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Chargelot Archon Void Ray PvZ - Page 2

Forum Index > StarCraft 2 Strategy
77 CommentsPost a Reply
Prev 1 2 3 4 Next All
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
January 22 2014 03:15 GMT
#21
On January 22 2014 11:29 Midday wrote:
This playstyle makes me want to jump off a balcony

switch to toss, increase the rate of massive injuries and deaths from self-inflicted jumps in your area!
)))____◎◎◎◎█████
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
January 22 2014 03:31 GMT
#22
codename: Electric Fly Swat
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
magicturtle
Profile Joined June 2011
United States35 Posts
January 22 2014 07:29 GMT
#23
Just giving my opinion here, but this is not a 'new' or 'innovative' idea... this core idea was rather popular in WoL ... I don't understand why everybody seems to think this is some amazing breakthrough/discovery ._.
wishr
Profile Joined February 2012
Russian Federation262 Posts
January 22 2014 07:55 GMT
#24
That image lol!
Great guide!
* Only girls complain about balance! *
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
January 22 2014 08:56 GMT
#25
I have learnt so much more about this now. Maybe now my failiure with this style the last few months will be repaired now.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
January 22 2014 12:22 GMT
#26
On January 22 2014 16:29 magicturtle wrote:
Just giving my opinion here, but this is not a 'new' or 'innovative' idea... this core idea was rather popular in WoL ... I don't understand why everybody seems to think this is some amazing breakthrough/discovery ._.


The wol builds were extremely different (usually done as a transition off 4gate+1 with void rays): they included way less void rays, stargates and sometimes switched to immortals faster, got completely wrecked when roach max and later infestor play became popular, weren't nearly as well planned out and most importantly were done only in a handful of televised games.

The breakthrough isn't necessarily the fact that you can make zealots, templar and void rays can work vs z, it's the fact that it can be a legit, refined go to style.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
January 22 2014 12:39 GMT
#27
On January 22 2014 16:29 magicturtle wrote:
Just giving my opinion here, but this is not a 'new' or 'innovative' idea... this core idea was rather popular in WoL ... I don't understand why everybody seems to think this is some amazing breakthrough/discovery ._.


Nothing even close to this was used at all in WoL. In fact, void rays were pretty much non-existant in pro PvZ until MC showed how you could use them to beat broodlord infestor, and that was very very late in WoL.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Salient
Profile Joined August 2011
United States876 Posts
January 22 2014 13:15 GMT
#28
This style is very elegant. But it seems too difficult for sub-masters players to pull off.
samurai80
Profile Joined November 2011
Japan4225 Posts
Last Edited: 2014-01-22 13:20:07
January 22 2014 13:19 GMT
#29
TL Protoss guides are always so awesome. I almost feel sorry to just use them for free.
RyLai
Profile Joined May 2011
United States477 Posts
January 22 2014 13:22 GMT
#30
On January 22 2014 11:02 SpunXtain20 wrote:
TvT guide next ? Hugs


There was one a long time ago. It was ForGG's TvT build. zzzz

On another note, woo~ Protoss~... *waves white flag of resignation*
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
January 22 2014 13:33 GMT
#31
Oh regarding this style's evolution and past builds: it also changed protoss openings drammatically. Protoss eeded about 4 sentries off several warpgates, as well as a robo production obs/immortals, in order to secure a third. Nowadays you see much faster thirds off no units except for the msc and initial void ray(s).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
January 22 2014 15:03 GMT
#32
Very fun style.
It's only viable on larger maps though I think. The biggest risk to this which the guide hardly goes into detail about are lair busts with queens. Queens are a super hard counter to voidrays, they are super strong because they have good air dps, long range, and very high health with 1 armor which makes them live super long against voidrays.
On smaller maps where queens can walk over reasonably quick a push with ~6 queens (2 rounds of 3 hatches) and +1 armor (armor is better than ranged attacked against this style for zerg because zealots, sentries and voidrays all are high attackspeed low damage units) is practically impossible to hold.

I prefer doing this style without sentries though. With oracles or phoenix your scouting is pretty much covered anyway and forcefields are ok but not that great with this style. They hamper your zealots often and they only help slightly to improve your positioning against queens/hydra's which have the same range as your voidrays anyway. I find that the gas is better saved to get charge or templars earlier, skipping sentries especially let's you get that third quicker as you can defend it with just 1 or 2 zealots, voids and your msc agianst ling attacks quite well. With sentries you require a critical mass more. Another plus of not using sentries is that you can micro your voidrays much more, they really need good micro because against roach/hydra you often want to hit the roaches because they do MUCH more dps agianst that but they will automatically hit the hydra's.

I find that swarm hosts are not really a big issue with this style by the way, if they commit to those and you are on several stargates it's not that hard to switch to air completely and mix in some carriers (which are good against hydra's actually if your attack upgrades equal his armor upgrades at least). The biggest problems definately are good pushes on your third or just solid roach/hydra play with lots of multiprongs and good kiting.
aeligos
Profile Joined January 2013
United States172 Posts
January 22 2014 15:23 GMT
#33
Here is a brilliant concept:

Build your own strategies! It's SOOO much fun!!!

User was temp banned for this post.
libera te tvtemet ex inferis A.'.A.'.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2014-01-22 15:42:51
January 22 2014 15:41 GMT
#34
I think queen busts aren't relying on rush distance per se, but rather on how easy it is to forcefield, because they often come with nydus worms. The answer to those is really perfect forcefields, not being greedy, and getting out as many units as humanly possible. That said, i havent seen a queen bust game against a 2 or 1 stargate build after an early game when the protoss (or zerg) isnt already significantly behind.

On a map like Derelict or even Whirlwind where there's a lot of open space in front of the toss base queen allins are extremely hard to hold, and in fact they are the big reason why players have started to really slow down their double teching and focusing either on void rays or gateway tech to defend. On more closed off maps like Frost they aren't nearly as scary.

Sentry count really depends on the situation. Against lair busts you need emergency sentries to defend, but if the z is teching you want to get your voids and storm up instead. Regardless, you need 1-2 sentries for scouting because once significant AA is up, you can't rely on stargate units for scouting.

edit: also against sh the only answer is colossi, switching to carriers or tempest without any ground army isn't viable because you dont have anything to kill the locusts.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
igay
Profile Blog Joined November 2011
Australia1178 Posts
January 22 2014 19:47 GMT
#35
great work as always!
MVP <3 MKP <3 DRG <3
ThePlagueJG
Profile Joined May 2013
Sweden1010 Posts
January 22 2014 21:22 GMT
#36
I might not play protoss, but this guide would have been amazing if I did! Great work!
ThorZaIN | NaNiwa | SaSe | PartinG | sOs | Jaedong | sOs restored passion!
EpicDemente
Profile Joined November 2012
Chile202 Posts
January 22 2014 22:00 GMT
#37
MOAR STRATEGY GUIDES TL!
"Fight your heart out for what you want"
TheBadOmen
Profile Joined November 2011
Canada182 Posts
January 22 2014 23:12 GMT
#38
Thanks ! These guides are amazing, they motivate me to ladder
MavivaM
Profile Joined November 2011
1535 Posts
January 23 2014 13:42 GMT
#39
On January 22 2014 11:29 Midday wrote:
This playstyle makes me want to jump off a balcony

Completely agree since as a Zerg not only I'm quite clueless in my worst matchup, but also because this guide even teaches you reactive moves, which should be a Zerg prerogative imo, at least in this matchup.

Well, it's not like I was going to improve my winrate T_T
I hope one day a Zerg will step up and teach me some cool swarmhost timings.

But seriously, nice write up. I wonder if I'll be able to make some use of it regardless of my race...
Your Opinion has been counted. Only 3 more Opinions needed for a reddit thread.
RageCommodore
Profile Joined September 2011
Germany912 Posts
January 23 2014 13:48 GMT
#40
I so don't want to play vs that :S Great guide tho, quality hase been steadily increasing. Almost every new strategy post is a gem on ist's on right now.
BW: sGs.sTaRfaLL SC2: MarojiN | fan of: Darkforce, DBS, Last, Mvp, BoguS/InnoVatioN | Executer vs Choosy on Gladiator - Never forget T-T
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