[GSL] S3 Ro32 Day 1 - Page 66
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Rammstorm
Germany1434 Posts
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crappen
Norway1546 Posts
I would want him to get a handful of HT, they own marines, even in smaller numbers. Maybe a carrier, they are not that much used. | ||
Caphe
Vietnam10817 Posts
He need a forge immediately after scouting that. But I think Genius underestimate the strong of this cheese. | ||
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ZeromuS
Canada13379 Posts
they want him to have ranged zealots. spring loaded psi blades ftw yo. but on a serious note there isnt much he could have done other than pull all probes but then the T economy would have won | ||
Crashburn
United States476 Posts
On November 26 2010 21:16 crappen wrote: I would want him to get a handful of HT, they own marines, even in smaller numbers. Maybe a carrier, they are not that much used. LOLOLOLOL | ||
Yrq
Iceland88 Posts
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njnick
United States176 Posts
pull probs sooner and kill the bunker | ||
ahwala
Germany382 Posts
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Reedy
United Kingdom185 Posts
On November 26 2010 21:16 ironwarrior wrote: they want him to have ranged zealots. spring loaded psi blades ftw yo. but on a serious note there isnt much he could have done other than pull all probes but then the T economy would have won Exactly ![]() | ||
Black Gun
Germany4482 Posts
scout it earlier, pull all probes to prevent the bunkers from going up, not building a useless tech structure. | ||
DreXxiN
United States494 Posts
On November 26 2010 21:17 Yrq wrote: blizzard, add shield battery into the game again, helps against shit like this ![]() Suggested this earlier to defend against early T rushes and the idea was shunned instantly, being noted that the shields regen too fast for it to matter anymore... | ||
MDew
United States256 Posts
On November 26 2010 21:16 des0lar wrote: You can't fix this without completly breaking balance. Most of the Terrans in GSL feel they have to win early because they lose in the endgame in TvP or TvZ. IdrA - "Because they are bad and are riding the terrans strong early game." | ||
BeMannerDuPenner
Germany5638 Posts
On November 26 2010 21:16 crappen wrote: I would want him to get a handful of HT, they own marines, even in smaller numbers. Maybe a carrier, they are not that much used. sarcasm or stupid trolling... i cant tell >.< | ||
On_Slaught
United States12190 Posts
On November 26 2010 21:14 Caphe wrote: Dont understand why people think this cheese is dumb? You have to check your natural for cheese. If any race that can proxy better than Terran on this map it is Protoss. I lost some games to proxy gate way in my natural on the ladder before I think people have a problem with the constant pulling of scvs. We have seen a constant stream of games where terran pulls half their scvs, which are much better than probe/drones because they can build bunkers, and don't lose any econ b/c of mules. It also has better synergy with a rush since marines are ranged and lings/zealots are melee. That is the complaint. | ||
Enervate
United States1769 Posts
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KonohaFlash
Canada1590 Posts
On November 26 2010 21:14 Shakes wrote: IMO make workers take double damage if they're more than a certain distance from a nexus/CC/hatch. Still good for defending, no good for these boring rushes. Yes limit Terran more. That makes the most sense right? Scv's already got their hp nerfed. They're fine as they are. | ||
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ZeromuS
Canada13379 Posts
On November 26 2010 21:18 On_Slaught wrote: I think people have a problem with the constant pulling of scvs. We have seen a constant stream of games where terran pulls half their scvs, which are much better than probe/drones because they can build bunkers, and don't lose any econ b/c of mules. It also has better synergy with a rush since marines are ranged and lings/zealots are melee. That is the complaint. yeah marines should spawn with knives and guns are an upgrade that'll fix balance ![]() | ||
smileyyy
Germany1816 Posts
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Yrq
Iceland88 Posts
On November 26 2010 21:17 DreXxiN wrote: Suggested this earlier to defend against early T rushes and the idea was shunned instantly, being noted that the shields regen too fast for it to matter anymore... shields only regen out of combat (after some seconds of being hit) shield battery might be nice if it can regen the shields while getting hit. | ||
BeMannerDuPenner
Germany5638 Posts
On November 26 2010 21:18 KonohaFlash wrote: Yes limit Terran more. That makes the most sense right? Scv's already got their hp nerfed. They're fine as they are. if they want to do something about the scv happy attacks theyll nerf mules not the scv. those "allin" moves just arent as allin as they should cause of the mule. | ||
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