[GSL] S3 Ro8 Day 2 - Page 297
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Sabu113
United States11040 Posts
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Taf the Ghost
United States11751 Posts
I do really like the map/match up stats. And it really does show why certain maps were down-voted so much. Jungle Basin & Blistering Sands basically ran the Zergs out of the tournament. Maybe you should send those off to GomTV. Maybe they'll at least look at what the lack of down-voting caused. Or, maybe they just need to use some better maps. | ||
Wings
United States999 Posts
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nihoh
Australia978 Posts
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mjf
United States436 Posts
Losing game 5 partially because of forgetting thermal lance, and 3 of the 5 games being very similar.. not entertaining. MarineKing v. MC was waaaaaaaay better. | ||
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bkrow
Australia8532 Posts
i know i am going to sound like an uber noob but can someone explain to me the difference in privileges between an S code player and an A code player and for those that have not made either - how do they participate in GSL next year? is there anyway? Thanks to anyone who has some insight! | ||
jdreamer
Australia296 Posts
On December 08 2010 19:02 vgnftw wrote: Rain < HongUn MC > Jinro MC > HongUn and im a happy man. I totally agreed with this but either MC or HongUn will be fine by me. I like both so much! | ||
kuroshiro
United Kingdom378 Posts
He looked (and played) pretty nervous vs choya but maybe there's less pressure when he's playing someone as good as MC. IMO PvP finals upcoming, but if Jinro does manage take MC then Hongun's crazy styles will still be difficult to play against. | ||
wintergt
Belgium1335 Posts
On December 08 2010 19:40 Taf the Ghost wrote: I do really like the map/match up stats. And it really does show why certain maps were down-voted so much. Jungle Basin & Blistering Sands basically ran the Zergs out of the tournament. It may be true but it did provide us with some epic TvP and TvZ matches, with more TvP goodies to come. The map pool in the qualifiers (last map Scrap) probably caused the abundance of zerg qualifiers. So, just what is fair? And while I hope Jinro wins the whole thing, GSL3 can already be known as the revival of protoss. On December 08 2010 20:53 bkrow wrote: i know i am going to sound like an uber noob but can someone explain to me the difference in privileges between an S code player and an A code player and for those that have not made either - how do they participate in GSL next year? is there anyway? Thanks to anyone who has some insight! There will be a 32-man tourney with all the S-classers, and a secondary 64-man tournament for all the A-classers starting next year. Bottom S-class after each tourney will become A-class, top A-class will qualify into S-class, and likewise bottom A-class will lose their rank and qualifiers can gain A-class. | ||
syllogism
Finland5948 Posts
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MiNDtriX
Sweden146 Posts
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CrAzEdBaDgEr
Canada166 Posts
The MC vs. MarineKing games were super fun to watch, especially the last one since we actually got to see high temps vs. ghosts. Even though I want Jinro to win the tournament, I must say his series vs. Choya wasn't as entertaining. Too much big army vs. big army walking around and ending in one final engagement. Double props to Jinro for playing awesome reactionary games, though. If he keeps improving, he'll have a higher ceiling than most. | ||
Rflcrx
503 Posts
On December 08 2010 20:45 mjf wrote: MarineKing v. MC was waaaaaaaay better. Did you watch a different series? Because MK got outplayed so hard it was disgusting and boring at the same time. --- GSL today is like PS3 :/ | ||
CrAzEdBaDgEr
Canada166 Posts
On December 09 2010 02:46 Rflcrx wrote: Did you watch a different series? Because MK got outplayed so hard it was disgusting and boring at the same time. --- GSL today is like PS3 :/ I'm a Jinro fan and here's hoping he wins it all, but I must admit the MC vs. MarineKing series was indeed way better than the Jinro vs. Choya series from a spectator's point of view. More action, less mistakes, ghosts vs. temps, beautiful micro. Jinro vs. Choya was a lot of big army waltzing with the game decided by who has the slightly better composition/positioning for the big battle. | ||
ShootingStars
1475 Posts
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wintergt
Belgium1335 Posts
On December 09 2010 03:09 CrAzEdBaDgEr wrote: I'm a Jinro fan and here's hoping he wins it all, but I must admit the MC vs. MarineKing series was indeed way better than the Jinro vs. Choya series from a spectator's point of view. More action, less mistakes, ghosts vs. temps, beautiful micro. Jinro vs. Choya was a lot of big army waltzing with the game decided by who has the slightly better composition/positioning for the big battle. Let's see. Game 1: MC did a one-base rush against an expanding MK with VRs giving vision so he could warp zealots into MK's main and won. Game 2: MC tried a two-pronged attack warping over cliffs and hitting the main, but MK had the bigger army and won Game 3: MC won in less than 5 minutes through one proxy gateway in MK's natural, chrono-boosting out zealots. Game 4: The only game that was actually good. MC did a 4gate, transitioned into DTs, which didn't work very well, then transitioned into HTs which totally destroyed the bio, medivacs and ghosts. Pretty one-sided but entertaining to watch atleast. To say these games were better than Jinro's baffles my mind. | ||
RageBot
Israel1530 Posts
On December 09 2010 02:46 Rflcrx wrote: Did you watch a different series? Because MK got outplayed so hard it was disgusting and boring at the same time. --- GSL today is like PS3 :/ Err... what? | ||
CrAzEdBaDgEr
Canada166 Posts
On December 09 2010 03:22 wintergt wrote: Let's see. Game 1: MC did a one-base rush against an expanding MK with VRs giving vision so he could warp zealots into MK's main and won. Game 2: MC tried a two-pronged attack warping over cliffs and hitting the main, but MK had the bigger army and won Game 3: MC won in less than 5 minutes through one proxy gateway in MK's natural, chrono-boosting out zealots. Game 4: The only game that was actually good. MC did a 4gate, transitioned into DTs, which didn't work very well, then transitioned into HTs which totally destroyed the bio, medivacs and ghosts. Pretty one-sided but entertaining to watch atleast. To say these games were better than Jinro's baffles my mind. I could come up with heavily-spun descriptions that are in line with my opinion of the Jinro-Choya games to make your opinion sound equally ridiculous ("Jinro had enough Vikings to kill the collosi before they could do enough damage and after that a stim A-move wins the game" is arguably a decent summary of the Jinro wins). This is exactly what Jinro should have done, so I'm not taking anything away from him, and these games were okay, I just thought there was a lot of idle time compared to most series in the GSL. The fact is that if you like watching players build up for 15 minutes and having one big army clash (lots of people seem to like "long, macro games"), you probably liked the Jinro-Choya series better. If you prefer micro-oriented play and constant action over large single battles (harass, micro games?), you probably liked the MC-MK series better. | ||
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OneOther
United States10774 Posts
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kheldorin
Singapore539 Posts
On December 09 2010 03:09 CrAzEdBaDgEr wrote: I'm a Jinro fan and here's hoping he wins it all, but I must admit the MC vs. MarineKing series was indeed way better than the Jinro vs. Choya series from a spectator's point of view. More action, less mistakes, ghosts vs. temps, beautiful micro. Jinro vs. Choya was a lot of big army waltzing with the game decided by who has the slightly better composition/positioning for the big battle. I totally agree. I hate it when people characterize the first game as just another void ray rush. That was extremely technical. There's no way he could pull it off without amazing micro, always chronoboosting and always ensuring he warped in zealots immediately when the cooldown is up. It's the type of strategy where if you're less than perfect, it won't work. And it's really so ballsy to be so aggressive against Terran. First of all, it's really hard to attack a fortified Terran. And Protoss really need a big army to win against Terran. Small army battles usually favor the Terran. And because of that you really need to keep your army alive especially sentries to build up energy for forcefields and guardian shields. Yet, he dares to keep up the aggressive pressure on the Terran instead of waiting for a much larger army. It bite him in the ass in the 2nd game but it really shows his confidence in being the better player. And making a second zealot in response to a marauder concussive shells rush??!! A stalker is so much safer but it just shows his confidence in his zealots micro. He also showed his versatility by going templars and using it well which we don't see of much in GSL. I bet alot of Koreans are out of practise with using Templars. Marine King probably didn't know how to respond. He could have used snipe but he probably had not much practise with it. MC on the other hand seems to good with every single Protoss unit. He can beat JulyZerg in a macro game, he can outmicro and outcheese MK. I admire these people who have a repertoire of skills rather than players who only know how to play safe or only know how to play macro. | ||
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