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On December 09 2010 03:34 kheldorin wrote:Show nested quote +On December 09 2010 03:09 CrAzEdBaDgEr wrote:On December 09 2010 02:46 Rflcrx wrote:On December 08 2010 20:45 mjf wrote: MarineKing v. MC was waaaaaaaay better. Did you watch a different series? Because MK got outplayed so hard it was disgusting and boring at the same time. --- GSL today is like PS3 :/ I'm a Jinro fan and here's hoping he wins it all, but I must admit the MC vs. MarineKing series was indeed way better than the Jinro vs. Choya series from a spectator's point of view. More action, less mistakes, ghosts vs. temps, beautiful micro. Jinro vs. Choya was a lot of big army waltzing with the game decided by who has the slightly better composition/positioning for the big battle. I totally agree. I hate it when people characterize the first game as just another void ray rush. That was extremely technical. There's no way he could pull it off without amazing micro, always chronoboosting and always ensuring he warped in zealots immediately when the cooldown is up. It's the type of strategy where if you're less than perfect, it won't work. And it's really so ballsy to be so aggressive against Terran. First of all, it's really hard to attack a fortified Terran. And Protoss really need a big army to win against Terran. Small army battles usually favor the Terran. And because of that you really need to keep your army alive especially sentries to build up energy for forcefields and guardian shields. Yet, he dares to keep up the aggressive pressure on the Terran instead of waiting for a much larger army. It bite him in the ass in the 2nd game but it really shows his confidence in being the better player. And making a second zealot in response to a marauder concussive shells rush??!! A stalker is so much safer but it just shows his confidence in his zealots micro. He also showed his versatility by going templars and using it well which we don't see of much in GSL. I bet alot of Koreans are out of practise with using Templars. Marine King probably didn't know how to respond. He could have used snipe but he probably had not much practise with it. MC on the other hand seems to good with every single Protoss unit. He can beat JulyZerg in a macro game, he can outmicro and outcheese MK. I admire these people who have a repertoire of skills rather than players who only know how to play safe or only know how to play macro.
Summed it up better than I could have, nicely done. MC impressed me far more than anyone else in the RO8.
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oh the protoss tears when Jinro will strike down MC :D I can't wait :D
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On December 09 2010 03:33 CrAzEdBaDgEr wrote:Show nested quote +On December 09 2010 03:22 wintergt wrote:On December 09 2010 03:09 CrAzEdBaDgEr wrote:On December 09 2010 02:46 Rflcrx wrote:On December 08 2010 20:45 mjf wrote: MarineKing v. MC was waaaaaaaay better. Did you watch a different series? Because MK got outplayed so hard it was disgusting and boring at the same time. --- GSL today is like PS3 :/ I'm a Jinro fan and here's hoping he wins it all, but I must admit the MC vs. MarineKing series was indeed way better than the Jinro vs. Choya series from a spectator's point of view. More action, less mistakes, ghosts vs. temps, beautiful micro. Jinro vs. Choya was a lot of big army waltzing with the game decided by who has the slightly better composition/positioning for the big battle. Let's see. Game 1: MC did a one-base rush against an expanding MK with VRs giving vision so he could warp zealots into MK's main and won. Game 2: MC tried a two-pronged attack warping over cliffs and hitting the main, but MK had the bigger army and won Game 3: MC won in less than 5 minutes through one proxy gateway in MK's natural, chrono-boosting out zealots. Game 4: The only game that was actually good. MC did a 4gate, transitioned into DTs, which didn't work very well, then transitioned into HTs which totally destroyed the bio, medivacs and ghosts. Pretty one-sided but entertaining to watch atleast. To say these games were better than Jinro's baffles my mind. I could come up with heavily-spun descriptions that are in line with my opinion of the Jinro-Choya games to make your opinion sound equally ridiculous ("Jinro had enough Vikings to kill the collosi before they could do enough damage and after that a stim A-move wins the game" is arguably a decent summary of the Jinro wins). This is exactly what Jinro should have done, so I'm not taking anything away from him, and these games were okay, I just thought there was a lot of idle time compared to most series in the GSL. The fact is that if you like watching players build up for 15 minutes and having one big army clash (lots of people seem to like "long, macro games"), you probably liked the Jinro-Choya series better. If you prefer micro-oriented play and constant action over large single battles (harass, micro games?), you probably liked the MC-MK series better. I like both. Even allins (only the mass SCVs allin are kinda meh). But MK's games were pretty one-sided, he destroyed MK for the most part, whereas the Jinro games were real nailbiters, going down to the wire. Then there's the fact that rooting for Jinro as a european and TL player makes it all the more exciting. There was also plenty of action, and tactical positioning with big armies, which is pretty cool to watch.
Now, don't get me wrong, both series were great and showcased the power of protoss - finally the protoss heroes we have been waiting for have stood up? (and now they're getting buffed too) But my point remains, can't really understand people who would prefer the one-sided MC games over Jinro's nailbiter matches.
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What does TLAF means? TeamLiquidAndFriends? Would be awesome , if someone could tell me :D
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On December 09 2010 03:33 OneOther wrote: ugh where can i watch the vods
http://www.gomtv.net/videos/?sort=regdate
However you do need a season pass to watch HQ and do i believe that you only get the first set for free on SQ without the pass.
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Link to the right -->
Checked out their website again today and they just rehauled it. Looking good.
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On December 09 2010 03:28 RageBot wrote:Show nested quote +On December 09 2010 02:46 Rflcrx wrote:On December 08 2010 20:45 mjf wrote: MarineKing v. MC was waaaaaaaay better. Did you watch a different series? Because MK got outplayed so hard it was disgusting and boring at the same time. --- GSL today is like PS3 :/ Err... what?
It has no games :D
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On December 09 2010 04:05 Rflcrx wrote:Show nested quote +On December 09 2010 03:28 RageBot wrote:On December 09 2010 02:46 Rflcrx wrote:On December 08 2010 20:45 mjf wrote: MarineKing v. MC was waaaaaaaay better. Did you watch a different series? Because MK got outplayed so hard it was disgusting and boring at the same time. --- GSL today is like PS3 :/ Err... what? It has no games :D
Inaccurate, idiotic joke
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Jinro!!! Hopefully it'll be him vs. HongUn for the final (unless Rain somehow finds another way to all-in to victory ).
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On December 09 2010 04:12 Darthozzan wrote:Show nested quote +On December 09 2010 04:05 Rflcrx wrote:On December 09 2010 03:28 RageBot wrote:On December 09 2010 02:46 Rflcrx wrote:On December 08 2010 20:45 mjf wrote: MarineKing v. MC was waaaaaaaay better. Did you watch a different series? Because MK got outplayed so hard it was disgusting and boring at the same time. --- GSL today is like PS3 :/ Err... what? It has no games :D Inaccurate, idiotic joke  awww
I smiled :D
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Looking at the maps, I'd say they're pretty decent for Jinro. No Blistering sands at least.
1Steppes of War 2Xel'Naga Caverns 3Shakuras Plateau 4Jungle Basin 5Metalopolis 6Scrap Station 7Lost Temple
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On December 09 2010 04:38 theherder2 wrote: Looking at the maps, I'd say they're pretty decent for Jinro. No Blistering sands at least.
1Steppes of War 2Xel'Naga Caverns 3Shakuras Plateau 4Jungle Basin 5Metalopolis 6Scrap Station 7Lost Temple
Yeah, I agree he should be pretty happy with those. I hope we get to see all 7 of them.
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as much as id love a 7 game series, i dont think my heart will be able to handle it. Id much rather see Jinro win 4-0
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wow so no zerg in top 4? ((
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I'm going to pipe up here with a couple of observations.
One: Jinro faced very played-out and predictable builds in his matches with Choya. Colossus/stalker is so old and busted any T can beat it. He held off the DT rushes pretty easily because Choya made some awful mistakes in both, by going back in to the scan zone before it dissipated.
Two: oGsMC had some amazing double-stargate builds against MarineKing, as well as preferring templar tech over robos. However, these strategies only worked as well as they did because MarineKing never does banshee harass. No banshees, no cloak, no problem.
My conclusions are:
One: Jinro will have trouble against oGsMC's unconventional builds. Two: oGsMC will have trouble with HIS builds because Jinro, unlike MK, does banshee harass.
And I'm also going to mention that game 5 of MK/oGsMC series was un-fucking-believable. Did anyone else see that he sacrificed a HT to feedback all three ghosts, which killed one? That was a game-changing moment right there.
oGsMC for the win.
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PVP finals, the first and the last I hope :p
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On December 09 2010 03:45 wintergt wrote:Show nested quote +On December 09 2010 03:33 CrAzEdBaDgEr wrote:On December 09 2010 03:22 wintergt wrote:On December 09 2010 03:09 CrAzEdBaDgEr wrote:On December 09 2010 02:46 Rflcrx wrote:On December 08 2010 20:45 mjf wrote: MarineKing v. MC was waaaaaaaay better. Did you watch a different series? Because MK got outplayed so hard it was disgusting and boring at the same time. --- GSL today is like PS3 :/ I'm a Jinro fan and here's hoping he wins it all, but I must admit the MC vs. MarineKing series was indeed way better than the Jinro vs. Choya series from a spectator's point of view. More action, less mistakes, ghosts vs. temps, beautiful micro. Jinro vs. Choya was a lot of big army waltzing with the game decided by who has the slightly better composition/positioning for the big battle. Let's see. Game 1: MC did a one-base rush against an expanding MK with VRs giving vision so he could warp zealots into MK's main and won. Game 2: MC tried a two-pronged attack warping over cliffs and hitting the main, but MK had the bigger army and won Game 3: MC won in less than 5 minutes through one proxy gateway in MK's natural, chrono-boosting out zealots. Game 4: The only game that was actually good. MC did a 4gate, transitioned into DTs, which didn't work very well, then transitioned into HTs which totally destroyed the bio, medivacs and ghosts. Pretty one-sided but entertaining to watch atleast. To say these games were better than Jinro's baffles my mind. I could come up with heavily-spun descriptions that are in line with my opinion of the Jinro-Choya games to make your opinion sound equally ridiculous ("Jinro had enough Vikings to kill the collosi before they could do enough damage and after that a stim A-move wins the game" is arguably a decent summary of the Jinro wins). This is exactly what Jinro should have done, so I'm not taking anything away from him, and these games were okay, I just thought there was a lot of idle time compared to most series in the GSL. The fact is that if you like watching players build up for 15 minutes and having one big army clash (lots of people seem to like "long, macro games"), you probably liked the Jinro-Choya series better. If you prefer micro-oriented play and constant action over large single battles (harass, micro games?), you probably liked the MC-MK series better. I like both. Even allins (only the mass SCVs allin are kinda meh). But MK's games were pretty one-sided, he destroyed MK for the most part, whereas the Jinro games were real nailbiters, going down to the wire. Then there's the fact that rooting for Jinro as a european and TL player makes it all the more exciting. There was also plenty of action, and tactical positioning with big armies, which is pretty cool to watch. Now, don't get me wrong, both series were great and showcased the power of protoss - finally the protoss heroes we have been waiting for have stood up? (and now they're getting buffed too) But my point remains, can't really understand people who would prefer the one-sided MC games over Jinro's nailbiter matches.
I love suspense, and maybe the fact that I saw (rightly or wrongly) a clear advantage for each player in most of the games before the final battles made it less exciting for me.
I didn't feel like the MC games were all that one-sided, and we've seen MK come back from being at a disadvantage several times in his GSL history, so my perception was clearly different from yours.
It's mostly the balls of MC to do the builds he did and the fact that it came down to perfection of timing and execution with few mistakes that made me appreciate it. I just felt like the other series was a lot sloppier even though I was thrilled to see Jinro take it in the end.
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On December 09 2010 05:11 lowercase wrote: I'm going to pipe up here with a couple of observations.
One: Jinro faced very played-out and predictable builds in his matches with Choya. Colossus/stalker is so old and busted any T can beat it. He held off the DT rushes pretty easily because Choya made some awful mistakes in both, by going back in to the scan zone before it dissipated.
Two: oGsMC had some amazing double-stargate builds against MarineKing, as well as preferring templar tech over robos. However, these strategies only worked as well as they did because MarineKing never does banshee harass. No banshees, no cloak, no problem.
My conclusions are:
One: Jinro will have trouble against oGsMC's unconventional builds. Two: oGsMC will have trouble with HIS builds because Jinro, unlike MK, does banshee harass.
And I'm also going to mention that game 5 of MK/oGsMC series was un-fucking-believable. Did anyone else see that he sacrificed a HT to feedback all three ghosts, which killed one? That was a game-changing moment right there.
oGsMC for the win.
You could be right, but the fact that they know each other so well might put a spin on things as well. Even though Jinro hinted at he wouldn't do things too differently, I do think it might be a factor that might gives us some unusual games.
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On December 09 2010 05:11 lowercase wrote: I'm going to pipe up here with a couple of observations.
One: Jinro faced very played-out and predictable builds in his matches with Choya. Colossus/stalker is so old and busted any T can beat it. He held off the DT rushes pretty easily because Choya made some awful mistakes in both, by going back in to the scan zone before it dissipated.
Two: oGsMC had some amazing double-stargate builds against MarineKing, as well as preferring templar tech over robos. However, these strategies only worked as well as they did because MarineKing never does banshee harass. No banshees, no cloak, no problem.
My conclusions are:
One: Jinro will have trouble against oGsMC's unconventional builds. Two: oGsMC will have trouble with HIS builds because Jinro, unlike MK, does banshee harass.
And I'm also going to mention that game 5 of MK/oGsMC series was un-fucking-believable. Did anyone else see that he sacrificed a HT to feedback all three ghosts, which killed one? That was a game-changing moment right there.
oGsMC for the win.
Good point about the banshee harass, I'm actually surprised every Terran doesn't do this vs. Protoss, it's hard for P to deal with.
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