• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:36
CET 11:36
KST 19:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0223LiuLi Cup: 2025 Grand Finals (Feb 10-16)38Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker12PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)15
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Behind the Blue - Team Liquid History Book Terran Scanner Sweep Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) $5,000 WardiTV Winter Championship 2026 StarCraft Evolution League (SC Evo Biweekly) SC2 AI Tournament 2026 PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 BW General Discussion Which units you wish saw more use in the game? TvZ is the most complete match up Ladder maps - how we can make blizz update them?
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
ZeroSpace Megathread Diablo 2 thread Path of Exile Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1791 users

The LotV Terran Help Me Thread - Page 98

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 96 97 98 99 100 110 Next
Tempest
Profile Joined October 2015
United States147 Posts
January 21 2019 16:33 GMT
#1941
On January 22 2019 00:10 White__Hart wrote:
The consensus really does seem to be that timings are the only way to beat protoss. What if I really want to go to the late game, what are my options? Liberators any good?


Liberators are good, the problem is the counter to liberator is tempest, and tempest is WAY better than liberator. Other options is great ghost control if against storm, great raven control if against colossus, and great macro if against chargelot comps or tempest.

If you want to go into the late game, somewhere in your game plan you MUST have dealt good damage with harass in order to even the playing field. Widow mine drops, hellions are surprisingly good in TvP around diamond level (I don't know what league youre in) or just fantastic multi drop pressure that gets economic damage done without you losing too much. The problem is, once you hit low masters and up unless you have a super sneaky trick, most protoss players have map awareness enough to deny drops reliably.

Im a 4k toss player and currently I agree with the sentiment that the best way to go is a strong 2 base all-in or timing, im reliably going even with terran players 200 MMR above me and beating almost every terran at my MMR in macro games. It CAN be done, but I think its a dangerous road if you want a high TvP winrate.
Quick, think of some pithy cliche and toss it here
Quantran
Profile Joined September 2018
United States44 Posts
January 22 2019 13:18 GMT
#1942
Hello guys. What comp is good for a early game rush? I've been sending in 10-15 marines at the 3 or 5 minute mark, and that works 40% of the time.
I'm in Silver league if that changes anything.
No one really reads these ; )
Tempest
Profile Joined October 2015
United States147 Posts
January 22 2019 16:02 GMT
#1943
On January 22 2019 22:18 Quantran wrote:
Hello guys. What comp is good for a early game rush? I've been sending in 10-15 marines at the 3 or 5 minute mark, and that works 40% of the time.
I'm in Silver league if that changes anything.


Theres different replies youll receive to this question, ill try to answer from the point of view of each of them.

1) In order to get better at the game, you should instead be focusing on macro mechanics rather than early game rushes. There are lots of fantastic guides from PiG, Winter, Vibe (bronze to GM series), Zuka, and plenty of others on youtube that will teach you macro fundamentals.

2) Rushing is fun every once in a while, no reason to not have fun! It depends on the matchup to be honest. If its TvP, you can do a build where you start your supply depot before training your first worker, immediately send 2 scvs across the map to build 2 barracks closer to his base and start training marines (don't get gas with this build), and then when those barracks are done build 2 more, as soon as those barracks are done, have constant marine production and pull all but 1 worker from your base to go with your marines and just select all workers (you DO produce SCVs after you place your first supply depot) and marines and A move to victory all the way up to diamond. (in all seriousness, while this is fun and you CAN get up to diamond with it, I highly recommend only doing this every once in a while as macro mechanics are pretty important to know, and this build gets boring after the first 5 wins) You could actually just do this in all matchups. if you wanted, but it wont work quite as well.

3) The goal with an early game rush is to either win outright or cause enough damage to your opponent that your sacrifice in economy to get army early enough was worth it. Your marine rush that youre currently doing is probably good enough to pressure with, but make sure that you aren't forgetting to continue to build workers and more tech and expand while youre pressuring. As you get higher up in leagues, your opponent will be able to scout and react better to what youre attempting to do, and your rush will go from winning 40% of the time to 20% of the time, then dealing some damage but not winning, then being completely rebuffed (at this point, the rush wasn't worth it after the fact) and youre behind on economy and probably tech.
Quick, think of some pithy cliche and toss it here
White__Hart
Profile Joined January 2019
15 Posts
Last Edited: 2019-01-22 18:15:34
January 22 2019 18:13 GMT
#1944
What's the current role for cyclones? In which match ups are the useful and what for? How good is their anti air and can they be used to ward of banshees in TvT? Are they still good for early pushes vs Protoss?

EDIT: Oh and do they have any use in mid to late game? Really unsure about what to make of this unit.
Tempest
Profile Joined October 2015
United States147 Posts
January 22 2019 18:23 GMT
#1945
On January 23 2019 03:13 White__Hart wrote:
What's the current role for cyclones? In which match ups are the useful and what for? How good is their anti air and can they be used to ward of banshees in TvT? Are they still good for early pushes vs Protoss?

EDIT: Oh and do they have any use in mid to late game? Really unsure about what to make of this unit.


Cyclones are currently very good in TvP if the protoss opens stargate, as it acts as a good deterrent to oracle harass and early stalker pressure.

Yes they can ward off banshees in TvT, but not as effective the more banshees there are.

Most terran players only open 1 cyclone I THINK.

I wouldn't get more than 1 for early pushes against protoss. Most 1-1-1 2 base builds against protoss atm get reactored marines, banshees or liberators, and siege tanks and bunkers, usually with a single cyclone.
Quick, think of some pithy cliche and toss it here
Quantran
Profile Joined September 2018
United States44 Posts
January 22 2019 20:35 GMT
#1946
On January 23 2019 01:02 Tempest wrote:
Show nested quote +
On January 22 2019 22:18 Quantran wrote:
Hello guys. What comp is good for a early game rush? I've been sending in 10-15 marines at the 3 or 5 minute mark, and that works 40% of the time.
I'm in Silver league if that changes anything.


Theres different replies youll receive to this question, ill try to answer from the point of view of each of them.

1) In order to get better at the game, you should instead be focusing on macro mechanics rather than early game rushes. There are lots of fantastic guides from PiG, Winter, Vibe (bronze to GM series), Zuka, and plenty of others on youtube that will teach you macro fundamentals.

2) Rushing is fun every once in a while, no reason to not have fun! It depends on the matchup to be honest. If its TvP, you can do a build where you start your supply depot before training your first worker, immediately send 2 scvs across the map to build 2 barracks closer to his base and start training marines (don't get gas with this build), and then when those barracks are done build 2 more, as soon as those barracks are done, have constant marine production and pull all but 1 worker from your base to go with your marines and just select all workers (you DO produce SCVs after you place your first supply depot) and marines and A move to victory all the way up to diamond. (in all seriousness, while this is fun and you CAN get up to diamond with it, I highly recommend only doing this every once in a while as macro mechanics are pretty important to know, and this build gets boring after the first 5 wins) You could actually just do this in all matchups. if you wanted, but it wont work quite as well.

3) The goal with an early game rush is to either win outright or cause enough damage to your opponent that your sacrifice in economy to get army early enough was worth it. Your marine rush that youre currently doing is probably good enough to pressure with, but make sure that you aren't forgetting to continue to build workers and more tech and expand while youre pressuring. As you get higher up in leagues, your opponent will be able to scout and react better to what youre attempting to do, and your rush will go from winning 40% of the time to 20% of the time, then dealing some damage but not winning, then being completely rebuffed (at this point, the rush wasn't worth it after the fact) and youre behind on economy and probably tech.

Thank you very much. I guess i should have mentioned that i usually rush for pressure and then macro up ; )
No one really reads these ; )
ubikz
Profile Joined March 2015
69 Posts
January 23 2019 12:17 GMT
#1947
Hi everyone. I recently switched from Z to T after some years hiatus. My question is about the "ai" of units like tanks or liberators.When you build thors and the zerg army has mutas, they automatically focus them. Does happen the same with libs and tanks? They have some kind of "priority" focusing important units (ht, infestors, banelings, etc), or I have to focus manually?Thanks and sorry for the bad english!
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
January 29 2019 15:20 GMT
#1948
On January 23 2019 21:17 ubikz wrote:
Hi everyone. I recently switched from Z to T after some years hiatus. My question is about the "ai" of units like tanks or liberators.When you build thors and the zerg army has mutas, they automatically focus them. Does happen the same with libs and tanks? They have some kind of "priority" focusing important units (ht, infestors, banelings, etc), or I have to focus manually?Thanks and sorry for the bad english!


You have to manually target. Thor AI doesn't necessarily autotarget muta, it just prioritizes it's AA attack over it's ground attack. If Broods were to come into range first then muta, the thor would target the broods. Liberators will prioritize ground units with an AA attack over those that do not have one (i.e. Hydras over Ultralisks). Tanks will attack the closest ground unit within range that has a ground attack.
In Somnis Veritas
Quantran
Profile Joined September 2018
United States44 Posts
January 30 2019 16:08 GMT
#1949
On January 23 2019 21:17 ubikz wrote:
Thanks and sorry for the bad english!

Your english is fine lol
No one really reads these ; )
Quantran
Profile Joined September 2018
United States44 Posts
January 30 2019 16:11 GMT
#1950
Well hello. I'm in Silver and in a lot of my tvt games, the opponent will go mass Viking. What are good ways to beat this comp?
No one really reads these ; )
Tempest
Profile Joined October 2015
United States147 Posts
January 30 2019 18:03 GMT
#1951
On January 31 2019 01:11 Quantran wrote:
Well hello. I'm in Silver and in a lot of my tvt games, the opponent will go mass Viking. What are good ways to beat this comp?


Only halfway joking with this answer: have more Vikings than him.
Quick, think of some pithy cliche and toss it here
Ryu3600
Profile Joined January 2016
Canada469 Posts
Last Edited: 2019-01-31 00:24:39
January 31 2019 00:24 GMT
#1952
On January 31 2019 01:11 Quantran wrote:
Well hello. I'm in Silver and in a lot of my tvt games, the opponent will go mass Viking. What are good ways to beat this comp?


Is it just Vikings or is it Vikings on top of marine tank? Cause if it is just Vikings the answer is to make more marines, Vikings don't win in a straightup battle vs most units unless there is a significantly higher number of them on the ground (This changes when in the air of course but if they have no formidable ground army you can just ignore fighting them in the air)
Maru is the best Terran ever.
White__Hart
Profile Joined January 2019
15 Posts
January 31 2019 14:24 GMT
#1953
What's the best strategy to go up against a protoss who opens phoenix into phoenix-colossus? Is it just get LOADS of vikings?
Quantran
Profile Joined September 2018
United States44 Posts
January 31 2019 16:55 GMT
#1954
On January 31 2019 09:24 Ryu3600 wrote:
Show nested quote +
On January 31 2019 01:11 Quantran wrote:
Well hello. I'm in Silver and in a lot of my tvt games, the opponent will go mass Viking. What are good ways to beat this comp?


Is it just Vikings or is it Vikings on top of marine tank? Cause if it is just Vikings the answer is to make more marines, Vikings don't win in a straightup battle vs most units unless there is a significantly higher number of them on the ground (This changes when in the air of course but if they have no formidable ground army you can just ignore fighting them in the air)

It's just a shitload of vikings.
No one really reads these ; )
Tempest
Profile Joined October 2015
United States147 Posts
January 31 2019 17:59 GMT
#1955
On January 31 2019 23:24 White__Hart wrote:
What's the best strategy to go up against a protoss who opens phoenix into phoenix-colossus? Is it just get LOADS of vikings?


The answer changes depending on what league youre in. Higher up, the toss player is likely to be much better with their phoenixes. Id recommend Vikings overall, but keep in mind youre gonna have to micro your bio units well to stop the colossus from murdering them while your Vikings take forever to chew through phoenixes. Raven IM can work well too, but that's a tech lab instead of a reactor if you weren't already planning it, and phoenixs can sometimes pick off the raven before spellcast.

Also, if theyre investing so heavily into phx and col, theyre less likely to have chargelots, so that's less of a buffer stopping you from just targeting down the colossus with mauraders.

PHX/COL compositions aren't super common anymore, I know neeb still does them, but tbh idk if its worth preparing so heavily for a bit of a rare build.
Quick, think of some pithy cliche and toss it here
Ryu3600
Profile Joined January 2016
Canada469 Posts
Last Edited: 2019-02-01 07:50:26
February 01 2019 07:50 GMT
#1956
Quantran the answer to your question is marines. just make them and upgrade them they do a lot more damage and output it way faster too.

Whitehart the answer to your question is to just max out with Marine Marauder Medivac Ghost (6-8 ghosts) and like 14+ vikings. Have the vikings on a seperate hotkey and have them shift focus fire each colossi. Phoenxies don't kill vikings very fast so your vikings can basically stay alive long enough to kill the colossi and then its just phoenixes vs marine marauder ghost.
Maru is the best Terran ever.
Quantran
Profile Joined September 2018
United States44 Posts
February 01 2019 17:51 GMT
#1957
On February 01 2019 16:50 Ryu3600 wrote:
Quantran the answer to your question is marines. just make them and upgrade them they do a lot more damage and output it way faster too.

Whitehart the answer to your question is to just max out with Marine Marauder Medivac Ghost (6-8 ghosts) and like 14+ vikings. Have the vikings on a seperate hotkey and have them shift focus fire each colossi. Phoenxies don't kill vikings very fast so your vikings can basically stay alive long enough to kill the colossi and then its just phoenixes vs marine marauder ghost.

Thank u
No one really reads these ; )
Eladmiara
Profile Joined December 2018
25 Posts
February 03 2019 13:48 GMT
#1958
https://drop.sc/replay/9692586

protoss proxy gate, = 1 base pressure, ( my 2nd cc ready when his just start)

protoss fail to do any dmg , move to DT, protoss lose DTS with doing almost no dmg, follow it by prism with DTS lose them too,

sound pretty bad huh?

no , protoss go 3 nexus,

while all this i make non stop units of 2 base, and att , PROTOSS HAVE ENOUGH TO EASILY DEFEND my push, after making 3 nexus, losing DTS, PRISM, delaying natural...

I had almost same workers as protoss plus mules, yet when engagment start, active force is only 200 gas favor to me, and that after protoss just took 3rd. LOL

is this joke? is it april fools?

i mean lets imagine zerg or terran, doing proxy or w,e rush delaying natural, then losing again units, and then go 3 cc or 3 hatch, AND DEFEND 2 BASE ALLIN

BLIZZARD? ARE YOU HIGH?

-------------------------------------------------------------------------------

HOW IS MY 34% TVP?

https://imgur.com/a/qngkprJ

and no im not gold like most of this forums, im fking master 1 on europe that wins most of tvt tvz ... even against 5200+ mmr...

god when i fight 4700 z or t i feel like its so easy for me to win, but protoss?
LOL 4700 or 5k. its so fking stupid, they can do w.e they want and ALWAYS BE AHEAD...

blizzard your about to lose alot of fans , fans that play starcraft since sc1 came out..
fan that dont wanna change the race he play since wol.

fix tvp.

User was warned for this post
insitelol
Profile Joined August 2012
845 Posts
February 04 2019 12:25 GMT
#1959
On February 03 2019 22:48 Eladmiara wrote:
and no im not gold like most of this forums, im fking master 1 on europe that wins most of tvt tvz ... even against 5200+ mmr...

You are fucking 4700, master 1 wannabe, and never went higher than 4800 in you entire life. So learn to play the actual game.
Less is more.
Eladmiara
Profile Joined December 2018
25 Posts
Last Edited: 2019-02-04 17:09:06
February 04 2019 17:08 GMT
#1960
On February 04 2019 21:25 insitelol wrote:
Show nested quote +
On February 03 2019 22:48 Eladmiara wrote:
and no im not gold like most of this forums, im fking master 1 on europe that wins most of tvt tvz ... even against 5200+ mmr...

You are fucking 4700, master 1 wannabe, and never went higher than 4800 in you entire life. So learn to play the actual game.

Funny im 4900 right now.
And u didnt say a word about the fact protoss can cheese into 3 nexus do no dmg and still defend 2 base push.
Complete imbalance in tvp

User was warned for this post.
Prev 1 96 97 98 99 100 110 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
PiGosaur Cup #64
CranKy Ducklings166
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech132
StarCraft: Brood War
Rain 7462
Sea 1251
Bisu 1225
firebathero 574
Jaedong 450
Pusan 204
ToSsGirL 193
Sharp 104
ggaemo 63
Shinee 61
[ Show more ]
Backho 57
Hm[arnc] 50
sorry 41
GoRush 18
Noble 17
NotJumperer 16
scan(afreeca) 15
Dota 2
XaKoH 555
NeuroSwarm113
XcaliburYe31
League of Legends
JimRising 447
Counter-Strike
olofmeister3833
zeus296
kRYSTAL_46
edward34
allub23
Super Smash Bros
Mew2King115
Other Games
ceh9525
crisheroes294
Organizations
Counter-Strike
PGL17638
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV194
League of Legends
• Stunt900
Upcoming Events
Wardi Open
2h 24m
Monday Night Weeklies
6h 24m
OSC
13h 24m
WardiTV Winter Champion…
1d 1h
PiGosaur Cup
1d 14h
Replay Cast
1d 22h
WardiTV Winter Champion…
2 days
Replay Cast
2 days
PiG Sty Festival
2 days
The PondCast
2 days
[ Show More ]
KCM Race Survival
2 days
WardiTV Winter Champion…
3 days
Replay Cast
3 days
PiG Sty Festival
3 days
Epic.LAN
4 days
Replay Cast
4 days
PiG Sty Festival
4 days
CranKy Ducklings
4 days
Epic.LAN
5 days
Replay Cast
5 days
PiG Sty Festival
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-14
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.