Joined May 2010
Canada4218 Posts
March 07 2011 10:57 GMT
#1807
So many siege tanks, almost impossible to break with Sangho's numbers.
I <3 Plexa.
Alphaes
Profile Joined April 2010
United States651 Posts
March 07 2011 10:57 GMT
#1808
This is a pretty nice TvP composition, at least for these positions.
What this
kirbynator
Profile Joined October 2010
Canada503 Posts
March 07 2011 10:57 GMT
#1809
nice build by supernova
anatem
Profile Joined September 2010
Romania1369 Posts
March 07 2011 10:57 GMT
#1810
no blink or immortals versus tanks ?
'Tis with our Judgements as our Watches, none / Go just alike, yet each believes his own.
EmilA
Profile Joined October 2010
Denmark4618 Posts
March 07 2011 10:57 GMT
#1811
Very smart to use bunkers to draw the initial charges from lots. I think he would have broken if they could charge right at ramp-rines.
http://dotabuff.com/players/122305951 playing other games
DusTerr
Profile Blog Joined January 2011
2520 Posts
March 07 2011 10:58 GMT
#1812
On March 07 2011 19:53 deathly rat wrote:
call me noob if you want, but missile turret is so useful at all stages in the game that I wonder why all Terran don't just build one early every game.

especially cause bio is used in almost any build that early upgrades are also useful.
dani`
Profile Joined January 2011
Netherlands2402 Posts
March 07 2011 10:58 GMT
#1813
On March 07 2011 19:57 anatem wrote:
no blink or immortals versus tanks ?

He had Blink.
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
March 07 2011 10:58 GMT
#1814
Siege tanks don't get used enough in TvP. It's such a good unit.
화이탱!! @moonsoshi9
Caelixx
Profile Joined September 2010
United States283 Posts
March 07 2011 10:58 GMT
#1815
Supernova even kind of looks like a mini MVP irl. Maybe it's a sign.
Fruitdealer proved that balance didn't stop good players from making good decisions. Balance whining only makes it acceptable to your mind for you to lose, which is ultimately unacceptable.
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
March 07 2011 10:58 GMT
#1816
And this is why MLG is removing close positions for Shakuras.
secret - never again
AimForTheBushes
Profile Joined February 2011
United States1760 Posts
March 07 2011 10:58 GMT
#1817
Supernova with the classic tank/marine/viking push - gg
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
March 07 2011 10:58 GMT
#1818
Nice build for those positions from Supernova it seems, I didn't expect it to be quite that effective
Whitewing
Profile Joined October 2010
United States7483 Posts
March 07 2011 10:58 GMT
#1819
Tanks are soooooooooo good >_<
Strategy"You know I fucking hate the way you play, right?" ~SC2John
sqrt
Profile Blog Joined August 2010
1210 Posts
March 07 2011 10:58 GMT
#1820
Poll: Recommendations for Game 1

Good Game (46)
 
75%

If you have time (9)
 
15%

Not entertaining (6)
 
10%

61 total votes

Your vote: Recommendations for Game 1

(Vote): Good Game
(Vote): If you have time
(Vote): Not entertaining


@
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