On December 22 2010 22:25 The_Dark wrote:
The real question is, why didnt MVP play like that in GSL...
In GSL there are also TvP's and TvTs I guess.The real question is, why didnt MVP play like that in GSL...
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ZeNd0kUn
United States331 Posts
On December 22 2010 22:25 The_Dark wrote: In GSL there are also TvP's and TvTs I guess.The real question is, why didnt MVP play like that in GSL... | ||
Incanus
Canada695 Posts
On December 22 2010 22:26 YoiChiBow wrote: Show nested quote + On December 22 2010 22:24 BFCrimson wrote: On December 22 2010 22:21 YoiChiBow wrote: On December 22 2010 22:19 Grebliv wrote: On December 22 2010 22:14 Mr. Nefarious wrote: Wow what a surprise. One of the best Zerg players in the world knows exactly whats coming with excellent scouting on a Zerg friendly map and still loses building the exact "counter" units. if the game was just "counter units" it'd be a really bad game of rps at high level, bw has seen the same compostions for years more or less, it's the subtle things that matter. How is Idra one of the best zergs in the world? I would go as far to even say hes pretty unproven in the world scene for sc2 He won MLG DC? Sry but no koreans compete in MLG. He for sure is the #1 foreigner and maybe I was a little harsh with my comment We shall see in the upcoming GSL, Jinro vs Idra coming up... | ||
FataLe
New Zealand4481 Posts
On December 22 2010 22:27 Grebliv wrote: Show nested quote + On December 22 2010 22:21 FataLe wrote: On December 22 2010 22:19 Grebliv wrote: On December 22 2010 22:14 Mr. Nefarious wrote: Wow what a surprise. One of the best Zerg players in the world knows exactly whats coming with excellent scouting on a Zerg friendly map and still loses building the exact "counter" units. if the game was just "counter units" it'd be a really bad game of rps at high level, bw has seen the same compostions for years more or less, it's the subtle things that matter. He's saying that the Zerg built the most ideal composition to combat the T. Being up on econ and all still didn't matter. yes but the terran also had the most ideal composition for that part of the game.. and he didn't do any mistakes as far as I could see; he defended harass stationed tanks and attacked before idras extra bases kicked in; leapfrogged and spread marines really well to dodge most of the bling shenanigans, picked of tumors; the whole works. there are no "counters" that are supposed to work 100%, else they'd be broken. So basically you're saying as long as a Terran is playing well a Zerg cannot have a hope in the world of winning? | ||
Juste
Canada36 Posts
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BFCrimson
United States176 Posts
On December 22 2010 22:26 YoiChiBow wrote: Show nested quote + On December 22 2010 22:24 BFCrimson wrote: On December 22 2010 22:21 YoiChiBow wrote: On December 22 2010 22:19 Grebliv wrote: On December 22 2010 22:14 Mr. Nefarious wrote: Wow what a surprise. One of the best Zerg players in the world knows exactly whats coming with excellent scouting on a Zerg friendly map and still loses building the exact "counter" units. if the game was just "counter units" it'd be a really bad game of rps at high level, bw has seen the same compostions for years more or less, it's the subtle things that matter. How is Idra one of the best zergs in the world? I would go as far to even say hes pretty unproven in the world scene for sc2 He won MLG DC? Sry but no koreans compete in MLG. He for sure is the #1 foreigner and maybe I was a little harsh with my comment This isn't Brood War, that actually counts for something these days. | ||
wintergt
Belgium1335 Posts
On December 22 2010 22:24 Ultramus wrote: As a zerg I really have no idea how you are supposed to beat marine tank like that, seriously, it's freaking ridiculous. God the baneling unit completely fucked zerg in this game. So disappointing to see Idra ahead in food all game long and then a small group of stimmed marines kills double the amount of mutas, ridiculous. I really want to see a terran come and tell me how you are supposed to stop that, it seems like zerg's have tried every possible unit composition to no avail. How do you figure that? All I saw zergs do was ling/baneling/muta. (and once there were a few infestors, and one game a few roaches). From MVP we saw marine+tank+medivac, marine+marauder (no tanks), marine+marauder+tank+medivac, marine+tank+battlecruisers, hellion+marauder.. he had more variety than the zergs! edit: and banshees now and then, and thors | ||
Dingotrold
Denmark622 Posts
Just seems stupid to call the game broken based on this... If a month from now we're still seing the same thing, it would be more valid. | ||
Elwar
953 Posts
On December 22 2010 22:30 wintergt wrote: How do you figure that? All I saw zergs do was ling/baneling/muta. (and once there were a few infestors, and one game a few roaches). So every single unit the zerg has access to for those parts of the game except hydras (which happened to be easily dispatched of by every single unit that terran has). | ||
BuddhaMonk
781 Posts
On December 22 2010 22:30 wintergt wrote: Show nested quote + On December 22 2010 22:24 Ultramus wrote: As a zerg I really have no idea how you are supposed to beat marine tank like that, seriously, it's freaking ridiculous. God the baneling unit completely fucked zerg in this game. So disappointing to see Idra ahead in food all game long and then a small group of stimmed marines kills double the amount of mutas, ridiculous. I really want to see a terran come and tell me how you are supposed to stop that, it seems like zerg's have tried every possible unit composition to no avail. How do you figure that? All I saw zergs do was ling/baneling/muta. (and once there were a few infestors, and one game a few roaches). From MVP we saw marine+tank+medivac, marine+marauder, marine+marauder+tank+medivac, marine+tank+battlecruisers, hellion+marauder.. he had more variety than the zergs! edit: and banshees now and then He's not saying zergs are trying every possible combination in this tournament. He's saying they've tried them all in practice and concluded that this is the best unit composition. Do you really think that all the top zergs would purposely choose a losing unit composition when a better alternative exists? | ||
Ultramus
United States319 Posts
Idra I share your frustration. | ||
seiferoth10
3362 Posts
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Grebliv
Iceland800 Posts
On December 22 2010 22:28 FataLe wrote: Show nested quote + On December 22 2010 22:27 Grebliv wrote: On December 22 2010 22:21 FataLe wrote: On December 22 2010 22:19 Grebliv wrote: On December 22 2010 22:14 Mr. Nefarious wrote: Wow what a surprise. One of the best Zerg players in the world knows exactly whats coming with excellent scouting on a Zerg friendly map and still loses building the exact "counter" units. if the game was just "counter units" it'd be a really bad game of rps at high level, bw has seen the same compostions for years more or less, it's the subtle things that matter. He's saying that the Zerg built the most ideal composition to combat the T. Being up on econ and all still didn't matter. yes but the terran also had the most ideal composition for that part of the game.. and he didn't do any mistakes as far as I could see; he defended harass stationed tanks and attacked before idras extra bases kicked in; leapfrogged and spread marines really well to dodge most of the bling shenanigans, picked of tumors; the whole works. there are no "counters" that are supposed to work 100%, else they'd be broken. So basically you're saying as long as a Terran is playing well a Zerg cannot have a hope in the world of winning? yes terrans finally learned to play "well"... there are always weak spots, harassing differently (noone is 100% secure ever or they already lost the macro game) controlling things better, better timings better positioning tiny adjustments with compositions. jaedong is 10x better than anyone in sc2 yet and he's still been getting manhandled by flash recently. Who now just lost to a bunch of "scrubs*" in the last few days, people make errors, alot of them. imbalances exist and always will but noone will ever play theoretically sound enough to make it insurmountable or it'd get fixed fast. Note that i kind of dislike the design of certain things like banelings and forcefields, very powerful but either too hard to counter or use at lower levels but to easy to counter or use at higher levels. *as in people who would be contending for championships in sc2. | ||
ZeNd0kUn
United States331 Posts
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CalmDown.Breathe
United States176 Posts
On December 22 2010 22:30 wintergt wrote: Show nested quote + On December 22 2010 22:24 Ultramus wrote: As a zerg I really have no idea how you are supposed to beat marine tank like that, seriously, it's freaking ridiculous. God the baneling unit completely fucked zerg in this game. So disappointing to see Idra ahead in food all game long and then a small group of stimmed marines kills double the amount of mutas, ridiculous. I really want to see a terran come and tell me how you are supposed to stop that, it seems like zerg's have tried every possible unit composition to no avail. How do you figure that? All I saw zergs do was ling/baneling/muta. (and once there were a few infestors, and one game a few roaches). From MVP we saw marine+tank+medivac, marine+marauder (no tanks), marine+marauder+tank+medivac, marine+tank+battlecruisers, hellion+marauder.. he had more variety than the zergs! edit: and banshees now and then, and thors ling baneling muta is "supposed" to be the hard counter to marine tank. mutas get the marines out of position by harassing. they also pick off tanks and medivacs and also deal damage during battles. lings take out tanks and surround marines. banelings deal burst damage to destroy marines. thing is, the direct counter is countered by what its supposed to counter. marines pick off mutas, siege tanks kill off lings and banelings. all the meanwhile, terran is earning as much income while on less bases, going higher up the tech tree much faster, and is allowed to harass early game with almost no consequences (as long as its not all in). zergs need to think of a new counter or at least tactic to beat tank marine since the "counter" cant. | ||
FataLe
New Zealand4481 Posts
On December 22 2010 22:34 Ultramus wrote: It's busted because Blizzard doesn't take into account pro level play. Marines kill every zerg unit besides banelings, tanks kill banelings, and when you factor in good micro, 90% of the marines survive. Anyone saying roaches must not play zerg, or the fact that investing in drops costs 300/300 that you just have lying around, when we've already seen a zerg in an advantage lose to this, do you really think they can somehow fit in an additional tech? Idra I share your frustration. Me too. I'm all for Mvp being good an all, he's good. But he's not as good as the results suggest. There is a problem with Zerg. I have no doubt in my mind. His TvZ is phenomenal. His TvT and TvP is questionable at best which only fuels the argument of TvZ being broken. That being said it's not uncommon for a player to excel at a certain matchup. | ||
MrCon
France29748 Posts
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Ultramus
United States319 Posts
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navara
France95 Posts
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FataLe
New Zealand4481 Posts
On December 22 2010 22:37 Grebliv wrote: Show nested quote + On December 22 2010 22:28 FataLe wrote: On December 22 2010 22:27 Grebliv wrote: On December 22 2010 22:21 FataLe wrote: On December 22 2010 22:19 Grebliv wrote: On December 22 2010 22:14 Mr. Nefarious wrote: Wow what a surprise. One of the best Zerg players in the world knows exactly whats coming with excellent scouting on a Zerg friendly map and still loses building the exact "counter" units. if the game was just "counter units" it'd be a really bad game of rps at high level, bw has seen the same compostions for years more or less, it's the subtle things that matter. He's saying that the Zerg built the most ideal composition to combat the T. Being up on econ and all still didn't matter. yes but the terran also had the most ideal composition for that part of the game.. and he didn't do any mistakes as far as I could see; he defended harass stationed tanks and attacked before idras extra bases kicked in; leapfrogged and spread marines really well to dodge most of the bling shenanigans, picked of tumors; the whole works. there are no "counters" that are supposed to work 100%, else they'd be broken. So basically you're saying as long as a Terran is playing well a Zerg cannot have a hope in the world of winning? yes terrans finally learned to play "well"... there are always weak spots, harassing differently (noone is 100% secure ever or they already lost the macro game) controlling things better, better timings better positioning tiny adjustments with compositions. jaedong is 10x better than anyone in sc2 yet and he's still been getting manhandled by flash recently. Who now just lost to a bunch of "scrubs*" in the last few days, people make errors, alot of them. imbalances exist and always will but noone will ever play theoretically sound enough to make it insurmountable or it'd get fixed fast. *as in people who would be contending for championships in sc2. I didn't say Terrans are playing well. I'm saying Mvp is playing well and by playing well I'm talking using a composition that Zerg has no hope of beating as long as the T isn't a complete idiot. Perhaps your right, perhaps that style has a fatal flaw, but until that flaw is realized (even if it exists) expect a lot more Zerg QQ. I'm not a Zerg player, I play Protoss but when I see Zerg heroes dropping like flies and critically thinking about what Zerg can do it about it, I am stumped, and it isn't just me apparently.. | ||
rel
Guam3521 Posts
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