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It's alright to debate over the game, that's completely fine. It's alright to criticize casters/players/etc. It is not fine, however, to be an idiot and unnecessarily flame other users of this site, players, casters, etc etc etc for no reason. Any absurd and unnecessary flaming of anything/talking an absurd amount of shit/talking out of your ass/etc will be met with a 2day temp ban or longer. Please keep it civil. |
On March 07 2011 19:54 Yokoblue wrote:Show nested quote +On March 07 2011 19:52 o3.power91 wrote:On March 07 2011 19:50 Vorenius wrote:On March 07 2011 19:47 Encrypto wrote:On March 07 2011 19:46 Vorenius wrote:On March 07 2011 19:42 Encrypto wrote:On March 07 2011 19:41 zivac wrote:On March 07 2011 19:40 Ribbon wrote: The loss of the Stim upgrade was critical. Rain is miles behind. it was shield upgrade Nope, it was stim. You could see it on the production tab. I bet you got that from Kelly?  It really was combat shields. And Conc was queued up behind it and neither was cancelled before the tech lab died. For what reason would a terran get shields before stim? As soon as he got the tech lab back, he got stim. So he changed his mind? How would I know his reasoning behind doing anything? :s That doesn't change the fact that he was getting combat shields and had conc shells queued though. And I don't know if he changed his mind, if it was a missclick inthe first place since I'm not that good at mind reading. But non of that changes the fact that he was getting Combat Shields when the tech lab died. This is just my guess, but he got shields initially to get the extra HP for marines so it takes 2 DT swipes instead of 1 to kill them. Later though, he has his scans saved up so the stim dps would be more beneficial in his "all in" attempt than extra hp at the end. If he was getting shield to defend against DT, he would have kept scan or make turret. Your argument got a big flaw in it. + Combat shield was started ages ago... Dt shrine was started almost at the same time...
I'm sorry I don't know the research time for combat shields. From a Protoss perspective, it's just a very annoying upgrade to deal with when I open DTs.
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On March 07 2011 19:54 Kamais_Ookin wrote:Show nested quote +On March 07 2011 19:53 AimForTheBushes wrote: never realized how hard banshees own stalkers 1v1.. It was half-dead to begin with.
...that makes more sense then. thanks!
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Wow Killer is screwed...no way he can break that siege.
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lol. Killer's PvT is so far behind than Alicia's oh man and SuperNova is good as always.
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Sangho is fuuuuuuuuuuuuucked
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talk about the worst place/way to attack into that lol. guess he had no choice but waiting for a few immortals would have been better or jsut base trade.
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So many siege tanks, almost impossible to break with Sangho's numbers.
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This is a pretty nice TvP composition, at least for these positions.
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no blink or immortals versus tanks ?
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Very smart to use bunkers to draw the initial charges from lots. I think he would have broken if they could charge right at ramp-rines.
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On March 07 2011 19:53 deathly rat wrote: call me noob if you want, but missile turret is so useful at all stages in the game that I wonder why all Terran don't just build one early every game. especially cause bio is used in almost any build that early upgrades are also useful.
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On March 07 2011 19:57 anatem wrote: no blink or immortals versus tanks ? He had Blink.
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Siege tanks don't get used enough in TvP. It's such a good unit.
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Supernova even kind of looks like a mini MVP irl. Maybe it's a sign.
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And this is why MLG is removing close positions for Shakuras.
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Supernova with the classic tank/marine/viking push - gg
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United Kingdom38156 Posts
Nice build for those positions from Supernova it seems, I didn't expect it to be quite that effective
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United States7483 Posts
Tanks are soooooooooo good >_<
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Poll: Recommendations for Game 1Good Game (46) 75% If you have time (9) 15% Not entertaining (6) 10% 61 total votes Your vote: Recommendations for Game 1 (Vote): Good Game (Vote): If you have time (Vote): Not entertaining
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