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On January 22 2019 00:10 White__Hart wrote: The consensus really does seem to be that timings are the only way to beat protoss. What if I really want to go to the late game, what are my options? Liberators any good?
Liberators are good, the problem is the counter to liberator is tempest, and tempest is WAY better than liberator. Other options is great ghost control if against storm, great raven control if against colossus, and great macro if against chargelot comps or tempest.
If you want to go into the late game, somewhere in your game plan you MUST have dealt good damage with harass in order to even the playing field. Widow mine drops, hellions are surprisingly good in TvP around diamond level (I don't know what league youre in) or just fantastic multi drop pressure that gets economic damage done without you losing too much. The problem is, once you hit low masters and up unless you have a super sneaky trick, most protoss players have map awareness enough to deny drops reliably.
Im a 4k toss player and currently I agree with the sentiment that the best way to go is a strong 2 base all-in or timing, im reliably going even with terran players 200 MMR above me and beating almost every terran at my MMR in macro games. It CAN be done, but I think its a dangerous road if you want a high TvP winrate.
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Hello guys. What comp is good for a early game rush? I've been sending in 10-15 marines at the 3 or 5 minute mark, and that works 40% of the time. I'm in Silver league if that changes anything.
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On January 22 2019 22:18 Quantran wrote: Hello guys. What comp is good for a early game rush? I've been sending in 10-15 marines at the 3 or 5 minute mark, and that works 40% of the time. I'm in Silver league if that changes anything.
Theres different replies youll receive to this question, ill try to answer from the point of view of each of them.
1) In order to get better at the game, you should instead be focusing on macro mechanics rather than early game rushes. There are lots of fantastic guides from PiG, Winter, Vibe (bronze to GM series), Zuka, and plenty of others on youtube that will teach you macro fundamentals.
2) Rushing is fun every once in a while, no reason to not have fun! It depends on the matchup to be honest. If its TvP, you can do a build where you start your supply depot before training your first worker, immediately send 2 scvs across the map to build 2 barracks closer to his base and start training marines (don't get gas with this build), and then when those barracks are done build 2 more, as soon as those barracks are done, have constant marine production and pull all but 1 worker from your base to go with your marines and just select all workers (you DO produce SCVs after you place your first supply depot) and marines and A move to victory all the way up to diamond. (in all seriousness, while this is fun and you CAN get up to diamond with it, I highly recommend only doing this every once in a while as macro mechanics are pretty important to know, and this build gets boring after the first 5 wins) You could actually just do this in all matchups. if you wanted, but it wont work quite as well.
3) The goal with an early game rush is to either win outright or cause enough damage to your opponent that your sacrifice in economy to get army early enough was worth it. Your marine rush that youre currently doing is probably good enough to pressure with, but make sure that you aren't forgetting to continue to build workers and more tech and expand while youre pressuring. As you get higher up in leagues, your opponent will be able to scout and react better to what youre attempting to do, and your rush will go from winning 40% of the time to 20% of the time, then dealing some damage but not winning, then being completely rebuffed (at this point, the rush wasn't worth it after the fact) and youre behind on economy and probably tech.
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What's the current role for cyclones? In which match ups are the useful and what for? How good is their anti air and can they be used to ward of banshees in TvT? Are they still good for early pushes vs Protoss?
EDIT: Oh and do they have any use in mid to late game? Really unsure about what to make of this unit.
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On January 23 2019 03:13 White__Hart wrote: What's the current role for cyclones? In which match ups are the useful and what for? How good is their anti air and can they be used to ward of banshees in TvT? Are they still good for early pushes vs Protoss?
EDIT: Oh and do they have any use in mid to late game? Really unsure about what to make of this unit.
Cyclones are currently very good in TvP if the protoss opens stargate, as it acts as a good deterrent to oracle harass and early stalker pressure.
Yes they can ward off banshees in TvT, but not as effective the more banshees there are.
Most terran players only open 1 cyclone I THINK.
I wouldn't get more than 1 for early pushes against protoss. Most 1-1-1 2 base builds against protoss atm get reactored marines, banshees or liberators, and siege tanks and bunkers, usually with a single cyclone.
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On January 23 2019 01:02 Tempest wrote:Show nested quote +On January 22 2019 22:18 Quantran wrote: Hello guys. What comp is good for a early game rush? I've been sending in 10-15 marines at the 3 or 5 minute mark, and that works 40% of the time. I'm in Silver league if that changes anything. Theres different replies youll receive to this question, ill try to answer from the point of view of each of them. 1) In order to get better at the game, you should instead be focusing on macro mechanics rather than early game rushes. There are lots of fantastic guides from PiG, Winter, Vibe (bronze to GM series), Zuka, and plenty of others on youtube that will teach you macro fundamentals. 2) Rushing is fun every once in a while, no reason to not have fun! It depends on the matchup to be honest. If its TvP, you can do a build where you start your supply depot before training your first worker, immediately send 2 scvs across the map to build 2 barracks closer to his base and start training marines (don't get gas with this build), and then when those barracks are done build 2 more, as soon as those barracks are done, have constant marine production and pull all but 1 worker from your base to go with your marines and just select all workers (you DO produce SCVs after you place your first supply depot) and marines and A move to victory all the way up to diamond. (in all seriousness, while this is fun and you CAN get up to diamond with it, I highly recommend only doing this every once in a while as macro mechanics are pretty important to know, and this build gets boring after the first 5 wins) You could actually just do this in all matchups. if you wanted, but it wont work quite as well. 3) The goal with an early game rush is to either win outright or cause enough damage to your opponent that your sacrifice in economy to get army early enough was worth it. Your marine rush that youre currently doing is probably good enough to pressure with, but make sure that you aren't forgetting to continue to build workers and more tech and expand while youre pressuring. As you get higher up in leagues, your opponent will be able to scout and react better to what youre attempting to do, and your rush will go from winning 40% of the time to 20% of the time, then dealing some damage but not winning, then being completely rebuffed (at this point, the rush wasn't worth it after the fact) and youre behind on economy and probably tech. Thank you very much. I guess i should have mentioned that i usually rush for pressure and then macro up ; )
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Hi everyone. I recently switched from Z to T after some years hiatus. My question is about the "ai" of units like tanks or liberators.When you build thors and the zerg army has mutas, they automatically focus them. Does happen the same with libs and tanks? They have some kind of "priority" focusing important units (ht, infestors, banelings, etc), or I have to focus manually?Thanks and sorry for the bad english!
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On January 23 2019 21:17 ubikz wrote: Hi everyone. I recently switched from Z to T after some years hiatus. My question is about the "ai" of units like tanks or liberators.When you build thors and the zerg army has mutas, they automatically focus them. Does happen the same with libs and tanks? They have some kind of "priority" focusing important units (ht, infestors, banelings, etc), or I have to focus manually?Thanks and sorry for the bad english!
You have to manually target. Thor AI doesn't necessarily autotarget muta, it just prioritizes it's AA attack over it's ground attack. If Broods were to come into range first then muta, the thor would target the broods. Liberators will prioritize ground units with an AA attack over those that do not have one (i.e. Hydras over Ultralisks). Tanks will attack the closest ground unit within range that has a ground attack.
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On January 23 2019 21:17 ubikz wrote: Thanks and sorry for the bad english! Your english is fine lol
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Well hello. I'm in Silver and in a lot of my tvt games, the opponent will go mass Viking. What are good ways to beat this comp?
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On January 31 2019 01:11 Quantran wrote: Well hello. I'm in Silver and in a lot of my tvt games, the opponent will go mass Viking. What are good ways to beat this comp?
Only halfway joking with this answer: have more Vikings than him.
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On January 31 2019 01:11 Quantran wrote: Well hello. I'm in Silver and in a lot of my tvt games, the opponent will go mass Viking. What are good ways to beat this comp?
Is it just Vikings or is it Vikings on top of marine tank? Cause if it is just Vikings the answer is to make more marines, Vikings don't win in a straightup battle vs most units unless there is a significantly higher number of them on the ground (This changes when in the air of course but if they have no formidable ground army you can just ignore fighting them in the air)
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What's the best strategy to go up against a protoss who opens phoenix into phoenix-colossus? Is it just get LOADS of vikings?
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On January 31 2019 09:24 Ryu3600 wrote:Show nested quote +On January 31 2019 01:11 Quantran wrote: Well hello. I'm in Silver and in a lot of my tvt games, the opponent will go mass Viking. What are good ways to beat this comp? Is it just Vikings or is it Vikings on top of marine tank? Cause if it is just Vikings the answer is to make more marines, Vikings don't win in a straightup battle vs most units unless there is a significantly higher number of them on the ground (This changes when in the air of course but if they have no formidable ground army you can just ignore fighting them in the air) It's just a shitload of vikings.
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On January 31 2019 23:24 White__Hart wrote: What's the best strategy to go up against a protoss who opens phoenix into phoenix-colossus? Is it just get LOADS of vikings?
The answer changes depending on what league youre in. Higher up, the toss player is likely to be much better with their phoenixes. Id recommend Vikings overall, but keep in mind youre gonna have to micro your bio units well to stop the colossus from murdering them while your Vikings take forever to chew through phoenixes. Raven IM can work well too, but that's a tech lab instead of a reactor if you weren't already planning it, and phoenixs can sometimes pick off the raven before spellcast.
Also, if theyre investing so heavily into phx and col, theyre less likely to have chargelots, so that's less of a buffer stopping you from just targeting down the colossus with mauraders.
PHX/COL compositions aren't super common anymore, I know neeb still does them, but tbh idk if its worth preparing so heavily for a bit of a rare build.
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Quantran the answer to your question is marines. just make them and upgrade them they do a lot more damage and output it way faster too.
Whitehart the answer to your question is to just max out with Marine Marauder Medivac Ghost (6-8 ghosts) and like 14+ vikings. Have the vikings on a seperate hotkey and have them shift focus fire each colossi. Phoenxies don't kill vikings very fast so your vikings can basically stay alive long enough to kill the colossi and then its just phoenixes vs marine marauder ghost.
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On February 01 2019 16:50 Ryu3600 wrote: Quantran the answer to your question is marines. just make them and upgrade them they do a lot more damage and output it way faster too.
Whitehart the answer to your question is to just max out with Marine Marauder Medivac Ghost (6-8 ghosts) and like 14+ vikings. Have the vikings on a seperate hotkey and have them shift focus fire each colossi. Phoenxies don't kill vikings very fast so your vikings can basically stay alive long enough to kill the colossi and then its just phoenixes vs marine marauder ghost.
Thank u
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https://drop.sc/replay/9692586
protoss proxy gate, = 1 base pressure, ( my 2nd cc ready when his just start)
protoss fail to do any dmg , move to DT, protoss lose DTS with doing almost no dmg, follow it by prism with DTS lose them too,
sound pretty bad huh?
no , protoss go 3 nexus,
while all this i make non stop units of 2 base, and att , PROTOSS HAVE ENOUGH TO EASILY DEFEND my push, after making 3 nexus, losing DTS, PRISM, delaying natural...
I had almost same workers as protoss plus mules, yet when engagment start, active force is only 200 gas favor to me, and that after protoss just took 3rd. LOL
is this joke? is it april fools?
i mean lets imagine zerg or terran, doing proxy or w,e rush delaying natural, then losing again units, and then go 3 cc or 3 hatch, AND DEFEND 2 BASE ALLIN
BLIZZARD? ARE YOU HIGH?
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HOW IS MY 34% TVP?
https://imgur.com/a/qngkprJ
and no im not gold like most of this forums, im fking master 1 on europe that wins most of tvt tvz ... even against 5200+ mmr...
god when i fight 4700 z or t i feel like its so easy for me to win, but protoss? LOL 4700 or 5k. its so fking stupid, they can do w.e they want and ALWAYS BE AHEAD...
blizzard your about to lose alot of fans , fans that play starcraft since sc1 came out.. fan that dont wanna change the race he play since wol.
fix tvp.
User was warned for this post
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On February 03 2019 22:48 Eladmiara wrote: and no im not gold like most of this forums, im fking master 1 on europe that wins most of tvt tvz ... even against 5200+ mmr... You are fucking 4700, master 1 wannabe, and never went higher than 4800 in you entire life. So learn to play the actual game.
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On February 04 2019 21:25 insitelol wrote:Show nested quote +On February 03 2019 22:48 Eladmiara wrote: and no im not gold like most of this forums, im fking master 1 on europe that wins most of tvt tvz ... even against 5200+ mmr... You are fucking 4700, master 1 wannabe, and never went higher than 4800 in you entire life. So learn to play the actual game. Funny im 4900 right now. And u didnt say a word about the fact protoss can cheese into 3 nexus do no dmg and still defend 2 base push. Complete imbalance in tvp
User was warned for this post.
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