[D]The GSL - too top heavy in the prize payout? - Page 5
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Cel.erity
United States4890 Posts
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Scoop
Finland482 Posts
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LaLLsc2
United States502 Posts
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Shinta)
United States1716 Posts
For you to call any scene a 'professional' scene, you need to know that there will be a variety of professionals to compete. If nobody can compete with the top 4 players, then there isn't a professional scene, only 4 professional players. A professional is someone who gets paid to do what they do. 4 players getting all the money = 4 players playing professionally. If a foreigner wants to try to get to the professional level, they start with their foundations and work their way up. It's like a Taiwanese baseball player trying to get into the Japanese baseball league or a European trying to get into the USA's NBA. You make sacrifices and practice your heart out, and if at the end of the day you aren't good enough, then you aren't good enough. Go back to your home country and play in your own country's tournaments. The majority of Korea plays for fun, the players that play all day are the ones that are considered current top players. Just cause they are top players doesn't mean they are particularly 'professional' players just yet. The sc2 game hasn't developed enough to determine that kind of conclusion. The purpose of a big 1st place prize pool is to stimulate the WANT to be #1. If you're going to settle for #16 or #8 just cause you get a bit of money out of it, then you're not ever going to be good enough to become a professional. People wanting to get 1st place will train and become good. People who want to get 16th place won't get good. So think about it again, where should the prize go? Once there are a ton of 'professional' players, meaning the #16 is beating the #1 and there is actually a very competitive scene, then I'm sure GomTV will be more interested in investing more money into the overall prize pool, and make a professional league out of it. | ||
Merikh
United States918 Posts
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cerebralz
United States443 Posts
there's the four ladder tournaments, the 2 world championships, and the 8-man blizzard cup. I doubt they will all have the same type of format. I also wonder if there will be ONLY 32 S-class players and 64ish A-class players at any one time. It might be interesting to see the dynamic of people moving up or down. It also makes for the need to have opportunities to re-qualify for A-class should you lose and drop out. As far as the GSL post, there is no mention of additional open-style tournaments like this. Seems like after these three, the best way for foreigners to participate would be to be in the ladder tournaments, where you might place high enough to get into the GSL. That might be the new "open" in 2011. It's yet to be seen how effective these tournaments will be, but due to the sheer volume of players and number of events, it seems that the GSL would benefit from a offline semi-pro league with a chance to make it into the prelims of the GSL. Either that, or i would love for one of the ladder tournaments to be replaced by another open tournament like these three inital ones. | ||
ThE_ShiZ
United States143 Posts
However, this isn't an issue about societal income distribution. It's a video game. If you're not the best, go home. The large prize pool is a great way to get people to bust their asses. Not every half-decent pro-gamer should b e getting money. It's a video-game for Heaven's sake. If you can't win then get a real job and be productive. Things like sports, games, and music should not have any sort of income security. Half the people I saw in GSL 1 performed so poorly I don't think they even deserved a penny. A decent prizepool for top 16-32 would suffice. Everyone else underneath shouldn't really get anything, at least not much. | ||
sixfour
England11061 Posts
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Black Gun
Germany4482 Posts
On October 12 2010 06:15 ThE_ShiZ wrote:. If you're not the best, go home. The large prize pool is a great way to get people to bust their asses. Not every half-decent pro-gamer should b e getting money. It's a video-game for Heaven's sake. If you can't win then get a real job and be productive. Things like sports, games, and music should not have any sort of income security. i couldnt agree less. for the development of any video game as an esport, it is absolutely crucial that a limited amount of top gamers can focus on this game 24/7. this can only be achieved by income security. basically the only way to provide this is a sponsored teamleague, just like proleague in bw. | ||
teacash
Canada494 Posts
doubtful, but it's possible... | ||
rod_zero
Mexico4 Posts
The pro tour-circuit, the open tournaments, the national championships etc etc make it very competitive and diverse. It atracted lots of people in the past from all over the world to play and cover themselves travel expenses to the tournaments. Magic never had as many sponsors (in fact very very few) as e-sports has, and still many top players could live 5 or 4 years just playing. Maybe gomtv and blizzard should look at it and learn a lesson or two. | ||
Holcan
Canada2593 Posts
Denmark is well-known for having one of the most heavy-handed taxation codes of any country in the EU. Peter Eastgate who took down $9.1 million when he won the WSOP last November, was taxed at a 45% rate for the first $4 million he earned and at 75% for the remainder of the money, leaving the youngest WSOP champion ever with an estimated $2.5 million in prize money. The Danish Supreme Court ruled that a 35 year old unemployed man who had been making a living as an online poker player, would have to be taxed as a "professional gambler", similar to the tax rate of Peter Eastgate. Over the past year, he allegedly earned around €26,000 from playing at several online poker sites. so this is a huge question, are they actually making that much money? or are they making a substantially lesser amount than advertised? | ||
alan25
United States379 Posts
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cjgone
United States62 Posts
I would like the top prize to be 75,000 instead, then the next being 30,000 then 10,000. | ||
Blisse
Canada3710 Posts
But it is a very sound complaint. | ||
d3_crescentia
United States4053 Posts
SC2 is a flat rate $60 for those of us in the US; in Korea WoW players get to play it for free. A substantial amount of money is more difficult to get when your business model is dependent on other people paying you for advertising as opposed to selling variants on the same product over and over again. A more equal distribution of prize money simply isn't feasible right now. | ||
Benshin88
United States183 Posts
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Grond
599 Posts
On October 07 2010 01:50 FakeSteve[TPR] wrote: it is not the responsibility of the GSL to make sure people who only reach the top 32/64 are able to sustain themselves solely on their GSL winnings. what an asinine idea. restructuring the GSL's prizepool to make sure underqualified players live slightly more comfortable is real high on GOM's list of 'dumb things we could do to ruin ourselves' I think that is a very short sighted attitude. The more people that can support themselves with winnings the higher the level of play will become. | ||
KiF1rE
United States964 Posts
On October 12 2010 07:55 Benshin88 wrote: Lol Round of 32 wouldn't even pay for plane ticket to S. Korea. If you live very far from S. Korea then Round of 16 might not even pay for your plane ticket to S. Korea. thats the biggest issue i have is i want the scene to go global for the biggest events, and in order to do that if your good enough to make round of 16 you should atleast make enough money to travel there, especially if they put global in the tournament name and then 90+ percent of the participants are from one country. and besides the more people that can support themselves, gives them more time to practice and the level of play and competition will go up. also meaning that it will be more fun to watch for spectators. | ||
DarkPlasmaBall
United States43764 Posts
I would think that most really good SC2 gamers- recognizing that they probably aren't the absolute best in the world at a game that's still in the early stages of development- would be more enticed by tournaments with decent level of payouts for the top 4-8 places, rather than just the top 2 places. I assume that in the future, we'll see the payouts for the top 8 or so all get a little higher, so that more people figure it's worth their while to participate even if they know they won't win the entire GSL. | ||
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